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Characters: Redwall
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    Multiple Books 

Martin the Warrior, and his sword

A warrior mouse. Raised in the far north, his father gave him his own sword. Martin was captured by Badrang the Tyrant as a young mouse, and later came to Mossflower country, where he had his sword re-forged by Boar the Fighter, defeated the wildcat Tsarmina, and helped found Redwall Abbey. After his death, he serves as a Spirit Advisor for the Abbey.
  • The Ace: He's the original hero of Redwall Abbey and his memory is still revered hundreds of generations after his time. Most would-be heroes aspire to be like Martin.
  • Badass
  • The Berserker: Just the once, at the end of Martin the Warrior; it's pretty unsettling.
  • Big Good: Arguably of the whole series.
  • The Champion: For Redwall Abbey.
  • Clingy Macguffin: A benevolent version. If stolen, the sword always returns to Redwall. If anything evil touches it, they're doomed to a messy end. Even the Deepcoiler, who ate the sword by accident, was killed by it.
  • Cool Sword: The sword's appearance is rather plain. However, it was forged from a falling star by one of the most skilled metalworkers in Salamandastron's history, and will never wear, rust, dull or bend. Its perfection is remarked upon Once A Book, and the Champion that doesn't like swords says it feels good in his paws. It is noted in Salamandastron that the sword is too large for shrews and — ironically, considering its maker — too small for badgers.
    • Not really ironic, considering that it originally was a sword that was meant for a mouse to wield, and the hilt was the same one that was used for the sword before it was broken.
  • David Versus Goliath: The David to Tsarmina's Goliath.
  • Dead Guy Junior: It's offhand, but Luke named him after his own father.
  • Failure Hero: His portrayal in the books that actually feature him in life is rather short of the pinnacle of awesomeness as which he is remembered by the time of original Redwall. Unlike some other good guys in Redwall books, life cuts Martin absolutely no slack. His stubborness and brattishness as a youngster get his grandmother killed and condemns Martin himself to many seasons in slavery. His quest to take revenge for what was done to him gets the love of his life killed. Martin's attempt to just run away from all the tragedy? Ends up with him in prison, and his heirloom, the last thing left to remind him of his family, broken. Oh, and it is very heavily implied, that while he was doing that, the rest of his tribe was wiped out or enslaved, with only one survivor (who is stated to die the next winter after being released from slavery). He finally finds a wise mentor and a father figure in Boar the Fighter? Guess what, despite trying his best to help when danger comes, Martin is forced to leave Boar to die, becaus You Can't Fight Fate. Sure, Martin succeeds in killing his archenemies (at the point where their forces are already defeated and doing one-on-one battles with them means little more than settling Martin's personal grudges), but he hardly ever manages to protect anyone truly important to him, coming to, in his own words, 'a bitter and a sad reward' by the end of his life.
  • Heroic BSOD: After Rose's death, he spends days without speaking, and when he finally does start talking again, he spends only one heartbreaking conversation with his friends before leaving.
  • Implacable Man: What so unnerves Tsarmina about him.
  • Informed Attribute: Not him, the sword. Several characters throughout the series remind an idealistic young beast that a sword is just a very sharp inanimate object. Sure it is.
  • The Lost Lenore: Again, Rose.
  • Master Swordsman
  • Posthumous Character: All but three of the books that involve him take place after his death.
  • Soul Jar: Possibly, since Martin's spirit seems to hang around the sword.
  • Spirit Advisor: To all inhabitants of Redwall Abbey, as well as those destined to protect it.
  • Walk the Earth: How he spent his time between Martin the Warrior and Mossflower.

Lady Cregga Rose Eyes

A badger ruler of Salamandastron; becomes the Badger Mother of Redwall after being blinded. One of the longest-lived characters in the series.

     Redwall & Mattimeo 


Matthias the Warrior

A young mouse living at Redwall who dreams of being a warrior; when Cluny the Scourge attacks, he discovers that he has been chosen by Martin the Warrior to defend the Abbey.

Cornflower Fieldmouse

A mouse from the Fieldmouse family; marries Matthias and they have a son, Mattimeo.

Abbot Mortimer

The Father Abbot of Redwall when Cluny the Scourge attacks Redwall.


An elderly brother mouse at Redwall.


The Badger Mother of Redwall Abbey during Matthias' time.

Basil Stag Hare

A hare Matthias meets; he helps the Redwallers fight Cluny the Scourge and remains at the Abbey afterward.


A member of the Guerilla Union of Shrews in Mossflower at the time Cluny attacks the Abbey.


The leader of the Guerilla Union of Shrews in Mossflower at the time Cluny attacks the Abbey.

Queen Warbeak

A Sparra warrior that Matthias befriends. Later becomes Queen of the Sparra.

King Bull Sparra

The king of the Sparra at the time Cluny attacks the Abbey. Fond of candied chestnuts, Ax-Crazy, wily, and cruel.

Cluny the Scourge

A rat who leads a horde and attempts to take over the Abbey. Named for the fact that he uses his tail as a weapon.


A rat in Cluny's horde.
  • Ambition Is Evil: It's noted several times that Redtooth is an ambitious rat, and that he may hope to have Cluny's job one day. This may well be the case, but it's never demonstrated.
  • The Dragon: Cluny's initial Number Two. He's also a fairly competent soldier, and is able to put up a respectable fight against Constance the Badger, which is no mean feat.
  • It's Personal: Develops a vendetta against Constance after she embarasses him and Cluny.
  • Sinister Scimitar: Cutlass actually, but it has the same effect.
  • You Dirty Rat


A rat in Cluny's horde.
  • The Dragon: He's Cluny's number three rat from very early on (a position he holds as other Dragons come and go), and eventually ascends to this position after Cheesethief dies.
  • Even Evil Has Standards: Generally treats the troops pretty well, and hates Cheesethief because of his behaviour.
  • Kill It with Water: Boiling water to be precise.
  • Names to Run Away From Really Fast
  • Only Sane Man: Plays the role of peacemaker in the horde, keeping the rats and the weasels, ferrets and stoats from one another's throats.
  • Pragmatic Villainy: Does his best to be the peacemaker and placate the hordebeasts, not out of the goodness of his heart, but because it makes things easier.
  • Undying Loyalty: While the rest of the horde serve Cluny out of fear or ambition, Darkclaw honestly seems to do so out of personal loyalty. When Cluny has a Villainous BSOD after the failure of the seige tower, it's Darkclaw who takes control of the horde and continues issuing orders in his name so that the horde will stay loyal to Cluny.
  • You Dirty Rat


A creature in Cluny's horde, and an expert at stealth.


A rat in Cluny's horde.
  • Ambition Is Evil: Motivated only by his desire to rise through the ranks.
  • Battering Ram: Drives one for Cluny.
  • The Bully
  • Dirty Coward
  • The Dragon: Becomes Cluny's right-hand after Redtooth dies.
    • The Starscream: In the TV show. In the book he makes it clear that he'd like Cluny's job, but is too chicken to go for it.
  • Fantastic Racism: Views rats as the elite of Cluny's horde and deeply resents the idea of having to work for a weasel.
  • Hoist by His Own Petard: His death is a direct result of him getting full of himself and drunk on power, as Constance shoots him with a long-range arrow meant for Cluny while he's dressed in Cluny's armor.
  • Jerkass: BIG time.
  • Karmic Death: The way that Constance snipes him.
  • The Neidermeyer: Hated by all of the other hordebeasts, including Darkclaw and Killconey, due to the viciousness with which he drives them.
  • Small Name, Big Ego: He thinks he could lead the horde himself if the opportunity came up.
  • Smug Snake
  • Sociopathic Soldier: As is evidenced by his murder of fellow hordebeast Scrag.
  • You Dirty Rat


A ferret in Cluny's horde.
  • Affably Evil: All of Cluny's other lieutenants are personally unpleasant, but Killconey's pretty amiable towards his comrades.
  • Even Evil Has Loved Ones: Often references his "ould mother."
  • Evil Genius: The brains of Cluny's horde.
  • Funetik Aksent: Irish.
  • Gender Bender: There's a line in the book that refers to him as female.
  • Meaningful Name: "One who kills rabbits."
  • Only Sane Man: Shares this with Darkclaw.
  • Punch Clock Villain: Killconey isn't especially sympathetic, but he never does anything especially bad either. He's just a soldier who happens to be working for Cluny.
  • Wicked Weasel: The first member of the weasel family (a ferret) to be prominently featured.

Asmodeus Poisonteeth

An adder living in a quarry in Mossflower. Acquired the sword of Martin the Warrior after King Bull Sparra dropped it.


A fox; an expert at herbs and also a spy. Serves only herself rather than truly allying herself with anyone.



