Possibly the most important character in the setting, Martin was a warriormouse who helped to found Redwall Abbey. Raised in the north by his father, Luke, Martin was captured by Badrang the Tyrant, when his father left to hunt down Vilu Daskar. Martin played a key role in the rebellion against Badrang, reclaiming his father's sword from the dictatorial stoat. Wandering into Mossflower country, Martin was caught up in the local revolt against Tsarmina Greeneyes, whom he would eventually slay, though not before having had his father's sword reforged by Badger Lord, Boar the Fighter. Long after his death, Martin's ghost would live on, protecting the Abbey, and bestowing his now indestructible sword upon those warriors he chose as his successors.
The Ace: He's the original hero of Redwall Abbey and his memory is still revered hundreds of generations after his time. Most would-be heroes aspire to be like Martin.
The Champion: He was Redwall Abbey's first champion, and the template for all those that follow.
Clingy Macguffin: A benevolent version. If stolen, the sword always returns to Redwall. If anything evil touches it, they're doomed to a messy end. Even the Deepcoiler, who ate the sword by accident, was killed by it.
Expy: Of Matthias, his in-universe successor (Redwall was written before any of the books featuring Martin). Justified, since Martin's ghost chose Matthias and he would logically select a mouse who was a lot like himself.
Failure Hero: His portrayal in the books that actually feature him in life is rather short of the pinnacle of awesomeness as which he is remembered by the time of original Redwall. Unlike some other good guys in Redwall books, life cuts Martin absolutely no slack. His stubborness and brattishness as a youngster get his grandmother killed and condemns Martin himself to many seasons in slavery. His quest to take revenge for what was done to him gets the love of his life killed. Martin's attempt to just run away from all the tragedy? Ends up with him in prison, and his heirloom, the last thing left to remind him of his family, broken. Oh, and it is very heavily implied, that while he was doing that, the rest of his tribe was wiped out or enslaved, with only one survivor (who is stated to die the next winter after being released from slavery). He finally finds a wise mentor and a father figure in Boar the Fighter? Guess what, despite trying his best to help when danger comes, Martin is forced to leave Boar to die, becaus You Can't Fight Fate. Sure, Martin succeeds in killing his archenemies (at the point where their forces are already defeated and doing one-on-one battles with them means little more than settling Martin's personal grudges), but he hardly ever manages to protect anyone truly important to him, coming to, in his own words, 'a bitter and a sad reward' by the end of his life.
Memetic Badass: Both he and his sword are in-universe examples. Redwallers acknowledge his bravery and skill, and villains universally believe his sword to have magical powers. In reality Martin, while certainly accomplished, was nowhere near the perfect, unstoppable badass that he is believed to have been.
Soul Jar: Possibly, since Martin's spirit seems to hang around the sword.
Spirit Advisor: To all inhabitants of Redwall Abbey, as well as those destined to protect it.
Walk the Earth: How he spent his time between Martin the Warrior and Mossflower.
Redwall & Mattimeo
Matthias the Warrior
A young mouse who idolises the long-dead Martin the Warrior, Matthias is a dreamer who doesn't quite fit in with the other mice at Redwall Abbey. When Cluny the Scourge lays siege to the Abbey, Matthias' clear thinking and iron spine make him one of the Abbey's chief defenders, teaching the quarterstaff and organizing the defenses. Convinced that only by recovering Martin's sword can the Abbey prevail, Matthias sets out on a dangerous journey that will take him from the sparrow colony at the top of the Abbey, to the depths of Asmodeus' den, and into a fateful duel with Cluny himself. Awarded the title of Abbey Warrior, Matthias is eventually forced back into action when Slagar the Cruel kidnaps his son Mattimeo, and heads off on a journey to bring his son home.
Badass: He's the series first badass (Redwall is the first book, despite being set later than Martin the Warrior or Lord Brocktree) and is the template for those who follow.
The quiet, attractive daughter of Mr. and Mrs. Fieldmouse, Cornflower is a level-headed young mouse who hides an agile mind and strong will behind her pretty face. She's attracted to Matthias from the start, and is one of his strongest supporters during the defense of the Abbey from Cluny the Scourge. During the later invasion by General Ironbeak she is one of the Abbey's chief defenders, alongside Constance.
Action Girl: She sets fire to Cluny's siege tower, bites General Ironbeak in the foot, and helps to mastermind the scheme involving "Martin's ghost".
Damsel in Distress: She's briefly captured by General Ironbeak and traded for one of Redwall's magpie hostages.
An ancient mouse who acts as the Abbey's Gatekeeper and Recorder, Methuselah has held his job longer than anybody can remember. He's eager to join Matthias' quest for Martin's sword, and helps him decipher the riddles that lead to the fabled weapon.
Accidental Murder: Chickenhound didn't mean to kill him, just knock him out of the way.
The Badger Mother of Redwall Abbey during Matthias' time, Constance is tough and determined, with an aggressive streak that occasionally causes her to clash with the Abbot. She's one of the chief defenders during Cluny's siege of the Abbey, forming a rather personal rivalry with his right-hand rat, Redtooth, and is worth a small army of mice in combat. During General Ironbeak's invasion in Mattimeo she is put in charge of the defenses, and again picks up a rival, this time in the form of Ironbeak's right-hand crow, Mangiz.
Action Girl: She's one of the most active combatants during Cluny and Ironbeak's respective sieges of Redwall.
Bad Ass: One of her first actions is to pick up the feast-laden oak table in response to Cluny's demands.
Made of Iron: Barely notices the absolutely hideous injuries that Redtooth inflicts on her with his cutlass. Basil notes that almost no other animal could have put up with wounds like the ones she's taken.
Mama Bear: Mess with the abbey or anyone in it, and she will kick your ass.
An eccentric hare who wants to be a stag, Basil is a retired regimental scout and foot-fighter, who joins forces with the Abbey during the war against Cluny the Scourge. He is fast friends with Matthias and Jess Squirrel, and accompanies both of them in Mattimeo, on the journey to retrieve the Abbey's kidnapped young ones.
Plucky Comic Relief: Easily the most comedic of the heroes, he's the one who established hares as amusing, but dangerous.
You Fight Like a Cow: Basil is never without an insult to throw at an enemy. The barrage that he levels at Cluny and his rats is never equaled in the series.
The mother of Sam Squirrel, and Mossflower's champion climber, Mrs. Squirrel—who insists on being addressed as Jess—is one of the Abbey's most resolute allies. Fast friends with Basil Stag Hare, she helps him steal Martin's portrait back from Cluny the Scourge, and later joins he and Matthias in the pursuit of Slagar the Cruel, who kidnapped her son Sam, in addition to Matthias' Mattimeo.
Action Mom: Jess is an expert climber and fighter, fending off numerous sparrows and stealing Martin back from under Cluny's nose in Redwall, and singlehandedly putting an end to the Painted Ones' attacks on Matthias party in Mattimeo.
Mama Wolf: Don't touch Sam if you know what's good for you.
President of the Guerilla Union of Shrews in Mossflower (hence her bearing their acronym as her name). She has something of a rivalry with tribal elder, Log-a-Log, but is eventually persuaded to assist Redwall against Cluny.
A respected elder and leader of the Guosim, Log-a-Log quickly makes friends with Matthias, allying his shrews with Redwall in order to recover Martin's sword and fend off Cluny the Scourge. He later joins forces with Matthias to pursue Slagar the Cruel and his slaving band.
Badass Grandpa: Log-a-Log is old, but there are few within or without the Guosim who can match him in a fight.
A young sparrow—or Sparra—whom Matthias first captures, and later befriends, during the siege of Redwall. Upon the death of King Bull Sparra, Warbeak becomes queen of the sparrows, and allies her tribe with the Redwallers, joining the war against Cluny, and later, the pursuit of Slagar the Cruel.
Action Girl: All Sparra are warriors, regardless of gender.
The mad king of the Sparra, King Bull is Warbeak's deranged uncle, and the former owner of Martin's sword, which he lost to Asmodeus. Void of scruples, and verging on the edge of insanity, King Bull is nevertheless a wily, dangerous adversary.
A brutal rat warlord with a career that has passed into legend, Cluny the Scourge arrives in Mossflower looking to settle down and become ruler of the countryside. He seizes on Redwall Abbey as a potential stronghold, and lays siege to the Abbey, intent on renaming it, Cluny's Castle, and making Mossflower his personal fiefdom. Troubled by nightmares in which he is slain by a warrior mouse, Cluny gradually loses his grip on reality, and becomes obsessed with the tapestry, and legacy, of Martin the Warrior.
Cluny's second-in-command, Redtooth is an ambitious rat who hopes to one day lead the horde himself. Loyal to Cluny out of fear and awe, Redtooth accompanies his master during his negotiations with the Redwallers, and makes a very personal—and dangerous—enemy out of Constance the badger.
Ambition Is Evil: It's noted several times that Redtooth is an ambitious rat, and that he may hope to have Cluny's job one day. This may well be the case, but it's never demonstrated.
Badass: Redtooth fought Constance, a badger, in one-on-one combat, and managed to actually wound her before being put down. Given the size disparity, and the general status of badgers as The Juggernaut, this qualifies Redtooth as a shockingly capable fighter.
The Dragon: Cluny's initial Number Two. He's also a fairly competent soldier, and is able to put up a respectable fight against Constance the Badger, which is no mean feat.
It's Personal: Develops a vendetta against Constance after she embarasses him and Cluny.
Cluny's left-hand rat, and the one who is the most personally loyal to him, Darkclaw is Cluny's stablest, and most trusted officer. While he resents playing second fiddle to the likes of Redtooth and Cheesethief, his fealty to Cluny never wavers, and he eventually ascends to the position of second-in-command.
The Dragon: He's Cluny's number three rat from very early on (a position he holds as other Dragons come and go), and eventually ascends to this position after Cheesethief dies.
Only Sane Man: Plays the role of peacemaker in the horde, keeping the rats and the weasels, ferrets and stoats from one another's throats.
Pragmatic Villainy: Does his best to be the peacemaker and placate the hordebeasts, not out of the goodness of his heart, but because it makes things easier.
Undying Loyalty: While the rest of the horde serve Cluny out of fear or ambition, Darkclaw honestly seems to do so out of personal loyalty. When Cluny has a Villainous BSOD after the failure of the seige tower, it's Darkclaw who takes control of the horde and continues issuing orders in his name so that the horde will stay loyal to Cluny.
Cluny's secret weapon, the Shadow is a master of stealth, and serves Cluny as a burglar and assassin. Sent to steal the tapestry of Martin the Warrior, Shadow breaks into the Abbey, where a chance encounter with Matthias nearly ruins the entire plan.
