A warrior mouse. Raised in the far north, his father gave him his own sword. Martin was captured by Badrang the Tyrant as a young mouse, and later came to Mossflower country, where he had his sword re-forged by Boar the Fighter, defeated the wildcat Tsarmina, and helped found Redwall Abbey. After his death, he serves as a Spirit Advisor for the Abbey.
The Ace: He's the original hero of Redwall Abbey and his memory is still revered hundreds of generations after his time. Most would-be heroes aspire to be like Martin.
Clingy Macguffin: A benevolent version. If stolen, the sword always returns to Redwall. If anything evil touches it, they're doomed to a messy end. Even the Deepcoiler, who ate the sword by accident, was killed by it.
Only Sane Man: Plays the role of peacemaker in the horde, keeping the rats and the weasels, ferrets and stoats from one another's throats.
Pragmatic Villainy: Does his best to be the peacemaker and placate the hordebeasts, not out of the goodness of his heart, but because it makes things easier.
Undying Loyalty: While the rest of the horde serve Cluny out of fear or ambition, Darkclaw honestly seems to do so out of personal loyalty. When Cluny has a Villainous BSOD after the failure of the seige tower, it's Darkclaw who takes control of the horde and continues issuing orders in his name so that the horde will stay loyal to Cluny.
The Dragon: Becomes Cluny's right-hand after Redtooth dies.
The Starscream: In the TV show. In the book he makes it clear that he'd like Cluny's job, but is too chicken to go for it.
Fantastic Racism: Views rats as the elite of Cluny's horde and deeply resents the idea of having to work for a weasel.
Hoist by His Own Petard: His death is a direct result of him getting full of himself and drunk on power, as Constance shoots him with a long-range arrow meant for Cluny while he's dressed in Cluny's armor.
Satanic Archetype: While this trope is discussed in regards to Asmodeus, he ultimately averts it. He doesn't fit any of the criteria listed on this trope's page; he's just a vicious predator who happens to have a demonic name.
A fox who captures young creatures to sell as slaves. He's really Sela's son Chickenhound from the first book; when Asmodeus bit him, his knowledge of herbs kept him alive, but that part of his face died, thus the reason he wears the mask.
Ax-Crazy: Slagar has lost his mind, to the point where he actually believes that the Redwallers ruined his face.
Evil Sounds Deep: His voice is unusually gravelly because he got bitten in the throat by an adder. He's even voiced by Tim Curry in the TV series.
Face-Heel Turn: He never was a good character to begin with, but he takes a turn for the worse after being bitten by Asmodeus.
Facial Horror: Why he wears the mask. Asmodeus' bite left his face a ruin.
From Nobody to Nightmare: He was originally Chickenhound, a minor antagonist from Redwall. After losing half of his face and all of his sanity, he's become a roaming slavetrader, hated by all those who encounter him, and feared by his own crew.
The Heavy: He's not the Big Bad, that's Malkariss, nor is he the Dragon, that's Nadaz. He's even outranked by Stonefleck.
Hired Guns: Works for Malkariss in exchange for money and power, not out of loyalty.
The Big Guy: All badgers are big, but Orlando is specifically stated to be even bigger than Constance. And a badger is always going to be the most powerful member in any group, unless the group itself is made up of badgers.
The Evil Princess: Plots against her father and brother, ultimately killing the former and framing the latter.
Fantastic Racism: Looks down on the woodlander inhabitants of Mossflower, believing it impossible for them to pose a threat to her rule. When her castle is flooded and struck with catapult stones in the climax, she assumes that it has to be the work of her estranged brother, Gingivere.
Villainous Breakdown: Though her sanity is obviously slipping at certain points throughout the book, it isn't until the very end, when her castle is being flooded and hammered with catapult stones, that she completely snaps and starts shooting arrows into the forest at random. Then, in her fight with Martin, she's a shrieking berserker far detached from the imperious queen she was at the start of the book.
I'm a Humanitarian: Argulor is the single biggest threat to Tsarmina's troops because of this. He actually prefers Tsarmina's beasts to the small birds he'd normally prey on, mainly because they're slow and stupid.
