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BlueSkies is a series of RPG Maker games developed by Starmage.

The planet of Vyen was created by the goddess Vyena, but humans proved to be chaotic due to their free will and intelligence giving them a capacity for good and evil, leading to many wars. The alien Celestials saw fit to intervene by infiltrating human society in an attempt to maintain balance. Additionally, the demonic forces of the Pits seek to subvert Vyena's authority and remake the planet in their leader Matria's image. Finally, Vyena and Matria aren't the only ones involved in a Divine Conflict, since the mysterious Deity of Time has their own designs for Vyen.

Games in the series include:


This series contains examples of the following:

  • Ambiguously Human: Ophelia seems to be an ordinary nun who can save the game, but given that over a millennium passed between the first and second games, it's clear she has some form of biological immortality. Additionally, she is equipped with Vyena's Ring by default and she claims to have met Matria in the past, which implies she's either Vyena or a divine being who serves Vyena.
  • Ambiguous Situation: It's ambiguous how big of a role Matria had in the destruction of the Skyblade Clan, since it was apparently done by dark-cloaked figures similar in appearance to two of the archdemons, though at the time, Cesar thought they were rogue mages. Due to her role as the planet's Satanic Archetype, her potential role in earlier events in the setting, including the first game, is also ambiguous. Additionally, Ophelia states that Matria is responsible for manipulating narcissistic people other than Rhetz, making it clear that the plan to create the Devourer of Worlds isn't the only thing she's responsible for.
  • Alternative Calendar: Starting from Heroes of the Seasons, the game descriptions use Arcane Renaissance to state what year the games take place in. This refers to the year the Holy Order of Vyena made peace with the mages and appointed Lyrelle, a white mage, as their chancellor, making it so that the second game takes place during 0 AR.
  • Benevolent Conspiracy: Deconstructed. Celestials are aliens who secretly infiltrate human society in order to maintain peace. However, some humans are already aware of the existence of Celestials, and Lord Gwir in particular actively hunts down Celestials to prevent them from subverting his authority. Worse yet, the Big Bad of the first game, Cael, is a Knight Templar who twists the Celestials' purpose to justify wiping out humanity to end their wars forever. Finally, the Celestials' political influence seems to wane after the first game, since they barely have a role in the second game outside of being optional summon skills.
  • Draconic Abomination: Scion, the Devourer of Worlds, is the offspring of Matria, the demoness of false light and divinity. While their mother appears humanoid, they take the appearance of a dark dragon in the second game. Their appearance in Heroes of the Seasons gives them extra eyes all over their body to show how demonic they are compared to regular dragons..
  • God Is Good: The goddess of Vyen, Vyena, tends to give new light-based skills to the various playable characters so that they can use these powers for good. Unfortunately, Matria takes advantage of Vyena's reputation to disguise herself as the latter and trick Vyena's devotees into committing atrocities.
  • Healer Signs On Early: The first two games start the player with Skye and Lyrelle respectively, who specialize in healing magic. However, both games also have short segments without these two in the party, forcing the player to rely on healing items instead.
  • Justified Save Point: Ophelia, Pixie, Shad, and Daedalus are all NPCs who document the party's progress. Ophelia in particular is an immortal who is closely associated with Vyena, implying their ability to save is a blessing from Vyena. However, their services aren't required in Heroes of the Seasons, which lets the player save from the menu.
  • Satanic Archetype: Matria commands an army of demons, has both light and dark powers, has both angelic and demonic forms, and opposes the goddess Vyena out of jealousy. She is also responsible for manipulating Rhetz by appealing to his narcissism, and Ophelia states that she used similar tactics to tempt other people into evil. Finally, her child, the Devourer of Worlds, is supposed to be similar to the Beast of Revelations.
  • Summon Magic: In the first game, Crema, Zermo, Excar, Lianna, and Divina are all beings who Skye can summon to deal AOE damage. The sequel reveals they are all Celestials rather than a separate race/group of summon monsters like in Final Fantasy. The sequel also doesn't require the party to fight them, and their skills are all buffs rather than offensive.
  • Vestigial Empire: Xmeil was once a powerful and antagonistic empire in the first game, but in the second game, the only thing left of that empire is a small village, with Alpatina City being more powerful and affluent in comparison. However, Xmeil becomes an empire again centuries later in the third game.
  • Villainous Mother-Son Duo: The Big Bad of the second game is Matria, a demoness who manipulates Rhetz into gaining divine power so she can siphon his energy and use it to give birth to Scion, the Devourer of Worlds. Matria and Scion return as bosses in Heroes of the Seasons, and outside of Matria's One-Winged Angel form, they are always in the same battle.

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