A 2012 Adventure Game by Frogwares, and the 6th entry in the Adventures of Sherlock Holmes series.Unlike the last few games in the series, Testament does not feature any influences from other contemporary sources (those past "crossovers" being with H.P. Lovecraft, Arsène Lupin and Jack the Ripper), instead focusing on the relationship between Holmes and Watson as they find themselves embroiled in an intricate and sordid criminal investigation.And as Holmes finds his integrity being questioned in the papers, with his methods becoming gradually more questionable and secretive, even Watson has to start considering just how far he's willing to trust his old friend.Needs Wiki Magic Love.
The Testament of Sherlock Holmes contains examples of:
Actually Pretty Funny: Watson does not let the rare occasion of him bringing Holmes up to speed for a change to go by unremarked.
Watson: At last you understand!
Holmes: You are reversing the roles on us Watson...[Beat]...very amusing!
And Now for Someone Completely Different: While the majority of the game is spent controlling Holmes, you will often switch over to Watson to perform certain errands. But on one occasion you take the part of Toby, Sherlock's old faithful bloodhound.
Catch Phrase: Holmes is fond of stating "It is simplicity itself!" whenever he/you solves a difficult puzzle.
Also "Evidently," whenever he wants to avoid answering a question with a simple "yes" or "no".
Continuity Nod: References are made to the previous games in the series, particularly Holmes' recent conflicts with Arsène Lupin and Jack the Ripper. Late in the game, Holmes also bemoans leaving the apparently brain-dead Moriarty in the Swiss mental asylum from The Awakened, given that he's up and about now...
Holmes: [after coming to a deduction] Ahh! I understand now.
Watson: Lucky you.
Framing Device: The game is set around a group of young children who have found and are reading Watsons old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling.
Game-Breaking Bug: Watson can get stuck in a doorway, leaving you with no way to leave the room. The only solution is to reload a saved game.
Hate Plague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage.
Insufferable Genius: Holmes, natch. Actually a plot point, as while he's more than capable of solving cases single handedly, his manner in which he goes about it has started to ruffle some feather's, Watson's included.
Morality Pet: Professor Moriarty apparently has a daughter whom he cares very much for. So much in fact, that he's willing to give her up to be adopted by his worst enemy only because he knows he'll bring her up right.
Mythology Gag: Does anyone else think the judge that Holmes and Watson track down looks like Robert Downey Jr?
In a more traditional sense - there are several items around their Baker St apartment from their earlier adventures.
Nice Job Breaking It, Hero: Holmes breaks Schielman out of prison in order to properly interrogate him about the Hate Plague poison...only for Moriarty's men to pick him up before he gets a chance to. Whoops.
Police Are Useless: An opinion strongly held by Holmes, which is why he goes to great lengths to keep them out of his hair in the early game. Whether or not he's right in doing so is a plot point...
Retcon: In the original canon, Inspector Baynes was one of the few Police Officers to prove to be, if not smarter, at least on a similar level of Holmes, even gaining his genuine admiration. In the opening chapters of the game, Holmes is instead less impressed by his efforts. Oh, and he's also a mole for Moriarty.
Take Over the World: Holmes earnestly believes that, once he's seized control of Britain, then this will be Moriarty's next step. And he'd probably succeed too because, well, he's Moriarty.
"The Reason You Suck" Speech: Grant, Watson's old friend, delivers this to Watson for trying use the morgue in a manner that suggests he thinks that because he's in a good financial state he can do what he likes in the poorer districts. Watson might have accepted this if Grant hadn't suggested Watson understands the risks they face in Whitechapel. Watson then quickly turns it back around, angrily berating Grant for talking to a veteran and a man who deals with the criminal underworld like he doesn't understand risks. He goes on to note that if Grant did his job properly, Whitechapel might be in a better medical state.
Undying Loyalty: Watson to Holmes. Even as Holmes actions become more and more suspect, Watson still sticks by him, albeit not without a grumble or two. After Holmes' return and The Reveal, he's genuinely apologetic about how big a prick he's been to Watson, good reasons notwithstanding.