Shout-Out: His name and title are lifted directly from a poem from The Lord of the Rings (the scene from The Two Towers where Merry and Pippin first meet Treebeard). It's only one line, but it's sweet when you consider how many Tolkien influences seem to be in the books.
Platonic Life Partners: Travels with Dandin for several seasons, but there's never any indication of romantic feelings.
Revenge: Part of her motivation is to get back at Gabool the Wild.
The Champion: He's not addressed as such in Mariel, but given that he's a mouse armed with Martin's sword, who feels the need to smite evil on behalf of the Abbey, it's fair to say he's fulfilling the role. By The Bellmaker this is no longer the case.
Cool Sword: In Mariel of Redwall where he carries Martin's sword.
Delinquent: Seen as one before the events of Mariel.
Knife Nut: In Bellmaker, where he's armed with a set of daggers.
Heroic Lineage: Descended from Gonff. Specifically, he's Gonff's great-grandson.
Beware the Quiet Ones: Often described as strong and silent, he is one of the organizers of Abbey defenses versus Greypatch.
Call Forward: He's the one who put Martin's Sword on the weathervane. (The first time, at least. MacPhearsome puts it back after Samkim uses it.)
Characterization Marches On: In Mariel of Redwall, he's a strong silent type. In The Bellmaker, he's far less confident and more emotional. Oddly, he seems to switch characterization with Oak Tom, who was emotional and kind (although still capable of badassery) in Mariel and generally curt at all times in The Bellmaker.
Cargo Ship: He walks around the stolen bell, licking and nibbling it, speaking to it, calling it "my pretty", and telling it to "speak" back to him. He also makes his slaves spend a ridiculous amount of time polishing it and punishes them harshly if they dirty it.
Combat Pragmatist: Despite his reputation as a fearsome fighter, he likes to fight dirty when facing foes who he thinks can actually kill him. Whether it's hiding a sword under the dining table, setting up a dagger behind a tapestry, or using a rug to cover a pit containing a deadly scorpion, there's no trick too low for Gabool the Wild.
Cool Sword: In his introduction, a few sentences are dedicated to the collection of exotic curved blades he keeps on his person at all times.
Hoist by His Own Petard: The scorpion that he tries to use to kill Lord Rawnblade ends up being flung right on top of him, and he gets stung to death by the creature's poisoned barb.
Screw This, I'm Outta Here!: With a twist - while he deserts Gabool's forces, his choice of the retirement spot only makes him more dangerous as an antagonist.
Surrounded by Idiots: A common complaint from him, particularly whenever any of his crew tries to get ideas that do not involve obeying him.
The Starscream: While he doesn't usurp Gabool's throne, and, in fact, never tries to, he still sucessfully betrays Gabool. And certainly pushes him to sidelines as a villain, by actively going out and threatening Redwall, while Gabool sits on his trone and goes progressively insane.
Joseph the Bellmaker
A mouse, and the father of Mariel. He created Redwall Abbey's bell (named the Joseph Bell, after him), and stayed there a time before traveling to Southsward to find Mariel.
Searat captain of the Pearl Queen. He loses both it and most of his crew to the heroes and has no choice but to retreat into Mossflower with his only surviving flunky, Blaggut.
Bad Boss: Constantly abuses and bullies his underling, Blaggut, despite the latter's friendly demeanor and loyalty.
Bad Liar: The Redwallers never buy for a second that he and his cohort are not searats.
Butt Monkey: Bad things just happen to him from beginning to end. He loses his ship and just about all of his crew. He's treated with suspicion by everyone at Redwall due to his criminal past and unpleasant demeanor, he's forced into doing all sorts of humiliating chores for them, he tries and fails to find any sort of treasure in the abbey due to constantly getting outwitted by children, and the only person he has any power over is his dimwitted subordinate. And after he pushes things too far, Blaggut finally has enough and kills him.
Lethal Chef: The Redwallers put him to work in the kitchen after he claims to be one. His results send the abbot straight to the nearest washroom.
