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The One With NTR and a Zombie Apocalypse caused by flag-shaped parasites.

Power Pro-kun Pocket 11 is a 2008 Baseball simulator + dating sim + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the Nintendo DS.

It features a Mini Success mode again, but it is an Excuse Plot one where you lead the Guppies team through a chain of 10 difficult matches. This mode was also featured with some changes in 12 and 13 and then enhanced into "Koshien Assault" in 14.

Outer Success Mode: New Baseball Club Namazu Edition

When "Hero 11" finds a genie inside a lamp with three wishes to grant, he asks to get promoted in the Namazu team, to achieve a huge salary raise in the next year and for the team to win a championship two years later. Then he's told that not only will the genie not grant those wishes, but that he'll be cursed to death if does not work his ass off to earn all of those achievements by himself.

Inner Success Mode: Strange Flag People Edition

An alien invasion causes a Zombie Apocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive until armed forces come to drive them off from Paraiso city.

This game features the following tropes:

  • Action Bomb: If Hero 11B ever gets flagged in the second chapter of Flag People, he painfully finds a self-destruction mechanism has been installed into his body by the government. Thankfully, this is so his mind can be transferred to a cloned body.
  • And Then John Was a Zombie: The obvious Game Over outcome in Flag People Edition during the first chapter.
  • Ascended Extra:
    • After a genie previously appeared in the Pennant mode for 8, another one is a main character in this game's Outer Success mode.
    • The aliens that menace Paraiso City in Flag People also debuted as minor characters in 8.
  • Call-Back:
    • In the staff roll we see illustrations depicting the casts of 2, 5 and 8, in which the Moglars/Hoppers team played a major role.
    • The cover art for the vertical shmup minigame shows the same Pawapuro-kun pilot from the shmup minigames from 4 and 5.
  • Cast from Hit Points: In the vertical shmup minigame, each Smart Bomb costs a life. You don't lose powerups, though.
  • Creepy Shadowed Undereyes: All the zombies in the RPG scenario have exhausted eyebags.
  • Damn You, Muscle Memory!: The roulette's speed in the Card Baseball mode now varies depending on the batter's stats. It increased the difficulty enough that 12 rebalanced it back to how it was before.
  • Demoted to Extra: In Flag People, Kameda is for the first time demoted from a Big Bad to a Disc-One Final Boss. He invaded the story's world but ended up infected by the flag parasites.
  • Earn Your Bad Ending: Like in 3, getting the worst ending requires you to botch a final boss fight that would've been skipped if you role-played Hero 11 as a good guy.
  • Easter Egg: Again, click and hold the bottom left corner of the touch screen in the minigame menu to play a hidden one.
  • Excuse Plot: In the Guppy mini scenario, we just get a brief opening with a very, very angry Power Pro-kun declaring his team is going to make it big on Koshien.
  • Fate Worse than Death: Depending of your relationship with Jin, he either turns you into a dog with a human head or a genie instead of killing you if you fail his tasks.
  • Final Boss: You can fight Jin at the end of the game if your Relationship Values with him are neutral. If you befriend him, the option won't be available in the first place.
  • Genie in a Bottle: Jin, your main antagonist (friend?) in the Outer Success story.
  • Guide Dang It!:
    • It is all too possible for one to play Club Namazu and find none of the love interests or most of the minigames despite checking out every location.
    • Sometimes the picture book minigame will ask you to choose two pictures that either do or don't match. You won't score unless you know Japanese.
  • It's a Wonderful Failure:
    • Failing the main scenario causes the protagonist to either by killed or transformed by Jin's curse. Getting killed yields the episodic haiku screen, but getting transformed lets you see the results before you get kicked out to the title screen.
    • For the zombie apocalypse scenario, the protagonist can end up stabbed in the head with a mind control flag and zombified or distraught by the destruction of Paraiso city.
    • Pennant Race's game over screen is a monochrome shot of the protagonist sitting on a chair with his head low in shame. This is most likely an ironic reference to Tomorrow's Joe, with Power Pro-kun on the same infamous death pose as Joe but torn with regret. The next game follows on this by parodying the death scene of Raoh from Fist of the North Star.
  • Happy Ending Override: Hitoshi Kuragari, the down-on-his-luck family man who first appeared in the second game as a Drill Moles player, had an unknown status for several games after leaving Happiness Island. Turns out Hitoshi became homeless and much more unhealthy since then due to the after effects of the drugs the BB Army had forced him to take. His final appearance can end with him either still homeless or dead depending of the player's actions, but fortunately there is a good ending where Hitoshi is reunited with his daughter Hideko and his health improves, with the epilogue showing Hero 11 in friendly terms with him and both of his children.
  • Jerkass Genie: Jin used to be a kind genie, but he grew disgusted of humanity's greed and now curses them to death instead.
  • Luck-Based Mission: The Card Baseball mode is now a pain in the ass. The roulette will spin too fast most of the time for the player to reliably score anything. Choosing this mode for Outer Success already drops your starting power stat to 0, so why punish players any further?
  • New Game Plus:
    • The item shop for the second Outer playthrough onwards doesn't have a secret love interest anymore, so instead the developers went and locked into the shop several important plot events. This includes answers for mysteries of previous games, such as how the Propeller Team came to be and what the time criminal from 6 was after.
    • You can enter custom characters in My Pennant mode to play a year-long Baseball season.
  • Non-Standard Character Design: One character in the game is a Smug Smiler demon previously seen in RPG-Style Fantasy. He has a visible mouth despite everyone but the Cartoon Creature Horuhisu lacking them.
  • Our Zombies Are Different: In the RPG scenario, aliens stab people in the head with a yellow flag parasite that turns them into brainwashed and hateful drones. Ripping the flag off kills the host, and although the flag creatures are weak to water, a proper cure is only found in chapter 2.
  • Permadeath: The cure for the flag parasitism in Flag People is only found in chapter 2, so avoid losing allies until then.
  • Recycled In Space: The 3 timed goals for Club Namazu are the usual stuff, but now there's a genie threatening to kill you if you fail.
  • The Rival: The Hoppers team is faced several times through Club Namazu. No, Hero 8 doesn't appear.
  • Shout-Out:
  • Stellification: If the player reunites Hiroshi with his daughter Hideko, one outcome is for his health to deteriorate until he dies in the hospital. The epilogue shows both Hero 11 and Hideko in tears as they imagine Hitoshi's face among the stars.
  • Zombie Apocalypse: In the Inner Success story, a city gets Brainwashed and Crazy by weird flags atop their heads.
  • Unexpected Gameplay Change: The game includes a simple soccer simulator, a "pick the correct picture" puzzle and two shmups.

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