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Arcane Odyssey is an MMORPG adventure game on Roblox, created by vetexgames. The game takes place in the War Seas, One of the Arcane Universe's five sea clusters, Where the player has to explore and uncover the secrets of the Order of the Aesir.

Keep in mind that this game is in early access and still in development, so various things will be changed.


Tropes:

  • Action Girl: Quite handful of them, include Iris, Lady Carina, Souvella, Caria and Captain Maria
  • All There in the Manual: Most of the lore and information in the game can be found on Vetex's official Trello
  • Anachronism Stew:
    • Some of the default outfits are hoodies and zipper jackets, which exist during the game's set time frame of the 1850s, despite that they were created during the early 20st century in real life.
    • One of the explosion magic spell synonyms is the word "Nuclear". However, that word didn't refer to an explosion until the 1940s.
  • Anti-Frustration Features:
    • After climbing the Stepstones once, the player must descend back down several times in order to talk to Ren. Every time they do so, though, they are immediately teleported back up to Cirrus Town.
    • Quartermasters can automatically sell cargo and open sealed chests instead of the player having to carry the items to shipwright manually.
    • The player can also carry two cargo crates/sealed chests at once and even dash holding them.
  • Apocalyptic Log: In Akursius Keep, There's a ghost named Rackham who asks you to find his journal. If you find it, you can read his journal. The journal begins with a man washing up on Akursius island, warning Rackham and his crew about an incoming disaster. Nobody listened to the man, and they shipped him off with some cargo. Shortly after, everyone started getting sick, and a flash of teal light destroyed everything and cursed any mortal who dare walk into Akursius Keep.
  • Awesome, but Impractical: Cannon Fist is a fighting style that lets the player throw cannonballs as projectiles, which sounds great, until you realize that using it to sink an enemy ships will actually give less loot than using regular ship cannons. Plus, this fighting style is not very useful in PvP situations unless you're using it to chase other players on their ship.
  • Blue Is Heroic: The Grand Navy's ships are colored blue, and their symbol is a blue shield.
  • Border Patrol: Played straight before the Dark Sea update, when a player was attempting to enter the Dark Sea, they will gain instant tier 5 Insanity and die in seconds. Downplayed after the Dark Sea update, where the Dark Sea is an endless, dangerous area featuring procedurally-generated islands where players can encounter tough enemies and hazardous magic pollution, along with rare gear and items. However, the further you go in, the more dangerous it gets.
  • Bounty Hunter: You can hunt wanted criminals or high bounty players on an island they're on, or you can become an Assassin to defeat heroes and high fame players.
  • Calling Your Attacks: Seems to happen with any attack that makes a chat bubble appear. This can get really funny with player-customized spell and fighting style attack names, as both have decent-sized lists of adjectives, synonyms, and nouns for players to choose from, which can be combined to make anything from a simple attack name (e.g. “Molten Dart” for Magma Magic or "Iron Wheel Kick" for the Iron Leg fighting style) to an extremely ridiculous-sounding attack name (e.g. “Baleful Sapphire Circus” for Sapphire-variant Crystal Magic).
    • Some builds get imbuements after their first Awakening, which add prefixes to their weapon skill/fighting style technique names. These can make them sound strange, especially with Savants’ and Warlocks’ fighting style technique names, which get prefixes relevant to whatever magic they’re using added to them.
  • Character Class System: There's 4 statsnote  in this game which can be combined into 11 different builds.
  • The Computer Is a Cheating Bastard: All fightable NPCs don't seem to have energy or stamina, which makes them capable of not only rapidly spamming skills, but also endless swimming to chase the player across the sea without ever drowning.
  • Constructed World: The Arcane Universe, which this game is a part of, takes place in an alternative reality of Greek Mythology where Prometheus gave humans magic instead of fire. Additionally, the game's events are set in the War Seas, one of the five sea clusters.
  • Developer's Foresight:
    • Tucker's Grave on Dawn Island is upgraded throughout the story, going from a crude wooden stick to a more fanciful sword in a stone. The player can even use attacks on the grave to dig up his corpse.
    • After player agree to help Iris in chapter 2. She will suggest that the player go to Sailor's Lodge while she goes to Sliverhold. If player goes to Silverhold instead of Sailor's Lodge, they can find her outside the island, and upon talking to her, she will be confused that you haven't gone to Sailor's Lodge yet.
  • Downer Beginning: The player wakes up on Dawn Island. After exploring the island, you will find Morden in front of Tucker's grave who explains that he and the player have escaped from a mysterious organization, later revealed to be the Order of Aesir, who experimented on all three of them. After that, he will tell you to go to Redwake.
  • Early-Bird Cameo: Some of Kingdom or Faction were briefly mentioned before the make an appearance in main story. A good example of this would be a Corsair Country, who were mentioned by couples of npcs outside storyline before player encounter them in Chapter 6.
  • Exploding Barrels: You can take gunpowder barrels on any island that has them, for free, and sell them in any other town, or you may use them as an explosive weapon.
  • Fishing Minigame: Fishing can be useful, whether you’re doing it to get fish to cook or sell for Galleons. However, Fishing is the only way to get the coveted "Sunken" series of armor sets.
  • Floating Continent: After climbing the Stepstones, you will find yourself on a floating island named Cirrus Island.
  • Gameplay and Story Segregation: During a part of the main quest where the player has to hide themselves from Fort Talos' soldiers, if the player gets caught by them, they will instantly die. with the screen quote "Captured by the Bronze Legion" However, some of the Ravennan soldiers must be fought in order to continue the storyline. After the player clears Fort Talos and decides to return for whatever reason, they act like regular enemies.
