Video Game / Outlive

Outlive is a real time strategy video game developed and produced by Continuum Entertainment. It was released in Brazil in 2000. It was released in the rest if the world in 2001.

Outlive has examples of:

  • Artificial Brilliance: For such an old game, the AI in Outlive is surprisingly clever.
    • It automatically assists friendly units and buildings under attack, a feat almost no other strategy game does. What's more, the assist radius can be fine-tuned.
    • Units can be set to automatically retreat once below a certain percentage oof health. Not that useful due to most units having paper-thin armor but heroes really benefit from this.
    • Units also automatically use all their special abilities when appropriate. Only non-combat abilities are exempt from this, such as minelaying or the Raider's Camouflage ability.
    • If you have multiple camps such as a main base and several expansions, AI opponents always attack the least defended one. In combat, they automatically target the weakest units first to reduce enemy firepower as fast as possible.
  • Baseless Mission: A few times. The human campaign has it easy, considering the auto-regenerating vehicles.
  • Big Damn Heroes: Happens twice in the human campaign.
    • In Level 3, you can pull this off by saving Dimitri Karpov's base.
    • Level 7 has Morales helping out Maxwell and Mackenzie when Kaminski tries to off them.
  • Chest Burster: The Vampire unit, created by using a Dominator's Incubate ability on an Abominable (provided the Abominable survives long enough for the Incubate timer to reach zero).
  • Critical Existence Failure: Applies to units, not so to buildings. As buildings take damage, their operating efficiency drops to 75%, then 25%. Nuclear reactors additionally start leaking radiation, damaging themselves and everything near them.
  • Death from Above: There are quite a few air units in the game.
    • Transporters can be upgraded to carpet-bomb a targeted area.
    • Choppers start out quite weak but can be upgraded with air-to-ground missiles, as well as an incendiary missile that sets everything in the target area on fire.
  • Double Entendre: The Dominator unit and all of her lines.
  • <Hero> Must Survive: Every mission but there is a subversion and an aversion.
    • In the third mission of the human campaign, you can find Dr. Taylor's bodyguard, Pedro Oliveira. He doesn't have to survive.
    • In the penultimate level of the human campaign, Peter Mackenzie must survive as usual. However, when he disarms the fifth and final ICBM, the building self-destructs and kills him.
  • Genetic Engineering Is the New Nuke: For some reason (implied to be sabotage), Dr. Taylor's genetics project produced hulking monstrosities called Abominables that wrecked the laboratory, destroyed the base the lab was in and scattered all over the globe. They roam across most maps, with a random chance of going violent and throwing massively damaging boulders at everyone they see until killed or they no longer see a target.
    • Similarly, the Dominator's Incubate ability is pretty much an anti-Abominable Spawn Broodling, killing the Abominable to create a Vampire: a bat-like creature that has low health with a life-draining attack and explodes into a highly-damaging cloud of gas when killed.
    • With research, human players can produce their own Abominables that can take orders but otherwise behave like native ones, even randomly roaming across the map if left idle. They pack quite a punch but don't have much health; on the other hand, owned Abominables appear neutral to everyone but their owner, allowing for interesting sneak attacks as the AI doesn't attack them unless ordered to or the Abominables attack first.
  • Kill It with Fire: The Flamethrower unit has a short-ranged but devastatingly powerful attack that can hit multiple targets. Its Napalm ability also sets the target on fire for additional damage.
  • Macross Missile Massacre: The weapon of choice for the Apocalypse unit. Extremely long-ranged and devastating, to the point where they're considered a Game Breaker in multiplayer; not using Apocalypses is a frequent house rule in Robot vs Robot and Human vs Robot matchups.
  • More Dakka: There's not a single unarmed unit in the game. Even non-combat units have a weapon. On the other hand, these weapons tend to be weak.
  • Invisibility Cloak: The Fighter can turn invisible. Raiders have the Camouflage ability that disguises them as an Abominable.
  • Tank Goodness: While all units in the game are vehicles, the human side has an actual Tank unit. Not only is it stronger both offensively and defensively than previous units, it is also the only unit that can fire at targets without having to face them, thus being able to attack while moving. The Heavy Tank exchanges this advantage for an Impact Cannon plus temporary invulnerability.
  • Sickly Green Glow: Indicates radioactivity released by uranium deposits, damaged mines on uranium deposits and damaged nuclear power plants. Everything in the cloud takes damage until they die or get out of the cloud.
  • We Have Reserves: The game all but encourages you to have this mentality, as units tend to die by the dozens in each battle.

<<|Real-Time Strategy|>>