Characters: Redwall

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Martin the Warrior

Possibly the most important character in the setting, Martin was a warriormouse who helped to found Redwall Abbey. Raised in the north by his father, Luke, Martin was captured by Badrang the Tyrant, when his father left to hunt down Vilu Daskar. Martin played a key role in the rebellion against Badrang, reclaiming his father's sword from the dictatorial stoat. Wandering into Mossflower country, Martin was caught up in the local revolt against Tsarmina Greeneyes, whom he would eventually slay, though not before having had his father's sword reforged by Badger Lord, Boar the Fighter. Long after his death, Martin's ghost would live on, protecting the Abbey, and bestowing his now indestructible sword upon those warriors he chose as his successors.
  • The Ace: He's the original hero of Redwall Abbey and his memory is still revered hundreds of generations after his time. Most would-be heroes aspire to be like Martin.
  • Badass Preacher: What he seemed to be in Redwall due to Early Installment Weirdness.
  • The Berserker: Just the once, at the end of Martin the Warrior; it's pretty unsettling.
  • Big Good: Arguably of the whole series.
  • Broken Ace: After Rose's death, he changed.
  • The Champion: He was Redwall Abbey's first champion, and the template for all those that follow.
  • Clingy Macguffin: A benevolent version. If stolen, the sword always returns to Redwall. If anything evil touches it, they're doomed to a messy end. Even the Deepcoiler, who ate the sword by accident, was killed by it.
  • Conveniently an Orphan: Martin's mother died in a raid and his father left soon after to seek vengeance. Notably if both parents remained, Luke especially would have prevented Martin from being enslaved and starting his Heros Journey.
  • Cool Sword: The sword's appearance is rather plain. However, it was forged from a falling star by one of the most skilled metalworkers in Salamandastron's history, and will never wear, rust, dull or bend. Its perfection is remarked upon Once A Book, and the Champion that doesn't like swords says it feels good in his paws. It is noted in Salamandastron that the sword is too large for shrews and too small for badgers.
  • David Versus Goliath: The David to Tsarmina's Goliath.
  • Dead Guy Junior: It's offhand, but Luke named him after his own father.
  • Expy: Of Matthias, his in-universe successor (Redwall was written before any of the books featuring Martin). Justified, since Martin's ghost chose Matthias and he would logically select a mouse who was a lot like himself.
  • Failure Hero: His portrayal in the books that actually feature him in life is rather short of the pinnacle of awesomeness as which he is remembered by the time of original Redwall. Unlike some other good guys in Redwall books, life cuts Martin absolutely no slack. His stubborness and brattishness as a youngster get his grandmother killed and condemns Martin himself to many seasons in slavery. His quest to take revenge for what was done to him gets the love of his life killed. Martin's attempt to just run away from all the tragedy? Ends up with him in prison, and his heirloom, the last thing left to remind him of his family, broken. Oh, and it is very heavily implied, that while he was doing that, the rest of his tribe was wiped out or enslaved, with only one survivor (who is stated to die the next winter after being released from slavery). He finally finds a wise mentor and a father figure in Boar the Fighter? Guess what, despite trying his best to help when danger comes, Martin is forced to leave Boar to die, becaus You Can't Fight Fate. Sure, Martin succeeds in killing his archenemies (at the point where their forces are already defeated and doing one-on-one battles with them means little more than settling Martin's personal grudges), but he hardly ever manages to protect anyone truly important to him, coming to, in his own words, 'a bitter and a sad reward' by the end of his life.
    • Martin's story is an example of Legend Fades to Myth. The Redwallers remembered him as a founder and liberator and with the combination of poor recordkeeping and general embellishment, pieces of Martin's legacy got ignored while other parts of it downplayed.
    • It's also didn't help that Martin is The Stoic and didn't talk about his past or traumas or even remembered half of it.
  • Heartbroken Badass: After Rose's death.
  • Heroic BSOD: After Rose's death, he spends days without speaking, and when he finally does start talking again, he spends only one heartbreaking conversation with his friends before leaving.
  • Implacable Man: What so unnerves Tsarmina about him.
  • Informed Attribute: Not him, the sword. Several characters throughout the series remind an idealistic young beast that a sword is just a very sharp inanimate object. Sure it is.
  • Laser-Guided Amnesia: The wounds he suffered when he battled Tsarmina destroyed a good portion of his memory. Legend of Luke is all about him recovering his childhood memories and learning about his father.
  • The Lost Lenore: Again, Rose.
  • Master Swordsman
  • Memetic Badass: Both he and his sword are in-universe examples. Redwallers acknowledge his bravery and skill, and villains universally believe his sword to have magical powers. In reality Martin, while certainly accomplished, was nowhere near the perfect, unstoppable badass that he is believed to have been.
  • Posthumous Character: All but three of the books that involve him take place after his death.
  • Soul Jar: Possibly, since Martin's spirit seems to hang around the sword.
  • Spirit Advisor: To all inhabitants of Redwall Abbey, as well as those destined to protect it.
  • Walk the Earth: How he spent his time between Martin the Warrior and Mossflower.