Not-So-Harmless Villain: For most of the book, he comes across as too inept, pathetic, and comical to be a real threat to anyone besides Blaggut. Then he kills Mother Mellus, despite the sheer difference in size between them.
Would Hurt a Child: When it's revealed that the Abbey’s "treasure" is just some dibbun toys, he loses it and attempts to attack the kids.
The former boatswain for Slipp and the only member of the crew to survive after Joseph and company steal their ship.
Anti-Villain: He can only be considered a villain because of his association with the less ambiguously evil Slipp. He eventually becomes a straight-up good guy with minimal change to his personality.
Apologetic Attacker: The last thing he says to Slipp as he strangles him to death is: "Sorry, Cap'n."
The Atoner: After he avenges Mother Mellus by killing Slipp, he returns to Redwall to return what the latter stole and face their judgment.
The Dog Bites Back: After Blaggut has to put up with his crap for the entire book, Slipp finally crosses the line when he murders Mother Mellus. Blaggut promptly kills him afterwards.
Alas, Poor Villain: If they could even be considered "villains." They were just two members of Ferahgo's army who deserted because they wanted a better life. They weren't even Jerkasses (except to some extent towards each other), which is very rare when it comes to vermin.
Big Eater: Rather disgustingly played with in that they literally can't tear themselves away from food and keep eating until medication and a Vomit Discretion Shot becomes necessary. At least one hopes the "fizzick" was meant to make them vomit, as the alternatives are worse.
Becomes rather sad when one considers that the reason they're gorging themselves is because they've spent so long not knowing where their next meal was coming from - the Corpsemakers' rations are established as being awful and being the comic relief they're probably not competent enough to feed themselves very effectively.
Dying Alone: After Thura catches the Dryditch Fever, Dingeye leaves him in to die by himself in the middle of the woods.
Flat Earth Atheist: Dingeye claims that "when a creature's dead 'e's finished and that's all there is to it" seconds before Sister Nasturtium has a vision of the spirit of Martin.
Jabba Table Manners: They eat so untidily one somehow manages to bite the other in the process.
Large Ham: When caught trying to sneak into the Abbey, their response is to throw melodramatic crying fits, begging and pleading to be allowed in for protection from the "freezin' cold rainy nights" in the middle of summer, and basically annoy the Abbess into giving in.
Oh Crap: His reaction when he realizes that a good percentage of the army fighting him are his former slaves - slaves he had beaten and starved - and that they're probably on a Roaring Rampage of Revenge.
Smug Snake: Pretty proud of his fortress and position there.
Would Hurt a Child: Ties Martin to the top of the fortress wall so that he'll die either in the storm or from birds the next morning. Felldoh also mentions that he was beaten by Badrang when he was not more than an infant.
A stoat and pirate captain; once friends with Badrang, he now wishes to take over Marshank.
Affably Evil: He's a bad guy, but he's right cheerful about it and willingly gives a drink to Ballaw.
The Alcoholic: Enjoys his drinks; Badrang once tries to poison him by putting a bottle near him when he's sleeping. Just take a look at the picture! Also, in the first episode of the third season in the animated series, he does a brief dance in front of his crew. In all honesty, it looks like he may have had one too many at that point.
Rebel Leader: One of the leaders of the rebellion once the slaves meet up with the Rambling Rosehip Players.
Revenge Before Reason: He throws away the advantage he had harrying Badrang's forces and picking them off one by one AND indirectly gets his comrades pinned down and nearly wiped out by Badrang's horde when they rush to help him, because he tries to challenge Badrang to single combat. What's worse, the idea almost works, because the Tyrant does not want to appear cowardly before his soldiers, but Felldoh blows the whole plan at the last moment, by torturing Badgrang, instead of delivering a killing blow as soon as he was down.
Adorkable: To some extent. When the molemaids and baby hogs from the Dubbo-Lingl cave start climbing all over his body, he just stands still grinning with embarrassment. And later on, after Fordpetal says how handsome he is, he immediately gets up and leaves, as though he were about to start blushing.
