Follow TV Tropes

Following

Video Game / Mobile Suit Gundam Climax UC

Go To

https://static.tvtropes.org/pmwiki/pub/images/mobile_suit_gundam_climax_uc.jpg

Mobile Suit Gundam: Climax U.C. is one of the many games based on the UC timeline of the Gundam series. The game contains mobile suits from the One Year War to Crossbone Gundam. The game was released in 2006.

Climax UC has four modes: Chronicle Mode, Progress Mode, Extra Mode and Vs Mode. Chronicle Mode lets you play as the main characters of each series and follow their storyline. Progress Mode allows you to make your own character and play through the game as a grunt . Extra Mode lets you play through different scenarios. Vs Mode is exactly what is sounds like. The game is relatively unknown, but one of the better Gundam games.


Tropes that appear in this game:

  • The Ace: The game likes to warn you of enemy aces by pausing the battle and flashing a huge WARNING sign up.
  • Anime Theme Song: Of note is that Eternal Wind, the main theme of Mobile Suit Gundam F91, is used in full as the game's ending theme.
  • Attack Drone: As per usual for Gundam, Funnels are in widespread use.
  • Boss Rush: The final mission of Chronicle Mode amounts to this, pitting you against Ez-8, Alex, Dendrobium, Zeta, ZZ, Nu, and F91 in sequence while stranded in Another Dimension. A good number of the missions in Extra Mode also amount to this, making you fight waves of bosses with a particular theme.
  • Calling Your Attacks: Whenever someone uses funnels
  • Can't Catch Up: Zigzagged. The vast majority of the characters in the game can't level up at all and thus the main characters will always be the most powerful, with Char and Amuro being at the top of the heap while the likes of Chris and Bernie will always be scraping the bottom of the barrel in terms of stats and abilities. However in Progress Mode, Kamuna will start with bottom-tier stats and, depending on the player's performance and choice of MS, can level up to the point where by the time his progeny are available for use in the other game modes, it's possible for them to be even stronger than the most famous aces.
  • Charged Attack: Hold-type.
  • Cherry Tapping: Your main weapon attacks will mostly do this type of damage to bosses, despite being able to take down the enemy Mooks in 1-2 hits.
  • The Computer Is a Cheating Bastard: Enemy suits like to fly out of the map boundaries and shoot you.
    • Like you wouldn't believe. Enemy bosses in particular don't have to worry about their thrusters overheating, allowing them to remain in flight or moving at high speed practically indefinitely, or CP bottoming out leaving skills unusable. To top it off, they possess far better stats on every level than their MS should be able to have.
  • David Versus Goliath: Some of the most famous battles of this type are lovingly recreated in Chronicle Mode, including Gundam VS. Big Zam, Gerbera Tetra VS. Dendrobium, Gundam Mk-II VS. Psyco Gundam, and Gundam F91 and Vigna Ghina VS. Rafflesia.
  • Degraded Boss: The F91 Gundam becomes this in Progress Mode's Secret Level, based upon a scene in Crossbone Gundam which features the heroes of that series taking on a number of mass-production versions of it. While they're nowhere near as dangerous as the F91 is in other parts of the game, they're still far tougher than the average Elite Mook, and you have to shoot down about 50 of them. Have fun.
  • Demoted to Extra: A large number of characters (and some MS) will appear in conversations or cutscenes, but do not appear during gameplay.
  • Elite Mook: Leader MS (designated by being circled red, rather than orange or yellow on the HUD) are (slightly) tougher than their fellow Mooks and are even able to evade your attacks to a certain degree.
  • Hyperspace Arsenal: Some mobile suits can pull weapons out from thin air for their attacks.
  • Humongous Mecha: This is a Gundam game.
  • Joke Character: Zeta Zaku
  • Macross Missile Massacre: Dendrobium. 1400 missiles can't be wrong.
  • Mighty Glacier: Any large mobile armor
  • No Export for You:
  • Oh, Crap!: What you will likely say when you encounter the army of F-91s.
  • One-Man Army: While you do have allies, they don't do much. They just stand around and fire uselessly, missing by a mile almost every shot.
  • Palette Swap: Subverted. Some mobile suits may look similar, but they have different weapons and attacks.
  • Power Creep, Power Seep: Subverted. Later grunt suits can tear older suits apart in a few hits. This includes the player's mobile suit. Good luck trying to take down the Psyco Gundam in a grunt suit.
  • Ramming Always Works: Some special attacks for some mobile suits is a ramming attack.
  • Red Shirt Army: Played straight and subverted. Some stages the enemy does almost nothing at all. In other stages, they spam level 3 attacks.
  • Secret Character: The Crossbone Gundams
  • Sphere of Destruction: GP-02's nuke.
  • Super Prototype: It's Gundam
  • Wave-Motion Gun: Hi-Mega Cannon, Mega Bazooka Launcher and Big Zam
  • Weapon of Mass Destruction: Several mobile suits get these.
  • "What Now?" Ending: Cima's story in Chronicle Mode ends in a what if scenario that sees her successfully fighting off Kou and Gato. Unfortunately for her, Bask uses the opportunity to double cross her and go back on his amnesty deal with her, meaning that she and what remains of her crew are right back where they started: fugitives from both the Federation and Zeon with nowhere to go home to.


Tropes specific to the Progress Mode:

In this mode, the player plays as a pilot named Kamuna and his participation in some of the key conflicts of the Universal Century. The order of levels is

Battle of A Boa Qu (from the original Gundam)
Delaz Fleet Conflict (from Gundam 0083)
The Gryps War (from Zeta Gundam)
Neo Zeon War (from Double Zeta Gundam)
2nd Neo Zeon War (from Char's Counterattack)
Crossbone Vanguard conflict (from Gundam F91, playing as Kamuna's offspring)

  • Character Customization: Limited to personality (which affects your starting stats).
    • Whoever Kamuna marries after the 2nd Neo Zeon War affects the offspring's stats and hair colour.
  • Childhood Marriage Promise: When Shirley completely casually brings up the topic of marriage, Kamuna mentions he has a childhood friend who he promised to marry back when they were kids. This shocks his female teammates Shirley and Ellen, both of whom are hinted at having developed feelings for him.
  • Multiple-Choice Past: Most obviously at the start of Progress Mode when you choose to start as a pilot of the Earth Federation or Zeon. The personality chosen also affects what background Kamuna has.
  • Relationship Upgrade: Depending on the background, Kamuna and Shirley might have been rivals in high school, and she is one of the potential love interests Kamuna can marry after the 2nd Neo Zeon War.
  • The Squad: Kamuna leads one from the final battle of the original Gundam all the way up to Char's Counterattack.
  • True Companions: In-universe, Kamuna and his squad have fought together for almost fifteen years.

Top