A minor officer with vast aspirations, Cheesethief is a coward, a bully, and an all around detestable character. Disliked by the troops, but valued by Cluny, Cheesethief tries to catch his boss' eye, and drives the soldiers mercilessly to do so.
The Dragon: Becomes Cluny's right-hand after Redtooth dies.
Fantastic Racism: Views rats as the elite of Cluny's horde and deeply resents the idea of having to work for a weasel.
Hoist by His Own Petard: His death is a direct result of him getting full of himself and drunk on power, as Constance shoots him with a long-range arrow meant for Cluny while he's dressed in Cluny's armor.
A rat captain in Cluny's horde, Fangburn is loyal, but not especially bright, ranking well below Redtooth, Darkclaw, and even Killconey and Cheesethief in the horde's hierarchy. Illiterate, and easily manipulated, he's little more than a tool for the horde's brighter officers.
Dumb Muscle: Fangburn is a thug, rather than a thinker, and is kept around for little reason beyond this.
The Brute: Cluny seems to have kept around for the purposes of beating those who refused to join up with his horde.
A ferret who joined up with Cluny for the plunder, Killconey acts as a liaison between the rat warlord, and the weasels, ferrets, and stoats of the horde. Brighter than most of Cluny's other officers, Killconey is unafraid to volunteer plans, making him a useful officer.
Affably Evil: All of Cluny's other lieutenants are personally unpleasant, but Killconey's pretty amiable towards his comrades.
Punch Clock Villain: Killconey isn't especially sympathetic, but he never does anything especially bad either. He's just a soldier who happens to be working for Cluny.
Wicked Weasel: The first member of the weasel family (a ferret) to be prominently featured.
An immense adder with a fearsome reputation, Asmodeus views himself as an angel of death, helping his victims pass into eternity. Haunting the woods about Redwall Abbey, Asmodeus is avoided by all, except Matthias, who discovers that the deadly serpent is in possession of Martin the Warrior's sword.
Satanic Archetype: While this trope is discussed in regards to Asmodeus, he ultimately averts it. He doesn't fit any of the criteria listed on this trope's page; he's just a vicious predator who happens to have a demonic name.
A vixen who works as a healer, Sela is a spy and a traitor by nature. Attempting to play Cluny and the Redwallers against each other, Sela is found out by Cluny, who has her executed for her treachery.
Asshole Victim: Gets killed because Cluny finds out about her double-dealing.
Smug Snake: She's been a successful con artist up to this point and thinks that Cluny is just Dumb Muscle. Boy, was she surprised.
The spoiled son of Matthias and Cornflower, Mattimeo is forced to do a lot of growing up after he and his friends are kidnapped by Slagar the Cruel. Sold into slavery in the Kingdom of Malkariss, Mattimeo fights Slagar and Malkariss every step of the way, eventually earning his position as Matthias' heir.
A badger from the plains who has an axe to grind with Slagar after the slaver fox kidnapped his daughter, Auma. Hopelessly lost in the woodlands, Slagar joins forces with Matthias and the Redwallers to recover their children and send Slagar to his grave.
The Big Guy: All badgers are big, but Orlando is specifically stated to be even bigger than Constance. And a badger is always going to be the most powerful member in any group, unless the group itself is made up of badgers.
Treacherous is the word that best describes Slagar the Cruel, a masked fox who leads a gang of slavers. Using a traveling carnival show as a pretense, Slagar murders several inhabitants of the Abbey and kidnaps its children, all in the name of an imaginary grudge. Pursued by the warriors of the Abbey, Slagar takes his quarry to deliver them to the 'Kingdom of Nightmares' ruled by the tyrant Malkariss. Utterly without honor or loyalty, Slagar happily betrays everyone he can with the intent of elevating his own position and achieving his vengeance.
Ax-Crazy: Slagar has lost his mind, to the point where he actually believes that the Redwallers ruined his face.
Bad Boss: The worst one in the series, beating out all the competition. Other vermin leaders abuse their followers, but only Slagar planned to kill off every single one of them, something he apparently does on every one of his trips.
Evil Sounds Deep: His voice is unusually gravelly because he got bitten in the throat by an adder. He's even voiced by Tim Curry in the TV series.
Face-Heel Turn: He never was a good character to begin with, but he takes a turn for the worse after being bitten by Asmodeus.
Facial Horror: Why he wears the mask. Asmodeus' bite left his face a ruin.
From Nobody to Nightmare: He was originally Chickenhound, a minor antagonist from Redwall. After losing half of his face and all of his sanity, he's become a roaming slavetrader, as evil as the sewer rat that killed his own mother, hated by all those who encounter him, and feared by his own crew.
The Heavy: He's not the Big Bad, that's Malkariss, nor is he the Dragon, that's Nadaz. He's even outranked by Stonefleck.
Hired Guns: Works for Malkariss in exchange for money and power, not out of loyalty.
Tim Curry: His voice actor in the animated series.
Took a Level in Jerkass: Chickenhound was a cowardly sneak thief and accidental murderer. Slagar the Cruel is a slaver, a mass murderer, a child abuser, and one of the series' better Manipulative Bastards.
Two-Faced: Under his mask, half of his face is dead.
The Unfought: He's got two Papa Wolves and a band of warriors out to get him, but nobody gets a chance to have a go at him.
Slagar's right-hand weasel, Threeclaws acts as the band's main slavedriver, and second-in-command. Less brutal than Halftail, and less capricious than Vitch, Threeclaws has the allegiance of the other weasels in Slagar's band, which enables him to survive the power struggle that ensues once Slagar abandons them.
The Dragon: Slagar's Number Two, he's always left in charge whenever the fox has other business to attend to.
Fantastic Racism: A milder example than many. He seems to believe that weasels are inherently better than stoats or ferrets.
Hooks and Crooks: He and the rest of the weasels in the slave crew are armed with iron hooks.
Karma Houdini: He doesn't completely escape punishment, but being sentenced to run south into the unknown lands isn't much of a punishment considering how horrible he'd been.
Villainous Friendship: Appears to have one with the other weasels in Slagar's band, especially his fellow survivors Skinpaw, Wartclaw, Snakespur, and Fleaback.
A stoat in Slagar's gang, Halftail is a thug with a short temper, a sadistic streak, and little ability to think ahead. After Slagar himself he's the member of the gang most hated by the slaves, and even the other slavers are less than fond of him.
The Berserker: Descends into this territory during his confronation with Threeclaws and the other weasels. It takes all of them to subdue him.
Would Hurt a Child: Would beat and abuse a child, in addition to selling them into slavery.
A ferret and one of the brighter members of Slagar's gang, Scringe acts as the voice of reason in the slaving band.
Evil Genius: Scringe, in contrast to Threeclaws and Halftail, actually has a good head on his shoulders. During Mattimeo's attempted escape, Scringe is the one who realizes what's going on, and takes command, eventually recapturing them.
Would Hurt a Child: He's less abusive than Threeclaws or Halftail, but he's still out to sell children into slavery.
An undersized rat in Slagar's gang, Vitch sneaks into Redwall disguised as a mouse, scouting out the kidnapping operation. He hates Mattimeo, and takes every chance to torment him after Slagar captures him.
Agent Provocateur: His role in Slagar's band is to pretend to be a mouse and infiltrate whatever group Slagar intends to steal slaves from, then help convince that group to trust Slagar's circus.
Mouth of Sauron: As the Voice of the Host, Nadaz speaks for Malkariss, who never emerges from behind a statue.
Non Action Villain: Nadaz isn't a fighter, although he certainly helps to encourage the host with his drumming.
A primeval mustelid throwback, the Wearet is both the chief slavedriver and strongest fighter in the Kingdom of Malkariss. Challenging Matthias to a duel, the Wearet manages to defeat—though not kill—the warrior mouse in single combat, a feat that is never replicated in the series.
Badass: Giving Matthias a fight qualifies you in and of itself. Actually defeating him, without cheating or otherwise having an unfair advantage, puts you on a list of the biggest badasses in the series.
The once-mighty warlord of the Thousand Eyes, Verdauga Greeneyes is old, weary, and on the edge of death when we meet him in Mossflower. Having conquered most of Mossflower, Verdauga made peace with the woodlanders, allowing them to live around his fortress relatively unmolested. This doesn't sit well with his domineering daughter, Tsarmina, who tries her utmost to subvert his authority and run their domains into the ground.
Big Bad Wannabe: When we first see him, it's safe to assume that he is the main villain, though he is not as evil as most villains in the series. Tsarmina rapidly establishes herself as being more evil as she is and kills him, thus cementing her as the true villain.
Cain and Abel: We meet his brother in Lord Brocktree. It turns out Verdauga was the good one.
Pragmatic Villainy: After ruthlessly crushing a rebellion, Verdauga made peace with the woodlanders and treated them, although not exactly nicely, well enough that they weren't inspired to revolt against him. His taxes were manageable and he used Kotir's soldiers to defend them from bandits and other wandering hordes.
Repetitive Name: Verdauga ALSO means "green eye." His name is Greeneye Greeneye.
Retired Monster: As seen under pragmatic villainy, he made a sort of peace with the woodlanders after crushing their rebellion. His rule is still making things plenty difficult for woodlanders, though.
The mad, entitled daughter of Verdauga Greeneyes, Tsarmina is power-hungry, demanding, and completely unstable. Murdering her father and framing her brother, Tsarmina takes command of the Thousand Eyes army and the fortress of Kotir, only to watch as Mossflower's residents, unable to endure the vicissitudes of her rule, rise of up in rebellion, bringing her kingdom down around her ears.
Bad Boss: Unlike her father, she does not treat her troops very well, even the ones who are unfailingly loyal to her. Notably, she forces Ashleg to hobble ahead of her troops in the burning sun and lets Brogg die simply to help save her own skin.
Badass: She nearly killed Martin the Warrior. She probably would have succeeded if she hadn't freaked out and backed into the water.
Big Bad: Of Mossflower. She initially appears to be a Hate Sink that makes her father seem better in comparison...but it rapidly becomes apparent that she is the actual villain.
Cats Are Mean: Word of God says her name is a play on Tsar (as in Russian monarchs) and mean.
Dark Action Girl: She acts like she's too good to get her hands dirty, only to turn around and give Martin the beating of his life when she has no other choice.
The Evil Princess: Plots against her father and brother, ultimately killing the former and framing the latter.
Fantastic Racism: Looks down on the woodlander inhabitants of Mossflower, believing it impossible for them to pose a threat to her rule. When her castle is flooded and struck with catapult stones in the climax, she assumes that it has to be the work of her estranged brother, Gingivere.
Villainous Breakdown: Though her sanity is obviously slipping at certain points throughout the book, it isn't until the very end, when her castle is being flooded and hammered with catapult stones, that she completely snaps and starts shooting arrows into the forest at random. Then, in her fight with Martin, she's a shrieking berserker far detached from the imperious queen she was at the start of the book.
