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BlueSkies 2 is an RPG Maker XP game developed by Starmage in 2018 as part of the BlueSkies Series.

Sometime after the events of the previous game, a war ravaged the world due to all sides using magic. A religious organization, the Holy Order of Vyena, rose up and took control of the remains of civilization. They blamed magic for the war and made it their mission to hunt down all mages in the name of Vyena. These witch hunts continued for a millennium, with the Calbane Clan being the latest target. Only two members of the Calbane Clan, Lyrelle and Luna, managed to evade capture. For ten years, they kept a low profile and hid their magic, but the Order eventually discovers them anyways. Fortunately, one of the Order's Crusaders, River, sides with them and helps them escape his superiors' clutches. However, the Order has a deeper conspiracy beyond their witch hunts, and it's up to Lyrelle and her allies to uncover it and restore true peace to Vyen.

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This game contains examples of the following:

  • All There in the Manual: The game never reveals the identity of the cloaked man who warns the party about an attack on Alpatina, but the rpgmaker.net page reveals that he's actually a survivor of the Calbane clan.
  • Ambiguous Start of Darkness: According to Cesar, Rhetz was already ambitious and selfish even before the destruction of their clan, making it questionable how much of an effect that event had on Rhetz. On the other hand, Rhetz does cite the destruction of his clan as a major factor for his belief that only absolute power can bring peace.
  • Batman Gambit: Chancellor Rhetz already knows his brother Cesar doesn't trust him, so he "carelessly" leaves his journal open on his desk so that Cesar will have the evidence needed to go after him. He also anticipates that Cesar will team up with Lyrelle to do so. Unfortunately, this means the two of them will have to confront Rhetz near the Holy Stone, which allows the Holy Stone to absorb enough of Lyrelle's power to turn Rhetz into Matria's champion.
  • Big Bad: Rhetz is the current leader of the Holy Order of Vyena, an organization that claims to protect the world's peace by hunting down mages. However, he secretly sacrifices mages in order to absorb their power for his own use. He later uses the rest of the mage prisoners as hostages to force Lyrelle's party to get the Holy Stone for him, which he uses to gain divine power in the hopes of becoming Vyena's champion and forcing order on the world. He turns out to be manipulated by Matria, who wants to use his new divine power to give birth to Scion the Devourer of Worlds, all so she can destroy and remake Vyen in her own image.
  • Control Freak: Chancellor Rhetz wants to rule the entire world under a totalitarian government in order to forcibly bring peace and believes freedom isn't worth the risk of war.
  • Dark Is Evil: Most demons are dark elemental and the Big Bad Matria has an army of them, which she plans to use alongside her ultimate demonic child to wipe out all life on Vyen.
  • Dark Is Not Evil: Fence and his family are dark-elemental mages, but they're on the party's side in opposing Rhetz and Matria.
  • Darker and Edgier: While the previous game had many dark moments due to Xmeil's war crimes, the war was stopped before Xmeil could take over Gemeid and Utania. In this game, the Holy Order of Vyena controls almost all of Vyen and regularly conducts witch hunts to drive mages to extinction. Skye's modus operandi of healing the sick and injured made him a beloved hero in the past, but here, Lyrelle's attempt to do the same just results in the people she helped capturing her for her bounty money.
  • Dual Boss: The second to last boss of the game is Lyrelle and River versus Ursula and Vendrak, two demons who look similar to Enine and Ciceri respectively.
  • Duel Boss: In the Artificial Heaven dungeon, Cesar has to fight his brother Rhetz in a one-on-one duel.
  • Even Evil Has Standards: Downplayed with Rhetz. Although he's eager to become Vyena's champion, when "Vyena" tells him to wipe out all life on Vyen, Rhetz is hesitant because he thought the plan was to simply rule over everyone. Unfortunately, he ultimately relents because he has no idea his goddess "Vyena" is an impostor.
  • Face of a Thug: Lyrelle mistakens Zermo for a daemon because he looks like a huge demonic goat man, but Zermo reveals that he's actually a Celestial and is on Lyrelle's side.
  • Faux Affably Evil:
    • Chancellor Rhetz may sound more rational and calm than his brother, to the point where he's willing to form a peace treaty with the mages. This is all just a facade to hide that he's really a power-hungry, manipulative, and fanatical megalomaniac who will do anything to become Vyena's champion.