The son of Matthias and Cornflower. He and several other young Redwall creatures get kidnapped by Slagar the Cruel.

Slagar the Cruel/Chickenhound

A fox who captures young creatures to sell as slaves. He's really Sela's son Chickenhound from the first book; when Asmodeus bit him, his knowledge of herbs kept him alive, but that part of his face died, thus the reason he wears the mask.

Orlando the Axe

A badger who seeks to rescue his daughter Auma from Slagar.
  • An Axe to Grind
  • The Big Guy: All badgers are big, but Orlando is specifically stated to be even bigger than Constance. And a badger is always going to be the most powerful member in any group, unless the group itself is made up of badgers.
  • Insistent Terminology: He objects to his axe being called a "hatchet".
  • Papa Wolf


A weasel in Slagar's group; the main slave driver.
  • The Dragon: Slagar's right-hand weasel.
  • Hooks and Crooks: He and the rest of the weasels in the slave crew are armed with these.
  • Karma Houdini: He doesn't completely escape punishment, but being sentenced to run south into the unknown lands isn't much of a punishment considering how horrible he'd been.
  • Wicked Weasel


A stoat in Slagar's gang.
  • The Berserker: Descends into this territory during his confronation with Threeclaws and the other weasels. It takes all of them to subdue him.
  • The Brute: A Dumb Muscle sadist who works as a slavedriver.
  • The Bully: Delights in tormenting the slaves, to the point where Slagar has to rein him in.
  • Corporal Punishment: Loves administering it to the slaves; recieves it from Slagar early on.
  • Dumb Muscle: None too bright.
  • Kick the Dog: Easily the worst of the slaving band in this regard.
  • Knife Nut: Carries a single dagger in addition to his cane.
  • Wicked Weasel: A stoat


An undersized rat in Slagar's gang.
  • Agent Provocateur: His role in Slagar's band is to pretend to be a mouse and infiltrate whatever group Slagar intends to steal slaves from, then help convince that group to trust Slagar's circus.
  • Bratty Half-Pint: More malicious than most, but he manages to be bratty too.
  • Butt Monkey: Vitch gets treated by the rest of Slagar's band almost as badly as the slaves do.
  • Dirty Coward: He's afraid to fight the chained slaves. Then again, both Mattimeo and Tim Churchmouse kicked his ass while chained up.


An old, deformed polecat. Founded the underground Kingdom of Malkariss, and spends most of his time inside a statue of a polecat, speaking only to Nadaz.


A rat, and Malkariss' "Voice of the Host" - when Malkariss gives orders, he relays them to everyone else.
  • Accidental Murder: Slain by Matthias and Orlando the Axe when they destroy the statue he's hiding in.
  • The Dragon: To Malkariss.
  • Dragon Ascendant: Although he doesn't last long.
  • Evil Chancellor: With the caveat that his boss is pretty evil too.
  • Mouth of Sauron: As the Voice of the Host, Nadaz speaks for Malkariss, who never emerges from behind a statue.
  • Non Action Villain: Nadaz isn't a fighter, although he certainly helps to encourage the host with his drumming.

The Wearet

The toughest fighter in the Kingdom of Malkariss.



Young Dinny

Bella of Brockhall

Abbess Germaine

Verdauga Greeneyes

  • Awesome McCoolname: What's not to like?
  • Benevolent Boss: From what we hear about him, it's obvious that the troops liked him a lot more than Tsarmina.
  • Cain and Abel: We meet his brother in Lord Brocktree. It turns out Verdauga was the good one.
  • Cats Are Mean: Well, he used to be.
  • Evil Overlord: Although he's a lot more tame than other examples in the series.
  • Ill Boy: We first see him severely ill, and his conquering days are clearly behind him.
  • Noble Demon: While he does imprison Martin, he obviously understands that Martin's not from around here and is perfectly willing to release him.
  • Parental Favoritism: He favored Gingivere over Tsarmina, with good reason.
  • Pragmatic Villainy: After ruthlessly crushing a rebellion, Verdauga made peace with the woodlanders and treated them, although not exactly nicely, well enough that they weren't inspired to revolt against him. His taxes were manageable and he used Kotir's soldiers to defend them from bandits and other wandering hordes.
  • Repetitive Name: Verdauga ALSO means "green eye." His name is Greeneye Greeneye.
  • Retired Monster: As seen under pragmatic villainy, he made a sort of peace with the woodlanders after crushing their rebellion. His rule is still making things plenty difficult for woodlanders, though.
  • We Hardly Knew Ye: He dies right after we meet him.

Tsarmina Greeneyes

  • Authority Equals Asskicking
  • Ax-Crazy: Post Sanity Slippage
  • Bad Boss: She does not treat her troops very well, even the ones who are unfailingly loyal to her.
  • Badass: She nearly killed Martin the Warrior. She probably would have succeeded if she hadn't freaked out and backed into the water.
  • Big Bad: Of Mossflower.
  • Cats Are Mean: Word of God says her name is a play on Tsar (as in Russian monarchs) and mean.
  • Dark Action Girl: She acts like she's too good to get her hands dirty, only to turn around and give Martin the beating of his life when she has no other choice.
  • David Versus Goliath: The Goliath to Martin's David.
  • The Evil Princess: Plots against her father and brother, ultimately killing the former and framing the latter.
  • Fantastic Racism: Looks down on the woodlander inhabitants of Mossflower, believing it impossible for them to pose a threat to her rule. When her castle is flooded and struck with catapult stones in the climax, she assumes that it has to be the work of her estranged brother, Gingivere.
  • Femme Fatalons: As a wildcat, this should come as no surprise.
  • God Save Us from the Queen!: Everyone wishes that her brother was the successor. They even prefer her father, who was a vicious tyrant himself.
  • Large and in Charge: As a cat, she's bigger than the rats and mustelids in her army and most of the woodlanders she rules.
  • No-Holds-Barred Beatdown: Her final battle against Martin. She nearly kills him, several times over, and Martin's never able to gain any actual advantage.
  • Panthera Awesome: The only Redwall villain to so thoroughly dominate her opponent. It's largely because, as a European wildcat, she's many, many times Martin's size.
  • Sanity Slippage: She slowly goes mad through a mix of power and the constant sound of dripping water.
  • Self-Disposing Villain: Has a Freak Out and drowns herself.]
  • Self-Made Orphan: Poisons her father. He even suspects that she'll do it, but he's too old and decrepit to do much about it.
  • Sibling Rivalry: With Gingivere.
  • The Unfavorite: Although it's not like Verdauga was unjustified.
  • Villainous Breakdown: Though her sanity is obviously slipping at certain points throughout the book, it isn't until the very end, when her castle is being flooded and hammered with catapult stones, that she completely snaps and starts shooting arrows into the forest at random. Then, in her fight with Martin, she's a shrieking berserker far detached from the imperious queen she was at the start of the book.]
  • Why did it Have to be Water?: She's incredibly hydrophobic. She's a cat, so it kinda makes sense.

Gingivere Greeneyes







Mask / Riverwyte

The Bats of Bat Mountpit, Mountpit



Boar the Fighter


     Mariel of Redwall & The Bellmaker 

Mariel of Redwall


  • Action Girl: The first female protagonist, although not a Champion.
  • Easy Amnesia: She doesn't remember anything as the result of a head injury at the beginning of the book, but an herbal drink restores her memory.
  • Broken Bird: She goes through hell after her father's ship is captured by pirates.
  • Hair-Trigger Temper: Mostly while still amnesiac. She's very defensive and hits Treerose for teasing her.
  • Hot-Blooded: Mariel is always ready to fight anyone, even when it gets her into serious trouble. She even bites the searats that originally capture Joseph's ship.
  • Improbable Weapon User: A large ship's rope with knots in it. She eventually develops her own system of complicated knotwork that can be used on most any rope.
  • Meaningful Name: Calls herself "Storm Gullwhacker" when she wakes up on the beach, as it's the last thing she remembers. She goes back to Mariel afterwards, but keeps the Gullwhacker.
  • The Not-Love Interest: For Dandin.
  • Platonic Life Partners: Travels with Dandin for several seasons, but there's never any indication of romantic feelings.
  • Revenge: Part of her motivation is to get back at Gabool the Wild.


  • The Champion: He's not addressed as such in Mariel, but given that he's a mouse armed with Martin's sword, who feels the need to smite evil on behalf of the Abbey, it's fair to say he's fulfilling the role. By The Bellmaker this is no longer the case.
  • Cool Sword: In Mariel of Redwall where he carries Martin's sword.
  • Delinquent: Seen as one before the events of Mariel.
  • Knife Nut: In Bellmaker, where he's armed with a set of daggers.
  • Heroic Lineage: Descended from Gonff. Specifically, he's Gonff's great-grandson.
  • Older and Wiser: In The Bellmaker
  • The Not-Love Interest: With Mariel.
  • Platonic Life Partners: He and Mariel come off like this in Bellmaker
  • Took a Level in Badass: He starts as a scapegrace youth but becomes a powerful fighter when he gets Martin's sword.