Ambiguously Gay: The epilogue features a rather romantic-sounding sonnet he wrote to Skarlath.
Archenemy: Of Swartt Sixclaw, who captured and tormented him as a teenager.
Friend to All Children: Sunflash loves children and gets along with them astoundingly well. He goes into his first Bloodwrath when he finds out children are being enslaved by searats, and only breaks out of the ensuing Heroic BSOD once the kids he just rescued thank him.
Dangerously Genre Savvy: His manipulation of Captain Zigu is particularly impressive. He outlines an attack plan knowing Zigu won't be able to resist sneering at it. When Zigu prompts him for a better idea, Swartt comes up with a revised plan, which just so happens to involve one of his captains leading a dangerous charge. Three guesses who the captain is.
Deuteragonist: One of the rare obvious examples of this in Redwall, getting near as much screentime as Sunflash.
From Nobody to Nightmare: We follow Swartt on his journey from the leader of a small band of thieves and murderers, to Warlord of the entire country, witnessing all of the wreckage he leaves in his wake.
Manipulative Bastard: Swartt is a master of exploiting emotional weaknesses and turning situations to his advantage. To wit, there are more Genre Savvy characters in Outcast than any other Redwall book. Swartt outsmarts them all.
Master Poisoner: Typically offers his victims the chance to drink from a silver chalice, the inside of which is smeared with poison.
Smug Snake: Despite his posturing, Swartt ultimately lacks competence as a warlord, leading his horde from one misfortune to another, or martial prowess, being physically intimidated by no less than three tougher vermin warriors over the course of the book. He gets to the top and stays there through manipulation, vicious backstabbing, no small amount of sheer luck and Nightshade's help.
Screw This, I'm Outta Here!: After she kills Skarlath, Nightshade abandons her soldiers and her plan to kill Sunflash altogether and takes flight when she sees him gunning for her.
Seers: Nightshade can see the future, and predicts it for Swartt. Her most valuable service to him, however, is the simple fact that other creatures acknowledge her as a seer, and will follow her words.
Villainous Friendship: Type III. She's utterly loyal to Swartt and does everything she can to make his dreams a reality. While Swartt certainly values her as a useful ally, and goes out of his way to keep her alive so he can make use of her services, he does not care about her at all on a personal level.
Decoy Protagonist: He isn't even born until Part 2 of the book, and he doesn't do much of importance until the end of Part 2; by then, the novel has already established that Sunflash is the protagonist, not Veil, despite the book's description talking about nothing but him. He even dies in the end, and his death only impacted one character (a character who quickly got over it). At best, Veil's the Tritagonist.
Red Right Hand: Shares his father's sixclawed paw, and ends up with literal red paws.
Redemption Equals Death: Played straight with the readers, but inverted In-Universe. It isn't until after Veil sacrifices his life to save Bryony from getting impaled by Swartt that she realizes he was Evil All Along. Meanwhile, the readers were too busy crying, because his final act of saving Bryony proved to everyone that he wasn't evil.
The Sociopath: Not nearly as bad as Swartt, but he still shows all the signs. The only one he cares about is Bryony, and it took a threat to her life to make him realize it.
Ungrateful Bastard: He steals food and weapons from an old mouse and his two grandchildren, and then he repays Togget and Bryony for rescuing him from Brool and Renn by yelling at them and injuring Togget.
Retirony: Inverted. Bowfleg and his army already had all the treasures and rewards they wanted and saw no need to terrorize the rest of Mossflower. It isn't until Swartt shows up and tries to persuade him to go back to his evil ways that he ends up getting killed.
Dumb Muscle: He's strong enough to lift Bowfleg's giant throne (with Bowfleg sitting on it, no less) without even straining himself. Even Swartt is impressed (though he pretends to be more impressed than he is).
Dangerously Genre Savvy: He warns Bowfleg from the start that Swartt is dangerous. Immediately after Bowfleg's body is discovered, he rightfully suspects Swartt and hauls him in. He was even smart enough to call Swartt out on all his lies about how he didn't poison Bowfleg, and that he didn't know who Nightshade was.
