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"The Fall of Suits City marks the turn of the Final Business Cycle. Unbeknownst to most people on Business Planet, the beginning of the end has arrived. Those that had prepared for this day were also The ones who caused it. At the center of it all is one, recently fired, CEO. The CEO of the terminated Suits City. When a city is recycled it is meant to be placed under total quarantine, fumigation, and extermination. The Shareholders of Business Planet, framers of the Declaration of Busidependence, outlined this process in Addendum One: Redaction. However, in the world of business, employees are only as reliable as they are built to be, and the CEO is now a wanted fugitive. His crime, survival. The Shareholders aren't happy and they plan on finishing the job themselves. Your only hope for survival is to befriend the enemy of his enemy and prepare the offensive. Take them out before they come for you, and stop the Shareholders from obtaining Absolute Power, lest they destroy anything and everything you've ever known. Or, perhaps, you will fall to the poisonous temptations of corruption before you have the opportunity to exact your vengeance on the world that created you and the world that seeks to destroy you."
— The official story for Suits: Absolute Power

Suits: Absolute Power is the long-awaited sequel to Suits A Business RPG, created by Technomancy Studios. Taking place after the end of the first game, the CEO of Suits City is defeated and falls off his sky scrapper, banished and forgotten to a junk island, without his memories. Now, he takes the job of a mysterious J to assassinate figures in the bastardized world of business, while trying to figure out just what's going on.


Tropes:

