Follow TV Tropes

Following

Video Game / Mystery Legends

Go To

https://static.tvtropes.org/pmwiki/pub/images/2553691_phantom_of_the_opera.jpg
Mystery Legends is a trio of hidden object games based on three individual works of classic literature. Developed and published by different studios between 2009 and 2011, these games take the players through journeys into uncovering the mystery that sets the stage for the adventure.

The three games are:

  • Mystery Legends: Sleepy Hollow - The first game of the series based on The Legend of Sleepy Hollow, your mission is to search every location in Sleepy Hollow, solve puzzles and find scattered items, and uncover the terible fates of the well-known residents of Sleepy Hollow. Be vigilant, though, for the Headless Horseman is looking for a new head to take.

  • Mystery Legends: The Phantom of the Opera - The second game of the series based on The Phantom of the Opera. Taking place after the events of the book, the story is experienced through Evelina, the daughter of Christine Daae and Raoul de Chagny, who is kidnapped by the Phantom - who it turned out is alive and still obsessive - and has to find a way to escape the abandoned opera house.

  • Mystery Legends: Beauty and the Beast - The third game of the series is based on the classic fairy tale Beauty and the Beast. Taking place after the tale, Belle discovers something amiss when her beloved is turned to stone and figures out the enchantress who had cursed him had something to do with it. Now, she must venture out to save her love again - and this time, deal with the enchantress personally.


Mystery Legends falls under the following examples:

Mystery Legends: Sleepy Hollow

  • Big Eater: Magistrate Philipse, who has a cellar holding a secret stash of treats he loves to gorge himself on.
  • Confessional: Parson Stephens went there to confess his dark desires. That's where he would be last heard from...
  • Deal with the Devil: In this iteration, the Horseman made a pact with the Dark Lord of Hell to enact his vengeance and reclaim his lost head.
  • Downer Ending: Despite all your investigating and learning the fates of the people of Sleepy Hollow, the Headless Horseman appears before you and makes it clear he's coming for your head next.
  • End-Game Results Screen: After each chapter, you are given the results of how well and how long you take to find objects and solve puzzles.
  • Failed a Spot Check: It's a wonder how none of the characters in each chapter saw the Headless Horseman coming after them at all.
  • Foregone Conclusion: Given the nature of the game, each character introduced is going to lose their heads.
  • Fortune Teller: Lady Marie's occupation.
  • Gold Digger: Ichabod Crane, aiming to win Katrina and her fortune. He doesn't get his chance.
  • Headless Horseman: It's to be expected in a game based on the story it came from.
  • Kangaroo Court: The Hessian was subjected to this because of the townspeople of Sleepy Hollow, which triggered his eventual rise as the Headless Horseman.
  • The Mistress: Rowena
  • Off with His Head!: The Headless Horseman's modus operandi against his victims. It happened to the Horseman himself years ago.
  • Poison Is Evil: Lady V's chosen murder weapon. Not that she gets to hear whether it worked or not.
  • Red Riding Hood Replica: Rowena is presented wearing a red hooded cape and a basket of food, giving a nod to Little Red Riding Hood. Except 1) she's been waiting for her lover and 2) she gets executed by the Headless Horseman.
  • Remarried to the Mistress: What Baltus planned to do with Rowena once he got rid of his shrew of a wife. It doesn't go through because husband, wife and mistress were killed by the Horseman.
  • Rhymes on a Dime: The narrator does this the majority of the time throughout the game, save for introductions to the characters.
  • "Scooby-Doo" Hoax: Brom Bones has been pretending to be the Headless Horseman to scare the townsfolk so his uncle can pilfer their valuables and was about to do it again to scare Ichabod out of town. The Horseman was not amused.
  • The Tease: Katrina, who aims to leave her hometown and find new men in the Big City. The Horseman has no plans to let her leave alive.
  • Til Murder Do Us Part: What Lady van Tassel planned to do to end her unhappy marriage to Baltus. She doesn't get her chance when the Horseman does her in.
  • Undertaker: One who loved to rob graves once he's alone. That doesn't go well for him...

