Remember to kick back, relax, and enjoy your flight.
On your way back from a trip in New York, your plane crashes, leaving you as the possibly sole survivor of the wreck. The child seated next to you is gone and taken by the island's local people, and it's now your job to survive on your own, with any means necessary.The game is a mixture of survival horror and open world exploration. Think of it as realistic Minecraft, but without the large amount of craftability.It was first announced back in May 2013, and is finally seeing some form of release, through Early Access on Steam a year later. The game is developed by the four man team at Endnight Games.
Examples you'll encounter in The Forest:
Artificial Brilliance / Artificial Stupidity: Due to how barebones the wiki is and any guide is rather basic, it's difficult to see if the AI the cannibals have are just dumb or well made. They are programmed to flee if a leader is killed, possibly flee upon being hurt, or maybe just stare at the player or call for reinforcements. Of course, what brings them into Stupidity is their path-finding and how they attack.
The AI can be both depending on how creative the player is. A smart player effectively makes them the latter, but a new or reckless player makes them the former.
An Axe to Grind: The game includes a couple of axe-like weapons. The first weapon/tool found in the game is an axe that was lodged inside of the stewardess' chest.
Bald of Evil: Male cannibals don't have any hair. Some females also lack hair.
Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whether it is a glitch (the game forgot to load this specific enemy's loincloth) or intended for the sake of censorship.
Averted with the topless female cannibals, whose nipples are clearly visible.
Body Horror: The Octopus and Spider mutants, which have multiple limbs. Especially creepy since each one appears to be made of two conjoined bodies
Boring but Practical: An easy way to survive is to simply set your walls up to where the only way a Cannibal can enter is through a campfire or firepit, then watch them light on fire as they charge at you.
As many players discovered, the default axe is a bit weak but it's sturdy, right there when you start, and a Jack-of-All-Trades weapon.
Bottomless Bladder: There are fatigue, hunger, health and temperature meters, but no need to relieve yourself.
Covered in Mud: Being covered in mud decreases the chances of being spotted by cannibals, however the camouflage can be washed away by rain.
Deadly Euphemism: Oddly enough, the name for a certain trap was changed within the first day of Early Access. Of course, this example isn't about the old name but the new one: the "Happy Birthday" trap... yeah. It gives you quite the surprise.
Excuse Plot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a forest island inhabited by cannibal tribes. Survive." Given the available game is an early alpha version of a product still being developed, this trope could eventually be averted.
Fetus Terrible: Malformed babies can be found in several caves. They do not move and cannot be interacted with.
Fission Mailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this (even if you're still in the cave) and it's a game over.
Flare Gun: Can be used to set both animals and cannibals on fire.
Gotta Catch Them All: There is a counter which increases each time you find the corpse of another passenger.
Grievous Harm with a Body: You can use a cannibal's severed limb as a weapon. They also can be used to create effigies that can scare away the cannibals.
Human Resources: Assuming the cannibals are human, this is what using their body parts for effigies is for. It keeps them away, showing that you can take them on. Or do the opposite and attract more.
Humanoid Abomination: The Octopus and The Spider are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.
The lighter. It emits a very short-ranged light and must be lit several times per minute, but doesn't run out of gas.
A lit Molotov cocktail being held is an infinite sources of light, too. They actually emit more light than the lighter.
Item Crafting: With the ease of the survival book, you just need to gather the resources needed to craft a weapon, a nice house, or a trap.
Kill 'em All: Possible in the current version, but difficult. There are only so many mutants on the island and enough bloodshed will see them all dead. It's unknown if they can replenish their numbers or not given enough time.
MacGyvering: It is possible to create a bomb by combining a circuit board, a few coins, and some booze together.
Molotov Cocktail: You can make one by combining a small alcohol flask with a rag.
Notice This: Items that can be directly picked up or interacted with glow or have an icon hovering above them. The exception being natural resources (trees, bushes, live animals), that don't show anything like this before being ready to be harvested (cutting a tree, killing a rabbit, etc.)
Leader cannibals can do a powerful uppercut, that not only sends you flying, but can kill you instantly. If you haven't been caught, it'll knock you out. If you did get caught prior to that, have a nice flight. However this can be averted with armor.
As of now, the Spider can easily do this to a player without any armor.
Offscreen Start Bonus: After you've recovered from the crash, you'll be guided into taking the Plane Axe from the dead stewardess, and run on your merry way. If you take your time to search what's left of the plane, you could rack up some useful things. Of course you better hurry...
Press Start To Game Over: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.
Red Herring: Albeit unintentionalnote The game is still in Alpha, so there's further implementation of the child, beside being in the intro, the child in the introduction is this. There's no way to find him, as of yet, but since the main goal of the game is to survive, not find the child, it's mostly justified.
Robinsonade: The core of the game. Harvest food and various material (leaves, rocks, sticks, etc), scavenge things, build shelters (you actually can create actual camps with customized walls) and tools, make fire.
Scare Chord: A couple of eerie piano notes are played when a nearby hostile cannibal is about to attack, and then several times during the ensuing fight (until one of you dies or the enemy eventually flees).
Sprint Meter: There is a fatigue meter which depletes when you sprint or use a weapon, then automatically replenish in a couple of seconds. The fatigue meter is directly linked to the energy meter (the fatigue cap being the current energy level), which gradually decrease unless you eat, drink, or sleep.
Terror Hero: You can be one of the intimidating variety if you so choose. Its actually possible to simply scare off most day-time mutant groups (assuming they aren't instantly hostile) by simply holding your ground and not breaking eye-contact.
Throwing the Distraction: Throwing rocks and tennis balls can distract nearby cannibals if they haven't spotted you yet.