  • Amusement Park of Doom: The circus in Genus. It's run by an evil Rat and is host to many carnie freaks, including the recently fired Prittentio.
  • Art Shift: The final battle in the Good Ending against Archangel Thel, both the final boss and the background are fully animated, as opposed to the static backgrounds and paper drawings in the rest of the game.
  • Awesome, but Impractical: There are many suits, ties, and briefcases that can be won in battle or found in crates/gift boxes that offer interesting bonuses or alternative stat boosts, but most of them aren't much better (or actually worse) than the armor sold in stores.
  • Bait-and-Switch: Lube City serves as the bait to Gamerica's switch. At first, you find a different city that seems to be based around lube. Then, after beating King Kube, it's revealed that it was a cover for Recyclese, whose are in the process of recycling Gamerica.
  • Bittersweet Ending: In "My Man Who Saved The World", CEO and company defeat the Chairman and free Mark Judy, turning Business Planet back into Earth. Sadly, all Suits, including CEO and Guy, vanish, and the Earth is now in ruins. It ends with Jerome mourning their loss while a now human Eve comforts him.
  • Black-and-Gray Morality: Very much present. CEO (upon gaining back some of his memories) have a lot to atone for, Jerome apparently works as an assassin, The Guy is innocent at heart but will still kill if he has to without complaint, and Eve's first action is to kill her own father that just brought her back to live, albeit as a Mercy Kill. Throughout the game, you might have to do things that are unequivocally wrong and straight up kill people, though usually in self-defense. Despite that, the Shareholders are still far worse and their plans can not be allowed to continue. The game gives the impression that the heroes act not necessarily because they want to, but they have to because that is how broken Business Planet simply is.
  • Brick Joke: After The Dingo is killed by CEO, Prittentio reports that every stock has crashed... but notes that the Ball Stocks should bounce back, as it always does. Later, after VR Man is killed next, Thinkus tries to calm a worried Bulby, only to respond with, "Dear God. The Balls Stocks are at an all time low!"
  • Body Horror: Corruption is a common occurrence and gameplay feature in this world. Whenever someone gets corrupted, be it you or the enemy, they become more and more eldritch, looking a lot like Double from Skull Girls, with complete corruption represented by the paper used to represent them turning pitch black.
  • Boring, but Practical: For the most part, you're better off just using the armor sold in stores than messing around with the fancier armor found elsewhere in the game. Store-bought armor, especially the most expensive ones, has the best stats and it's all but impossible to actually beat the game without the best armor found in the very last room.
  • Chekhov's Gun: The mysterious package from the previous game that The Guy received. It turns out to contain the key to the Chairman's master plan, and is the reason why he was labeled a terrorist in the previous game. The reason The Guy never thought to open it? He's been pretty busy lately.
  • Earth All Along: Business Planet is in fact Earth, having been twisted after the Chairman made contact with a mysterious extraterrestrial being and transformed the world.
  • First-Episode Twist: The mysterious Agent J is revealed to be Jerome, the Suit with a massive afro from the first game.
  • For Want Of A Nail: Beanus, the city responsible for manufacturing all of Business Planet's coffee, is on the brink of outright civil war, based on which is better: Iced Coffee or Traditional Hot Coffee. What caused such a huge divide in the citizens? A clumsy Suit tripped on a fern, spilling his iced coffee into another Suit's hot coffee, making room-temperature coffee.
  • Fauxtivational Poster: A poster in the new Lube City Internal Affairs branch office simply reads, "At least you're not dead".
  • Gotta Kill Them All: CEO and his crew have to kill all of the Shareholders in order to free Business Planet from their tyranny. He tried to convince Guy to do this in the first game, but it didn't work out so well. This attempt proves to be much more favorable.
  • Guest-Star Party Member:
    • Jerome is playable only in Beanus, as afterwards he goes off to meet his boss for Gamerica section, but is kidnapped and is replaced by Eve the plant girl for the rest of the game. The fact he can't be corrupted should have been seen as foreshadowing.
    • Chairman Thel is playable only in the bad ending where you betray everyone.
  • Human All Along: Jerome isn't a Suit; he's a human who survived not being twisted when Earth became Business Planet, but lost his memories until he received a mysterious fax from an unplugged fax machine.
    • Similarly, Chairman Thel and his brother Janitor are humans. Beanstein was presumably once human as he's the father of Eve, who remembers events before the first cycle when there were no suits, she was still human, and her mother was still alive, and remembers when her father wasn't a Shareholder.
  • Last-Second Ending Choice: The ending is decided on you accept Chairman Thel's deal and the level of Corruption you're at. Accept it, and you betray and kill your friends in battle. It ends with Thel making the ultimate deal with the Eldritch Abomination that transformed the Earth and sells the planet to it while allowing both himself and CEO to reign as gods spreading corporate business all across reality. Betray him, and the CEO and friends defeat Archangel Thel and free Mark Judy from his prison, which restores the world back to the way it was before. Sadly, this also erases all Suits from existence, including the CEO and Guy.
  • Legion of Doom: The Shareholders of Business Planet, who work under Chairman Thel.
  • Modified Clone: All Suits share some of their DNA with CEO, the very first Suit. However, many, if not all of them, either have had modifications made to them, both minor and major, or have mutated in one way or another.
  • Morton's Fork: Beanus is doomed no matter what you do. Side with the radical ICER and launch the bean bomb over the wall and send it to Hottowa? The bomb is too powerful and blows up all of Beanus, not just Hottowa. Side with the moderate Hottowa and plant the bomb defusal device on the bomb to peacefully disable it? It malfunctions and instead activates the bomb, destroying all of Beanus in the process. In the end, the only confirmed survivors are CEO, The Guy, and Jerome.
  • Mushroom Samba: Averted, unlike the previous game. Getting high causes the CEO to remember fragments of his past when, from when he was first born, to when he started to rule Suits City, and his plans to take down Chairman Thel.
  • Multiple Endings: One good, one bad. The Man Who Sold The World, and My Man Who Saved The World.
  • Optional Boss: Many across the world that you fight in side-quests. One major example is the three -gula bosses scattered across the planet, which are easily missable. If you defeat all three, however, you can challenge Kingula on the Moon.
  • Planet of Hats: Business Planet is a planet devoted excessively to the concept of business, capitalism, and corporatism, with each City being based off a certain product. It used be Earth before the first cycle.
  • Playing Both Sides: A rare heroic example. While in Beanus, two sides are engaged in a war over how coffee should be served; hot or cold. You take advantage of the situation and cause the two sides to destroy Beanus and each other.
  • The Friend Nobody Likes: Exaggerated. Gamerica is this to the rest of Business Planet due to having a bit of a bad reputation. Despite this, CEO and crew are disgusted with the recycling of the city and make history by siding with the local gamers and putting a stop to it.
  • The Reveal: Business Planet was once known as Earth, before a man by the name of Thel made contact with a mysterious entity and changed the entire world, killing everyone but himself, his brother, and Jeromy. Women then became restless spirits who haunted plants while men became Suits to be used by the Chairman.
  • Self-Deprecation: The existence of Lube City, a city dedicated fully to lube and shuffle-boarding with a Roman theme to it, and where Recyclese is stationed. The Most Internal Man calls the city's existence stupid and useless, and whoever thought the city up was reaching the bottom of the barrel.
  • Skippable Boss: There are many, many bosses that can be avoided altogether. However, not only would that mean the player would miss out on a lot of game content, but they probably won't become strong enough to face the trials ahead.
  • Violence is the Only Option: CEO often has to kill in self-defense, because not fighting at all simply isn't an option.
  • World-Healing Wave: In the good ending freeing Mark Judy from his prison releases a white light that restores color and heals the earth, but at the cost of major infrastructure damage and all Suits vanishing.
  • Would Be Rude to Say "Genocide": Cities on Business Planet are never "destroyed", they're just recycled! Don't ask about what happens to Suits still inside the cities. In fact, best not to even think about it.

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