Death by Pragmatism: He's the only one of Bowfleg's camp who Swartt can't fool, so naturally he has to go.
Too Dumb to Live: Inverted. Greenclaw was the only one who was smart enough to realize that Swartt and Nightshade were lying their asses off about what happened to Bowfleg. He ends up getting killed anyway before he has time to slay Swartt.
Dangerously Genre Savvy: He was fully aware that Swartt poisoned Shang, and he knew that the ferret was a Smug Snake, so he constantly mocked and made a fool of him in front of his whole army in an attempt to overthrow him. If he hadn't been so greedy, he might've succeeded.
Villainous BSOD: When he realizes he just walked into a quarry full of adders, he just stands still and stares at them in utter horror before they kill him.
Xanatos Gambit: Attempted. If Swartt challenges him to a duel, Balefur's sure that he'll win. If Swartt doesn't challenge him, then he loses the respect of his horde, which makes it easier for Balefur to take over anyway.
Faux Affably Evil: He affects a gentlemanly demeanor, but beneath the mask, he's really unpleasant. Just ask poor Fordpetal.
Smug Snake: He accepts Sabretache's challenge to duel, assuming that nobeast could actually beat him. Bad call.
Trying to Catch Me Fighting Dirty: Oh, yeah. Beating a defenseless hare to death with the flat of his blade definitely qualifies. He also ends up resorting to this when dueling Sabretache.
Uriah Gambit: He runs an almost successful one: His plan is basically to let Swartt get himself killed in the attack on Salamandastron, then take over the horde. Trouble is, Swartt has a counter-plan.
You Just HAD To Say It: He can't resist mocking Swartt's attack plan, which gives Swartt the perfect leverage to manipulate him into leading a dangerous charge. If he'd just kept his mouth shut, his plan might actually have worked.
The Dragon: About as literal as you can get in this setting.
Evil Is Visceral: He has foul breath and he drools; not to mention he's described as more disgusting than other reptiles.
It's strongly implied that he/his fellow Monitors are Komodo Dragons. Lacking any natural venom, they simply let a combination of meat and saliva rot in their mouths until any bite they deliver is surely to turn septic.
Screw This, I'm Outta Here!: After repeated misfortunes in the service of the Rapscallion horde, they both decide to desert before they end up being killed. Like Ashleg in Mossflower, they succeed in doing so, and it probably saved their lives.
Hurting Hero: With his father's constant disapproval hanging over him, and the subconscious belief that he'll never be a proper warrior, Dannflor has a lot of emotional baggage. Song helps him get over it, though.
Tooka Levelin Badass: Notably when he takes on Raventail single-pawed and quite nearly kills him. From that point on, he becomes the warrior his father always wanted him to be.
Abusive Parents: Martin knows he tries to be a nice guy, but he's a fighter at heart and doesn't realize he's being unreasonably harsh.
Heel Realization: When Dannflor takes off to retrieve the tapestry of Martin the Warrior, Rusvul realizes that he was much too harsh on his son for failing to guard it earlier, and expresses his regret when talking to Janglur later on.
Screw This, I'm Outta Here!: When the heroes raid his castle, and it becomes clear that the fight is lost, he sheds his embroidered finery of kingship and throws on his old Marlfox cloak, intending to make a run for it. It doesn't work out for him.
Beauty Is Bad: Played with—while she herself is no beauty, she's had countless valuable and precious treasures stolen to fill her bedchamber, in her delusion that death cannot visit where there are things of beauty.
Genre Savvy: “What? The Taggerung's at Redwall, you say? Screw THAT, I'm not going to attack an impenetrable Abbey that has countless dead warlords scattered around it. note Interestingly, he mentions Ferahgo the Assassin, who wasn't even AT Redwall.
Handicapped Badass: He's plagued by a stomach affliction that causes shooting pains. note Brian Jacques once stated in a Q&A that he suffered from those same pains
Teeth-Clenched Teamwork: They clearly despise each other and plan on killing each other eventually, but they both know that the other possesses talents that they need in order to succeed (i.e. Vallug's archery skills and Eefera's strategic thinking).
