Super Mario Bros. is a Physical Pinball Table based on the popular video game franchise. It was designed by Jon Norris and released by Gottlieb in 1992, and is the first of two Mario-themed pinballs from Gottlieb.In spite of the name, the pinball takes most of its inspiration from Super Mario World. True to the video games, the player must help Mario become S-U-P-E-R, then shoot for and destroy seven of Bowser's castles to rescue Princess Peach. Warp pipes quickly move the ball across the playfield, while Mario can enlist help from his brother Luigi and Yoshi the dinosaur. Even better, hit three koopa shells, then grab a key and start one of six Bonus Rounds for more points.Aside from the license, Super Mario Bros. is notable for being the first pinball game from Gottlieb to use a dot matrix display.Also see Super Mario Bros. Mushroom World. For the never-released pinball based on The Legend of Zelda, see Gladiators.
This pinball machine demonstrates the following tropes:
- Adaptation Distillation: The pinball game mixes artwork from Super Mario Bros. 3 and Super Mario World, with around 95% of the music based on the latter.
- Betting Mini-Game: One of the sinkholes would pull a three-reel slot machine that might yield various bonuses.
- Consolation Prize: A 200,000 point bonus is given if you lose the Betting Mini-Game.
- Cowardly Sidekick: Not only does Luigi look nervous on the playfield, but his target is in a cave.
- Epileptic Flashing Lights: Done after the player gets a Starman.
- Everything's Better with Dinosaurs: Yoshi.
- Everything's Better with Spinning: Bowser's castle spins. There's no reason for it to do so, other than because it can.
- Invincibility Power-Up: The Starman allows you to become invincible, as is the norm. However, here it's given an interesting take.
- Progressive Jackpot: The number of castles destroyed is carried over from one game to the next. See Video Game Stealing below.
- Ratchet Scrolling: Done in the Video Mode.
- Save the Princess: But of course!
- Spelling Bonus: Spell S-U-P-E-R to make Mario... well, super.
- Timed Mission: Some of the Bonus Rounds, most notably "Yoshi's Countdown".
- Video Game Stealing: Played with; while destroying all seven castles allows a player to enter their initials, the castles destroyed are carried over from one game to another. This means a player could start a game with six castles already destroyed, then get the seventh and take the glory. On the other hand, his score will still be lower than someone who actually destroyed multiple castles, so it's a dubious victory at best.
- Video Mode: Appropriately enough, the Video Mode is a simplified version of Super Mario Bros. While Mario moves automatically across the screen, he must dodge Bullet Bills and Bottomless Pits along the way. Use the right flipper button to jump, and the left flipper button to run. Reaching the flagpole at the end yields 10 million points, or 30 if Mario ran the entire way.
- Your Princess Is in Another Castle