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Light Gun Game
- Time Crisis ranks you based on how fast you complete Story Mode. In addition, there is a Timed Mode in which you try to complete one stage as fast as possible and are given unlimited lives, but don't get a chance to continue if your timer empties out. While later games in the series still track the player's time, it's de-emphasized in favor of a scoring system that rewards combos and accuracy instead.
- Crash Bandicoot franchise:
- Crash Bandicoot 3: Warped has a mode which allows you to replay any level you have completed with a timer, with some of the crates turned into Time Crates that stop the timer for a few seconds when broken. You are handed different colored Time Relics depending on how quickly you finish. Thankfully, you get the ability to dash after beating the Final Boss.
- Crash Team Racing has a mode (referred to as "Relic Race") similar to Warped, with Time Crates and Time Relics. The game also includes a more conventional Time Trial mode without any of the gimmicks.
- Donkey Kong Country series:
- Donkey Kong Country 2: Diddy's Kong Quest for the Game Boy Advance has a time trial where you can play all the levels you've beaten in the story.
- Donkey Kong Country Returns also features a Time Trial mode, and awards the player with a bronze, silver, golf or shiny gold medal according to the time scored. The mode is completely optional.
- Every stage in Mischief Makers is a Time Trial, complete with the S grade for completing it in minimum time. One of the stages is an Auto-Scrolling Level, and the highest rank is only by grabbing the star before it enters the screen.
- Yoshi's Island DS has a time trial/time attack mode, although you can count out the idea of 'harmful objects being removed', and even pausing the game doesn't stop the timer. It also gives bonuses for items collected.
- The Kirby series' various Arena modes combine this and Boss Rush, challenging you to defeat all the game's bosses, back-to-back, with limited recovery items, in the best time possible. Later handheld games include StreetPass functionality to share your best times with others, challenging them to beat your time.
- Portal has challenge mode which, in most cases, takes the form of a time trial.
- And Yet It Moves has a "Speed run" mode where you try to get through the level as fast as you can. It shows the ghost of your previous best run as well. There's also a timed mode where the timer counts down and you have to get to the next checkpoint before it runs out.
- Mario Kart in all incarnations. Yes, you can play without having to worry about that bloody blue shell. However, you are not entirely item-less in this mode; you're given three speed mushrooms (which can be used at any point, but can't be replenished) so that you can practice with the best places to use them.
- Need for Speed series has these. Need For Speed: Hot Pursuit 2 features "Deliverys" which you avoid the police and get to the finish line. Time trials in the championship string are the same, just without the police chases.
- Star Wars Episode I: Racer has a Time Attack mode in which you race against the clock instead of other podracers.
- F-Zero naturally has a time trial mode.
- F-Zero GX actually has this as the final story mission; race against a staff ghost on a track with no rails and beat it.
- In F-Zero AX, each course has a target time. Beating the target time will add a stamp to your License Card. Each course also has a staff ghost to beat, which in practice is an even harder target time.
- Pokémon Dash has a Time Attack mode that allows you to play any course you've completed in other modes.
- Wangan Midnight and its Updated Re-release Wangan Midnight R have this for each major route, and disables the random traffic except on Wangan Line (as the course would be bore-inducingly easy otherwise). Wangan Midnight Maximum Tune does the same and includes Wangan in the "no traffic" rule, though in earlier games, the player can hold the View Change button while confirming a course to turn on traffic if they really want to.
Shoot Em Up
- Summer Carnival '92 Recca features a Time Attack mode. The catch is, instead of timing you on how long it takes to complete the stage (fairly pointless, given that the stage automatically scrolls like in most shoot-em-up games), you're instead timed on how long it takes to achieve 1 million points.
- Eschatos has a Time Attack mode, but in practice it's "Time + Death Minimization Trial". Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a 1-Up adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning (fortunately, you have infinite lives in this mode). At the end of the game, the remaining time limit is subtracted from your total time to produce your final game time.