The son of Verdauga Greeneyes, and brother of Tsarmina, Gingivere is a borderline pacifist who has little interest in ruling Kotir or oppressing the inhabitants of Mossflower. He's framed for their father's murder by Tsarmina, who has him imprisoned deep beneath Kotir.
Kotir's Captain of the Guard, Cludd the weasel is a professional soldier who served Lord Verdauga for years. He maintains his position under Tsarmina, and while no genius, is one of her more competent aides, successfully carrying out missions where Fortunata and Ashleg fail. Braver than most of his colleagues, Cludd is killed in single combat with the Skipper of Otters.
Four-Star Badass: Cludd's title of Captain of the Guard makes him Kotir's equivalent of a general, and while he's not a brilliant officer, he proves that he's a brave one when he engages the larger, stronger Skipper in a one-on-one fight.
Villainous Valor: Cludd's no coward, and even when the duel with Skipper starts going against him, he doesn't run away, instead trying to regain the advantage.
Wicked Weasel: Most of Tsarmina's troops are members of the weasel family. Cludd, as their leader, is one as well.
A weasel soldier whom Tsarmina promotes to the rank of Captain, Brogg eventually takes over as Captain of the Guard after Cludd's death. A genuinely loyal, and surprisingly brave soldier, Brogg serves Tsarmina faithfully, making his Queen's safety his chief priority during the final battle for Kotir.
Badass Cape: Lifts Ashleg's red velvet cape from Bane's body.
A mercenary fox from the Northlands, hired by Tsarmina to help round out her ranks. He quickly proves himself a far more capable leader than Tsarmina, earning the mad queen's envy and enmity in the process.
Badass Cape: It used to be Ashleg's. This is what gets him killed.
An ancient, half-blind golden eagle who returns to Mossflower near the beginning of the story, Argulor is too old to hunt properly. Instead he lurks about Kotir, preying on Tsarmina's soldiers, and dreaming of eating Ashleg, the only pine marten he has ever encountered.
I'm a Humanitarian: Argulor is the single biggest threat to Tsarmina's troops because of this. He actually prefers Tsarmina's beasts to the small birds he'd normally prey on, mainly because they're slow and stupid.
Son of Old Lord Brocktree and father of Bella of Brockhall, Boar the Fighter is an ancient silver badger, who rules from Salamandastron. Martin hopes to recruit him into the fight against Tsarmina, only to discover that Boar is on the verge of a final clash with his own archnemesis, Ripfang the searat.
Shout-Out: His name and title are lifted directly from a poem from The Lord of the Rings (the scene from The Two Towers where Merry and Pippin first meet Treebeard). It's only one line, but it's sweet when you consider how many Tolkien influences seem to be in the books.
The king of the searats at the time of Mossflower, Ripfang has sunk or enslaved all of his rivals, leaving him in command of the largest army of searats ever assembled. Unlike most of his contemporaries, he does not fear Salamandastron, and has a long-running enmity with Boar the Fighter. See the folder for Lord Brocktree for the rat who may be his younger self.
The daughter of Joseph the Bellmaker, Mariel and her father were captured by Gabool the Wild, who forced her to serve him as a scullerymaid. When Mariel could take it no longer and attacked Gabool, she was thrown from Terramort and into the ocean, washing up, battered, and barely alive, in Mossflower. Forming a fast friendship with Dandin of Redwall, Mariel sets out for revenge on Gabool. Gaining it, she and Dandin head south, reaching Southsward, and the domain of the Urgan Nagru.
Action Girl: The first female protagonist, although not a Champion.
Easy Amnesia: She doesn't remember anything as the result of a head injury at the beginning of the book, but an herbal drink restores her memory.
Broken Bird: She goes through hell after her father's ship is captured by pirates.
Hair-Trigger Temper: Mostly while still amnesiac. She's very defensive and hits Treerose for teasing her.
Hot-Blooded: Mariel is always ready to fight anyone, even when it gets her into serious trouble. She even bites the searats that originally capture Joseph's ship.
Revenge: Part of her motivation is to get back at Gabool the Wild.
Walking the Earth: Neither she nor Dandin can stay in one place for very long. They leave Redwall at the end of Mariel, come home briefly at the end of The Bellmaker, and then disappear again.
A descendent of Gonff the Mousethief, Dandin is a troublemaker who doesn't quite fit in at Redwall Abbey. Taking up Martin the Warrior's sword, Dandin leaves the Abbey with Mariel, aiming to stop Gabool the Wild and put an end to the threat of the searat kings. With Gabool defeated, Dandin, still restless, returns Martin's sword to the Abbey, before setting off for Southsward with Mariel, and getting caught up in the war against the Urgan Nagru.
Bond One-Liner: "I don't want you alive, rat." Said in response to Riptung's "you'll never take me alive."
The Champion: He's not addressed as such in Mariel, but given that he's a mouse armed with Martin's sword, who feels the need to smite evil on behalf of the Abbey, it's fair to say he's fulfilling the role. By The Bellmaker this is no longer the case.
Cool Sword: In Mariel of Redwall where he carries Martin's sword.
Delinquent: Seen as one before the events of Mariel.
Knife Nut: In Bellmaker, where he's armed with a set of daggers.
Heroic Lineage: Descended from Gonff. Specifically, he's Gonff's great-grandson.
Sword Fight: During the climactic battle for Fort Bladegirt he engages Captain Riptung in a one-on-one duel.
Took a Level in Badass: He starts as a scapegrace youth but becomes a powerful fighter when he gets Martin's sword, slaying numerous searats, including Captain Riptung. By The Bellmaker he and Mariel are both veteran warriors, who form the focal point of the revolt against the Foxwolf.
Walking the Earth: He and Mariel leave Redwall at the end of The Bellmaker, setting out to find more adventures and more wrongs to right.
Joseph the Bellmaker
A skilled bellmaker whose work was commissioned by Rawnblade of Salamandastron, Joseph is the father of Mariel, and a prisoner of Gabool in Mariel of Redwall. Surviving Gabool's murder attempt on him, Joseph founds a resistance movement dedicated to ridding the world of the searat king. In The Bellmaker he sets off for Southsward, after learning—in a dream sent by Martin the Warrior—that Mariel and Dandin have been captured by the Foxwolf.
The Badger Lord of Salamandastron and the great-grandson of Sunflash the Mace, Rawnblade Widestripe has a very short rein on his temper, and a burning hatred of all searats. Having sworn to slay Gabool the Wild and all those who serve him, Rawnblade massacres the crew of the Waveblade and sets out for Terramort Isle and a deadly confrontation with his nemesis.
Archenemy: He sees Gabool as his. Given that Gabool is terrified of him, but doesn't even acknowledge Mariel, Joseph, or Dandin's existence, the King of the Searats would seem to reciprocate.
Armour Is Useless: Averted. Rawnblade's armour is what saves his life when Gabool nails him in the chest with a dagger.
The Berserker: Rawnblade's got an especially bad case of the Bloodwrath and at times, can hardly distinguish friend from foe.
BFS: The two-handed sword Verminfate which no other beast in the novel could even hope to lift.
Fatal Flaw: Rawnblade's anger and pride are such that even a near-totally insane Gabool, is able to manipulate him effectively, leading the badger lord into a pit trap and an almost fatal encounter with Skrabblag.
Beware the Quiet Ones: Often described as strong and silent, he is one of the organizers of Abbey defenses versus Greypatch.
Call Forward: He's the one who put Martin's Sword on the weathervane. In the first book, another squirrel goes to look for it there.
Characterization Marches On: In Mariel of Redwall, he's a strong silent type. In The Bellmaker, he's far less confident and more emotional. Oddly, he seems to switch characterization with Oak Tom, who was emotional and kind (although still capable of badassery) in Mariel and generally curt at all times in The Bellmaker.
Gabool the Wild
The King of the Searats, and Lord of Terramort Isle, Gabool the Wild could charitably be described as completely out of his mind. Paranoid, suspicious, and obsessed with the Great Joseph Bell, Gabool hears voices, sees things that aren't there, and regularly hallucinates that his old enemies are coming for him. Prone to purging his subordinates, and tossing enemies (real and imagined) to his pet scorpion, Skrabblag, Gabool's nightmares become all too real when Mariel, Dandin, and Rawnblade's forces all converge on his headquarters at once.
Ax-Crazy: Completely freaking nuts at the end of the book, Gabool responds to any provocation with violence, and is so out of touch with reality that might well qualify for the insanity defense in real life.
Bad Boss: To the point where his petty greed and habit of settling disputes with his captains by killing—coupled with his eventual, raving madness—them does far more damage to the searat forces than the good guys do before the final battle.
Combat Pragmatist: Despite his reputation as a fearsome fighter, he likes to fight dirty when facing foes who he thinks can actually kill him. Whether it's hiding a sword under the dining table, setting up a dagger behind a tapestry, or using a rug to cover a pit containing a deadly scorpion, there's no trick too low for Gabool the Wild.
Hoist by His Own Petard: The scorpion that he tries to use to kill Lord Rawnblade ends up being flung right on top of him, and he gets stung to death by the creature's poisoned barb.
Knife Nut: Wears several daggers and knives in addition to his signature curved sword.
The Mentally Ill: Practically schizophrenic by the end, Gabool is delusional, paranoid, and suffers from auditory and visual hallucinations and insomnia. Unlike most other big bads, who are crazy in the colloquial sense, Gabool comes off as someone who is battling genuine mental illness.
Sanity Slippage: He gets progressively more insane the longer the book goes on.
Sinister Scimitar: Gabool's sword, a long, curved, double-edged blade, is closer to a scimitar than it is your typical searat cutlass.
Villainous Breakdown: Far from the most stable of beasts even at the very beginning of the book, he starts falling apart at rapid pace after Greypatch's betrayal.
Once Gabool's oldest associate and most trusted aide, he turned on the Searat King after becoming afraid of the latter's increasing paranoia and insanity. Fleeing to Mossflower aboard the Darkqueen, Greypatch aims to become ruler of the area, with Redwall as his base of operations.
The Big Bad: Of the Redwall Abbey related subplot in Mariel.
The Dragon: Was originally Gabool's right-hand rat, having served with him since they were both in their youth.
The Heavy: Certainly the most active villain in the book.
Screw This, I'm Outta Here!: With a twist - while he deserts Gabool's forces, his choice of the retirement spot only makes him more dangerous as an antagonist.
Smug Snake: Unduly proud of his cunning and incapable of seeing when he and his crew are clearly biting more than they can chew.
Surrounded by Idiots: A common complaint from him, particularly whenever any of his crew tries to get ideas that do not involve obeying him.