You Need a Breath Mint: After Eefera eats some ramsons, Vallug jokes that his breath is so bad that he could knock out the Redwall guards just by exhaling in their faces.
Karma Houdini: Played with. While he's one of the few villains to survive the events of the book, he and his army suffered a rather humiliating defeat at the hands of Salamandaston reinforcements, and were forced to leave Mossflower forevermore under threat of death from Russano the Wise.
Know When to Fold 'Em: When faced with Russano the Wise near the end of the book, he lowers his sword and surrenders—Taggerung or not, he knows Russano by reputation, and isn't stupid enough to try and fight him.
And I Must Scream: His death. His broken body is lying on the shore, the tide is coming in, and he's STILL ALIVE. And he's too injured to do anything about it. Groddil coming along was almost a Mercy Kill for him.
Panthera Awesome: A European wildcat, which makes him one of the few creatures in the series capable of taking on a Badger Lord on a fairly even basis.
Prongs of Poseidon: One of few characters in the series whose weapon of choice is a trident.
Spear Counterpart: He and his niece Tsarmina have a lot in common. Both are intelligent, but paranoid bad bosses who espouse Fantastic Racism, prefer not to dirty their hands but can put up a Hell of a fight when they have to, have a fox for an advisor, grow steadily more unstable, are haunted by horrific nightmares, and are eventually undone by their own madness and cruelty to their subordinates.
Co-Dragons: To Trunn, alongside Karangool and the Grand Fragorl.
Even Evil Has Loved Ones: The brothers fight a lot, but seem to care about each other on some level. When Ripfang is promoted to officer status he makes sure that Doomeye recieves all the same benefits and is very upset when he is killed.
Foreshadowing: Has nightmares about a badger who will kill him. Many fans believe that this badger is Boar the Fighter, and interpret it to mean that this is the same Ripfang from Mossflower.
From Nobody to Nightmare: Ripfang and his brother are a pair of mook searats at the start of the novel. By the end, they're ranking officers and are among Trunn's most trusted killers. If you believe this is the same Ripfang from Mossflower he eventually assembles an armada and returns to attack Salamandastron himself.
Karma Houdini: Gets away clean at the end of the novel. Unless he's the same Ripfang from Mossflower in which case Boar the Fighter catches up with him years later.
Mook Promotion: Moves up the ranks swiftly, becoming one of Trunn's Co-Dragons, alongside the Grand Fragorl and Karangool.
Name's the Same: Shares his name with a searat from Mossflower. Add to this being the same species, having the same distinguishing features, the abovementioned foreshadowing and even being set closely to the other book, and not even Word of God keeps people from believing that they're the same character.
Slasher Smile: His facial disfigurement gives him a permanant one.
Sociopathic Soldier: Most vermin are this in one form or another, but Ripfang is a special case, cutting down his own troops for disobeying orders, instructing Doomeye to shoot through opponents, and generally not giving a damn about anything beyond his own personal advancement.
The Starscream: He, Doomeye and Karangool begin plotting against Trunn after the revelation that the wildcat fears losing to Brock.
Hot-Blooded: She's angry and impulsive after years of slavery and seeing several friends die at the hands of Kurda.
If You Kill Him, You Will Be Just Like Him: Kurda's never fought a real opponent and Triss breaks her sword, so she runs away and trips onto the broken half. When Triss laments being cheated out of her revenge, Log-a-Log says that it would have been wrong to kill Kurda in cold blood.
Big Eater: Quite possibly the biggest one in the whole series.
In fact, he's a minor deconstruction of this hare trait. His appetite gets him in trouble numerous times, and while his punishment usually isn't severe, he does still have to face consequences for munching on things he isn't supposed to.
Big Bad Duumvirate: Teams up with Captain Plugg Firetail to go slay Triss, Shogg and Welfo.
Big Bad Ensemble: However, she DESPISES Plugg and acts on her own interests, thus filling one-third of this trope in Triss, the other two members being Plugg and Zassaliss.
