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- Bloody Cross has The Book of Prophecy and The Book of Da'at (which means knowledge), two powerful God's Inheritences that appeared for the current Holy War. Though, their exact nature and powers haven't been fully revealed yet.
- The trope is somewhat parodied in Jojos Bizarre Adventure Part 3: Stardust Crusaders with the character Boingo and his Stand Thoth, who manifests itself as a comic book in which the future is progressively drawn in a really weird art style and with a childish writing. It's a Prophecy-type book as everything that is drawn in Thoth will happen, even if it seems implausible at first because of some overlooked details. For example, the book said at one point that a character will hit a woman in the neck and she would thank him for that, but it didn't said that was because there was a scorpion on her neck. Later, it is said that this character will defeat the entire good guys team by putting his fingers in the nose of one of them (the book just didn't show that because of that, the team would cross the road and get hit by a car).
- In the Dragon Magazine comic Libram X, the eponymous tome is both the accurate self-writing log and can be written (one magic quill is included in the kit). Which naturally explains why everyone and their dogs tried to find it all this time.
- The book of Destiny, from The Sandman series is a Tome of Fate; being already complete, the book can't be edited. It is heavily implied that Destiny's sole purpose is to read the book.
- Actually, it's outright stated that his sole purpose is to keep and read the book. It's heavily implied that the book is an actual part of him (or vice versa).
- A storyline that ran for several issues of The Brave and the Bold had Destiny lose the book and several characters using it to change events, so it can be edited. Note however that this story is from the main DC Universe and so not canonical with Sandman's version.
- Several examples from The Belgariad. The most prominent one is the Mrin Codex, but there is also the Darine Codex (less detailed than the Mrin Codex, but much easier to read and comprehend due to the insanity of the Mrin prophet), the Ashabine Oracles, and the Book of Kell.
- The Book of Three in the Chronicles of Prydain is a Tome of Prophecy.
- In Good Omens, "The Nice and Accurate Prophecies of Agnes Nutter, Witch" are a Tome of Prophecy with extensive annotations.
- The Night Watch has a Tome of Fate, though it's not the tome that's important but the Chalk to write in it. If a Great Sorceress of Light holds the Chalk of Fate in her hand and performs a certain ritual, the spectral Tome of Fate will automatically appear before her, allowing her to rewrite a small portion of fate. The fact that the Tome of Fate can be summoned in two places at once proves to be crucial when the characters realize that while the main heroine was rewriting a person's fate, another Great Sorceress simultaneously rewrote her fate without the Day Watch noticing.
- In the Redwall series, there is a cavern that functions as a Tome of Prophecy in Salamandastron behind the Badger Lord's throne, sealed with a boulder so huge that only a badger warrior can move it. The warrior seer badger lords retreat into this cavern when so moved and paint their prophetic visions on the walls. Outsiders are allowed in only at the behest of the current Badger Lord, so generally only the lords themselves know what is painted there.
- In Transformers: Exodus, Alpha Trion writes things out with the Quill in the Covenant of Primus, whereas the rest of Cybertronian society prefers typing things out. The Covenant details future events but it's a matter of context on interpretation, and the Quill has a limited ability on writing new events, but the future is quite mutable and the changes don't always last. Hence, Alpha Trion sticks to chronicling Cybertron's history.
- Good Magician Humphrey Book of Answers in the Xanth series, which is a magical compendium of every bit of information Humphrey came across in his 100+ years of life, and which is able to make prophecies based on acquired data.
- In the first book of the Young Wizards series, the protagonists use a Tome of Fate to alter the nature of the Big Bad, from irredeemable to redeemable.
- Lord Dunsany's The Gods of Pegana has Trogool, the thing that is neither god nor beast, which sits at the edge of creation reading one of these, turning the pages black and white until THE END. When IT turneth a black page it is night, and when IT turneth a white page it is day, and "[t]hough the whirlwind of the South should tug with his claws at a page that hath been turned, yet shall he not be able ever to turn it back."
- The Power of Five series has a dream world where the five main characters can talk to each other. It has a library that holds the book of every person who has ever lived (and possibly who will live). Each book tells the entire life story of that person from birth to death, Matt reads his in order to find out how to defeat the Old Ones.
- The Galactic Pot-healer has the Book of Kalends, telling (in many languages) what shall be. Do Kalends make things happen in writing their book? is a major question for the characters.
Live Action TV
- Buffy the Vampire Slayer and Angel had a lot of these, sometimes in book form (codex) and sometimes in scroll form. Few reach the complexity of the Pylean tomes of prophecy, however, which are written in both demon tongues and trionic, meaning part of a passage begins in one book, continues in a second book and ends in a third book. Not only does the reader needs to be able to read the demonic language being used but they need to understand it enough to translate the rhythm in order to know when to switch books to get the rest of the information.