The Starscream: While he doesn't usurp Gabool's throne, and, in fact, never tries to, he still sucessfully betrays Gabool. And certainly pushes him to sidelines as a villain, by actively going out and threatening Redwall, while Gabool sits on his trone and goes progressively insaner.
You Dirty Rat: He's a searat, like Gabool, and all their fellows.
A black scorpion that Gabool and Greypatch brought back from the southern isles, Skrabblag is kept starved and angry in a prison beneath Fort Bladegirt. Kept a secret from Gabool's allies and enemies alike, Skrabblag, and the pit trap leading down to his cell, are the searat king's last line of defense.
Scary Scorpions: He's as large as the rodent characters and deadly poisonous.
The commander of the Greenfang and one of Gabool's original eight captains, Bluddrigg was a surly captain who regularly argued with his boss, claiming that he and his crew had been cheated out of their fair share of the spoils. He was slain by Gabool at a feast, prompting Greypatch's betrayal and Saltar's quest for revenge.
Small Role, Big Impact: Bluddrigg is only around for a few pages, but his death prompts Greypatch to turn on Gabool, and Saltar to return to Terramort, bent on revenge. This in turn leads to Greypatch's siege of Redwall, and further unravels Gabool's sanity.
The Starscream: Gabool views him as such, though whether Bluddrigg was actually treacherous, or just trying to get a fairer deal for himself and his crew (as he claims) is never really stated.
The commander of the Darkqueen and one of Gabool's original eight captains, Saltar was a corsair hook fighter with an ugly reputation. Coming upon Mariel and Joseph's ship, the Periwinkle Saltar captured it, killed most of the crew, and sold Mariel and Joseph to Gabool as slaves. When Gabool murdered Saltar's brother, Bluddrigg, the searat captain returned to Fort Bladegirt, and was slain in a duel with Gabool.
Badass: He was winning his duel with Gabool, and forced the searat king to essentially cheat.
An up-and-coming searat of limited imagination, Garrtail is given command of the Greenfang in the aftermath of Gabool's execution of Bluddrigg, becoming one of the searat king's eight captains. He sails off in pursuit of Greypatch and the Darkqueen, and is the only one of Gabool's captains to actually catch up to the traitor.
Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. Garrtail in particular is noted for his loyalty to Gabool.
Dumb Muscle: Why Gabool appoints him to take Bluddrigg's place—he believes Garrtail will be too dim to betray him. This works against Garrtail when he goes up against the much smarter and more experienced Greypatch.
Undying Loyalty: Gabool believes that Garrtail is entirely loyal to him, and appoints him due to this. There are hints that Garrtail's loyalties may have been effected by his association with the other captains, but he never acts on it.
The commander of the Waveblade and one of Gabool's original eight captains, Orgeye was beached in a storm and washed up on the beach near Salamandastron. He and his entire crew were butchered by Rawnblade Widestripe, who used the Waveblade in his attack on Terramort Isle.
The commander of the Rathelm and one of Gabool's original eight captains, Flogga served the King of the Searats longer and more ably than any rat save Greypatch. Returning to Terramort Isle after a fruitless search for the Darkqueen, Flogga was mistaken for Greypatch by Gabool, who threw him to Skrabblag the scorpion.
Asshole Victim: Serves as Skrabblag's first victim in the novel; since he's a searat, nobody cares.
The commander of the Seatalon and one of Gabool's original eight captains, Catseyes encounters the hulk of the Greenfang on his way back to Terramort Isle, and captures Dandin and Durry. Putting into port at Fort Bladegirt, Catseyes remains in the harbour while sending his first mate, and most of his crew, to check Gabool's mood. He is killed by Joseph the Bellmaker, who pretends to be bringing him a message from Gabool.
Affably Evil: Like Riptung, Hookfin, and Grimtooth, he seems to a decent enough boss, and is on friendly terms with his crew.
We Hardly Knew Ye: Doesn't get much more characterization than Orgeye or Flogga, despite his slightly greater screentime, and dies soon after being introduced.
The Starscream: Wondered if Flogga, or any of the other captains were planning to rebel against Gabool, and seemed interested in joining in if they were.
The commander of the Nightwake and one of Gabool's original eight captains, Riptung is an expert swordfighter and veteran searat with years of experience under his belt. Returning to Terramort Isle shortly before the resistance's final assault on it, he, Hookfin, and Grimtooth lead the combined forces of the searat crews against Mariel and her allies.
Affably Evil: Riptung is a fairly cheerful searat in the few scenes he gets, and appears to be on good terms with fellow captains Hookfin and Grimtooth.
Badass: The only searat in the novel who manages to acquit himself well against the protagonists, killing a mouse and a vole, and presenting Dandin with his only challenging adversary of the book.
Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. By the time of the attack on Fort Bladegirt, Riptung, Hookfin, and Grimtooth are the only ones left, and they head up the defense of the fortress, while Gabool retreats to his chambers.
Master Swordsman: Described as such by the text and his brief, but intense duel with Dandin (who is wielding Martin's sword and is therefore all but unstoppable) would suggest this was indeed the case.
Suicide by Cop: Possibly. Pinned against a wall by Dandin, Riptung screeches that he'll never surrender, and lunges one last time. This could be a last ditch attack, but it could just as easily be him forcing Dandin to kill him.
Sword Fight: Pits his skill with the cutlass against Dandin and the Sword of Martin the Warrior.
The commander of the Blacksail and one of Gabool's original eight captains, Hookfin returns to Terramort Isle just before Mariel, Dandin, Rawnblade, and Joseph launch their assault. Leading the defense of Fort Bladegirt alongside Riptung and Grimtooth, Hookfin encounters a ghost from his past when Tan Loc the vole catches up with him.
Affably Evil: Hookfin doesn't seem like an especially bad searat to work for, and he's on good terms with his fellow captains, Riptung and Grimtooth.
Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. By the time of the attack on Fort Bladegirt, Riptung, Hookfin, and Grimtooth are the only ones left, and they head up the defense of the fortress, while Gabool retreats to his chambers.
Laser-Guided Karma: He's caught by Tan Loc, a former oarslave whose family he slew, as he tries to escape from Fort Bladegirt.
The second commander of the Crabclaw and one of Gabool's eight captains, Grimtooth is one of the smarter, and saner, corsairs in the searat king's employ. Returning to Terramort Isle hours before the final battle, Grimtooth and his fellow captains, Riptung and Hookfin, lead the searat crews in the defense of Fort Bladegirt, where he is killed by Mariel.
Affably Evil: Like all of Gabool's captains, Grimtooth is a thoroughly evil rat. That said, he's pleasant enough to his crew, and seems to get on well with his fellow captains Riptung and Hookfin.
Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. By the time of the attack on Fort Bladegirt, Riptung, Hookfin, and Grimtooth are the only ones left, and they head up the defense of the fortress, while Gabool retreats to his chambers.
In the Back: Struck from behind by Mariel while trying to kill her father, Joseph.
You Dirty Rat: Like all of Gabool's other captains, he's a searat.
Meaningful Name: His name comes from the word "gaol", an old word for "jail", and a reference to how he's held prisoner in his own dungeon.
The Foxwolf/Urgan Nagru
A fox from the Northlands, Urgan Nagru arrived in the kingdom of Southsward broke, starving, and completely out of luck. Taking advantange of Gael Squirrelking's kindness, Nagru effectively stole the squirrel's kingdom out from under him, making himself and his mate Silvamord the rulers of all Southsward. A thorough barbarian, he wears the pelt of a wolf that he claims to have slain.
Big Bad Duumvirate: Of The Bellmaker with his wife, Silvamord, whom he rules jointly with.
Creepy Souvenir: The wolf pelt he wears (despite the fact that it was dead when he found it).
Mate and partner of Urgan Nagru, Silvamord is the more cunning of the two, though she lacks Nagru's raw physical power. More of a manipulator than a fighter, Silvamord helps her mate keep his control over the kingdom of Southsward, despite their intense mutual dislike of one another.
Creepy Souvenir: She wears a skirt made out of the tails of other creatures. That would be like wearing a skirt made of people's arms or something.
Searat captain of the Pearl Queen. He loses both it and most of his crew to the heroes and has no choice but to retreat into Mossflower with his only surviving flunky, Blaggut.
Bad Boss: Constantly abuses and bullies his underling, Blaggut, despite the latter's friendly demeanor and loyalty.
Bad Liar: The Redwallers never buy for a second that he and his cohort are not searats.
Butt Monkey: Bad things just happen to him from beginning to end. He loses his ship and all of his crew. He's treated with suspicion by everyone at Redwall due to his criminal past and unpleasant demeanor, he's forced into doing all sorts of humiliating chores for them, he tries and fails to find any sort of treasure in the abbey due to constantly getting outwitted by children, and the only person he has any power over is his dimwitted subordinate. And after he pushes things too far, Blaggut finally has enough and kills him.
Lethal Chef: The Redwallers put him to work in the kitchen after he claims to be one. His results send the abbot straight to the nearest washroom.
Not-So-Harmless Villain: For most of the book, he comes across as too inept, pathetic, and comical to be a real threat to anyone besides Blaggut. Then he kills Mother Mellus, despite the sheer difference in size between them.
Would Hurt a Child: When it's revealed that the Abbey’s "treasure" is just some dibbun toys, he loses it and attempts to attack the kids.
The former boatswain for Slipp and the only member of the crew to survive after Joseph and company steal their ship.
Anti-Villain: He can only be considered a villain because of his association with the less ambiguously evil Slipp. He eventually becomes a straight-up good guy with minimal change to his personality.
Apologetic Attacker: The last thing he says to Slipp as he strangles him to death is: "Sorry, Cap'n."
The Atoner: After he avenges Mother Mellus by killing Slipp, he returns to Redwall to return what the latter stole and face their judgment.
A devious and intelligent weasel warlord known as "The Assassin," who has risen to dominate the lands of the Southwest. Witty, handsome, charming and utterly without morals or scruples, Ferahgo sets his sights on the mountain of Salamandastron and leads his mighty army, the Coprsemakers, to take it from its lord, Urthstripe.
The smug, condescending son of Feragho, Klitch is deeply dissatisfied with his father's leadership, and aims to turn the loyalty of the Corpsemaker's to himself. Out of his depth at warfare, Klitch hides his inadequacies behind an appropriately villainous swagger, aiming to impress rather than truly lead.
Alas, Poor Villain: If they could even be considered "villains." They were just two members of Ferahgo's army who deserted because they wanted a better life. They weren't even Jerkasses (except to some extent towards each other), which is very rare when it comes to vermin.
Big Eater: Rather disgustingly played with in that they can't tear themselves away from food and keep eating until medication and a Vomit Discretion Shot becomes necessary. At least one hopes the "fizzick" was meant to make them vomit, as the alternatives are worse.