    • The archdemon Nibiru is polite to the party in a condescending way and mocks them for being rude as they storm through the final dungeon. He also tries to use his silver tongue to turn the party against the goddess Vyena by blaming her for the persecution of mages, but the party isn't fooled.
  • Genocide Survivor: Rhetz and Cesar's clan was wiped out by evil mages, causing them to join the Holy Order of Vyena to take revenge on mages. Unfortunately, Rhetz also becomes obsessed with power and order, seeking to become Vyena's champion in order to rule the world and force everyone to submit to his idea of order so that he will never have to feel powerless ever again.
  • Happy Ending Override: In the previous game, Skye's party ended the world war that Lord Gwir started, prevented Cael from destroying humanity, and brought peace to Vyen, with Skye and Xent ruling over Gemeid and Xmeil respectively. Unfortunately, sometime after they passed away, Vyen went through another world war that led to mages being persecuted for over a millennium.
  • Heel–Face Turn: The Holy Order of Vyena starts as an antagonistic witch-hunting faction, but agree to a truce when it becomes evident that they need Lyrelle's help to defeat the demons. Unfortunately, this is actually a ploy by Chancellor Rhetz to have the Holy Stone absorb Lyrelle's power. However, the Order turns on Rhetz once it becomes clear that he's working with the demons, to the point where they appoint Lyrelle as their new chancellor.
  • Hopeless Boss Fight: The first battle with Krizza ends with her defeating the party with Judging Strikes. Unlike most examples, she is never fought again, unless one counts her doppelganger in Ezul's Lair.
  • Horrible Judge of Character: Rhetz is unable to tell that "Vyena" is actually an impostor, even after she tells him to wipe out all life on the planet with an army of demons.
  • Hostage Situation: Chancellor Rhetz forces the party to support his plan to Take Over the World by threatening the lives of the Calbane clan, who he is holding prisoner in Gemeid.
  • Karma Houdini: Captain Ranjir and Rob get no comeuppance for selling Lyrelle out to the Holy Order of Vyena. This is justified because the party needs them in order to sail between continents.
  • Karma Houdini Warranty: Mayor Whelmer and the citizens of Saymal seem to have gotten off easy at first for capturing Lyrelle and attempting to sell her to the Holy Order, but when the party returns to the village, Saymal is in the red financially and none of their inquiries are being fulfilled.
  • Knight Templar:
    • The Holy Order of Vyena seeks to purge all magic users in order to prevent the magic wars that ravaged the world in the past. They don't care if those mages committed actual crimes, leading to them executing many innocent mages.
    • Chancellor Rhetz believes he must fulfill Vyena's instructions to sacrifice mages to gain their power, all so he can become strong enough to unite the world under a single government. However, Lyrelle notes that this would give him absolute authority over the population and strip away their freeodm. He has no idea that Matria is actually impersonating Vyena in order to manipulate him.
  • Light Is Good:
    • Lyrelle and Ophelia specialize in healing magic and light-elemental offensive magic.
    • River starts with a light-elemental sword skill due to being a Crusader, and he's one of the few in his organization who doesn't discriminate against witches. The entire Holy Order eventually comes around to his way of thinking, resulting in Cesar and Krizza joining the party and contributing their own light-elemental skills.
  • Light Is Not Good:
    • The Holy Order of Vyena can use light elemental attacks, but they're a bunch of Knight Templars who enact witch hunts to exterminate all mages.
    • The first half of the final dungeon has light-elemental demons, who are all servants of Matria, the demoness of illusion and false light.
  • Lying by Omission: When Chancellor Rhetz states that he has the Calbane clan hostage, Lyrelle assumes her parents must be among them. Chancellor Rhetz never directly mentions her parents in order to hide the fact that he already killed them for trying to escape, and only allows her to believe they're alive to motivate her to get the Holy Stone for him.
  • Manipulative Bastard: Chancellor Rhetz instigates demon attacks in order to force the Holy Order of Vyena and Lyrelle to form a truce, and then uses the Calbane clan as hostages to make her comply with his demands. After he takes the Holy Crystal and imprisons Lyrelle, he leaves his journal full of his plans open on his desk, which turns his brother Cesar against him. This is exactly what he's counting on, since he wants Cesar and Lyrelle to team up against him. This causes Lyrelle to use white magic near the Holy Stone and unwittingly empower it, allowing Rhetz to gain the full power of the stone.