The Dragon: She's actually this to King Agarnu, who sent her and Prince Bladd after Triss in the first place...and to go to Mossflower to retrieve an ancestral heirloom that will confirm his right to be king.
Co-Dragons: She and Prince Bladd have an equal chance of being chosen as their father's successor.
Death by Falling Over: Dies after running away from Triss like a coward and falling on her own broken sabre.
Dirty Coward: When it comes down to a one-on-one fight, with no guards to back her up, Kurda starts to panic.
Even Evil Has Loved Ones: Subverted. Kurda doesn't shed a single tear over Prince Bladd after he dies, and Plugg Firetail calls her out on it.
Evil Albino: As a Pure Ferret, she has white fur and pink-red eyes.
Informed Ability: Subverted. While she's repeatedly called a master swordsbeast, we don't see many occasions of her fighting ability outside of practice, or against opponents who can fight back. Her fight with Plugg Firetail turns into a grappling match in short order, and her "duel" with Triss is completely one-sided.
Big Bad Duumvirate: He and his crew of Freebooters are hired by Princess Kurda to go slay Triss, Shogg and Welfo.
Big Bad Ensemble: However, Plugg is clearly out for him and his crew's best interest, and plans on betraying the Riftard royals. Thus, he forms one-third of this book's Big Bad Ensemble.
Hijacked by Ganon: Just as he finally decided to fight Princess Kurda, Zassaliss, Harssacss, and Sesstra, the three snakes who stole King Sarengo's crown and had been tormenting the Redwallers for a majority of the book, come out of nowhere and snatch the fox away.
Red Right Hand: His tail, unlike the rest of his silvery fur, is a vibrant orange-gold. This gave rise to his nickname.
Kindhearted Simpleton: Bumbling, simple-minded, and prone to mis-hearing what others say...and he's a pretty nice guy, despite his profession.
Fat Bastard: Averted. He might be fat, but he's actually one of the nicest members of Firetail's crew.
Heel-Face Turn: In the written epilogue, it's mentioned that he was received rather warmly by the Abbot of Redwall, and agreed to take part in the expedition to Riftguard.
Sense Loss Sadness: Averted. Despite having no ears and being borderline deaf, Grubbage is perfectly fine with the way he is. Him mishearing everything his captain said wound up becoming a Running Gag.
Villainous BSOD: He (and the rest of Plugg's crew) suffer from this after they watch their captain being dragged away by three adders while screaming for help.
Big Eater: He even accepts it as payment for undertaking a task.
Jerk with a Heart of Gold: He's a greedy, gluttonous owl who talks too much and only assists the Redwallers if he's promised food in return. Despite this, he still cares about the Redwallers and other kindbeasts, and he stays true to his word whenever he promises to help them.
Too Dumb to Live: So Ovus, despite the Redwallers' apprehension, decides to kill three adders along with his very old friend Bluddbeak, who can barely even see. By themselves. It ends just about as well as you think it would.
Bigger Bad: Subverted. He's supposed to be this, but he doesn't do anything but tell his children to go retrieve his father's crown. See Orcus on His Throne below.
Dirty Coward: In the backstory, when his father was locked in a death battle with a monstrous adder, all Agarnu could think about was running and saving his own hide.
Evil Albino: As a Pure Ferret, he has white fur and pink-red eyes.
Evil Cripple: His past expedition took one of his legs, which he's since replaced with a fish-bone variant of a peg leg.
Fat Bastard: To the extent that he has his slaves carry him around on a litter.
Too Dumb to Live: A non-fatal example—he has a kingdom overlooking the sea, but no ships of his own apart from one that he commissioned to be built. When Triss and her friends steal that ship, he's left with no way for his guards to pursue them. Kurda even calls him out on it!
Took a Level in Badass: At the beginning of the story, she can barely fathom taking the life of another creature, even after witnessing her new friend Pandion being tortured by vermin. By the end of it, she had managed to singlehandedly kill the Big Bad of the book in the space of about four seconds.
Alone with the Psycho: Twice when he's attacked by Kaltag. The first time she just tries to stab him while he's tied up. The second time, she winds up burning down the whole fortress to get at him.
