Video Game / The Forest

http://static.tvtropes.org/pmwiki/pub/images/the_forest1_1657.png
Remember to kick back, relax, and enjoy your flight.
On your way back from a trip in New York, your plane crashes, leaving you as the possibly sole survivor of the wreck. The child seated next to you is gone and taken by the island's local people, and it's now your job to survive on your own, with any means necessary.

The game is a mixture of the Survival Sandbox and Survival Horror genres, with the challenge being to juggle resource gathering and protection from the local mutant population.

It was first announced back in May 2013, and is finally seeing some form of release, through Early Access on Steam a year later. The game is developed by the four man team at Endnight Games. A PS4 version was announced back in December 2014, but since there's been no news of it since, it's presumably stuck in Development Hell.

Examples you'll encounter in The Forest:

  • Artificial Brilliance/Artificial Stupidity: Due to how barebones the wiki is and any guide is rather basic, it's difficult to see if the AI the cannibals have is just dumb or well made. They are programmed to flee if a leader is killed, possibly flee upon being hurt, or maybe just stare at the player or call for reinforcements. Of course, what brings them into Stupidity is their path-finding and how they attack.
    • The AI can be both depending on how creative the player is. A smart player effectively makes them the latter, but a new or reckless player makes them the former.
  • Artifact of Doom: Whatever they found that gave Sahara Therapeutics the power to bring back the dead has a rather nasty-ass side effect of turning them into warped monsters.
  • An Axe to Grind: The game includes a couple of axe-like weapons. The first weapon/tool found in the game is a crash axe that got lodged in the stewardess' chest.
  • Bald of Evil: Male cannibals don't have any hair. Some females also lack hair.
  • Barbie Doll Anatomy:
    • Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whether it is a glitch (the game forgot to load this specific enemy's loincloth) or intended for the sake of censorship.
    • Averted with the topless female cannibals, whose nipples are clearly visible. Though a few lady cannibals have spawned without loincloths too, revealing they're lacking some parts below the belt too.
    • Also averted with the Spider mutants. At least one of the fused bodies in it has an atrophied vulva.
    • The implication is this is part of the mutations. The human corpses in the mass grave are nude and anatomically correct.
  • Body Horror:
    • The Octopus and Spider mutants, dubbed Armsy and Virginia, which have multiple limbs. Especially creepy since each one appears to be made of several conjoined bodies.
    • In the Sahara facility, there are glass-fronted observation chambers, mostly filled with the mutated corpses of test subjects. One of the rooms, however, is almost completely filled with an enormous mass of dead flesh covered with eyes and limbs. Whatever happened to that subject must not have been pretty.
    • What happens to Megan Cross and later Timmy. Being the games's Final Boss, the former twists into a monster that resembles tree limbs.
  • Boring, but Practical:
    • An easy way to survive is to simply set your walls up to where the only way a Cannibal can enter is through a campfire or firepit, then watch them light on fire as they charge at you.
    • As many players discovered, the default axe is a bit weak but it's sturdy, right there when you start, and a Jack-of-All-Trades weapon.
  • Bottomless Bladder: There are fatigue, hunger, health and temperature meters, but no need to relieve yourself.
  • Cannibal Tribe: The primary antagonists of the game.
  • Celebrity Survivor: You learn from background details and collectibles that your character is a celebrity actor. The ending reveals his name as Eric Leblanc.
  • Came Back Wrong: Megan. She still looks like a corpse, what with her blue skin, the nasty back wound that killed her still there, she murders her father by sticking crayons in his eyes in an Ax-Crazy moment, and then she sprouts loads of tentacles and twisted legs out of her mouth and goes on a killing rampage. It's likely the same fate will befall Timmy.
  • Covered in Mud: Being covered in mud decreases the chances of being spotted by cannibals, however the camouflage can be washed away by rain.
  • Cruelty Is the Only Option: at the end of the game, in order to bring your dead son back to life with the ancient artifact, you are forced to shoot down another airplane using the same weapon your own plane was shot down by, in order to grab some other unfortunate schmuck whose life you can exchange for your son's. It's entirely pointless cruelty, anyway, as said son ends up living on borrowed time, so you've basically just killed an entire plane's worth of people in exchange for your son living just a bit longer before transforming into a horrific abomination before being put down.
  • Deadly Euphemism: Oddly enough, the name for a certain trap was changed within the first day of Early Access. Of course, this example isn't about the old name but the new one: the "Happy Birthday" trap... yeah. It gives you quite the surprise.
  • The Very Definitely Final Dungeon: What lies beyond the vault door at the bottom of the sinkhole cave. There's no mistaking it for anything other than the Very Definitely Final Dungeon, seeing as how it's the frickin' Dharma Initiative.
  • Downer Ending: You sacrifice another plane full of innocents in order to save your son, but at least the two of you managed to escape the island and get back to civilization. Then a year passes, and the game abruptly ends as you realize your son is about to "pop" just like the Final Boss did...
  • Excuse Plot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a forest island inhabited by cannibal tribes. Survive." For most of the game, that's pretty much it. Then you enter The Very Definitely Final Dungeon and things take a turn for the weird.
  • Eyeless Face: The "Cowman" mutatns have malformed faces with empty eye sockets covered with skin but it doesn't slow them from finding you. The mutant babies have the same problem.
  • Fetus Terrible: Malformed babies can be found in several caves.
  • Fission Mailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this (even if you're still in the cave) and it's a game over.
  • Final Boss: Megan Cross, a little girl turned mutant.
  • Flare Gun: Can be used to set both animals and cannibals on fire.
  • Fluffy the Terrible: The octopus and spider mutants are referred to as Armsy and Virginia by the notes and fans.
  • Full-Frontal Assault: Some male cannibals fight naked, and female cannibals fight topless.
