Series / Blockbusters
"This is the battlefield for our game of speed and strategy. These are the letters which lead to victory ooooooon Blockbusters!"Game Show
created by Mark Goodson
-Bill Todman Productions which aired on NBC
from 1980 to 1982 with Bill Cullen
as host. It was basically a game-show version of the board game Hex, featuring a 5-by-4 board of hexagons, each containing a letter that was also the first letter in an answer to a question (e.g., "What 'K' did Miss Piggy have a crush on?"; the answer was Kermit). The original version was also noted for the fact that it pitted one player against a "family pair" (i.e., two closely related people playing together); the family pair had to make a connection of white hexagons going across, while the solo player worked from top to bottom with red hexagons. The game was played best-of-three, and the winner went on to the Gold Run
(or Gold Rush
) Bonus Round
A revival aired for a few months in 1987 with Bill Rafferty as host, and the family pair replaced by another solo player. On May 4, it was replaced by Classic Concentration
has been more of a long runner in the United Kingdom, running in various forms from 1983 to 2001 and a revival series starting in May 2012.
- Bonus Round: The Gold Run: the contestant is shown the Blockbuster Board, which now has multiple initials inside the hexagons; they start on the left side and are asked a question and must answer with the expanded form of the initials. In turn they must make a path connecting the gold to the gold in 60 seconds; if they give a wrong answer or pass, that hexagon is blacked out. If they connect the gold sides, they win $5,000 (in the British version, it was a varying prize). In the Cullen run, it was originally called the (Super) Gold Rush during the original $2,500/$5,000 payouts.
- Consolation Prize
- Game Show Winnings Cap:
- Contestants could originally stay on for eight matches, then 10, then 20. When the cap was raised, many eight- and 10-time champs returned.
- In the UK, it was five matches, then down to three (to allow more contestants to play, and give more people the chance at the big prize offered for the final Gold Run). The revivals put it back up to five.
- The Rafferty version reverted to the 10-match limit.
- Home Game:
- One was issued in late 1981 from Milton Bradley. The vertical board was upside-down, and the red/white rub-and-stick overlays usually began falling off when more than six or seven were put on.
- The British version of the home game, released by Waddingtons, featured a game board resembling that used on the show, with the letters being represented by five relocatable cardboard strips with four letters each on, and the blue/white pieces made of plastic with a peg for pulling them out once the game was finished with. At first, there was only material for the front game, and a Gold Run card game was released separately; they were combined for the Super Blockbusters edition in 1989.
- Losing Horns:
- Both American versions had their own renditions (Type A), each based on that version's Theme Tune.
- The British version used a Type B (three notes) as the Gold Run's time buzzer. The new British version on Challenge fuses a Type A (a muted downward whoosh sound) with a re-instrumentated version of their original Type B.
- The Announcer: Bob Hilton during most of the Cullen run, Rich Jeffries during the tail end of the Cullen run and the Rafferty era.
- Game Show Host: Bill Cullen from 1980-82, Bill Rafferty in 1987. Bob Holness is mostly remembered for helming the British version, with Michael Aspel, Liza Tarbuck and Simon Mayo succeeding him in the BBC, Sky One and Challenge revivals respectively.
- Studio Audience
- Progressive Jackpot: Partway through the Rafferty version, the $5,000 in the Gold Run was changed to that amount plus another $5,000 for every day a returning champion didn't win it; however, if a challenger won the game, the jackpot was reset to $5,000.
- Promotional Consideration
This show provides examples of:
- The immortal "Can I have a 'P', please, Bob?" from the British version.
- Another one from the British version: "(And) That's Blockbusters!" was used when a player or team won a round.
- And when it came time for a Gold Run: "Put yourself on the Hot Spot, please!"
- Stateside: Cullen's frequent Rules Spiel of Blockbusters pitting a solo player against a family pair "to see if two heads really are better than one," and Rafferty's frequent mentioning of a losing player headed for "the land of parting gifts."
- Color-Coded Characters: In the Cullen version, the solo player played as red, while the two player team was white. In the United Kingdom, the solo player is white, and the two-player team is blue. In the Rafferty run, however, the champion player was white, while the challenger was red.
- Dancing Theme: The British version featured the hand jive. This was usually performed once every five episodes. One episode featured a contestant who had brought a set of juggling balls, and the ending credits featured said contestant juggling as the credits rolled.
- Game-Breaking Bug: Averted; it's completely impossible to achieve a tie. A space that will result in a win for either side was called a "Dual Implication" by Rafferty, a term used in retrospect for other matches. In the UK version, a situation like this was normally addressed as being "Blockbusters either way".
- A Cullen Gold Run playing became strange partway through, with the contestant unable to select three of the spaces — they had turned into "polka dot clown things". He still managed to win on his own, however.