  • Mirror Boss: In the optional dungeon, Ezul's Lair, the party must face doppelgangers of themselves before they can fight Ezul. The first enemy team consists of Hanni, Cesar, Alden, and Clark; the second team consists of Ophelia, Luna, Krizza, and Fence; and the third team consists of Lyrelle and River.
  • Noble Bigot: Cesar refuses to forgive mages for the genocide of his clan and is flabbergasted when Lyrelle decides to heal him after his boss battle. He doesn't call off the search order for the party, but he does delay the search for one day so that he isn't indebted to them. He also opposes his brother for secretly working with demons and draining mages in order to become Vyena's champion, to the point where he's willing to form an Enemy Mine with Lyrelle.
  • Not-So-Well-Intentioned Extremist: Vyena, or rather her impostor Matria, tells Rhetz that it's necessary to wipe out all life on Vyen in order to create new life from the ashes and establish a more peaceful world, but this is just a lie so that she can have her demonic forces take over the world and rebuild it into a dystopia just to spite the real Vyena.
  • Only in It for the Money: Mayor Whelmer of Seymal Village admits he doesn't care about the Holy Order's doctrines, but sells out mages to them anyways because he wants the reward money.
  • Optional Party Member: After Enine destroys Gemeid, the party can go to Xmeil to recruit Ophelia, the nun who usually saves the game for them. She functions as a secondary white mage in combat, being better than Lyrelle in some ways and worse in others.
  • Point of No Return:
    • Once the party leaves for the continent of Baul via the warp on Mt. Glacius, they won't be able to return, since the garnet stone only has enough power for a one-way trip.
    • Entering the final dungeon locks the party in, with several more one-way warps along the way. To compensate, enemies in this dungeon have a very high chance of dropping healing items.
  • Poke in the Third Eye: Hanni's psychic powers gives her a limited form of clairvoyance, but when she tries to see the future where Alpatina is attacked by Nibiru, the latter detects her and looks in her direction to give her a scare, thanks to his own psychic powers.
  • Purposely Overpowered: The Optional Party Member Ophelia starts with a weapon that gives her an extra 200 INT, which is stronger than Lyrelle's ultimate weapon. This, along with her powerful single-target light spells, gives her more damage output than the rest of the party until they can also acquire their ultimate weapons.
  • Selective Obliviousness: In Moonlit Forest, Ophelia notes that Rhetz's narcissism made him vulnerable to Matria's manipulations, since she makes him feel important in order to gain his unconditional trust. As a result, he fails to realize her true demonic nature even as she summons a demon army and orders him to slaughter innocents and ignores all the obvious evidence that she's lying out of her ass about creating a utopia.
  • Summon Magic: Crema, Zermo, Excar, Lianna, and Divina return in this game as summonable Celestials, but unlike before, they give their powers for free and their summon skills are group-wide buffs rather than offensive skills.
  • Token Good Teammate: River joined the Holy Order of Vyena out of a genuine desire to protect innocents and disagrees with their policy of criminalizing mages. Unfortunately, this makes him a fugitive alongside the rest of the party when he tries to help Lyrelle flee from the Order.
  • Took a Level in Kindness: Luna is very distrustful of River because he's a Crusader, though she warms up to him when he proves that he isn't bigoted and puts his career on the line to help the party escape the Order of Vyena.
  • The Unfought: The party never gets to fight Matria herself, since the Final Boss fight against the Devourer takes place inside her womb. However, she does become a boss in Heroes of the Seasons.
  • Ungrateful Bastard:
    • Downplayed with Cesar, who doesn't appreciate being spared by the party, though he at least has the decency to postpone pursuing them. Later, he refuses to be grateful when they save Quelengarde from a demon. It takes learning the truth about his brother Rhetz's villainy for him to finally bury the hatchet with the party.
    • Rob and Captain Ranjir sell the party out to the Order of Vyena in exchange for money, despite how the party saved their ship from a kraken. To their credit, they seem to be genuinely remorseful for their actions afterwards.
    • Lyrelle heals someone from Saymal Village, but the villagers capture her anyways in order to collect her bounty.
  • Womb Level: The Final Boss fight takes place in Matria's womb, which the party entered via a teleporter in her false heaven. Naturally, it uses RPG Maker XP's flesh tiles.

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