  • Gotta Catch Them All: There is a counter which increases each time you find the corpse of another passenger.
  • Grievous Harm with a Body: You can use a cannibal's severed limb as a weapon. They also can be used to create effigies that can scare away the cannibals.
  • Human Resources: Assuming the cannibals are human, this is what using their body parts for effigies is for. It keeps them away, showing that you can take them on. Or do the opposite and attract more.
    • If you draw enough attention to your base and butcher enough cannibals, said cannibals will start putting up effigies in front of your base themselves. It's probably best to get rid of them, though, because besides being unsightly, they also generally tend to draw more cannibals, and even mutants in greater numbers.
  • Humanoid Abomination: The Octopus and The Spider are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.
    • Then there are the dead creatures in the secret lab, as well as the Final Boss, which are straight-out Lovecraftian horrors.
  • Hyperactive Metabolism: Eating some mushrooms make you recover health and energy, but for a very low amount.
  • I'm a Humanitarian: The cannibals got the name for a reason.
  • Improvised Armour: Your armour is increased by wearing layers of lizards' skin. Or bones wrapped together with cloth.
  • Infinite Flashlight:
    • The lighter. It emits a very short-ranged light and must be lit several times per minute, but doesn't run out of gas.
    • A lit Molotov cocktail being held is an infinite source of light, too. They actually emit more light than the lighter.
  • Item Crafting: With the ease of the survival book, you just need to gather the resources needed to craft a weapon, a nice house, or a trap.
  • Katanas Are Just Better: The best melee weapon in the game is a katana sword! You have to actually find it on the island, though.
  • Kill 'em All: Possible in the current version, but difficult. There are only so many mutants on the island and enough bloodshed will see them all dead. It's unknown if they can replenish their numbers or not given enough time.
  • Loin Cloth: Worn by the cannibals.
  • MacGyvering: It is possible to create a bomb by combining a circuit board, a few coins, and some booze together.
  • Molotov Cocktail: You can make one by combining a small alcohol flask with a rag. As said above, it makes a good light source and can deal good damage against tougher mutants and cannibals.
  • Notice This: Items that can be directly picked up or interacted with glow or have an icon hovering above them. The exception being natural resources (trees, bushes, live animals), that don't show anything like this before being ready to be harvested (cutting a tree, killing a rabbit, etc.)
  • Not So Different: You learn that the red cannibal who steals Timmy at the beginning of the game was actually Dr. Mathew Cross, a scientist who shot down your plane and kidnapped Timmy in order to feed his life energy into the ancient artifact to bring his own daughter back to life. He might not even have been a mutant himself, but rather coated himself naked in red paint to move safely through cannibal territory. At the end of the game, you end up coating yourself in red paint to intimidate the cannibals, then shooting down a plane to get a live sacrifice to bring Timmy back to life.
  • One-Hit Kill:
    • Leader cannibals can do a powerful uppercut, that not only sends you flying, but can kill you instantly. If you haven't been caught, it'll knock you out. If you did get caught prior to that, have a nice flight. However this can be averted with armor.
    • As of now, the Spider can easily do this to a player without any armor.
    • The two more common mutant types will be insta-gibbed by the rope swing trap. A player wearing bone armor won't take nearly as much damage, but it's best not to be in the way when the trap starts swinging.
  • Offscreen Start Bonus: After you've recovered from the crash, you'll be guided into taking the Plane Axe from the dead stewardess, and run on your merry way. If you take your time to search what's left of the plane, you could rack up some useful things. Of course you better hurry...
  • Press Start to Game Over: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.
  • Robinsonade: The core of the game. Harvest food and various material (leaves, rocks, sticks, etc), scavenge things, build shelters (you actually can create actual camps with customized walls) and tools, make fire.
  • Scare Chord: A couple of eerie piano notes are played when a nearby hostile cannibal is about to attack, and then several times during the ensuing fight (until one of you dies or the enemy eventually flees).
  • Skeletons in the Coat Closet:
    • Some cannibals act like some kind of leader or shaman and wear skulls (which emit light).
    • Bone armor is craftable, and provides considerably more protection than lizard hide.
  • Sprint Meter: There is a fatigue meter which depletes when you sprint or use a weapon, then automatically replenish in a couple of seconds. The fatigue meter is directly linked to the energy meter (the fatigue cap being the current energy level), which gradually decrease unless you eat, drink, or sleep.
  • Super Strength: Armsy mutants are freakishly strong as they can knock down fully grown tress by swining their arms, forcing the player to fight on the ground or lure them away from their tree-houses.
  • Survival Sandbox
  • Ten-Second Flashlight: The plastic torch is a flashlight with short autonomy.
  • Terror Hero: You can be one of the intimidating variety if you so choose. Its actually possible to simply scare off most day-time mutant groups (assuming they aren't instantly hostile) by simply holding your ground and not breaking eye-contact.
  • Throwing the Distraction: Throwing rocks and tennis balls can distract nearby cannibals if they haven't spotted you yet.
  • Trailers Always Spoil: Both of the special mutants are shown in a trailer.
  • Tribal Face Paint: Worn by some of the cannibals.
  • Undead Child: The Final Boss starts out as one before turning into a warped Humanoid Abomination, and the same goes for Eric's son too.
  • Was Once a Man: The endgame reveals that the mutants were once human, with the extremely mutated creatures apparently being children who were brought back to life by the artifact. It's not clear if the normal mutants are mutated children as well, or adults who were injected with genetic material from the children as part of Sahara Therapeutics' experiments in human longevity.
  • Whole Plot Reference: Some fans might have seen it already, but the recently added endgame content confirm that the game is one to Lost.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheForest