The Water Mage, the elemental tree of manipulation, has an ability called chessmaster. It also has an ability called manipulate. They do much as expected. Sadly, there is no ability called magnificent.
All mages can learn the ability "Magic Missile", itself a Dungeons & Dragons spell (with much the same function). However, the true shoutout comes in the third branch of that spell, called Magic Massacre.
They can also learn "Final Strike", inspired by Dragon Fable.
They can also learn IronGlass, which lampshades a mage's normal role as frail but powerful, offering a solution.
They also have Phase Door, Teleport, and Runic Return, all functioning similar to how they do in Castle of the Winds, where their namesakes are from.
The Darkness Element is made up of seven emotions, sharing the same colors as the source material, albeit with two of them merged into one color and concept. The profiles more or less fit with each corp as well.