Mystery Legends: The Phantom of the Opera

  • Blackmail: In the first flashback, the Phantom admits doing this to the managers in order to get his way, threatening disaster if the managers don't pay his salary.
  • Bookcase Passage: Evelina finds several secret passages in the opera house, including the mirror the Phantom had used to take Christine to his underground lair in the past.
  • Building of Adventure: The game takes place inside the abandoned Paris Opera House.
  • Failure Hero: Despite all her efforts to find a way out of the opera house, Evelina is taken by the Phantom to his underground lair where he intends to be her Angel of Music.
  • Flower Motifs: The black roses could arguably represent the Phantom's obsessive, dangerous love for Christine.
  • He Knows Too Much: A flashback implies Joseph Buquet stumbled upon a secret passage to the underground lair, hence the Phantom murdered him.
  • House Fire: Opera house fire, that is.
  • I Did What I Had to Do: The Phantom's justification for killing off Buquet.
  • Jump Scare: The Phantom pulls this on Evelina when she looks through the opera glasses in Box 5.
  • Replacement Goldfish: The ending of the main game suggests the Phantom, upon realizing he kidnapped the daughter of his past obsession, decided to become her Angel of Music as revenge on Christine and Raoul.
  • Snowed-In: The outside of the opera house is covered in snow, and parts of the building are frozen.
  • Something about a Rose: Evelina has to collect black roses for the Phantom in order to progress further into the opera house.
  • Theatre Phantom: Even with the opera house abandoned after a fire, Phantom still haunts the place, stalking Evelina.
  • Thoroughly Mistaken Identity: The Phantom kept mistaking Evelina for Christine, her mother.
  • White Mask of Doom: He is seen wearing a full white mask leaking...something.
  • You Wake Up in a Room: Evelina wakes up at the entrance of the Paris Opera House, understandably confused and scared, more so because it's the Phantom who brought her there.

Mystery Legends: Beauty and the Beast

  • Anachronism Stew: Following the original fairy tale, there are castles, magic and enchantresses, yet there are a small robotic dog, talking mechanical helpers, and an airship.
  • Bad Liar: Oh, Pinocchio, haven't you learned your lesson on lying yet?
  • Brits Love Tea: Mr. Beak, the talking owl, speaks with a British accent and even asks for a cup of moon tea - which is necessary to advance in the game.
  • Cool Airship: After the Enchantress casts her magic to break off the bridge to the Prince's castle, Belle finds a zeppelin to cross over a huge chasm and reach the castle.
  • The Eeyore: The Spindler, Belle's helper by the loom, shows a very bleak and depressive outlook on life.
  • Excellent Judge of Character: The prince, it turned out, guessed the enchantress only pursued him out of vanity and lust for power, hence why he refused her in the first place.
  • Female Misogynist: The Enchantress really hates that Belle was the one who earned the prince's love instead of her.
  • Giant Spider: The enemy Belle faces off against to save her prince.
  • Happy Ending Override: The game purports to be a sequel to the original fairy tale, that is, Belle breaks the Beast's curse. Only this time, the Enchantress who cursed the Prince takes matters into her own hands to destroy their happy ending.
  • Light Feminine and Dark Feminine: Belle is the Light Feminine since she's seen wearing white, genuinely loved and cared about the prince despite his curse and is brave in the face of danger; the Enchantress is the Dark Feminine because she wears a dark purple dress, is vain and power-hungry, and has no love or compassion for anyone whatsoever.
  • Magic Wand: Belle uses one to fight the Enchantress personally.
  • Not Good with Rejection: The Enchantress didn't take too kindly the prince wanted nothing to do with her.
  • Robot Dog: Belle makes use of one to solve more than one problem.
  • Robot Maid: Barnesworth, a robotic servant with the politeness of a gentleman.
  • Rhymes on a Dime: Mr. Beak, the helpful owl, speaks like this.
  • Shout-Out:
    • At Gepetto's Toy Shop, Belle places a (non-functional) replica of Aladdin's magic lamp as part of a puzzle. A blue genie with a purple turban even "poofs" out of it.
    • In the flashback where the Enchantress curses the prince again, she shouts "Power! Unlimited Power!".
  • Soul Jar: The soul shards, which hold the prince's soul.
  • Talking Animal: The talking owl, Mr. Beak, seems to be the only sapient animal in the game's universe. Either that or Belle Speaks Fluent Animal.
  • Taken for Granite: The prince was turned into a stone statue of his beast form by the Enchantress for bonding with Belle rather than her.
    • The Enchantress suffers this fate after Belle defeats her in a magic duel.
  • Took a Level in Badass: After rescuing her beloved, Belle takes matters into her own hands to beat the Enchantress once and for all.
  • Woman Scorned: The Enchantress

Top