A 2012 Adventure Game
by Frogwares, and the 6th entry in the Adventures of Sherlock Holmes
Unlike the last few games in the series, Testament
does not feature any influences from other contemporary sources (those past "crossovers" being with H.P. Lovecraft
, Arsène Lupin
and Jack the Ripper
), instead focusing on the relationship between Holmes and Watson as they find themselves embroiled in an intricate and sordid criminal investigation.
And as Holmes finds his integrity being questioned in the papers, with his methods becoming gradually more questionable and secretive, even Watson has to start considering just how far he's willing to trust his old friend.Needs Wiki Magic Love
The Testament of Sherlock Holmes contains examples of:
- Actually Pretty Funny: Watson does not let the rare occasion of him bringing Holmes up to speed for a change to go by unremarked.
Watson: At last you understand!
: You are reversing the roles on us Watson...[Beat]
- Amusement Park of Doom: The finale takes place in one.
- And Now for Someone Completely Different: While the majority of the game is spent controlling Holmes, you will often switch over to Watson to perform certain errands. But on one occasion you take the part of Toby, Sherlock's old faithful bloodhound.
- Anti-Frustration Features: You can skip any puzzle you're stuck on. There is a Trophy/Achievement to not skip any.
- Catch Phrase: Holmes is fond of stating "It is simplicity itself!" whenever he/you solves a difficult puzzle.
- Also "Evidently," whenever he wants to avoid answering a question with a simple "yes" or "no".
- Continuity Nod: References are made to the previous games in the series, particularly Holmes' recent conflicts with Arsène Lupin and Jack the Ripper. Late in the game, Holmes also bemoans leaving the apparently brain-dead Moriarty in the Swiss mental asylum from The Awakened, given that he's up and about now...
- Deadpan Snarker: Watson, in the politest, most gentlemanly way possible.
Holmes: [after coming to a deduction] Ahh! I understand now.
Watson: Lucky you.
- Framing Device: The game is set around a group of young children who have found and are reading Watsons old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling.
- Game-Breaking Bug: Watson can get stuck in a doorway, leaving you with no way to leave the room. The only solution is to reload a saved game.
- Hate Plague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage.
- Hiding Behind the Language Barrier / Obfuscating Stupidity: The Russian brothers pretend to not understand English in order to avoid speaking to Watson. Their plan fails when Watson notices the (English) newspaper on the table, which they were reading before he arrived.
- Hijacked by Ganon: Holmes reveals to Watson that Professor Moriarty is once again the mastermind behind the whole sinister plot in this game.
- Hoist by His Own Petard: In what turns out to be a wonderful two-for-one-sale, Schielman is infected by his own Hate Plague poison, and in his maddened state attacks and kills Moriarty.
- I Can't Use These Things Together: "I need something".
- Insufferable Genius: Holmes, natch. Actually a plot point, as while he's more than capable of solving cases single handedly, his manner in which he goes about it has started to ruffle some feather's, Watson's included.
- Killed Off for Real: Holmes fakes it pretty convincingly. Moriarty, however, is not so lucky.
- Master Poisoner: Schielman.
- Morality Pet: Professor Moriarty apparently has a daughter whom he cares very much for. So much in fact, that he's willing to give her up to be adopted by his worst enemy only because he knows he'll bring her up right.
- Mythology Gag: Does anyone else think the judge that Holmes and Watson track down looks like Robert Downey Jr?
- In a more traditional sense - there are several items around their Baker St apartment from their earlier adventures.
- Nice Job Breaking It, Hero: Holmes breaks Schielman out of prison in order to properly interrogate him about the Hate Plague poison...only for Moriarty's men to pick him up before he gets a chance to. Whoops.
- Police Are Useless: An opinion strongly held by Holmes, which is why he goes to great lengths to keep them out of his hair in the early game. Whether or not he's right in doing so is a plot point...
- Retcon: In the original canon, Inspector Baynes was one of the few Police Officers to prove to be, if not smarter, at least on a similar level of Holmes, even gaining his genuine admiration. In the opening chapters of the game, Holmes is instead less impressed by his efforts. Oh, and he's also a mole for Moriarty.
- Take Over the World: Holmes earnestly believes that, once he's seized control of Britain, then this will be Moriarty's next step. And he'd probably succeed too because, well, he's Moriarty.
- Undying Loyalty: Watson to Holmes. Even as Holmes actions become more and more suspect, Watson still sticks by him, albeit not without a grumble or two. After Holmes' return and The Reveal, he's genuinely apologetic about how big a prick he's been to Watson, good reasons notwithstanding.
- Victorian London: Mainly Whitechapel, in all its seedy glory.
- Vodka Drunkenski: The Russian brothers.
- Wham Line: Which also doubles as The Reveal, unsurprisingly.
Watson: And just who was it you were protecting me from?
Holmes: It was Professor Moriarty.