Becomes rather sad when one considers that the reason they're gorging themselves is because they've spent so long not knowing where their next meal was coming from - the Corpsemakers' rations are established as being awful and being the comic relief they're probably not competent enough to feed themselves very effectively.
Dying Alone: After Thura catches the Dryditch Fever, Dingeye leaves him in to die by himself in the middle of the woods.
Flat Earth Atheist: Dingeye claims that "when a creature's dead 'e's finished and that's all there is to it" seconds before Sister Nasturtium has a vision of the spirit of Martin.
Jabba Table Manners: They eat so untidily one somehow manages to bite the other in the process.
Large Ham: When caught trying to sneak into the Abbey, their response is to throw melodramatic crying fits, begging and pleading to be allowed in for protection from the "freezin' cold rainy nights" in the middle of summer, and annoy the Abbess into giving in.
Rebel Leader: One of the leaders of the rebellion once the slaves meet up with the Rambling Rosehip Players.
Revenge Before Reason: He throws away the advantage he had harrying Badrang's forces and picking them off one by one AND indirectly gets his comrades pinned down and nearly wiped out by Badrang's horde when they rush to help him, because he tries to challenge Badrang to single combat. What's worse, the idea almost works, because the Tyrant does not want to appear cowardly before his soldiers, but Felldoh blows the whole plan at the last moment, by torturing Badgrang, instead of delivering a killing blow as soon as he was down.
The Mole: Badrang has him report on the slave resistance's activities.
A hedgehog who travels with Rose, Martin, and Grumm after being freed from the pygmy shrews' slavery.
Gender Flip: Male in the book, but female in the television adaptation.
Thou Shalt Not Kill: He'll fight if he needs to, but doesn't actively try to kill. He later becomes known as "Pallum the Peaceful".
Badrang the Tyrant
A former corsair and self-described tyrant, Badrang the stoat aims to become ruler of the entire Eastern Coast. To that end, he enslaves a veritable army of woodlanders, putting them to work erecting an impregnable fortress known as Marshank, which will defend the coastline from his rivals. In the process he captures a young Martin the Warrior and relieves him of his father's sword, taking it for himself. Prone to putting on airs, and convinced of his own superiority, Badrang trusts no one, least of all his former partner-in-crime, Tramun Clogg.
Adaptational Badass: In the cartoon, where he actually gives Martin a fight at the end. Contrast the novel, were he lasts less than a paragraph, and gives the mouse nothing but superficial wounds.
Badass Cape: Wears a blue cape in the novel, the artwork, and the television show.
Boisterous Weakling: Badrang was, in theory at least, a feared corsair, and he certainly behaves as though this were the case. In practise, however, he's manhandled by Felldoh, only narrowly outfoxes Clogg, and manages to inflict only the lightest of wounds on Martin before being slain.
Card-Carrying Villain: He doesn't call himself "The Tyrant" because he thinks it's good for his public image.
Cool Sword: He's the only villain to hang onto Martin the Warrior's sword for an entire novel, only losing it during his last battle with the hero.
Evil vs. Evil: With Tramun Clogg, whom he once betrayed and left to die.
Oh Crap: His reaction when he realizes that a good percentage of the army fighting him are his former slaves - slaves he had beaten and starved - and that they're probably on a Roaring Rampage of Revenge.
Wicked Cultured: Deliberately affects an upperclass manner of speech in order to put his corsair past behind him.
Would Hurt a Child: Ties Martin to the top of the fortress wall so that he'll die either in the storm or from birds the next morning. Felldoh also mentions that he was beaten by Badrang when he was not more than an infant.
Badrang's one-time partner, Tramun Clogg is a grossly fat pirate stoat with an axe to grind against the tyrant of Marshank. Arriving on the Eastern Coast, Clogg attempts to wrest control of Marshank from Badrang, starting a war that, in the end, only helps the rebellious slaves.
Affably Evil: He's a bad guy, but he's right cheerful about it and willingly gives a drink to Ballaw.
The Alcoholic: Enjoys his drinks; Badrang once tries to poison him by putting a bottle near him when he's sleeping. Just take a look at the picture! Also, in the first episode of the third season in the animated series, he does a brief dance in front of his crew. In all honesty, it looks like he may have had one too many at that point.
Slobs Vs Snobs: His entire war with Badrang comes off as a villainous version of this, with fat, drunken Clogg as the slob, and snooty, arrogant Badrang as the snob.
A corsair fox in Clogg's crew, Crosstooth switches his services over to Badrang after the pirate stoat is defeated by the Tyrant. An experienced fighter, Crosstooth does a lot of damage during the battle for Marshank, before being slain by Martin and Queen Amballa.
Badass: The only villain in the book—including Badrang—to give a good account of himself, killing numerous pygmy shrews and pinning Queen Amballa, before being jumped from behind by Martin.
The son of Bella of Brockhall and her husband, Barkstripe, Sunflash—formerly Sunstripe—is an unusually coloured badger, with a single yellow stripe in the midst of his forehead. Captured and tormented for years by Swartt Sixclaw when both were young, Sunflash makes a vow to one day slay the ferret. Following his destiny to Salamandastron, Sunflash becomes Badger Lord of the mountain like his grandfather and great-grandfather before him, only to learn that Swartt, with a vast army at his command, is now camped out on his doorstep.
Adorkable: To some extent. When the molemaids and baby hogs from the Dubbo-Lingl cave start climbing all over his body, he just stands still grinning with embarrassment. And later on, after Fordpetal says how handsome he is, he immediately gets up and leaves, as though he were about to start blushing.
Archenemy: Of Swartt Sixclaw, who captured and tormented him as a teenager.
Friend to All Children: Sunflash loves children and gets along with them astoundingly well. He goes into his first Bloodwrath when he finds out children are being enslaved by searats, and only breaks out of the ensuing Heroic BSOD once the kids he just rescued thank him.
Retcon: After being named Sunflash in Mossflower, he was named Sunstripe in all the other books he was mentioned in before Outcast. Outcast cleaned this up and established that he changed his name from Sunflash to Sunstripe after defeating Swartt and becoming a Martial Pacifist because Sunstripe was a gentler, less warrior-like name.
Undying Loyalty: Sunflash earns this from him the moment he helps him escape from Swartt.
A vicious, psychopathic ferret with a sixclawed paw, Swartt Sixclaw was left maimed and furious when Sunflash the Mace escaped him. Swearing vengeance, Swartt tracks Sunflash across the length and breadth of the country, leaving a trail of poison and death in his wake, as his army and infamy swell. Growing from the young leader of a robber band into the greatest warlord in the country, Swartt never loses sight of his one goal in life—recapturing Sunflash, and putting him to death as slowly and painfully as possible.
Archenemy: Of Sunflash the Mace, who maimed his sixclawed paw during his escape.
Archnemesis Dad: From Veil's perspective, Swartt is this. Swartt, on the other hand, could not care less about his son, regarding him as little more than trash.
Arranged Marriage: Custom dictates that he marry the daughter of Bowfleg, the Warlord he slew to take command of the horde from.
Dangerously Genre Savvy: His manipulation of Captain Zigu is particularly impressive. He outlines an attack plan knowing Zigu won't be able to resist sneering at it. When Zigu prompts him for a better idea, Swartt comes up with a revised plan, which just so happens to involve one of his captains leading a dangerous charge. Three guesses who the captain is.
Deuteragonist: One of the rare obvious examples of this in Redwall, getting near as much screentime as Sunflash.
From Nobody to Nightmare: We follow Swartt on his journey from the leader of a small band of thieves and murderers, to Warlord of the entire country, witnessing all of the wreckage he leaves in his wake.
Handicapped Badass: Swartt may only have one hand, but is still a brutally effective fighter despite it.
Lack of Empathy: He didn't get the nickname "The Pitiless One" by caring about any of those under command.
Manipulative Bastard: Swartt is a master of exploiting emotional weaknesses and turning situations to his advantage. To wit, there are more Genre Savvy characters in Outcast than any other Redwall book. Swartt outsmarts them all.
Master Poisoner: Typically offers his victims the chance to drink from a silver chalice, the inside of which is smeared with poison.
Smug Snake: Despite his posturing, Swartt ultimately lacks competence as a warlord, leading his horde from one misfortune to another, or martial prowess, being physically intimidated by no less than three tougher vermin warriors over the course of the book. He gets to the top and stays there through manipulation, vicious backstabbing, no small amount of sheer luck and Nightshade's help.
A clever vixen who acts as Swartt's seer and second-in-command, Nightshade is a manipulator second only to her boss. She's with Swartt from the beginning, and follows him from the time they are in they in their teens (or the equivalent thereof) until the onset of old age.
Screw This, I'm Outta Here!: After she kills Skarlath, Nightshade abandons her soldiers and her plan to kill Sunflash altogether and takes flight when she sees him gunning for her.
Seers: Nightshade can see the future, and predicts it for Swartt. Her most valuable service to him, however, is the simple fact that other creatures acknowledge her as a seer, and will follow her words.
Villainous Friendship: Type III. She's utterly loyal to Swartt and does everything she can to make his dreams a reality. While Swartt certainly values her as a useful ally, and goes out of his way to keep her alive so he can make use of her services, he does not care about her at all on a personal level.
Swartt's former mentor, Bowfleg is a retired warlord who rarely, if ever, stirs from his base in the eastern scrublands. Swartt has his eye on Bowfleg's army, which leaves the older ferret in a very bad spot.
Retirony: Inverted. Bowfleg and his army already had all the treasures and rewards they wanted and saw no need to terrorize the rest of Mossflower. It isn't until Swartt shows up and tries to persuade him to go back to his evil ways that he ends up getting killed.
A gigantic weasel who acts as Bowfleg's main enforcer.
Dumb Muscle: He's strong enough to lift Bowfleg's giant throne (with Bowfleg sitting on it, no less) without even straining himself. Even Swartt is impressed (though he pretends to be more impressed than he is).
A stoat captain in Bowflet's army who doesn't trust the newly returned Swartt any further than he can throw him.
Dangerously Genre Savvy: He warns Bowfleg from the start that Swartt is dangerous. Immediately after Bowfleg's body is discovered, he rightfully suspects Swartt and hauls him in. He was even smart enough to call Swartt out on all his lies about how he didn't poison Bowfleg, and that he didn't know who Nightshade was.
Death by Pragmatism: He's the only one of Bowfleg's camp who Swartt can't fool, so naturally he has to go.
Too Dumb to Live: Inverted. Greenclaw was the only one who was smart enough to realize that Swartt and Nightshade were lying their asses off about what happened to Bowfleg. He ends up getting killed anyway before he has time to slay Swartt.
Undying Loyalty: To Bowfleg, whose death he is trying to avenge when he's killed.
