Video Game: FlatOut

FlatOut is a franchise of Racing Games originally created by Finnish developer Bugbear Entertainment (who also made Rally Trophy). The FlatOut series is notable for its physics engine, which it uses to simulate lots and lots of crashes, wrecks, personal injury, crashes, complex object interactions, vehicle damage, and crashes. There is a lot of crashing.

Games in the series include:

Not to be confused with Fallout.

FlatOut contains examples of:

  • 100% Completion: The game helpfully displays your percent-completion rate.
  • The Computer Is a Cheating Bastard: Ultimate Carnage features a catch up boost system that makes certain the AI is always right on your tail, to increase the challenge for pro racers. This is made readily apparent in some tracks where the pack will actually teleport ALL the cars up behind you if you're performing too well, too fast. This is rare, however, and there are even times where you can lap some of the slower characters. But you can still imagine the horror when you suddenly see eleven cars appear from nowhere on the minimap behind you, and uncluster as they come after you.
  • Die, Chair! Die!: You can interact with a wide variety of objects on the courses, but there's nothing to do with them except smash into them.
  • Difficult but Awesome: The Flatmobile of FlatOut 2 is so comically fast that any typical player simply cannot control it. However, said acceleration is equally reciprocated in its brakes, and at sane speeds it can out-handle any vehicle in the game. In the hands of a truly skilled gamer, no other vehicle can possibly compete, even in the infamous destruction derbies.
  • In-Vehicle Invulnerability: The ragdoll driver can survive any crash unless he is thrown from the vehicle.
  • Nitro Boost: You have a Nitro meter that fills up as you crash into stuff and can be used for a speed boost.
  • Ragdoll Physics: Exaggerated. Every time you crash, you're treated to a slow-mo cutscene of your driver getting thrown from the car. And on top of that, there are a whole selection of minigames that involve intentionally ejecting the driver to see how far or how accurately you can toss him.
  • Recycled Title: FlatOut for the Wii.
  • Rewarding Vandalism: You get Nitro for crashing into stuff. Also, see You Break It, You Profit.
  • Slippy-Slidey Ice World: The snow tracks in the first game, with their reduced traction, fit the standard racing game variant of the trope.
  • Spiritual Successor: Wreckfest, which first debuted to the public by its working title, Next Car Game.
    • The series itself is one to the Destruction Derby series on the PS1 and N64.
  • Updated Re-release: FlatOut: Ultimate Carnage and FlatOut: Head On are ports of FlatOut 2 with extra cars, new characters and a different soundtrack.
  • Video Game Cruelty Potential: The minigames, which center around intentionally tossing the ragdoll driver out of the vehicle.
  • Wreaking Havok: The game makes extensive use of its physics engine to render realistic vehicle damage and crashes and so on. See also Ragdoll Physics.
  • You Break It, You Profit: At the end of the race, you're given money based on how much damage you did to the track. Doing damage during the race also restores your supply of nitro - the more damage you do, the more nitro you receive.

Alternative Title(s):

Flat Out