Video Game / Two
is the Spiritual Successor
. Being made several years after the original, it is very noticeably more focused and unique. Unlike the last game, which developed a plot partway through
, this one is more of a carefree romp
Although the technical end of the game can be reached quite easily, the true point of the game is to find every little heart, upgrade and boss you can.
This game provides examples of:
- all lowercase letters: The Blind Prophet always writes like this along with his Verbal Tic (see below).
- Blob Monster: Jellyboy and the vendor of the Jelly Map upgrade are both made of orange goop.
- Collection Sidequest: The butterfly collection quest in the Dot zone, unlocked after getting the car in that area open.
- Couch Gag: The game shows a different loading and intro screen each time it's booted up.
- Fundamentally Funny Fruit: The boss of the Stone zone, Banaan, is a banana that throws puke lasers at you. It also screams every time it gets hurt—unleashing a huge wave of lasers—until it's defeated.
- Gainax Ending: After our protagonist heads through the gauntlet of the Final zone, they enter The Meadow, a relatively peaceful area with a heart to grab. In doing so, they cause flowers to bloom and sweet music to play. However, soon after the bed explodes and traps our hero within. As the meadow fades, the music speeds up and the protagonist falls to the bottom of the screen before everything fades to blue. Roll credits!
- Game-Breaking Bug: In the fight against Jellyboy in v1.08, shooting at the small floor-sliding globs he summons would cause the game to crash. The bug has been fixed as of v1.09.
- Gratuitous Japanese: Fail the Red Light Green Light minigame in the Dot zone dream and the game will call you a "BAKA".
- Guide Dang It: The puzzle in the Dot zone if you don't know modular arithmetic. The answer is 115, by the way, in case you're stumped.
- The heart in the Stone area after obtaining the Cool Boots.
- Improbable Weapon User: The protagonist can find a knit stocking and wield it like a gun, complete with ammo.
- It's All About Me: The boss of the Cave, Jellyboy, is a crybaby who attacks people while wondering why nobody loves him.
- King Mook: Papa is a big urchin. However, just like some of his kin he is also susceptible to the Stench.
- Last Lousy Point: The heart obtained in the balloon-popping segment in the Final zone. Not only do you have a strict time limit but also spikes and balloons that require use of the Stocking. Good reflexes are a must!
- Leitmotif: All the bosses get a variation of the same tune—titled "[something]core bosscore"—for their battles.
- Letting the Air Out of the Band: The boss music screeches to a halt after Jellyboy is defeated. The music also slows down in two other areas: the bottom right corner of the map (in the Rain zone) and the bed that leads to the Meadow (in the Final zone). Inverted in the Gainax Ending (see above).
- Line Boil: The aesthetics of the game give off this effect with their unfocused and generally erratic animation.
- No Antagonist: In contrast to its predecessor, there is no central antagonist to fight.
- No Plot? No Problem!: The protagonist wakes up in their room. Welp, time to go explore the world!
- Not Safe for Work: The drawings found in the Shrine and the Shrine's dream area.
- Oddly Named Sequel: Hubol chose to excise the "Craz'd" part of Craz'd 2.
- One-Hit-Point Wonder: Heroine Mode causes this to happen to the protagonist.
- One Time Dungeon: The dream areas that are found in each zone (including the intro) by sleeping in a bed. Once you grab the Heart Container and leave, the beds inside the dreams will explode.
- Palette Swap: Duke (in the Kiss zone) is this to Puke from the Plant zone. However, the former requires use of the Stocking to defeat them.
- Spikes of Doom: There are a few spikes throughout the game. Landing on them causes blood to splatter onto them.
- The Spiny: Urchins. Specifically, there are three types:
- Strange-Syntax Speaker: The people of the Town. Especially the Blind Prophet.
- Stylistic Suck: Similarly to Craz'd!, the graphics are simplistic and chaotic.
- Surprisingly Improved Sequel: Word of God considers this game superior to its predecessor Craz'd!
- Verbal Tic: The Blind Prophet always ends his sentences with a double exclamation mark!!
- The Very Definitely Final Dungeon: The Final zone is an understated version, only consisting of a few puzzles to get hearts and ending in a bed that leads to the Meadow.
- Wall Jump: The Banner powerup allows this.