A giant dogfox from the Northlands, who causes trouble in the ranks of Swartt's army. While he's more than a physical match for Swartt, he underestimates the ferret's cunning, and makes the fatal error of trusting Nightshade.
Smug Snake: He's not as smart as he thinks he is, and walks straight into the trap Swartt and Nightshade set for him.
Villainous BSOD: When he realizes he just walked into a quarry full of adders, he just stands still and stares at them in utter horror before they kill him.
Xanatos Gambit: Attempted. If Swartt challenges him to a duel, Balefur's sure that he'll win. If Swartt doesn't challenge him, then he loses the respect of his horde, which makes it easier for Balefur to take over anyway. Swartt, being smarter than Balefur, never offers the fox a challenge and has Nightshade manipulate him into disposing of himself.
A shipwrecked ferret corsair who makes common cause with Swartt, Zigu dislikes his new boss almost as much as Swartt dislikes him. A skilled swordsbeast, Zigu is deadly with the rapier, which leads him into a dangerous contest with Sabretache.
Faux Affably Evil: He affects a gentlemanly demeanor, but beneath the mask, he's really unpleasant. Just ask poor Fordpetal.
Royal Rapier: Carries a rapier as part of his affectation of culture.
Smug Snake: He accepts Sabretache's challenge to duel, assuming that nobeast could actually beat him. Bad call.
Trying to Catch Me Fighting Dirty: Oh, yeah. Beating a defenseless hare to death with the flat of his blade definitely qualifies. He also ends up resorting to this when dueling Sabretache.
Uriah Gambit: He runs an almost successful one: His plan is to let Swartt get himself killed in the attack on Salamandastron, then take over the horde. Trouble is, Swartt has a counter-plan.
Wicked Cultured: Zigu affects a snooty, upper-class accent and considers Swartt to be a barbarian clod.
You Just HAD To Say It: He can't resist mocking Swartt's attack plan, which gives Swartt the perfect leverage to manipulate him into leading a dangerous charge. If he'd just kept his mouth shut, his plan might actually have worked.
Decoy Protagonist: He isn't even born until Part 2 of the book, and he doesn't do much of importance until the end of Part 2; by then, the novel has already established that Sunflash is the protagonist, not Veil, despite the book's description talking about nothing but him. He even dies in the end, and his death only impacted one character (a character who quickly got over it). At best, Veil's the Tritagonist.
Red Right Hand: Shares his father's sixclawed paw, and ends up with literal red paws.
Redemption Equals Death: Played straight with the readers, but inverted In-Universe. It isn't until after Veil sacrifices his life to save Bryony from getting impaled by Swartt that she realizes he was Evil All Along. Meanwhile, the readers were too busy crying, because his final act of saving Bryony proved to everyone that he wasn't evil.
The Sociopath: Not nearly as bad as Swartt, but he still shows all the signs. The only one he cares about is Bryony, and it took a threat to her life to make him realize it.
Ungrateful Bastard: He steals food and weapons from an old mouse and his two grandchildren, and then he repays Togget and Bryony for rescuing him from Brool and Renn by yelling at them and injuring Togget.
Wise Beyond Their Years: She realizes that the Pearls are nothing but trouble and casts them into the sea. Later becomes the Abbess.
Emperor Ublaz “Mad Eyes”
A former corsair who found the island of Sampetra before any others could, Ublaz the pine marten used his skill as a hypnotist to bring the local monitor lizards under his sway, setting himself up as Sampetra's emperor. With an army of Trident Rats and monitors to back him up, Ublaz controls Sampetra's supply of timber, and with this leverage, makes himself master of the corsairs who sail the southern oceans. Defined by his need to look the part of a monarch, Ublaz is willing to authorize the massacre of an entire otter tribe in order to obtain the Tears of All Oceans for his crown.
The Monitor-General, Lask Frildur is the largest and most brutal of Sampetra's monitor lizards and serves as Emperor Ublaz's right-hand reptile. Sent to Mossflower to recover the Tears of All Oceans, Lask kidnaps Abbot Durral in order to ransom him for the pearls. A savage to the core, Lask detests the more honourable Captain Romsca of the Waveworm, leading to a violent clash between the two.
The Dragon: About as literal as you can get in this setting.
Evil vs. Evil: He and Romsca eventually have a falling out that leads to both their deaths.
Evil Is Visceral: He has foul breath and he drools; he's described as more disgusting than other reptiles.
Four-Star Badass: Lask's title is Monitor-General, and during his offscreen battle against Romsca he proves that he and a few of his lizards are a match for an entire crew of corsairs.
I'm a Humanitarian: Implied, since we never see the Monitors actually eat anybeast, although Conva was certainly terrified of them.
A big female monitor, Zurgat is Lask Frildur's deputy, and takes over as interim Monitor-General in his absence. Entirely loyal to Ublaz, she commands the defense of Sampetra against the Wave Brethren, the rebelling Trident Rats, and Martin III and Grath's forces.
Dark Action Girl: Given that she's a huge, flesh-eating lizard this isn't surprising.
Four-Star Badass: Like Lask before her, she's a capable fighter who leads from the front.
Pyromaniac: She's very eager to use the fire-bales (should that be fire-balezzz?) against the invaders.
Sssssnake Talk: Like all the monitors, she turns "s" into "z" and elongates the sound.
The leader of Ublaz's Trident Rats, Sagitar Sawfang is the Emperor's left-hand, responsible for guarding the Emperor, maintaining order on the island, and taking care of all the other jobs that the monitors cannot be wasted on. She eventually betrays Ublaz to Rasconza, which turns out to be a fatal error.
Dark Action Girl: Sagitar got her job by being the largest, toughest rat on the island.
A corsair ferret who was Conva's first mate, Romsca became captain of the Waveworm after his death. Resentful of Ublaz for his role in her captain's suicide, Romsca nevertheless obeys her orders, and conveys Lask Frildur to Mossflower, where the lizard kidnaps Abbot Durral. Becoming attached to the elderly mouse, Romsca has a violent falling out with the Monitor-General, resulting in the deaths of almost everyone aboard the Waveworm.
Anti-Hero: Although she starts out as a villain, she eventually grows protective of the prisoners.
Evil vs. Evil: Not too fond of Ublaz's monitor troops. They end up fighting for control of the ship.
Noble Demon: Though she ultimately works for Ublaz, she's very protective and friendly towards her prisoners, particularly the Abbot.
A corsair fox who leads the Wave Brethren after killing their original leader, Barranca. Consistently getting the better of Ublaz, Rasconza begins to believe he can easily overthrow the Emperor, a mistake he eventually lives to regret.
A young hare who jumps at the chance to join up with the Long Patrol, Tammo is poorly prepared for the realities of war. Innocent and unready for violence, Tamello loses friends, and eventually, his illusions, during the battle against Damug Warfang and his Rapscallions.
Break the Cutie: This idealistic young rip goes through a lot after running away from home, but the incident that hits him hardest is the death of his mentor figure, the squirrel Russa Nodrey.
Took a Level in Badass: He starts out naive and having trouble killing the foebeast. By the end of the book, he's learned how to hurl his dirk with incredible accuracy, and even avenges Russa's death by slaying her murderer with one well-flung javelin.
"Well Done, Son" Guy: He and his father butt heads often in the beginning of the book, and part of his mother's motivation for encouraging him to run away is because she knows that it won't end well if they stay under the same roof. In the epilogue, it's hinted that his father finally admits how much his son has grown up.
The Drifter: Thus her name, since a drey is a squirrel nest.
Genre Savvy: She knows how vermin think, and thus where they'd usually ambush.
Supreme Chef: In Redwall, "Friar" means "Head Cook." Butty does marvelously.
Lady Cregga Rose Eyes
The Badger Lady of Salamandastron at the start of The Long Patrol, Cregga was once a near-mad berserker whose hatred of vermin drove her to push her soldiers to their limit. After the final battle with the Rapscallion horde, wherin she lost her eyes and her connection to the Bloodwrath in battle with Damug Warfang, she moved to Redwall and Took a Level in Kindness by becoming their beloved Badger Mother. Cregga is one of the longest-lived characters in the entire series, appearing in Marlfox and Taggerung, in addition to the book she originated in.
The Berserker: Her defining characteristic when she was Lady of Salamandastron. The "rose eyes" became inflamed with blood in battle.
Handicapped Badass: With a little assistance, even the blind old nanny can still fire a powerful longbow.
Methuselah Syndrome: When you remember the (relatively) enormous span of time between books, you have to realize just how OLD she is.
The son of Rapscallion leader Gormad Tunn, Damug Warfang slays his brother Byral Fleetclaw and takes command of his family's thousand-strong army following his father's death. Seeking an easy victim who won't fight back, Damug steers clear of Salamandastron—where his father was mortally wounded—and instead seizes on Redwall Abbey, then saddled with a collapsing wall, as a perfect target.
Bad Boss: His method of executing deserters is to wrap them in heavy stones and throw them into a lake, making the rest of his horde watch as they die pleading for mercy while drowning.
Screw This, I'm Outta Here!: After repeated misfortunes in the service of the Rapscallion horde, they both decide to desert before they end up being killed. Like Ashleg in Mossflower, they succeed in doing so, and it probably saved their lives.
Hurting Hero: With his father's constant disapproval hanging over him, and the subconscious belief that he'll never be a proper warrior, Dannflor has a lot of emotional baggage. Song helps him get over it, though.
Tooka Levelin Badass: Notably when he takes on Raventail single-pawed and quite nearly kills him. From that point on, he becomes the warrior his father always wanted him to be.
Abusive Parents: Martin knows he tries to be a nice guy, but he's a fighter at heart and doesn't realize he's being unreasonably harsh.
Heel Realization: When Dannflor takes off to retrieve the tapestry of Martin the Warrior, Rusvul realizes that he was much too harsh on his son for failing to guard it earlier, and expresses his regret when talking to Janglur later on.
Screw This, I'm Outta Here!: When the heroes raid his castle, and it becomes clear that the fight is lost, he sheds his embroidered finery of kingship and throws on his old Marlfox cloak, intending to make a run for it. It doesn't work out for him.
Beauty Is Bad: Played with—while she herself is no beauty, she's had countless valuable and precious treasures stolen to fill her bedchamber, in her delusion that death cannot visit where there are things of beauty.
Bigger Bad: The heroes never confront her...in fact, they never even really hear of her; she's dead and forgotten by the time they reach Castle Marl.
The father of Martin the Warrior, Luke led his people north in the hopes of escaping the violence that had characterized their lives in the south. When his tribe was massacred by Vilu Daskar, Luke swore revenge and sailed after the stoat, leaving his son Martin, and his tribe, to fend for themselves.