Tarquin L. Woodsorrel

The Honorable Rosemary (Hon Rosie)

  • Action Girl
  • Annoying Laugh: It's said to be able to curdle cream from thirty paces away.
  • Cute, but Cacophonic: She's very nice and friendly, but goodness, her laugh.... Even the reader gets to see just how bad it is if you listen to the audio version.
  • Disney Death: Thought to have been lost at sea, but it turns out she's alive.
  • Nice Job Breaking It, Hero: Their plan's going well, and the vermin are falling for their trick... and then Rosie lets out a huge laugh, messing up the whole situation.


Durry Quill


Rufe Brush

  • Beware the Quiet Ones: Often described as strong and silent, he is one of the organizers of Abbey defenses versus Greypatch.
  • Call Forward: He's the one who put Martin's Sword on the weathervane. (The first time, at least. MacPhearsome puts it back after Samkim uses it.)
  • Characterization Marches On: In Mariel of Redwall, he's a strong silent type. In The Bellmaker, he's far less confident and more emotional. Oddly, he seems to switch characterization with Oak Tom, who was emotional and kind (although still capable of badassery) in Mariel and generally curt at all times in The Bellmaker.

Gabool the Wild

  • Authority Equals Asskicking: How he gets to be king of vicious pirates.
  • Ax-Crazy: Completely freaking nuts at the end of the book.
  • Bad Boss: To the point where his petty greed and habit of settling disputes with his captains by killing them does far more damage to the searat forces than the good guys do before the final battle.
  • Beard of Evil
  • Big Bad: Of Mariel of Redwall
  • Combat Pragmatist: Despite his reputation as a fearsome fighter, he likes to fight dirty when facing foes who he thinks can actually kill him. Whether it's hiding a sword under the dining table, setting up a dagger behind a tapestry, or using a rug to cover a pit containing a deadly scorpion, there's no trick too low for Gabool the Wild.
  • Cool Sword: In his introduction, a few sentences are dedicated to the collection of exotic curved blades he keeps on his person at all times.
  • Hoist by His Own Petard: The scorpion that he tries to use to kill Lord Rawnblade ends up being flung right on top of him, and he gets stung to death by the creature's poisoned barb.
  • I Have You Now, My Pretty: He does this.... with a bell.
  • The Mentally Ill: Practically schizophrenic by the end.
  • Orcus on his Throne: He's never even aware that Mariel and her friends are after him.
  • Sanity Slippage: He gets progressively more insane the longer the book goes on.
  • Villainous Breakdown: Far from the most stable of beasts even at the very beginning of the book, he starts falling apart at rapid pace after Greypatch's betrayal.


Once Gabool's most trusted aide, he turned on the Searat King after becoming afraid of the latter's increasing paranoia and insanity.

  • The Heavy: Certainly the most active villain in the book.
  • Kill It with Fire: His favorite tactic.
  • Pragmatic Villainy: What he wants to pursue, but his bloodthirsty tendencies make him Not So Different from Gabool.
  • Screw This, I'm Outta Here!: With a twist - while he deserts Gabool's forces, his choice of the retirement spot only makes him more dangerous as an antagonist.
  • Smug Snake: Unduly proud of his cunning and incapable of seeing when he and his crew are clearly biting more than they can chew.
  • Surrounded by Idiots: A common complaint from him, particularly whenever any of his crew tries to get ideas that do not involve obeying him.
  • The Starscream: While he doesn't usurp Gabool's throne, and, in fact, never tries to, he still sucessfully betrays Gabool. And certainly pushes him to sidelines as a villain, by actively going out and threatening Redwall, while Gabool sits on his trone and goes progressively insane.

Joseph the Bellmaker

A mouse, and the father of Mariel. He created Redwall Abbey's bell (named the Joseph Bell, after him), and stayed there a time before traveling to Southsward to find Mariel.

The Bellmaker

Gael Squirrelking

  • Meaningful Name: His name comes from the word "gaol", an old word for "jail", and a reference to how he's held prisoner in his own dungeon.

The Foxwolf/Urgan Nagru

A fox who wears the pelt of a wolf he claims to have slain. Steals the throne of Southsward from Gael Squirrelking's family.

  • Big Bad
  • Creepy Souvenir: The wolf pelt he wears (despite the fact that it was dead when he found it).
  • Cunning Like a Fox: Though not nearly to the degree of Slagar or Mokkan.
  • Hoist by His Own Petard: He is slain when he's knocked against a tree and bumps his head against the wolf skull he wears; the teeth pierce his own skull.
  • Orcus on His Throne: He is generally like this for most of the book, until the end when he fights Finnbarr.
  • Sdrawkcab Name: The name that he bestowed upon himself is the name of the wolf, Urgan, spelled backwards. He says this is so that his enemies know that he can come at them from any side.
  • Unholy Matrimony: With Silvamord, although they hate each other.
  • Wolverine Claws


The mate of the Foxwolf; every bit as cruel and cunning as he is.


A badger who serves as nursemaid to Truffen, the squirrel prince.


Searat captain of the Pearl Queen. He loses both it and most of his crew to the heroes and has no choice but to retreat into Mossflower with his only surviving flunky, Blaggut.

  • Bad Boss: Constantly abuses and bullies his underling, Blaggut, despite the latter's friendly demeanor and loyalty.
  • Bad Liar: The Redwallers never buy for a second that he and his cohort are not searats.
  • Butt Monkey: Bad things just happen to him from beginning to end. He loses his ship and all of his crew. He's treated with suspicion by everyone at Redwall due to his criminal past and unpleasant demeanor, he's forced into doing all sorts of humiliating chores for them, he tries and fails to find any sort of treasure in the abbey due to constantly getting outwitted by children, and the only person he has any power over is his dimwitted subordinate. And after he pushes things too far, Blaggut finally has enough and kills him.
  • Jabba Table Manners: Mellus compares him and Blaggut to pigs at a trough.
  • Jerkass: Unlike Blaggut, he's just greedy and unpleasant all around.
  • Lethal Chef: The Redwallers put him to work in the kitchen after he claims to be one. His results send the abbot straight to the nearest washroom.
  • Not-So-Harmless Villain: For most of the book, he comes across as too inept, pathetic, and comical to be a real threat to anyone besides Blaggut. Then he kills Mother Mellus, despite the sheer difference in size between them.
  • Would Hurt a Child: When it's revealed that the Abbey’s "treasure" is just some dibbun toys, he loses it and attempts to attack the kids.


The former boatswain for Slipp and the only member of the crew to survive after Joseph and company steal their ship.

  • Anti-Villain: He can only be considered a villain because of his association with the less ambiguously evil Slipp. He eventually becomes a straight-up good guy with minimal change to his personality.
  • Apologetic Attacker: The last thing he says to Slipp as he strangles him to death is: "Sorry, Cap'n."
  • The Atoner: After he avenges Mother Mellus by killing Slipp, he returns to Redwall to return what the latter stole and face their judgment.
  • The Dog Bites Back: After Blaggut has to put up with his crap for the entire book, Slipp finally crosses the line when he murders Mother Mellus. Blaggut promptly kills him afterwards.
  • Earn Your Happy Ending: Blaggut is one of a very few vermin throughout the entire series who showed any signs of being good, and he got to live in the end after his Heel-Face Turn, as opposed to Veil Sixclaw and Romsca, who both suffered from Redemption Equals Death.
  • Friend to All Children: Despite having lived with bloodthirsty searats for most of his life, he gets along surprisingly well with the dibbuns at Redwall.
  • Genius Ditz: May not have much in the way of common sense, but he is a good boatbuilder.
  • Good Feels Good: It doesn't take long for him to come to this conclusion during his time in the abbey.
  • Kindhearted Simpleton: Not the brightest character around, but very big-hearted, despite his criminal past.
  • Jabba Table Manners
  • Minion with an F in Evil: He's just too damn nice for a searat.
  • My Species Doth Protest Too Much: One of the very few vermin characters in the series who lacks the violent, greedy, and selfish tendencies of his brethren and is a genuinely friendly sort.
  • Mook-Face Turn: Eventually strangles his boss to death, saying that he's "bad all through" and will never change.
  • The Pigpen: Blind Simeon can tell when he's near just by the stench alone.
  • Token Good Teammate: His pleasant demeanor likely made him this among the searat crew of the Pearl Queen.
  • Vitriolic Best Buds: He acts under the assumption that he and his captain are best friends, even though Slipp only abuses him.


