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Tear Jerker / Conker's Bad Fur Day

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"You wait for the punch line, and there isn't one."
RabbidLuigi

  • Conker's Bad Fur Day is basically the Mrs. Doubtfire of games. Sure, it's full of toilet humor, but it was so silly, comical and innocent all the way through... and then, the Sudden Downer Ending appears out of nowhere and unexpectedly punches the player in the gut. What really makes the absolute tragedy of the conclusion and feelings of sadness hit so hard are Conker's last few lines before the credits about not knowing what you have until it's gone, and the music that plays after said scene during the credits; you'll probably find it very hard to find a game with humor like Bad Fur Day's that uses such a sad track in an actual serious moment, rather than a part parodying another thing's sad moments.
    Conker: (bitterly) So there I am. King. King of all the land. And who'd have thought that? Not me. I guess you know who these guys are now. I certainly do. I don’t want to know them. And, yep, I may be king and have all the money in the world, and all the land, and all that stuff, but, you know, I don't really... think I want it. I just wanna go home, with Berri, and... I don't know... have a bottle of beer. Hmm. (sighs despairingly) It's not gonna happen. It's true what they say; the grass is always greener, and you don't really know what it is you have until it's gone. Gone. Gone....
    • Conker's alcoholism provides a sad parallel to how his story goes. Anyone who's known someone like him can tell you that eventually alcoholics start just seeming really sad, even pathetic if it gets bad enough. Conker's story starts out light-hearted and goofy, if darkly so, but as it marches on the comedy aspects start falling by the wayside and eventually we're left with Conker, shell-shocked from witnessing firsthand the horrors of war against the Tediz, in mourning over the death of his beloved girlfriend Berri, and wracked with guilt over blowing his one and only chance to save her, in favor of something it turns out he never really wanted.
  • Berri's death, and her heavy breathing as she succumbs to the gunshot wounds and dies in Conker's arms before the final battle. This is made even more cruel when she has her arm around his neck, showing that they really were affectionate with each other. To twist the knife in even further, Conker even blows his chance to revive Berri when he has it. He realizes this mistake just after the programmers have left, and tries in vain to get them back. Truly a morbidly Cruel Twist Ending.
  • This is the song that plays during the ending. It's a quiet music box piece accompanied by a violin and backed by the sounds of howling wind, which really makes Conker's loneliness and absolute despair hit home. Keep in mind, this is from the same lewd, hilarious game that has this play on the very first stage.
  • While not totally tear-inducing, hearing the Sergeant's speech during the It's War chapter, which pretty much describes how tragic war is, and how romantic politics makes it out to be is all too truthful. Hell, the whole chapter can be depressing when you see an army of innocent soldiers being massacred in a matter of seconds. The knife twists even deeper when you remember that Conker's friends were shipping out to fight in this war, those friends who only yesterday he was happily carousing with. Now, most if not all of them will have died uselessly in that God-forsaken place, for reasons none of them could fathom.
    Sergeant: All these fine young men, sent off to do the dying. While those bigwigs, those pen pushers, those guys who never ever see a single bullet whizz past their heads... We want to get them down here, those so-called generals in their big, fancy houses twenty miles behind enemy lines. Who are they to tell us? Who are they indeed?
    • Look around the Cock and Plucker during the finale. The same pub that, in the opening and as the game's main menu, was humming with life, packed full of good friends and good times. It's now barren, save for Conker and the Bartender, and completely and utterly silent. All of his friends are gone, with only the mournful king to remember any of them. Just one more thing he took for granted that this one bad day stole from him forever. The last scene of dialogue between them — and indeed, in the whole game — makes it even worse, with Conker drinking a whole bottle of Scotch whisky ("Single Malt... Speyside... no ice.") at the bar, sadly musing with the Bartender about everything that happened.
    Bartender: (with sympathy, as he hands Conker the Scotch) Lookin' a bit down. What's the matter?
    Conker: (despairingly) Eh... you wouldn't believe it. And anyway, I don't want to talk about it. I'll just drink this.
  • Franky the Pitchfork's suicide attempt is played for laughs, but still an example nonetheless. He fails to defeat Conker, and his 'friends' harshly tell him to kill himself, which he is disturbingly quick to agree to do. Then, upon his failed attempt, they laugh at him and call him a stupid bastard because he tried to hang himself despite lacking a neck. With friends like those, is it any wonder he was so quick to latch onto Conker as a new friend?
  • Some Multiplayer endings have very somber moments.
    • "Beach" has an ending where the surviving Villagers are prisoners of war, surely waiting to be executed by the Tediz. Seeing one cry on the shoulder of another is heartbreaking.
    • "Heist" has the losing mobster killed. It is worse when you actually see one of the endings having the mobster drowning as they feebly try to survive.
    • In most of the war games, even if the squirrels win, you are reminded by the corporal that not everyone made it out alive. Further signifying how no one wins in war.

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