A cultured, intelligent and seemingly charming stoat corsair who prowls the waves in his red ship the Goreleech. After murdering the wife of Luke the Warrior, Vilu earns the undying hatred of Luke who pursues him across the waves to seek revenge. Vilu holds a penchant for taking slaves as well as pillage and slaughter and even his own crew lives in mortal fear of their captain who in his own words "does his best to be the worst".
A legendary Badger Lord, who reinvented the Long Patrol and revitalized Salamandastron after retaking the mountain from the wildcat, Ungatt Trunn. The father of Boar the Fighter and the ancestor of Bella of Brockhall, Sunflash the Mace, Rawnblade Widestripe, and numerous other Badger Lords since, Brocktree—or Brock to his friends—is second only perhaps to Martin the Warrior in terms of his lasting impact on the series.
Archenemy: Of Ungatt Trunn, whom he dreams about facing and slaying long before they ever meet face to face.
A fascistic wildcat who rules the Blue Horde: a great army that believes itself to be the chosen race, and he, their supreme leader. Too egotistical to await his father's death and inherit a kingdom, Trunn intends to conquer the mountain of Salamandastron and subject its inhabitants to slavery or death. With a violent career that has left countless innocents dead, Trunn is troubled by only one thing: the faceless badger warrior of his dreams that he must inevitably face one day.
And I Must Scream: His death. His broken body is lying on the shore, the tide is coming in, and he's STILL ALIVE. And he's too injured to do anything about it. Groddil coming along was almost a Mercy Kill for him.
Archenemy: He and Brock dream about slaying each other long before they ever meet face to face.
Bad Boss: Second only to Slagar for the title of worst boss among the all Redwall villains, against stiff competition. Besides the usual executions for incompetence and leaving his mooks to die whenever it could improve his own sutuation, he tormented his subordinates For the Evulz, with them failing him being merely a pretext, not that Ungatt really needed it when he felt secure, as evidenced by what he did to Groddil in the backsory.
Genius Bruiser: One of the smarter antagonists in the second half of the series, and certainly one of the biggest and strongest. As a male wildcat in the prime of his life he's second only to Gulo the Savage in terms of sheer physical power.
Not So Stoic: He's collected at first, but not so by the end.
Panthera Awesome: A European wildcat, which makes him one of the few creatures in the series capable of taking on a Badger Lord on a fairly even basis.
Prongs of Poseidon: One of few characters in the series whose weapon of choice is a trident.
Spear Counterpart: He and his niece Tsarmina have a lot in common. Both are intelligent, but paranoid bad bosses who espouse Fantastic Racism, prefer not to dirty their hands but can put up a fight when they have to, have a fox for an advisor, grow steadily more unstable, are haunted by horrific nightmares, and are eventually undone by their own madness and cruelty to their subordinates.
A one-time corsair who serves as Trunn's right-hand fox. He has ambitions of his own, and conspires with Ripfang to ensure that no matter what happens between Lord Brocktree and Ungatt Trunn, the two of them will still have important positions.
The Captain: Was a pirate captain. Seeks to become one again.
Co-Dragons: He's Trunn's Number Two in the army. He eventually shares command of it alongside Ripfang and the Grand Fragorl.
Cunning Like a Fox: Though notably less so than most examples. Karangool is smart, but gets thoroughly outmanouvered by Ripfang in the end.
The Starscream: Eventually turns on Trunn, after watching him slowly lose control of the situation.
A disfigured former searat who joins up with Ungatt Trunn's army when pirating doesn't work out for him. With an eye for the main chance, and a sadistic streak that surpasses even that of Trunn and his top lieutenants, Ripfang rises swiftly through the ranks, becoming one of the wildcat's chief henchbeasts by the end. He is believed by many to be the same Ripfang who appeared in Mossflower, as the commander of the vast searat armada that eventually slew Boar the Fighter.
Co-Dragons: To Trunn, alongside Karangool and the Grand Fragorl.
Dangerously Genre Savvy: Easily the villain in the book who is the most aware of the tropes, and seeks to avoid falling into obvious traps.
Even Evil Has Loved Ones: The brothers fight a lot, but seem to care about each other on some level. When Ripfang is promoted to officer status he makes sure that Doomeye recieves all the same benefits and is very upset when he is killed.
Foreshadowing: Has nightmares about a badger who will kill him. Many fans believe that this badger is Boar the Fighter, and interpret it to mean that this is the same Ripfang from Mossflower.
From Nobody to Nightmare: Ripfang and his brother are a pair of mook searats at the start of the novel. By the end, they're ranking officers and are among Trunn's most trusted killers. If you believe this is the same Ripfang from Mossflower he eventually assembles an armada and returns to attack Salamandastron himself.
Karma Houdini: Gets away clean at the end of the novel. Unless he's the same Ripfang from Mossflower in which case Boar the Fighter catches up with him years later.
Mook Promotion: Moves up the ranks swiftly, becoming one of Trunn's Co-Dragons, alongside the Grand Fragorl and Karangool.
Slasher Smile: His facial disfigurement gives him a permanant one.
Sociopathic Soldier: Most vermin are this in one form or another, but Ripfang is a special case, cutting down his own troops for disobeying orders, instructing Doomeye to shoot through opponents, and generally not giving a damn about anything beyond his own personal advancement.
The Starscream: He, Doomeye and Karangool begin plotting against Trunn after the revelation that the wildcat fears losing to Brock.
An otter, marked from birth as the Taggeryng—the destined champion of the Juska tribesbeasts. Captured by Sawney Rath of the Juskarath and raised as Sawney's son, Deyna/Taggerung eventually flees the tribe, seeking a better life where he won't be used as an assassin and enforcer.
The Champion: Of first his Juska tribe and later, Redwall Abbey. He's the first otter to hold either title.
A ferret and the leader of the Juskarath who bear his name, Sawney is a clever, cunning chieftain, who rules through his intellect. Upon discovering that the prophesied Taggerung of his tribe is an otter, Sawney captures the infant, and raises him as his own son.
Evil Mentor: To Deyna, who he raises to follow in his footsteps.
Genre Savvy: “What? The Taggerung's at Redwall, you say? Screw THAT, I'm not going to attack an impenetrable Abbey that has countless dead warlords scattered around it. note Interestingly, he mentions Ferahgo the Assassin, who wasn't even AT Redwall.
Handicapped Badass: He's plagued by a stomach affliction that causes shooting pains. note Brian Jacques once stated in a Q&A that he suffered from those same pains
A cowardly stoat whose mother insisted that he, and not Deyna, was the Taggerung. Raised to believe that he must slay the Taggerung and take his place, Gruven spends most of the novel stumbling incompetently in Deyna's footsteps, in a failed attempt at making good on his vow.
Big Bad Wannabe: He didn't even want to be it that much; his mother had been insisting he was Taggerung before he could even talk.
Dead Guy Junior: His mother didn't have any choice in the matter, but he was named after his deceased father by Sawney.
Teeth-Clenched Teamwork: They clearly despise each other and plan on killing each other eventually, but they both know that the other possesses talents that they need in order to succeed (i.e. Vallug's archery skills and Eefera's strategic thinking).
You Need a Breath Mint: After Eefera eats some ramsons, Vallug jokes that his breath is so bad that he could knock out the Redwall guards just by exhaling in their faces.
A golden fox, and chieftain of the Juskabor tribe. Having swallowed up Gruven's Juskazann (formerly Sawney's Juskarath), Ruggan commands an army three hundred strong, and aims to become the new Taggerung by slaying either Deyna or Gruven. Cold and all but emotionless, he's the novel's most threatening antagonist.
Karma Houdini: Played with. While he's one of the few villains to survive the events of the book, he and his army suffered a rather humiliating defeat at the hands of Salamandaston reinforcements, and were forced to leave Mossflower forevermore under threat of death from Russano the Wise.
Knight of Cerebus: For Taggerung, being the first villain in the novel to actually pose a threat to Deyna, or intimidate the audience.
Know When to Fold 'Em: When faced with Russano the Wise near the end of the book, he lowers his sword and surrenders—Taggerung or not, he knows Russano by reputation, and isn't stupid enough to try and fight him.
The Stoic: Never shows any facial expression or changes his tone.
True Final Boss: Subverted. He kills Gruven and becomes the new Taggerung, then prepares to attack Redwall. Only for Russano the Wise to arrive and save the Abbey in a Deus ex Machina.
The Unfought: Relatively speaking. While he and Deyna engage in a brief clash, it's left relatively inconclusive.
Villainous Valour: Deyna holds the sword of Martin the Warrior under Ruggan Bor's throat and tries to convince him to leave. Ruggan doesn't even alter his tone of voice, and continues to repeat his questions as to the Taggerung's whereabouts until he receives an answer that satisfies him.
Hot-Blooded: She's angry and impulsive after years of slavery and seeing several friends die at the hands of Kurda.
If You Kill Him, You Will Be Just Like Him: Kurda's never fought a real opponent and Triss breaks her sword, so she runs away and trips onto the broken half. When Triss laments being cheated out of her revenge, Log-a-Log says that it would have been wrong to kill Kurda in cold blood.
Big Eater: Quite possibly the biggest one in the whole series.
In fact, he's a minor deconstruction of this hare trait. His appetite gets him in trouble numerous times, and while his punishment usually isn't severe, he does still have to face consequences for munching on things he isn't supposed to.
What the Hell, Hero?: Sagax and Kroova rightfully get mad at him when he eats all their food during their trip to find Redwall, which almost led to them starving to death.
The Pure Ferret King of Riftgard, Agarnu is a bloated, one-legged monarch who, following a disastrous excursion in his younger years, never leaves his island. Needing his father's crown in order to cement his status as king, Agarnu sends his daughter, Kurda, and son, Bladd, to retrieve both the crown, and the escaping slaves.
Big Bad: He's supposed to be this, but he doesn't do anything but tell his children to go retrieve his father's crown. See Orcus on His Throne below.
Dirty Coward: In the backstory, when his father was locked in a death battle with a monstrous adder, all Agarnu could think about was running and saving his own hide.
Evil Albino: As a Pure Ferret, he has white fur and pink-red eyes.
Evil Cripple: His past expedition took one of his legs, which he's since replaced with a fish-bone variant of a peg leg.
Fat Bastard: To the extent that he has his slaves carry him around on a litter.
Too Dumb to Live: A non-fatal example—he has a kingdom overlooking the sea, but no ships of his own apart from one that he commissioned to be built. When Triss and her friends steal that ship, he's left with no way for his guards to pursue them. Kurda even calls him out on it!
The long-dead father of King Agarnu, Sarengo was a very different beast from his son and grandchildren. On an expedition to Mossflower he was slain in combat with the adder Berussca, though not before taking her with him. The quest to locate his crown is one of the major plotlines in Triss.