Urthstripe the Strong



Ferahgo the Assassin




  • Kid Hero: He's barely a teenager, and not only does he go after Martin's sword when it's stolen, he ends up wielding it.
  • Tuckerization: Named after a female fan named Samantha Kim.


  • Kid Hero: Like Samkim.
  • Tuckerization: A fan named Laura sent Mr Jacques a list of reasons she would be a good mole, so he anagrammed her name and created Arula.


Abbess Vale


  • Baby Talk
  • Badass Adorable: He helps Thrugg and Rocangus fight off a pack of crows. Now, remember that it's stated in the book that he's currently the youngest Redwaller.
  • Fluffy Tamer: He's the one that finally convinces the Wild King Macphearsome to give up the Icetor Flowers. The big eagle is friends with him from then on.


Wild King Macphearsome


Dingeye and Thura

  • Alas, Poor Villain: If they could even be considered "villains." They were just two members of Ferahgo's army who deserted because they wanted a better life. They weren't even Jerkasses (except to some extent towards each other), which is very rare when it comes to vermin.
  • Big Eater: Rather disgustingly played with in that they can't tear themselves away from food and keep eating until medication and a Vomit Discretion Shot becomes necessary. At least one hopes the "fizzick" was meant to make them vomit, as the alternatives are worse.
    • Becomes rather sad when one considers that the reason they're gorging themselves is because they've spent so long not knowing where their next meal was coming from - the Corpsemakers' rations are established as being awful and being the comic relief they're probably not competent enough to feed themselves very effectively.
  • Captain Obvious: "That stuff's water - it's all wet!"
  • Dying Alone: After Thura catches the Dryditch Fever, Dingeye leaves him in to die by himself in the middle of the woods.
  • Flat Earth Atheist: Dingeye claims that "when a creature's dead 'e's finished and that's all there is to it" seconds before Sister Nasturtium has a vision of the spirit of Martin.
  • Jabba Table Manners: They eat so untidily one somehow manages to bite the other in the process.
  • Large Ham: When caught trying to sneak into the Abbey, their response is to throw melodramatic crying fits, begging and pleading to be allowed in for protection from the "freezin' cold rainy nights" in the middle of summer, and annoy the Abbess into giving in.
  • Malaproper: "Wot's a nabby?"
  • The Midlands: Their accents are decidedly Brummie, as opposed to the generically uneducated Funetik Aksent used by most vermin. More noticeable in the audiobook.
  • Minion with an F in Evil: One wonders why Ferahgo even wanted them back.
  • Never My Fault
  • Off with His Head!: Dingeye gets beheaded by Dethbrush.
  • Punch Clock Villain: Neither of them are evil compared to other vermin in the book, and the only beast they killed was by complete accident.
  • Screw This, I'm Outta Here!: How their subplot starts. Sadly it doesn't work.
  • Those Two Guys: What happens when Those Two Bad Guys aren't that bad.
  • Typhoid Mary: Thura's symptoms don't show up until too late. It seems likely Dingeye was carrying the fever too, but never had a chance to show signs.
  • Verbal Tic: Both address each other as "mucker" every sentence.
  • Vitriolic Best Buds: They snap and snark at each other but seem quite content, until the Dryditch Fever hits.


    Martin the Warrior 

Laterose of Noonvale (Rose)

A mousemaid who lives in Noonvale, searching for her brother, Brome.

Grumm Trencher

A mole traveling with Rose.


A hedgehog who travels with Rose, Martin, and Grumm after being freed from the pygmy shrews' slavery.

  • Gender Flip: Male in the book, but female in the television adaptation.
  • Thou Shalt Not Kill: He'll fight if he needs to, but doesn't actively try to kill. He later becomes known as "Pallum the Peaceful".

Badrang the Tyrant

Former pirate stoat. Ruler of a fortress called Marshank, which is where Martin is in the beginning of the story.

Cap'n Tramun Josiah Cuttlefish Clogg (Cap'n Tramun Clogg)

A stoat and pirate captain; once friends with Badrang, he now wishes to take over Marshank.
  • Affably Evil: He's a bad guy, but he's right cheerful about it and willingly gives a drink to Ballaw.
  • The Alcoholic: Enjoys his drinks; Badrang once tries to poison him by putting a bottle near him when he's sleeping. Just take a look at the picture! Also, in the first episode of the third season in the animated series, he does a brief dance in front of his crew. In all honesty, it looks like he may have had one too many at that point.
  • Evil vs. Evil: With Badrang.
  • Fat Slob
  • Overly Long Name: Most vermin have single-word two-syllable names; not good enough for him, evidently. He's also the only one shown to have anything resembling a normal human name ("Josiah").
  • Sanity Slippage: He's rather crazy by the end.


A badger and one of the leaders of the Rambling Rosehip Players.
  • The Big Guy: Since she's a badger, she's rather large and strong compared to everyone else, and she's the one pulling/pushing the cart all the time.
  • It Has Been an Honor: Says this to the Players and slaves when all hope seems lost.
  • Team Mom: To the Players.

Ballaw de Quincewold

A hare and one of the leaders of the Rambling Rosehip Players.


A squirrelmaid member of the Rambling Rosehip Players.
  • Distressed Damsel: Plays the part of one in a show, and when she gets lost, the first thing she does is pitifully call everyone's names and then cry.
  • Large Ham: Extremely hammy in both her performances and real life.
  • Non-Action Guy: When everyone else is training for battle, she sniffs that they're all just going to get hurt or get rough paws from handling the weapons. She gets put on kitchen duty instead.
  • The Tease: Flirts with everyone - another of the Players jokes that she's even seen Celandine fluttering her eyelashes at butterflies.


Rose's younger brother - a young mouse.
  • It's All My Fault: Blames himself for Rose's death and all the fighting, as none of this would have happened if he hadn't run away from home and been captured by Badrang.
  • The Medic: Becomes pretty skilled at medicine and becomes known as Brome the Healer.
  • Thou Shalt Not Kill: Realizes that he could never kill anyone, though he does fight occasionally.


A squirrel - a slave at Marshank.
  • Badass: One of the best fighters in the book, and gets a chance to attack Badrang himself. When Badrang calls for backup, Felldoh manages to take several of them with him.
  • Blood Knight
  • The Dog Bites Back: He gets a chance to fight Badrang, and proceeds to beat him up while giving him a "The Reason You Suck" Speech.
  • Fatal Flaw: His rage and unwillingness to ask for help.
  • Go Out with a Smile: He has a smile on his face when he dies.
  • Javelin Thrower: His favored weapon.
  • Last Stand: Badrang calls in a big group of his horde for help, and though Felldoh has no chance, he fights to the death.
  • Leeroy Jenkins
  • Peaceful in Death: According to the other characters, he looks this way.
  • Rebel Leader: One of the leaders of the rebellion once the slaves meet up with the Rambling Rosehip Players.
  • Revenge Before Reason: He throws away the advantage he had harrying Badrang's forces and picking them off one by one AND indirectly gets his comrades pinned down and nearly wiped out by Badrang's horde when they rush to help him, because he tries to challenge Badrang to single combat. What's worse, the idea almost works, because the Tyrant does not want to appear cowardly before his soldiers, but Felldoh blows the whole plan at the last moment, by torturing Badgrang, instead of delivering a killing blow as soon as he was down.
  • Sociopathic Hero
  • Tragic Hero


A young otter - a slave at Marshank.
  • No Pronunciation Guide: The TV show pronounces his name "Kay-la", while the audiobook (which is narrated by Brian Jacques, if that helps) pronounces it as "Kee-la".
  • Rebel Leader: The closest thing the slave resistance has to a leader before they escape.


A bankvole slave at Marshank.
  • Asshole Victim: Gets what's coming to him.
  • The Mole: Badrang has him report on the slave resistance's activities.


A baby pygmy shrew, son of the leader, Queen Ambala.
  • Spoiled Brat: Gets everything he wants and nobody dares lay a paw on him.


An elderly mole who Rose, Martin, Grumm, and Pallum encounter during their travels.

The Warden of Marshwood Hill

A heron who rescues the heroes from a group of reptiles.

The Gawtrybe

A group of uncivilized squirrels that harrasses Martin, Rose, Grumm, and Pallum on Boldred's mountain.