Conveniently an Orphan: Subversion. It's implied to bother him greatly that he's the last of his clan, but the cave that they used to live in is used as a good hideout for the free clans.
The Heart: Interestingly for such a tough character, he serves as the clans' main source of motivation for continuing their fight against Riggu Felis.
Just Like Robin Hood: Without the stealing part. He terrorizes the cats because they're evil bastards and is frequently referred to as an outlaw, but is easily one of the most heroic characters in the whole series.
Justified Criminal: Labeled as an outlaw for trying to save a bunch of otters who are being kept as slaves by the cats.
La Résistance: He's the unofficial leader of the free otterclans who are fighting to regain Green Isle from the cats.
Make an Example of Them: Has this pulled on him by Riggu Felis after he's captured. He spends all of perhaps a day helpless in a cage, and then with Pandion's help manages to turn the tables quite nicely.
Odd Friendship: With Tiria, after comforting her when she learns of her friend Brinty's murder.
Famous Ancestor: His last name would imply that he's from the same clan as Finbarr Galedeep of The Bellmaker, but nothing is ever mentioned. Likewise, clans Wavedog and Streambattle are also mentioned, but no news on whether or not they are descendants of Kroova or Rab and Iris either.
Good Parents: He is apparently an excellent father to his ten babies, and loves them dearly.
Happily Married: Despite how fierce his wife is, he is very happy to be with her.
Big Badass Bird of Prey: He's an osprey and is very fierce and warlike. He was also the one to destroy Riggu Felis' face, by way of latching on to him there with his talons and lifting the wildcat up until the skin simply couldn't handle the weight any longer and tore.
The Dog Bites Back: Riggu Felis, Pitru, and Jeefra attempted to kill him for sport, and actually lodged an iron star-shaped missile in his beak. In retaliation, he destroyed Felis' face.
0% Approval Rating: Even his catguards don't like him very much. Hell, even his wife is in complete contempt of him! The only one who genuinely seemed to care for him was Atunra, who was loyal to a fault.
Revenge Before Reason: He literally drops everything else during the final confrontation between himself and the otterclans because he just so happened to recognize Pandion as the one who'd wrecked his face. Rather than stay back where it was safe, he ran out to the edge of the pier and hurled his axe at Pandion, killing him instantly. However, his close proximity just allowed Tiria to have that much better a shot at him.
The Brute: Subverted. He's bigger and physically stronger than Pitru, but has none of Pitru's viciousness or will.
Dirty Coward: Despite being a son of Riggu Felis, he's a cowardly crybaby.
Plot Triggering Death: His death is what causes his mother Kaltag to go crazy and tensions to really get going between Riggu Felis and Pitru.
Super Drowning Skills: A lack of knowledge on how to swim coupled with being smacked over the head with an oar by his brother Pitru heavily contribute to his death.
Badass Normal: He's just a regular Redwaller who doesn't really stand out from the others, yet he manages to beat the leader of a gang of water rats to a pulp with his staff, and almost kills him until Tiria stops him.
Pay Evil unto Evil: Subverted. Brinty almost killed Groffgut in a fit of rage, but Tiria snaps him out of it. Unfortunately, he ends up dying because of this when Groffgut kills him later on in the book.
Too Good for This Sinful Earth: He wanted to be a warrior, but couldn't find it in his heart to take another creature's life, even when he had the opportunity to slay Groffgut for what some Redwallers would've seen as a justifiable reason. He ironically ends up dying because he didn't slay Groffgut.
Perpetual Frowner: He only smiles when he's operating. The problem is that it's likely a Slasher Smile. Bosie later says that Torilis would likely laugh for a season if he got his paws on Baliss, who is currently in the middle of his Corksnout-induced breakdown.
Villainous Breakdown: After his ill-fated attack on Corksnout Spikkle. He gets tons of the hedgehog's spikes stuck in his head. As a snake, and a blind one no less, he has no way to get rid of them and they fester. The constant pain drives him absolutely insane.