Video Game / Thirty Flights of Loving

Thirty Flights of Loving is a 2012 Environmental Narrative Game, and the sequel/Spiritual Successor to Gravity Bone, with which it now comes bundled. While rather short, it still remains notable for its focus on abstract storytelling over its predecessor, removing the vast majority of Gravity Bone's gameplay mechanics in favor of simplicity. You start off playing as an unknown man, who is planning some sort of heist with co-conspirators Anita and Winston. And then things get weird.

Thirty Flights of Loving provides examples of:

  • All There in the Manual: Some of the notes on the characters are only explicitly spelled out in the commentary.
  • An Arm and a Leg: Anita has an artificial arm and leg in some scenes. Since she doesn't have those during the wedding and the bike ride, we have a pretty good idea of what happened...
  • Arson, Murder, and Jaywalking: Anita and Winston's special skills, being Demolitions, Mechanic, Sharpshooter, Confectioner, and Forger, Safe Cracker, Pilot, Best Man respectively.
  • Author Appeal: Brendon Chung's particular fondness for the feel of peeling oranges is exactly the reason why some oranges appear in the game.
  • Bad Ass: Winston, who despite being wounded, fights his way out of the airport with your help and a luggage cart.
  • Black and Grey Morality: Debatable, considering that the government seems to be none too idyllic either.
  • Bullet Cam: Used several times by Winston's shots to hilarious effect, as he misses on both occasions.
  • Call Back: The "Mecha-Presidente" mentioned in one of the background newspaper headlines is the same one from Atom Zombie Smasher.
  • The Cameo: One of the guests at a party you're flashing back to is a woman with a red streak in their hair with a bored expression... Much like the person who stole Abel's photos and killed him in Gravity Bone.
  • Creative Closing Credits: Presented through a museum exhibit presenting the game.
  • Downer Ending: Can be assumed.
  • Driver Faces Passenger: Anita looks at you instead of keeping her eyes on the traffic, causing your motorcycle to crash into an onrushing car.
  • Dystopia: The newspaper headlines and the non-alcoholic drinks at the bar seem to hint at this.
  • Early-Bird Cameo: One of the advertisements in the airport is for a later Blendo game, Quadrilateral Cowboy.
  • The Faceless: The protagonist. We never even learn his name.
  • First-Person Shooter: Subverted. You can pick up all the guns you want, but you never use any of them. However, the game does control like one, in a similar fashion to its predecessor.
  • Gainax Ending: After a car crash, the credits shown as a museum exhibit, and a demonstration of the Bernoulli principle, the game ends with you riding on the back of Anita's bike again.
  • Informed Ability:
    • Anita is supposedly a demolitions expert, a sharpshooter, and a mechanic. She never does any of these onscreen.
    • Winston also never cracks any safes or forges any letters onscreen either. At least he actually does fly the plane.
  • Jump Cut: Dreamlike, the plot suddenly jumps between unrelated settings.
  • Let's Play: A particularly hilarious one by EatMyDiction1.
    • Cry also did a LP.
  • Mind Screw: Much like Gravity Bone before it, the appeal comes from how most of the story is implied rather than made explicit, leading the player to draw their own conclusions.
  • Title Drop: About a quarter way into the game in the scene where a wounded Anita is pointing a gun at you, and is even based off a classic movie title card.