    Outcast of Redwall 

Sunflash the Mace


Swartt Sixclaw

  • Archenemy: Of Sunflash the Mace, who maimed his sixclawed paw during his escape.
  • Archnemesis Dad: From Veil's perspective, Swartt is this. Swartt, on the other hand, could not care less about his son, regarding him as little more than trash.
  • Arranged Marriage: Custom dictates that he marry the daughter of Bowfleg, the Warlord he slew to take command of the horde from.
  • Badass
  • Bad Boss: Though not to the extremes of some of the other villains, as he's at least smart enough to reward good behaviour.
  • Big Bad: Of Outcast
  • The Chessmaster: Swartt is a master planner and knows how to put all of his soldiers to good use.
  • Chronic Backstabbing Disorder: To everyone.
  • Creepy Souvenir: Wears a necklace of the teeth and claws of slain foes.
  • Dangerously Genre Savvy: His manipulation of Captain Zigu is particularly impressive. He outlines an attack plan knowing Zigu won't be able to resist sneering at it. When Zigu prompts him for a better idea, Swartt comes up with a revised plan, which just so happens to involve one of his captains leading a dangerous charge. Three guesses who the captain is.
  • Deuteragonist: One of the rare obvious examples of this in Redwall, getting near as much screentime as Sunflash.
  • Disney Villain Death: Gets tossed off a mountain after Sunflash smashes his head in.
  • Evil Cripple: Has one dead paw.
  • Eviler than Thou: Repeatedly.
  • From Nobody to Nightmare: We follow Swartt on his journey from the leader of a small band of thieves and murderers, to Warlord of the entire country, witnessing all of the wreckage he leaves in his wake.
  • The Heavy
  • It's Personal: With Sunflash.
  • It's All About Me
  • Lack of Empathy
  • Manipulative Bastard: Swartt is a master of exploiting emotional weaknesses and turning situations to his advantage. To wit, there are more Genre Savvy characters in Outcast than any other Redwall book. Swartt outsmarts them all.
  • Master Poisoner: Typically offers his victims the chance to drink from a silver chalice, the inside of which is smeared with poison.
  • Offing the Offspring: Kills his son Veil with a javelin
  • Parental Neglect/Parental Abandonment: Hands his son Veil off to an old rat to raise after his wife, Bluefen, dies, than abandons him during a battle without a second thought.
  • Power Fist: Fits out his dead paw with a heavy, spike-studded gauntlet that he uses as a club.
  • Red Baron: The Pitiless One
  • Red Right Hand: One of Swartt's paws has sixclaws on it. It is maimed by Sunflash early in the story.
  • Revenge: Seeks to slay Sunflash for wrecking his paw.
  • The Sociopath: Textbook example.
  • Smug Snake: Despite his posturing, Swartt ultimately lacks competence as a warlord, leading his horde from one misfortune to another, or martial prowess, being physically intimidated by no less than three tougher vermin warriors over the course of the book. He gets to the top and stays there through manipulation, vicious backstabbing, no small amount of sheer luck and Nightshade's help.
  • Teens Are Monsters: Was bad even as a youth.
  • Uriah Gambit: Used on Captain Zigu, who gets to lead the first charge against Salamandastron.
  • Villain Ball: He manages to capture Sunflash twice, but instead of immediately killing him, he chose to let him live because he wanted to torture him and give him a slow, agonizing death.
  • We Have Reserves: How he directs the attack on Salamandastron. It gets most of his army killed.
  • Wicked Weasel: A ferret.
  • Xanatos Speed Chess: See Dangerously Genre Savvy and Manipulative Bastard. He adapts very quickly to new situations in his ranks, and knows exactly how to make them work to his benefit.


  • Closer to Earth: Then Swartt anyway
  • Cunning Like a Fox
  • The Dragon: To Swartt. She's not a physical threat, but fear of her mystic powers keeps the horde in line, she's easily his Number Two, and in the end, Sunflash has to get past her to reach Swartt.
  • Evil Genius: Swartt's sounding board for evil plans.
  • Family-Unfriendly Death: Her death was so violent that it was treated as a Gory Discretion Shot. While the book made it seem like she was clubbed to death, The Redwall Wiki states that she was crushed to death.
  • Hypercompetent Sidekick: Swartt woudn't get too far without her and she is the one who deals the biggest blow to the good guys, by killing Skarlath.
  • Manipulative Bitch
  • Names to Run Away From Really Fast
  • Screw This, I'm Outta Here!: After she kills Skarlath, Nightshade abandons her soldiers and her plan to kill Sunflash altogether and takes flight when she sees him gunning for her.
  • Seers: Nightshade can see the future, and predicts it for Swartt. Her most valuable service to him, however, is the simple fact that other creatures acknowledge her as a seer, and will follow her words.
  • Undying Loyalty: To Swartt, whom she gives her absolute all to.
  • Villainous Friendship: Type III. She's utterly loyal to Swartt and does everything she can to make his dreams a reality. While Swartt certainly values her as a useful ally, and goes out of his way to keep her alive so he can make use of her services, he does not care about her at all on a personal level.


Wilthurio Longbarrow Sackfirth Toxophola Fedlric Fritillary Wilfrand Hurdleframe Longarrow Leawelt Pugnacio Cinnabar Hillwether Jodrellio (Jodd).

  • Overly Long Name: LOOK AT IT.
  • Otherkin: Wants to be a squirrel, and ties his tail to his ears in hopes of stretching it.


Veil Sixclaw

  • Big Eater: Almost as much as a hare.
  • Calling the Old Man Out: He does it to Swartt in style.
  • Deadpan Snarker
  • Decoy Protagonist: He isn't even born until Part 2 of the book, and he doesn't do much of importance until the end of Part 2; by then, the novel has already established that Sunflash is the protagonist, not Veil, despite the book's description talking about nothing but him. He even dies in the end, and his death only impacted one character (a character who quickly got over it). At best, Veil's the Tritagonist.
  • Enfant Terrible: Even when he's an infant, the text does not paint him as innocent.
  • Even Bad Men Love Their Mamas: Even if said mama is adoptive. Sure, it killed him, but he did give his life for Bryony.
  • Even Evil Has Standards: When he meets his father Swartt at the end, he is decidedly not impressed.
  • Famous Last Words: "Go 'way...let me sleep!"
  • Heroic Sacrifice: Dies taking a hit for Byrony.
  • Impaled with Extreme Prejudice: Gets a javelin to the back, courtesy of Swartt.
  • Kick the Son of a Bitch: Kills Brool and Renn as payback for them tormenting him and stealing his food.
  • Murder by Mistake: Subverted. When Veil tries to kill Friar Bunfold by poisoning his oat'n'barley water, Myrtle ends up drinking it instead. She doesn't drink a fatal amount though.
  • Parental Abandonment: Swartt ditched him at the side of the road without a second thought.
  • Red Right Hand: Shares his father's sixclawed paw, and ends up with literal red paws.
  • Redemption Equals Death: Played straight with the readers, but inverted In-Universe. It isn't until after Veil sacrifices his life to save Bryony from getting impaled by Swartt that she realizes he was Evil All Along. Meanwhile, the readers were too busy crying, because his final act of saving Bryony proved to everyone that he wasn't evil.
  • The Sociopath: Not nearly as bad as Swartt, but he still shows all the signs. The only one he cares about is Bryony, and it took a threat to her life to make him realize it.
  • Sticky Fingers: A kleptomaniac.
  • Sweet Tooth: For the Friar's honey. It gets him into trouble.
  • Teens Are Monsters: He shows all the signs of developing psychopathy.
  • Then Let Me Be Evil: Possible reason for why he goes bad.
  • Turn Out Like His Father: A major concern of the Abbey-dwellers. They know who Swartt is and what he's done.
  • Ungrateful Bastard: He steals food and weapons from an old mouse and his two grandchildren, and then he repays Togget and Bryony for rescuing him from Brool and Renn by yelling at them and injuring Togget.
  • Villain Protagonist: The only true example in the entirety of the Redwall series.
  • Wicked Weasel

Brool and Renn


Wurgg the Spinecracker


  • Dangerously Genre Savvy: He warns Bowfleg from the start that Swartt is dangerous. Immediately after Bowfleg's body is discovered, he rightfully suspects Swartt and hauls him in. He was even smart enough to call Swartt out on all his lies about how he didn't poison Bowfleg, and that he didn't know who Nightshade was.
  • Death by Pragmatism: He's the only one of Bowfleg's camp who Swartt can't fool, so naturally he has to go.
  • Mook Lieutenant
  • Too Dumb to Live: Inverted. Greenclaw was the only one who was smart enough to realize that Swartt and Nightshade were lying their asses off about what happened to Bowfleg. He ends up getting killed anyway before he has time to slay Swartt.
  • We Hardly Knew Ye


  • An Axe to Grind: A double-headed axe, no less.
  • Badass
  • Dangerously Genre Savvy: He was fully aware that Swartt poisoned Shang, and he knew that the ferret was a Smug Snake, so he constantly mocked and made a fool of him in front of his whole army in an attempt to overthrow him. If he hadn't been so greedy, he might've succeeded.
  • Deadpan Snarker
  • Death by Materialism: Gets fooled into walking into a quarry full of adders simply because Nightshade told him it was full of treasure.
  • Jerkass
  • Smug Snake: He's not as smart as he thinks he is, and walks straight into the trap Swartt and Nightshade set for him.
  • The Sociopath
  • Villainous BSOD: When he realizes he just walked into a quarry full of adders, he just stands still and stares at them in utter horror before they kill him.
  • Xanatos Gambit: Attempted. If Swartt challenges him to a duel, Balefur's sure that he'll win. If Swartt doesn't challenge him, then he loses the respect of his horde, which makes it easier for Balefur to take over anyway.