Villainous Valor: Biggest example in the series. Sarengo was a brave, deadly fighter, and managed to kill an adder with his teeth.
The daughter of the King Agarnu, and granddaughter of King Sarengo, Princess Kurda is an arrogant young Pure Ferret who prides herself on her skill with the rapier. When Triss and her friends escape from Riftgard, Kurda and her brother Bladd are sent to retrieve the slaves, and the crown of their grandfather, King Sarengo, which was lost in Mossflower seasons ago.
Archenemy: Triss views Kurda as her single worst enemy, and desires revenge on her more than anyone else.
Death by Falling Over: Dies after running away from Triss like a coward and falling on her own broken sabre.
Dirty Coward: While she shows no signs of cowardice when confronting Plugg, she completely loses her nerve when Triss comes after her.
The Dragon: She's actually this to King Agarnu, who sent her and Prince Bladd after Triss in the first place...and to go to Mossflower to retrieve an ancestral heirloom that will confirm his right to be king.
Co-Dragons: She and Prince Bladd have an equal chance of being chosen as their father's successor.
Even Evil Has Loved Ones: Subverted. Kurda doesn't shed a single tear over Prince Bladd after he dies, and Plugg Firetail calls her out on it.
Evil Albino: As a Pure Ferret, she has white fur and pink-red eyes.
The Evil Princess: Aims to humiliate or dispose of her brother and eventually replace her father, the king.
Funetik Accent: Like all the Pure Ferrets, she speaks with an accent that is probably intended to be Germanic.
The Heavy: She's only The Dragon to her father in the overall scheme of things, but it's Kurda who pursues Triss and actually drives the plot forwards.
Informed Ability: Subverted. While she's repeatedly called a master swordsbeast, we don't see many occasions of her fighting ability outside of practice, or against opponents who can fight back. Her fight with Plugg Firetail turns into a grappling match in short order, and her "duel" with Triss is completely one-sided.
Kurda's fat, childish brother, who is sent along with her on the mission to retrieve Triss and Sarengo's crown. Prone to calling for help whenever trouble arises, he is nevertheless a more likeable beast than his sister.
Too Dumb to Live: For some reason, Riftun thought it was a good idea to try and throw his metal-tipped spear at Shogg in the middle of a violent thunderstorm.
You Dirty Rat: Another in the long, long line of rat villains in Redwall.
Captain Plugg Firetail
An affable silver fox with a bright red tail, Plugg is the captain of the Freebooter ship Seascab and one of the most feared pirates to sail the northwestern waters. He is contracted by King Agarun to ferry Princess Kurda and Prince Bladd to Mossflower, though like most pirates, he has his own agenda.
A Father to His Men: He's one of the nicest villains in the whole series, right next to Cap'n Clogg.
Hijacked by Ganon: Just as he finally decided to fight Princess Kurda, Zassaliss, Harssacss, and Sesstra, the three snakes who stole King Sarengo's crown and had been tormenting the Redwallers for a majority of the book, come out of nowhere and snatch the fox away.
Red Right Hand: His tail, unlike the rest of his silvery fur, is a vibrant orange-gold. This gave rise to his nickname.
The Seascab's cook, Grubbage is a simpleminded, near deaf rat, who is clearly in the wrong business.
Kindhearted Simpleton: Bumbling, simple-minded, and prone to mis-hearing what others say...and he's a pretty nice guy, despite his profession.
Fat Bastard: Averted. He might be fat, but he's actually one of the nicest members of Firetail's crew.
Heel-Face Turn: In the written epilogue, it's mentioned that he was received rather warmly by the Abbot of Redwall, and agreed to take part in the expedition to Riftguard.
Sense Loss Sadness: Averted. Despite having no ears and being borderline deaf, Grubbage is perfectly fine with the way he is. Him mishearing everything his captain said wound up becoming a Running Gag.
Villainous BSOD: He (and the rest of Plugg's crew) suffer from this after they watch their captain being dragged away by three adders while screaming for help.
Big Eater: He even accepts it as payment for undertaking a task.
Jerk with a Heart of Gold: He's a greedy, gluttonous owl who talks too much and only assists the Redwallers if he's promised food in return. Despite this, he still cares about the Redwallers and other kindbeasts, and he stays true to his word whenever he promises to help them.
Too Dumb to Live: So Ovus, despite the Redwallers' apprehension, decides to kill three adders along with his very old friend Bluddbeak, who can barely even see. By themselves. It ends as well as you think it would.
Zassaliss, Harassacs, and Sesstra
The sons and daughter of the adder Berussca, born to her shortly before her death in combat with King Sarengo, Zassaliss, Harssacss, and Sesstra are forever tied together, not only by blood, but by Sarengo's mace-and-chain, which wrapped around their tails during the battle. Left with no choice but to cooperate, the three adders, now fully-grown, have become a force to be reckoned with in Mossflower, with no one opposing their ever-widening territory.
Badass: Hell, yes. They fight two armies at the end and give as good as they get.
The Big Bad: Zassaliss is the leader of the trio, and is in the running for the title of the novel's Big Bad.
Big Bad Ensemble: Zassaliss' goals are in direct conflict with those of King Agarnu, as represented by Kurda and Plugg.
Eviler than Thou: Take on Kurda and Plugg's forces, and easily show them up, proving that they, rather than the Pure Ferrets or the Freebooters, are the deadliest villains in Triss.
Genius Bruiser: Zassaliss is a cunning tactician. He easily spots the trap that Princess Kurda has set for he and his siblings and outwits her. And since he's a snake so huge that he can tower over a fox or a badger, he's got the bruiser part down too.
Hero Killer: The most dangerous antagonists in the book, bar none. They kill a robber stoat, a crow, Ovus and Bluddbeak, Plugg Firetail, one of Princess Kurda's Ratguards, and Shogg, before dying, the latter two while fighting Kurda and Triss' entire forces.
A savage beast of a wolverine who seeks to usurp his father's kingdom in the northlands by murdering him. Gulo is forced to journey across the seas to chase his brother who has stolen the Walking Stone: the symbol of leadership. Gulo leads his followers on multiple rampages that claim the lives of many innocent victims to feed Gulo's lust for battle and hunger for the flesh of other beings. With an ambition matched only by his bloodlust, Gulo aims to seize the Walking Stone and kill or conquer all in his path.
Took a Level in Badass: At the beginning of the story, she can barely fathom taking the life of another creature, even after witnessing her new friend Pandion being tortured by vermin. By the end of it, she had managed to singlehandedly kill the Big Bad of the book in the space of about four seconds.
Alone with the Psycho: Twice when he's attacked by Kaltag. The first time she just tries to stab him while he's tied up. The second time, she winds up burning down the whole fortress to get at him.
Conveniently an Orphan: Subversion. It's implied to bother him greatly that he's the last of his clan, but the cave that they used to live in is used as a good hideout for the free clans.
The Heart: Interestingly for such a tough character, he serves as the clans' main source of motivation for continuing their fight against Riggu Felis.
Just Like Robin Hood: Without the stealing part. He terrorizes the cats because they're evil bastards and is frequently referred to as an outlaw, but is easily one of the most heroic characters in the whole series.
Justified Criminal: Labeled as an outlaw for trying to save a bunch of otters who are being kept as slaves by the cats.
La Résistance: He's the unofficial leader of the free otterclans who are fighting to regain Green Isle from the cats.
Make an Example of Them: Has this pulled on him by Riggu Felis after he's captured. He spends all of perhaps a day helpless in a cage, and then with Pandion's help manages to turn the tables quite nicely.
Odd Friendship: With Tiria, after comforting her when she learns of her friend Brinty's murder.
Famous Ancestor: His last name would imply that he's from the same clan as Finbarr Galedeep of The Bellmaker, but nothing is ever mentioned. Likewise, clans Wavedog and Streambattle are also mentioned, but no news on whether or not they are descendants of Kroova or Rab and Iris either.
Good Parents: He is apparently an excellent father to his ten babies, and loves them dearly.
Happily Married: Despite how fierce his wife is, he is very happy to be with her.
Big Badass Bird of Prey: He's an osprey and is very fierce and warlike. He was also the one to destroy Riggu Felis' face, by way of latching on to him there with his talons and lifting the wildcat up until the skin simply couldn't handle the weight any longer and tore.
The Dog Bites Back: Riggu Felis, Pitru, and Jeefra attempted to kill him for sport, and actually lodged an iron star-shaped missile in his beak. In retaliation, he destroyed Felis' face.
Even Evil Has Loved Ones: He seems to genuinely care about Atunra in return for her Undying Loyalty, and when she dies, he vows to find her killer and make him pay. As Yund eventually, horrifically, finds out.
Facial Horror: Attention is called to the fact that the lower half of his face is gone.
Revenge: Is unique among Redwall villains with vendettas against good guys in that he manages to exact his revenge.
Revenge Before Reason: He drops everything else during the final confrontation between himself and the otterclans because he just so happened to recognize Pandion as the one who'd wrecked his face. Rather than stay back where it was safe, he ran out to the edge of the pier and hurled his axe at Pandion, killing him instantly. However, his close proximity just allowed Tiria to have that much better a shot at him.
The Brute: Subverted. He's bigger and physically stronger than Pitru, but has none of Pitru's viciousness or will.
Dirty Coward: Despite being a son of Riggu Felis, he's a cowardly crybaby.
Plot-Triggering Death: His death is what causes his mother Kaltag to go crazy and tensions to really get going between Riggu Felis and Pitru.
Super Drowning Skills: A lack of knowledge on how to swim coupled with being smacked over the head with an oar by his brother Pitru heavily contribute to his death.
Badass Normal: He's just a regular Redwaller who doesn't really stand out from the others, yet he manages to beat the leader of a gang of water rats to a pulp with his staff, and almost kills him until Tiria stops him.
Pay Evil unto Evil: Subverted. Brinty almost killed Groffgut in a fit of rage, but Tiria snaps him out of it. Unfortunately, he ends up dying because of this when Groffgut kills him later on in the book.
Too Good for This Sinful Earth: He wanted to be a warrior, but couldn't find it in his heart to take another creature's life, even when he had the opportunity to slay Groffgut for what some Redwallers would've seen as a justifiable reason. He ironically ends up dying because he didn't slay Groffgut.
Perpetual Frowner: He only smiles when he's operating. The problem is that it's likely a Slasher Smile. Bosie later says that Torilis would likely laugh for a season if he got his paws on Baliss, who is currently in the middle of his Corksnout-induced breakdown.
Villainous Breakdown: After his ill-fated attack on Corksnout Spikkle. He gets tons of the hedgehog's spikes stuck in his head. As a snake, and a blind one no less, he has no way to get rid of them and they fester. The constant pain drives him absolutely insane.