  • Global Currency: Galleons are golden coins that are used all over the War Seas. All merchants use it to trade goods.
  • Guide Dang It!: Treasure charts can be very confusing, especially on large islands like Shell Island or Ravenna. For instance, the term "Around sea level" can sometimes be higher than sea level or "Overlooking the Sea" can not even be close to the sea.
  • Guns Akimbo: The Dual Flintlocks weapon, which, of course, allows the player to dual wield flintlocks.
  • Hyperspace Arsenal: Players can equip up to three different weapons at once. However, there is no limit on how many weapons they can carry in their inventory.
  • Injured Player Character Stage: This happened after player defeat General Argos or King Calvus, cause them to lost their maximum health temporary.
  • Interface Screw: Going Insanenote  will make you see visual illusions, such as fake damage indicators, receiving a message sent from yourself, and, at higher tiers, fake quest markers. The higher your insanity tier, the more effects you see, and they get more intense the worse your insanity. However, by the time you hit Tier 4 or Tier 5, the interface screw will not matter much, because you’ll start taking actual damage over time until you either get away from the source of the Insanity or die.
    • Also, prior to the Dark Sea being implemented, there was a bug where dying to Tier 5 Insanity obtained by going into the Dark Sea wouldn't remove certain visual effects from your screen, forcing you rejoin the game to get rid of them.
  • Jack of All Stats: The Savant build combines the four stats; weapons, fighting styles, magic, and vitality, to make a slightly tanky build that has access to a plethora of abilities. It still isn't great though, due to not having access to advanced techniques that more specialized builds have.
  • Karma Meter: You can gain positive or negative Renown by completing side quests or escorting lost castaways to a "civilized" island. If you want to go down a villainous path, you can steal from people's private storage, murder castaways, or even free prisoners.
  • Lawyer-Friendly Cameo: One of the NPCs in Sailor's Lodge, named Jay Roger, has black hair and wears a red shirt and blue shorts. Despite that he doesn't wear a straw hat, the player mentions that they recognize him in his dialogue.
    Player: You look familiar...
    Jay Roger: Really? I don't think we've met before, though. Weird...
  • Let's Split Up, Gang!: surprisingly common for this game, where every time player split up with their group, they always end up have to encounter a boss or an enemies for fight.
    • At the very beginning of the game, Morden suggest you to go to Redwake after he know that player have their memory loss and expect them to remember something after visiting there while he stay at Dawn Islands to cope with his loss. He will refused to travel with you when you talk with him again.
      Morden: You're back... why? We have no reason to stick together, that's why I said you should take one of the rowboats and head to Redwake. I'm not interested in traveling with others, and I need time to recuperate.
    • At the end of chapter 2, Iris suggests the player and her to split up to gather more information about the Order, as it would take a long time if they are to find info about that group if they stick together.
    • Later in next chapter. Morden suggests the player to split up to find the Centurion's quarters. Only for him to leave you early after that. His journal reveals that he had to go early because he had to find the Death Curse at Beringer’s request.
    • This also happens after your character is rescued at the Eternal Mines. Iris (and Edward Kenton if you completed his side-quest) stay behind to fend off Sir Gaius and some other Ravenna soldiers, Morden faces General Julian alone, and your character and Neviro charge into the throne room. Neviro quickly gets incapacitated by Calvus, though, forcing you to go up against Ravenna's King alone.
    • A fifth instance of this happens at the Forest of Masts. The player and Iris split up to go clear the area of pirates, with the former heading north and the latter heading west, while Morden stays behind to guard the player's ship.
  • Mega Maelstrom: They can spawn anywhere on War Seas. But some of the largest are in Harvest Island, where there is two giant, permanent whirlpools in the middle of the island. The Dark Sea makes whirlpools even more hazardous, since they can spawn imbued with magic pollution.
  • Ocean Madness: You can drink bottles of seawater in this game, but doing it will decrease your hunger by 20, on top of making your character look visibly nauseated. This is only useful when you have Sailor Style, a fighting style that revolves around using energy from the seawater.
    • Entering in the Dark Sea also applied in this trope.
  • Oxygen Meter: Player underwater have air capacity when they're submerged.
  • The Pirates Who Don't Do Anything: Ruby Roger. He proclaims himself to be a Pirate and ends up being arrested by the Bronze Legion soldiers at Sailor's Lodge. However, the player can inform the soldiers that Ruby is not a wanted criminal, and he is freed. Additionally, at Frostmill Island, when the player asks him why he can't just steal a ship instead of buying one, he says it's just because he wants to make a name for himself and become rich without harming any innocents.
  • Red and Black and Evil All Over: The Assassin Syndicate uses this color scheme for their uniforms and ships.
  • Rewarding Vandalism: Breaking vases will yield a very small amount of galleons.
  • Spam Attack: Some randomly spawning non-boss NPCs have an infamous tendency to abandon using their special skills and start trying to pummel players to death with their basic attacks if they're extremely close to the player. It originally occurred with just weapons and fighting styles, but after the first part of the Nimbus Sea Update added M1 attacks to magics, it's now possible for NPCs to spam basic attacks with magics too. This can make fights against some very high-level NPCs such as Atlanteans extremely painful.
  • Underwater Ruins: Player can find them via Sea Chart or spot the bright light under ocean, which contain treasure chests.
  • We Buy Anything: Shopkeepers in every town will buy anything you have, even cheap seashells. After this, they’ll distribute whatever was sold to them, which means that with some luck (and patience) you can obtain things like boss drops from random shopkeepers.
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