Captain Zigu

  • Dirty Coward: Sabretache calls him out on it.
  • Faux Affably Evil: He affects a gentlemanly demeanor, but beneath the mask, he's really unpleasant. Just ask poor Fordpetal.
  • Smug Snake: He accepts Sabretache's challenge to duel, assuming that nobeast could actually beat him. Bad call.
  • Trying to Catch Me Fighting Dirty: Oh, yeah. Beating a defenseless hare to death with the flat of his blade definitely qualifies. He also ends up resorting to this when dueling Sabretache.
  • Uriah Gambit: He runs an almost successful one: His plan is to let Swartt get himself killed in the attack on Salamandastron, then take over the horde. Trouble is, Swartt has a counter-plan.
  • You Just HAD To Say It: He can't resist mocking Swartt's attack plan, which gives Swartt the perfect leverage to manipulate him into leading a dangerous charge. If he'd just kept his mouth shut, his plan might actually have worked.

    Pearls of Lutra 

Martin III

Grath Longfletch

  • Revenge: Her main purpose is to hunt down Ublaz for the murder of her family.
  • Speaks Fluent Gibberish: She can speak seal, which comes in handy when the ship stops on an iceberg.


  • Wise Beyond Their Years: She realizes that the Pearls are nothing but trouble and casts them into the sea. Later becomes the Abbess.

Emperor Ublaz “Mad Eyes”

Lask Frildur

  • The Dragon: About as literal as you can get in this setting.
  • Evil Is Visceral: He has foul breath and he drools; he's described as more disgusting than other reptiles.
  • Four-Star Badass
  • I'm a Humanitarian: Implied, since we never see the Monitors actually eat anybeast, although Conva was certainly terrified of them.


  • Action Girl: She's a pirate captain.
  • Anti-Hero: Although she starts out as a villain, she eventually grows protective of the prisoners.
  • Badass
  • Evil vs. Evil: Not too fond of Ublaz's monitor troops. They end up fighting for control of the ship.
  • Noble Demon: She ultimately works for Ublaz, she's very protective and friendly towards her prisoners, particularly the Abbot.

Cleckstarr Lepus “Clecky” Montisle


  • The Owl-Knowing One: Subverted, although he has surprising good sense. His rambling about his mother seems to be a parody of this.

Baby Arven


Fermald the Ancient




  • Grumpy Old Vole
  • Jerk with a Heart of Gold: He's impatient at times, which leads to him being very grumpy or rude. But he's still friendly for the most part, and he becomes even nicer following Piknim's death.


    The Long Patrol 

Tamello de Fformelo Tussock

Russa Nodrey


Friar Butty

Russano the Wise

Damug Warfang

Sneezewort and Lousewort


Songbreeze Swifteye

Dannflower Reguba

  • The Berserker
  • The Hero
  • Hurting Hero: With his father's constant disapproval hanging over him, and the subconscious belief that he'll never be a proper warrior, Dannflor has a lot of emotional baggage. Song helps him get over it, though.
  • Tooka Levelin Badass: Notably when he takes on Raventail single-pawed and quite nearly kills him. From that point on, he becomes the warrior his father always wanted him to be.
  • "Well Done, Son" Guy: It doesn't help when his dad calls him a coward.



Janglur Swifteye

Rusvul Reguba

  • Abusive Parents: Martin knows he tries to be a nice guy, but he's a fighter at heart and doesn't realize he's being unreasonably harsh.
  • Heel Realization: When Dannflor takes off to retrieve the tapestry of Martin the Warrior, Rusvul realizes that he was much too harsh on his son for failing to guard it earlier, and expresses his regret when talking to Janglur later on.
  • "Well Done, Son" Guy


Gawjo Swifteye

Mighty Megraw

Sollertree / Skyspike

The Marlfox Brood








High Queen Silth

  • An Axe to Grind: In her younger days, at least.
  • Beauty Is Bad: Played with—while she herself is no beauty, she's had countless valuable and precious treasures stolen to fill her bedchamber, in her delusion that death cannot visit where there are things of beauty.
  • Bigger Bad
    • Non-Action Big Bad: The heroes never confront fact, they never even really hear of her; she's dead and forgotten by the time they reach Castle Marl.
  • The Caligula
  • Death By Genre Savvy: She outthinks herself when Lantur suspiciously pours them some wine.
  • Evil Matriarch: Slew her mate over a leadership dispute, and fosters treachery amidst her children while ruling them with an iron paw.
  • God Save Us from the Queen!: With a hair-trigger temper, excessive vanity, and her own safety and comfort first and foremost, she rivals Tsarmina of Mossflower in this regard.
  • Hair-Trigger Temper
  • Poisoned Chalice Switcheroo: Her daughter Lantur poisons her this way.
  • Too Clever by Half: Silth outthinks herself...just how she did it is very complicated to explain.
  • We Hardly Knew Ye

Raventail and his Barbarians

     The Taggerung 

Deyna/ Zann Juskarath Taggerung

Nimbalo the Slayer




Boorab the Fool



The Juska

Sawney Rath


Vallug Bowbeast and Eefera

  • Archer Archetype: Vallug Bowbeast
  • Co-Dragons: Though they both could easily be the Bigbads of the book.
  • Dragon-in-Chief: They're a much bigger threat than Gruven, by the virtue of actually being intelligent.
  • He's a Woman in Russia: The Russian translation had Eefera as a girl.
  • Improbable Aiming Skills: It is said that Vallug could hit a dragonfly in flight.
  • Off with His Head!: Vallug. Jacques loved doing this, apparently.
  • Teeth-Clenched Teamwork: They clearly despise each other and plan on killing each other eventually, but they both know that the other possesses talents that they need in order to succeed (i.e. Vallug's archery skills and Eefera's strategic thinking).
  • You Need a Breath Mint: After Eefera eats some ramsons, Vallug jokes that his breath is so bad that he could knock out the Redwall guards just by exhaling in their faces.

Ruggan Bor

     Legend of Luke 

Trimp the Rover



Ranguvar Foeseeker

Luke the Warrior


Vilu Daskar

     Lord Brocktree 

Lord Brocktree of Brockhall

Dorothea Duckfontein “Dotti” Dillworthy

Lord Stonepaw


Stiffener Medick

Jukka the Sling

King Bucko Bigbones

  • Adipose Rex: While a dangerous fighter, it's noted he hasn't really had a real opponent in some time, and thus has a noticeable paunch that doubles as a Weak Point.
  • Funetik Aksent: Scottish (from the North)
  • Screw the Rules, I Make Them!: Challenging him for the crown takes up three tests, outbragging, outeating and outfighting him, but only the last one counts.
  • Unknown Rival: To Karangool, who left him for dead (and has no idea who this hare is that wants to kill him).
  • Violent Glaswegian

Ungatt Trunn

The Grand Fragorl



  • The Captain: Was a pirate captain. Seeks to become one again.
  • Co-Dragons: He's Trunn's Number Two in the army. He eventually shares command of it alongside Ripfang and the Grand Fragorl.
  • Cunning Like a Fox: Though notably less so than most examples. Karangool is smart, but gets thoroughly outmanouvered by Ripfang in the end.
  • Funetik Aksent
  • Screw This, I'm Outta Here!: Tries this, only for Ripfang to hijack the plan.
  • The Starscream: Eventually turns on Trunn, after watching him slowly lose control of the situation.


