"Oh, I'm so very happy you talked to me. Unless we're especially lucky, characters like me without notable personalities often wind up overlooked and ignored. But I'm happy. You talked to me. You've acknowledged me, in other words. Oh, I'm so happy!"
—A Friendly Ghost being talked to by the player character
"Thank you for taking the time to read this sign. This sign loves you."
"The Frightbot told a story so scary you'll never go to the bathroom at night again."
—Battle dialogue while fighting a Frightbot
"Everyone is waiting for you, Lucas. Waiting to throw rocks at you, spit on you, and make your life Hell. Who's 'everyone'? ...everyone you love."
"Mother 3 makes me want to be a better person. I wish I could explain why that is. All I know is that I can't say the same for just about anything I've seen — movie, book, or otherwise, in at least a decade."
"The meaning behind a game changes a lot between players. Players add more than half of the meaning and value to games, which is more than any other mode of expression. So I feel like that half that you've added is entirely your own... all I did was provide assistance. [...] My personal feelings steer me to want to affirm everything the player thinks about the game. I wanted to make MOTHER 3 like a mirror. One that reflects the heart of the player off of the screen."