- Mahou Sentai Magiranger/Power Rangers Mystic Force had the Book of Prophecy, a tome that unerringly predicted the future.
- Charmed: In the episode "They're Everywhere", the Akashic Records are described to be this. However they will never be read; being destroyed before it was possible at the end of the episode.
- The titular comic book in the series Dark Oracle can tell the future and is rewritten by the decisions of the characters.
- Makai Kingdom. The Sacred Tome predicts the future with absolute certainty, and whatever is written in it BECOMES the truth. 'Badass Freakin' Overlord' Zetta is pissed off because the tome claims that he will destroy his own Netherworld through foolishness and arrogance, so he burns it. This causes the entire world to collapse, and he has to quickly transform HIMSELF into the Sacred Tome to prevent a total collapse, though his own Netherworld still bites it, thus proving the prediction true... Most of the gameplay basically centers around using the powers of the Zetta-Tome, by having various characters write 'wishes' into it, thus making them come true.
- Super Paper Mario has the Dark Prognosticus and its counterpart, the Light Prognosticus which was written to counteract the former.
- Tales of the Abyss: the Score is said to be a record of everything that will ever happen in the history of the planet, with "eternal prosperity and wealth" promised at the end. Because of the "prosperity and wealth" part, an entire religion has sprung up whose members devoutly follow the events predicted in the Score, even down to what breakfast they have. The game is sketchy on whether this is a Self-Fulfilling Prophecy. There's also a hidden section after the "prosperity and wealth" part that actually predicts The End of the World as We Know It, so one character speculates that the author recorded the Score precisely so her descendants could avert it.
- The Elder Scrolls series has the eponymous scrolls that supposedly contain a record of everything that ever has and ever will happen (and according to some sources everything that could happen — there isn't necessarily always just one possible outcome). Some of them are kept in the Imperial Palace and studied by an order of monks who gradually go blind from reading them. In Oblivion, the Thieves' Guild final quest is to steal one. It looks like a large sheet of parchment covered in bizarre runes, lines and geometric shapes (it then turns out to be powerful enough to break Daedric curses, at least if said curse involves obscuring a fact). In Skyrim, you find one in an ancient Dwemer ruin, and reading it in the right place gives you a vision of the dragon Alduin's first defeat. Reading it anywhere else temporarily blinds you.
- There also supposedly exists a Book of Fate, which appears blank when you try to read it, implying the Dragonborn is Immune to Fate. On the other hand, it might be a con, considering that you later discover that Calixo, the guy telling you about the book, is actually a deranged serial killer with a penchant for necromancy.
- Histoire in Neptunia is implied to be this.
- The basic premise of Avalon Code (pictured above) is that the world is going to end and be reborn. Your homework is to record everything worth keeping or changing.
- The trilogy of the last three Wizardry games featured an artifact called the Cosmic Forge, a magic quill that makes anything written with it become true, which was stolen from the gods. Unfortunately, when not used with the Book of Fate that lies in the Cosmic Circle, it will interpret the writings of it's bearer in the worst way possible.
- Within the Kingdom Hearts franchise, the Book of Prophesies, introduced within Kingdom Hearts X, serve as this for the entire universe. It has information about things that was, things that is, and things that will be and, according to Maleficent via a retroactivelly added scene within Kingdom Hearts Coded, one can, among other things, create new worlds simply by adding onto it.
- There is a Book of Ages in Jackie Chan Adventures, which the demons use to rewrite the history of the world. Then Jade gets her hands on it...
- In the pilot for My Little Pony: Friendship Is Magic, Twilight Sparkle reads of Nightmare Moon's imminent escape in an old copy of Predictions and Prophecies.
- ''Transformers has the Covenant of Primus, which not only tells of Cybertron's past, but also can give glimpses of the future.
- Older Than Feudalism: The Sibylline Books in Ancient Rome. These were a collection of ancient books containing ominous prophecies and religious instructions that were consulted by the Roman government in times of crisis. Supposedly Tarquin the Proud, the last king of Rome, had bought them from the Sibyl of Cumae. They have not survived, so their contents are only partially known from secondary sources.
- The Sibyl was a good salesman: she offered a price, Tarquin refused, so she burned three of the twelve books. She offered the same price, Tarquin refused, so she destroyed three more. She offered the same price again, Tarquin refused, so she burned three more of the books. She offered the same price for the last three, and Tarquin accepted.
- The Garencières by Nostradamus.
- One interpretation of the Book of Revelation is that it is this trope.