  • The Captain: Becomes a searat captain at the end.
  • Co-Dragons: To Trunn, alongside Karangool and the Grand Fragorl.
  • Even Evil Has Loved Ones: The brothers fight a lot, but seem to care about each other on some level. When Ripfang is promoted to officer status he makes sure that Doomeye recieves all the same benefits and is very upset when he is killed.
  • Foreshadowing: Has nightmares about a badger who will kill him. Many fans believe that this badger is Boar the Fighter, and interpret it to mean that this is the same Ripfang from Mossflower.
  • From Nobody to Nightmare: Ripfang and his brother are a pair of mook searats at the start of the novel. By the end, they're ranking officers and are among Trunn's most trusted killers. If you believe this is the same Ripfang from Mossflower he eventually assembles an armada and returns to attack Salamandastron himself.
  • Karma Houdini: Gets away clean at the end of the novel. Unless he's the same Ripfang from Mossflower in which case Boar the Fighter catches up with him years later.
  • Mook Promotion: Moves up the ranks swiftly, becoming one of Trunn's Co-Dragons, alongside the Grand Fragorl and Karangool.
  • Names to Run Away From Really Fast
  • Red Right Hand: A single long fang that portrudes out of his mouth even when it's closed.
  • Screw This, I'm Outta Here!: Makes his getaway at the end of the novel
  • Siblings in Crime: Alongside his brother Doomeye.
  • Slasher Smile: His facial disfigurement gives him a permanant one.
  • Sociopathic Soldier: Most vermin are this in one form or another, but Ripfang is a special case, cutting down his own troops for disobeying orders, instructing Doomeye to shoot through opponents, and generally not giving a damn about anything beyond his own personal advancement.
  • The Starscream: He, Doomeye and Karangool begin plotting against Trunn after the revelation that the wildcat fears losing to Brock.
  • We Have Reserves
  • You Dirty Rat



Trisscar Swordmaid



Bescarum Lepuswold Whippscut (Scarum)

  • Big Eater: Quite possibly the biggest one in the whole series.
    • In fact, he's a minor deconstruction of this hare trait. His appetite gets him in trouble numerous times, and while his punishment usually isn't severe, he does still have to face consequences for munching on things he isn't supposed to.
  • Crouching Moron, Hidden Badass: It's the hares' trademark at this point in the series.
  • Denied Food as Punishment: How the Redwallers deal with him after he eats a trifle that was supposed to be a prize for Dibbuns.
  • Easily Forgiven: Besides the punishment mentioned above, he usually doesn't get more than a slap on the paw.
  • Jerk with a Heart of Gold: He cares only about himself when he's hungry and tends to whine about it over and over again. Nevertheless, he still cares about his friends, even if he doesn't know how to show it properly.
  • Overly Long Name: So everyone just calls him Scarum.
  • What the Hell, Hero?: Sagax and Kroova rightfully get mad at him when he eats all their food during their trip to find Redwall, which almost led to them starving to death.

Princess Kurda

  • Big Bad
    • Big Bad Duumvirate: Teams up with Captain Plugg Firetail to go slay Triss, Shogg and Welfo.
    • Big Bad Ensemble: However, she DESPISES Plugg and acts on her own interests, thus filling one-third of this trope in Triss, the other two members being Plugg and Zassaliss.
    • The Dragon: She's actually this to King Agarnu, who sent her and Prince Bladd after Triss in the first place...and to go to Mossflower to retrieve an ancestral heirloom that will confirm his right to be king.
      • Dragon with an Agenda: She's not too happy about that. She has designs on becoming queen.
      • Co-Dragons: She and Prince Bladd have an equal chance of being chosen as their father's successor.
  • Death by Falling Over: Dies after running away from Triss like a coward and falling on her own broken sabre.
  • Dirty Coward: When it comes down to a one-on-one fight, with no guards to back her up, Kurda starts to panic.
  • Even Evil Has Loved Ones: Subverted. Kurda doesn't shed a single tear over Prince Bladd after he dies, and Plugg Firetail calls her out on it.
  • Evil Albino: As a Pure Ferret, she has white fur and pink-red eyes.
  • Informed Ability: Subverted. While she's repeatedly called a master swordsbeast, we don't see many occasions of her fighting ability outside of practice, or against opponents who can fight back. Her fight with Plugg Firetail turns into a grappling match in short order, and her "duel" with Triss is completely one-sided.
  • God Save Us From the Queen: In the climax, she reveals her intent to usurp her father and become this.
  • Small Name, Big Ego: She claims to be the best swordsbeast in all of Riftgard. Problem is, she never encountered someone like the Champion of Redwall before.
  • Smug Snake: She talks a big game, but isn't so great when dealing with setbacks.

Prince Bladd

  • Evil Albino: As a Pure Ferret, he has white fur and pink-red eyes.
  • Fat Bastard: Quite corpulent, like his father.
  • Death by Looking Up: Gets crushed to death by a falling cauldron.
  • Not-So-Harmless Villain: Speculated at by Riftun, who wagers he'd slip a knife between Kurda's shoulder blades if he had the chance. However, not much comes of it before his death.
  • Psychopathic Manchild: He's much more whiny and immature than his sister.
  • Pyromaniac: He's rather eager to set fire to Redwall's gates, and sees to the attempt himself.
  • Super Drowning Skills: Just like his father, he can't swim.
  • Vague Age: The book never says how old he is, which may explain his childish behavior. However, he's Kurda's older brother, and she acts far more mature than he does.
  • Villainous Friendship: With the freebooters. He gets along rather well with them, and Plugg seems to outright regret his death, saying he had more guts than Kurda.


  • Call Back: Most likely unintentional, but recall Ellayo Swifteye's words in Marlfox: "Lightning has a way of finding knives." Or in this case, spears.
  • The Dragon: To Princess Kurda.
  • Family-Unfriendly Death: This is the first (and only) time in the series where a character is struck by lightning.
  • Lightning Can Do Anything: Like fry him to a crisp.
  • Mook Lieutenant
  • Too Dumb to Live: For some reason, Riftun thought it was a good idea to try and throw his metal-tipped spear at Shogg in the middle of a violent thunderstorm.

Captain Plugg Firetail

  • A Father to His Men: He's one of the nicest villains in the whole series, right next to Cap'n Clogg.
  • Affably Evil: With the Freebooters, anyway.
  • Alas, Poor Villain: Both the readers and the Freebooters were devastated over his death. They even gave him a small funeral and openly cried over their loss.
  • An Axe to Grind
  • Attack the Tail: His tail gets cut off after Kroova and Shogg set a trap to sink the boat he, Kurda, and Bladd were riding in.
  • Badass Longcoat: Wears a sea-green captain's coat.
  • Benevolent Boss: Unlike a lot of other Redwall villains, he treats his crew pretty well. Sure, he berates them for stupidity, and kicks Grubbage in the rear whenever he gets fed up with the deaf searat mis-hearing his words, but he never kills any of them, either.
  • Big Bad Duumvirate: He and his crew of Freebooters are hired by Princess Kurda to go slay Triss, Shogg and Welfo.
    • Big Bad Ensemble: However, Plugg is clearly out for him and his crew's best interest, and plans on betraying the Riftard royals. Thus, he forms one-third of this book's Big Bad Ensemble.
  • Hijacked by Ganon: Just as he finally decided to fight Princess Kurda, Zassaliss, Harssacss, and Sesstra, the three snakes who stole King Sarengo's crown and had been tormenting the Redwallers for a majority of the book, come out of nowhere and snatch the fox away.
  • Red Right Hand: His tail, unlike the rest of his silvery fur, is a vibrant orange-gold. This gave rise to his nickname.


  • Kindhearted Simpleton: Bumbling, simple-minded, and prone to mis-hearing what others say...and he's a pretty nice guy, despite his profession.
  • Fat Bastard: Averted. He might be fat, but he's actually one of the nicest members of Firetail's crew.
  • Punch Clock Villain: He's almost as nice as Blaggut from The Bellmaker.
  • Heel-Face Turn: In the written epilogue, it's mentioned that he was received rather warmly by the Abbot of Redwall, and agreed to take part in the expedition to Riftguard.
  • Sense Loss Sadness: Averted. Despite having no ears and being borderline deaf, Grubbage is perfectly fine with the way he is. Him mishearing everything his captain said wound up becoming a Running Gag.
  • Suspiciously Similar Substitute: Hmm, a seemingly friendly searat who is nowhere near as evil as the rest of the vermin around him, and in the end, his captain dies and he has a Heel-Face Turn and ends up being accepted into Redwall for his good behavior and kindness. Totally not Blaggut.
  • Villainous BSOD: He (and the rest of Plugg's crew) suffer from this after they watch their captain being dragged away by three adders while screaming for help.


  • Big Eater: He even accepts it as payment for undertaking a task.
  • Jerk with a Heart of Gold: He's a greedy, gluttonous owl who talks too much and only assists the Redwallers if he's promised food in return. Despite this, he still cares about the Redwallers and other kindbeasts, and he stays true to his word whenever he promises to help them.
  • Perilous Old Fool: He and Bluddbeak named the trope in the incident below.
  • Too Dumb to Live: So Ovus, despite the Redwallers' apprehension, decides to kill three adders along with his very old friend Bluddbeak, who can barely even see. By themselves. It ends as well as you think it would.

