Dino Run is a Flash-based Platform Game developed by PixelJAM Games and XGen Studios and released in 2011, which follows a dinosaur as it attempts to survive the end of the world.The game is Exactly What It Says on the Tin - the player controls a dinosaur as it runs through several levels filled with pitfalls, other dinosaurs and an Advancing Wall of Doom that is destroying the landscape behind them. Along the way, players can pick up power-ups that will boost their speed, strength or jump power, as well as collectible eggs that unlock further content.In addition to the original game, a Speedrun-centric minigame called Dino Run: Marathon of Doom was released in 2011, which focuses on a single stage where the player dinosaur must survive as long as possible, as well as an Updated Re-release, Dino Run SE, that adds more levels, an extra gamemode and plenty of new hats.Play it for free here.A sequel, simply named Dino Run 2, is currently in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. The development page can be found here
Anachronism Stew: No stegosaurs, diplodocoids or brachiosaurids survived to the K-Pg extinction.
Bittersweet Ending: Every ending (besides the Golden Ending and the Easter Egg) has the player's dinosaur make it to the "dino sanctuary" (an underground cavern). However, the world outside is ravaged and there's little to do except stand around.
Camera Abuse: The screen shakes whenever a massive meteorite hits the ground in front of the dinosaur.
Collection Sidequest: The larger eggs of other species are well-hidden, and sometimes require a bit of backtracking (yes, in an AWoD game) to grab. Of course, you're rewarded plenty of DNA and bones for finding them, so if you want to upgrade your abilities and buy things without grinding, it may be in your best interest to start searching.
Foe-Tossing Charge: Hitting the speed or strength boost button with 500 DNA lets your dino run through most obstacles, including boulders and other dinosaurs.
Golden Ending: Beating the game on Insane difficulty ends with the player dinosaur being rescued by an alien race and taken onboard their spaceship, which is relocated to Planet D with members of the other dinosaur races.
Helpful Mook: Any pterodactyls that aren't flashing red and flying to the left can be jumped into, and they'll actually carry you quite a ways before dropping you. In later levels, there are also Parasaurolophus you can jump on the back of for a free ride.
Interface Screw: When the wall of doom gets closer, the screen gets darker to the point where you can barely see your dino, much less the obstacles you're trying to avoid. Right before the wall overtakes you, it will block out most of the screen.
Justified Extra Lives: Extra lives are referred to as "time shifts", and further lives can be added based on how many bones/points are acquired throughout the various levels.
Lava Pit: Present throughout the "Apocalypse" levels.
Made of Iron: Boulder hits your dino in the head? Caught in a meteorite impact? Run headlong into a Triceratops? No problem. As long as the wall doesn't catch up, your dino is A-OK.
Mood Whiplash: Playing on Easy results in one less stage before the final level. This is rather jarring because the level in between serves as the moment of the game where you know it's all going downhill, where the environment becomes dark and overtly hostile. Averted if you play through on Medium or higher.
Nice Hat: Many hats can be unlocked throughout the game, and do nothing more than add a level of customization to your character.
Nitro Boost: Ducking while running over any flower results in a speed bonus. These bonuses can be chained to make the dino run much faster than normal (to the point that it's possible to run off the right side of the screen).
Oh Crap: An exclamation mark appears over the player dinosaur's head when the wall of doom gets close.
Played straight when a dino successfully makes it to a challenge ending, since you get a differently colored dino to play as for a new game. (While you might think you got the yellow -your first- dino again at first, note that there are patterns on it that make it different.) Averted if you fail, as though the screen says "Your dino is extinct", returning to the main menu still shows the "extinct" dino ready to go again.
After 'saving' enough dinos, you can customize your next dino's colors. And make them wear 'hats' too.
Power-Up Mount: The pterosaurs and Parasaurolophus are useful for bypassing obstacles and speeding up progress.
Ptero Soarer: The pterosaurs can grab things with their feet, including small boulders and the player dinosaur.
Randomly Generated Level: The basic geography of the level stays the same, but the positioning and frequency of the obstacles change each time it's played.
Seldom Seen Species: Among the bonus eggs you can find are those of the hadrosaur Olorotitan, the oviraptorosaur Rinchenia, and the megalosauroid Magnosaurus (although it should be said that the Magnosaurus egg or "Magno" egg is found in a volcano and lava-coloured).
The aliens who appear in the Insane difficulty ending look like the Xenomorphs from the Alien series.
Many of the hats are pop-culture references, encompassing everything from Atari 2600's Adventure to Mine Craft, to Spy Vs. Spy, Michael Jackson, DEVO, Destructoid and much, much more.
Spanner in the Works: The rats and lizards are basically powerups, but they can really mess up your day if they happen to step on a bridge you're crossing.
Speedrun: The game encourages this, via standalone levels that can be unlocked and used in a "Time Trial" mode. The Marathon of Doom standalone game also encourages this, as the whole point is to beat the stage as fast as possible.
Stock Dinosaurs: With the overall design of the game being very stylized, it's not really possible to identify the dinosaurs down to their specific genus except through Word of God. However, it's clear that all the dinosaurs belong to stock clades (ceratopsids, sauropods, ankylosaurs, parasaurolophinins, stegosaurs) or have stock body plans (small theropods).
Unlockable Content: A surprising amount of content can be unlocked by collecting bones and redeeming them in the menu. The unlockable content includes concept art, desktop wallpapers, songs and even the original prototype of the game.
Video Game Cruelty Potential: …you can ignore every egg in the game and go straight for the end as fast as possible, leaving them to be engulfed by the advancing wave of destruction. You can even directly cause their demise by rolling stones or trampling your Parasaurolophus mounts over them.