- Grand Finale: The last Cullen episode ended with a $5,000 win by returning contestant Gene Visich, followed by Cullen giving the stats on how all the solo players and family teams did over the show's 18-month run (about even, actually; solo players won a few more games, but family pairs won a bit more money).
- Inflation Negation:
- The UK version on Challenge (basically the UK equivalent of GSN) pays out the same £5 per hex in the main game as all the other UK versions did. (At least the two-player team didn't have to split the money; each player on the team got the team's total.) A Gold Run failure paid £10 per hex, same as most of the other UK versions (the earliest paid the same £5 per hex).
- The 1987 version paid out only $100 per game won, as opposed to $500 per game in the original.
- Laugh Track: Being an NBC show, it used the "Mother MacKenzie" applause machine constantly. Cullen even lampshaded this on one occasion - after telling a joke so bad that the guy in the sound effects booth hit the Losing Horns, he asked "Can't we do this show with just an applause machine?", to which someone (possibly announcer Bob Hilton) replied "We are."
- Mythology Gag:
- The 2012 British revival had this with the opening credits, featuring futuristic hexagonal skyscrapers and a globe, much like its 1987 counterpart (right down to the timing with the theme). It also shows a giant gold head, much like its 1997 counterpart.
- The 1987 Rafferty revival combined both the solo player and family pair buzz-in sound effects from the Cullen version for use with both players; the set, meanwhile used a blue-and-gold color scheme recalling both the set from the tail end of Cullen's run (when it had changed to a blue backdrop) and the UK version to a lesser extent.
- Obvious Rule Patch: After the first few weeks, the rules were slightly changed to consolidate the $2,500/$5,000 (Super) Gold Rushes into the Gold Run worth $5,000.
- Opening Narration: Quoted at the top of the page. The Rafferty era changed it to "Get ready for our game of skill and strategy... [hexagonal board forms and dances about, then as logo appears:] ...Blockbusters! Now, here's the star of Blockbusters, Bill Rafferty!"
- Phrase Catcher: From the British version, "Can I have a P, please, Bob?"
- When the contestants ask Simon Mayo for the P space on the current version, it's usually met with laughter and cheering.
- Pilot: The pilot for the Cullen version was a bit different from the series, naturally. Firstly, $500 was needed to win; $250 per game (scoreboards were on the front of the contestant desks; these were covered up for the series). The winner of the first game then played a special "Shortcut to Victory" round, where the winner would have three Gold Rush/Run-esque questions posed to them. If they got all three, they got $250 and went straight to the Gold Rush; if they didn't, the opposition would receive the cash and a second game would be played to find the winner. As for the Gold Rush, each of the small "capsules" on the right side of the board held different cash amounts (ranging from $1,000 to $10,000). Whatever capsule happened to be next to your last correct answer would net you cash. A photo from the pilot appears in the 3rd edition of The Encyclopedia of TV Game Shows.
- Recycled Soundtrack: The Rafferty era used a stock piece of music called Run, Don't Walk, which has been used in several commercials. It was composed by British composer Richard Myhill, and first appeared on his 1983 LP Up Front.
- At least twice, "Bill Cullen" was an answer in the Gold Run; one of these also name-dropped Cullen's earlier Eye Guess. There was also a shout out to I've Got a Secret with the clue "Garry Moore game show" (Bill was a regular panelist during the 1952-67 run).
- At least once, "Bill Rafferty" was an answer in the 1987 revival's Gold Run, referencing his stint as the host of the proto-reality show Real People.
- Transatlantic Equivalent:
- The British version, of course.
- Parodied by Cullen on one occasion:
Cullen: We have a woman in our audience who watches this show in the Netherlands. We asked her what the title of the show is in Dutch. It's called Hide Your Windmills, Here Comes Don Quixote. You have to make a path from the canal to the wooden shoe. Do that and you win 5,000 tulips.
- There was an Australian version from 1990 to 1993 where the game was played in a similar format to the Rafferty era with two teams of two (each side gets the shorter path once, and if the match goes to one-all, a tiebreaker is played on a 4×4 grid). Each team represented a school, and each school sent several teams to play over the course of a week, with the winning school (based on most correct answers, bar tie-breaking grids) winning a prize such as a set of encyclopedias. Also, in the Gold Run, there was no consolation prize for failure nor did correct answers count towards your team's score, so if you blocked yourself off from that gold-to-gold connection it was Game Over right there.
- There was also a German version called Super Grips, which played like the Cullen and UK versions. There's at least one episode on YouTube, which seems to indicate that the time limit for the Gold Run starts at 20 seconds (so you can't really screw around) and goes up with each failure (but back to 20 seconds after a win), much like the car game on the above-mentioned Classic Concentration.
- Viewers Are Goldfish: In the UK revival, the start of every edition has the host explain just how the game is played, showing the viewers how the game is won as well. This carries over into the Gold Run every time.