King Agarnu

  • Bigger Bad: Subverted. He's supposed to be this, but he doesn't do anything but tell his children to go retrieve his father's crown. See Orcus on His Throne below.
  • Dirty Coward: In the backstory, when his father was locked in a death battle with a monstrous adder, all Agarnu could think about was running and saving his own hide.
  • Evil Albino: As a Pure Ferret, he has white fur and pink-red eyes.
  • Evil Cripple: His past expedition took one of his legs, which he's since replaced with a fish-bone variant of a peg leg.
  • Fat Bastard: To the extent that he has his slaves carry him around on a litter.
  • Orcus on His Throne: He does nothing in the book besides sit on his throne.
  • Put on a Bus: He doesn't make an appearance for quite a while after Triss, Shogg and Welfo escape from Riftgard. Up until the end of the book, where he dies.
  • Super Drowning Skills: He doesn't know how to swim and ends up dying because of it. Being a Fat Bastard didn't help keep him afloat either.
  • Too Dumb to Live: A non-fatal example—he has a kingdom overlooking the sea, but no ships of his own apart from one that he commissioned to be built. When Triss and her friends steal that ship, he's left with no way for his guards to pursue them. Kurda even calls him out on it!

King Sarengo

The Triplets

     High Rhulain 

Tiria Wildlough

Leatho Shellhound

  • Alone with the Psycho: Twice when he's attacked by Kaltag. The first time she just tries to stab him while he's tied up. The second time, she winds up burning down the whole fortress to get at him.
  • Conveniently an Orphan: Subversion. It's implied to bother him greatly that he's the last of his clan, but the cave that they used to live in is used as a good hideout for the free clans.
  • The Heart: Interestingly for such a tough character, he serves as the clans' main source of motivation for continuing their fight against Riggu Felis.
  • Honorary Uncle: To Kolun Galedeep's babies.
  • Just Like Robin Hood: Without the stealing part. He terrorizes the cats because they're evil bastards and is frequently referred to as an outlaw, but is easily one of the most heroic characters in the whole series.
  • Justified Criminal: Labeled as an outlaw for trying to save a bunch of otters who are being kept as slaves by the cats.
  • La Résistance: He's the unofficial leader of the free otterclans who are fighting to regain Green Isle from the cats.
  • Make an Example of Them: Has this pulled on him by Riggu Felis after he's captured. He spends all of perhaps a day helpless in a cage, and then with Pandion's help manages to turn the tables quite nicely.
  • Odd Friendship: With Tiria, after comforting her when she learns of her friend Brinty's murder.
  • Outlaw
    • Retired Outlaw: As of the downfall of Riggu Felis and the cats. He's now free to just be a normal otter.
  • Parental Abandonment: Justified, as he is the last of his clan left alive.
  • Super Not-Drowning Skills: Applied with excellent results in-universe. Being such a good swimmer gives him a wonderful advantage over the cats, who are nearly all hydrophobic.

Big Kolun Galedeep

Deedero Galedeep

  • Action Mom: Mostly indirect, as she never gets in on any battles, but her plans are effective.
  • Almighty Mom: She's described by Tiria as being less an ottermum and more of a force of nature. Kolun also remarks that Tiria will probably make her an officer due to how good she is at giving orders.
  • Apron Matron
  • Happily Married: To Kolun, despite how stern she is with him.
  • Henpecking Wife
  • Parenting the Husband: A little, but Kolun is less a manchild than he is just very cheerful and irrepressible.

Banya Streamdog

Cuthbert Blanedale Frunk

Pandion Piketalon

  • Big Badass Bird of Prey: He's an osprey and is very fierce and warlike. He was also the one to destroy Riggu Felis' face, by way of latching on to him there with his talons and lifting the wildcat up until the skin simply couldn't handle the weight any longer and tore.
  • The Dog Bites Back: Riggu Felis, Pitru, and Jeefra attempted to kill him for sport, and actually lodged an iron star-shaped missile in his beak. In retaliation, he destroyed Felis' face.
  • Sacrificial Lion


Riggu Felis

  • 0% Approval Rating: Even his catguards don't like him. Even his wife is in complete contempt of him! The only one who genuinely seemed to care for him was Atunra, who was loyal to a fault.
  • An Axe to Grind: Favors this as his weapon.
  • Bad Boss: Flaying his disobedient minions alive? A-yup.
  • Big Bad: Of High Rhulain.
  • Cats Are Mean
  • Disproportionate Retribution: One bird tore off the bottom half of his face? Kill ALL the birds on Green Isle.
  • Even Evil Has Loved Ones: He seems to genuinely care about Atunra in return for her Undying Loyalty, and when she dies, he vows to find her killer and make him pay. As Yund eventually, horrifically, finds out.
  • Pretty Little Headshots: When he's killed, the narration notes that there's just a hole between his eyes.
  • Revenge: Is unique among Redwall villains with vendettas against good guys in that he manages to exact his revenge.
  • Revenge Before Reason: He drops everything else during the final confrontation between himself and the otterclans because he just so happened to recognize Pandion as the one who'd wrecked his face. Rather than stay back where it was safe, he ran out to the edge of the pier and hurled his axe at Pandion, killing him instantly. However, his close proximity just allowed Tiria to have that much better a shot at him.
  • Two-Faced: Atypically for this trope, his face is split horizontally rather than vertically.
    • Facial Horror: Attention is called to the fact that the lower half of his face is gone.
  • Vader Breath: He even looks like a medieval, feline Darth Vader.


  • Antagonistic Offspring
  • Cats Are Mean: Disrespects his father, murders his own brother, and berates his henchmen? Fits the bill.
  • Dirty Coward: As quick to hide behind his mother's skirts as Jeefra whenever he thinks that Riggu Felis seriously intends to fight him.
  • Food Slap: He smashes a gull egg over Jeefra's head just to drive home the point how inferior Jeefra is in comparison to him.
  • Overlord Jr.
  • Smug Snake: He talks a big game but very few of his schemes are actually smart, and he tends to panic when things start going south.
  • The Starscream: To his father, Riggu Felis.


  • The Brute: Subverted. He's bigger and physically stronger than Pitru, but has none of Pitru's viciousness or will.
  • Dirty Coward: Despite being a son of Riggu Felis, he's a cowardly crybaby.
  • Plot Triggering Death: His death is what causes his mother Kaltag to go crazy and tensions to really get going between Riggu Felis and Pitru.
  • Super Drowning Skills: A lack of knowledge on how to swim coupled with being smacked over the head with an oar by his brother Pitru heavily contribute to his death.


  • Badass Normal: He's just a regular Redwaller who doesn't really stand out from the others, yet he manages to beat the leader of a gang of water rats to a pulp with his staff, and almost kills him until Tiria stops him.
  • Dropped a Bridge on Him: Gets unceremoniously slashed to death by Groffgut, who, up until this point, had been Put on a Bus and was presumably nowhere near Redwall.
  • Dying Moment of Awesome: Immediately before his death, Brinty helps the Redwallers shove a gannet out of the gates. Then Groffgut comes out of nowhere and cuts him down.
  • Kill the Cutie
  • Nice Guy
  • Pay Evil unto Evil: Subverted. Brinty almost killed Groffgut in a fit of rage, but Tiria snaps him out of it. Unfortunately, he ends up dying because of this when Groffgut kills him later on in the book.
  • Sacrificial Lion
  • Too Good for This Sinful Earth: He wanted to be a warrior, but couldn't find it in his heart to take another creature's life, even when he had the opportunity to slay Groffgut for what some Redwallers would've seen as a justifiable reason. He ironically ends up dying because he didn't slay Groffgut.


Gorath the Flame

Orkwil Prink

Mad Maudie Thropple

Rangval the Rogue

The Vole

Vizka Longtooth

Gruntan Kurdly

     Rakkety Tam 

Gulo the Savage




Umfry Spikkle

Corksnout Spikkle

Abbot Glisam

Brother Torilis

  • Jerkass: Most Infirmary Keepers are merely stern, if intimidating. Torilis, however, is all about rules, dignity, doing what you're told, he honestly comes across as a bit Lawful Stupid at times.
  • The Medic: Infirmary Keeper, it's his job.
  • Perpetual Frowner: He only smiles when he's operating. The problem is that it's likely a Slasher Smile. Bosie later says that Torilis would likely laugh for a season if he got his paws on Baliss, who is currently in the middle of his Corksnout-induced breakdown.

Lord Bosie Mc Scutta

Log a Log Tugga Bruster

The Gonfelins

Korvus Skurr

Baliss the Slayer

     Sable Quean 

Axtel Sturnclaw

Zwilt the Shade

Vilaya the Sable Quean

Characters Who Appeared In The AnimeAdministrivia/Overly Long PagesPokémon - Best Wishes
Red Mars TrilogyCharacters/LiteratureRemnants

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