     Redwall & Mattimeo 


Matthias the Warrior

A young mouse who idolises the long-dead Martin the Warrior, Matthias is a dreamer who doesn't quite fit in with the other mice at Redwall Abbey. When Cluny the Scourge lays siege to the Abbey, Matthias' clear thinking and iron spine make him one of the Abbey's chief defenders, teaching the quarterstaff and organizing the defenses. Convinced that only by recovering Martin's sword can the Abbey prevail, Matthias sets out on a dangerous journey that will take him from the sparrow colony at the top of the Abbey, to the depths of Asmodeus' den, and into a fateful duel with Cluny himself. Awarded the title of Abbey Warrior, Matthias is eventually forced back into action when Slagar the Cruel kidnaps his son Mattimeo, and heads off on a journey to bring his son home.
  • Badass: He's the series first badass (Redwall is the first book, despite being set later than Martin the Warrior or Lord Brocktree) and is the template for those who follow.
  • Beware the Nice Ones: Woe to whoever threatens his friends.
  • The Champion: Ends up with the official title of Abbey Warrior, making him the first official Abbey champion since Martin himself.
  • The Chosen One: Chosen by Martin the Warrior to take up his sword.
  • Combat Pragmatist: As evidenced by his defeat of Cluny. He's well aware of how small he is as opposed to most of his enemies.
  • Happily Adopted: By the Order and by Abbot Mortimer in particular.
  • Happily Married: To Cornflower.
  • The Hero: He goes from a gawky novice to a match for Cluny by going on a quest for Martin's sword, overcoming physical fear, and making allies of the Guosim and sparrows.
  • Jumped at the Call: He practically leaps at the chance to do his best as a defender of the Abbey once the threat of Cluny becomes apparent, and he adapts to it with natural ease.
  • Martial Pacifist: Matthias has little desire to fight, but when he does there are few who can stand against him.
  • Master Swordsman
  • Obfuscating Insanity: When captured by the Sparra, Matthias pretends to be mad in order to deflect suspicion away from himself and make the sparrows leave him alone.
  • Papa Wolf: In Mattimeo.
  • The Protagonist: In Redwall. In Mattimeo, he's the deuteragonist.
  • Take Up My Sword: Martin bids him to do so.
  • Took a Level in Badass: Starts out as a clumsy young mouse. Ends as the most feared fighter in Mossflower.
  • "Well Done, Son!" Guy: With Abbot Mortimer filling the father role.

Cornflower Fieldmouse

The quiet, attractive daughter of Mr. and Mrs. Fieldmouse, Cornflower is a level-headed young mouse who hides an agile mind and strong will behind her pretty face. She's attracted to Matthias from the start, and is one of his strongest supporters during the defense of the Abbey from Cluny the Scourge. During the later invasion by General Ironbeak she is one of the Abbey's chief defenders, alongside Constance.
  • Action Girl: She sets fire to Cluny's siege tower, bites General Ironbeak in the foot, and helps to mastermind the scheme involving "Martin's ghost".
  • Damsel in Distress: She's briefly captured by General Ironbeak and traded for one of Redwall's magpie hostages.
    • In the cartoon she takes Friar Hugo's place in the climax.
  • Happily Married: To Matthias.
  • Nice Girl: Her kindness is her defining characteristic.
  • Took a Level in Badass: By Mattimeo she's far more confident and willing to make suggestions as to the defense of the Abbey.

Abbot Mortimer

The Father Abbot of Redwall at the time of Cluny's arrival in Mossflower, Abbot Mortimer is a kindly old mouse who serves as a surrogate father to Matthias.


An ancient mouse who acts as the Abbey's Gatekeeper and Recorder, Methuselah has held his job longer than anybody can remember. He's eager to join Matthias' quest for Martin's sword, and helps him decipher the riddles that lead to the fabled weapon.


The Badger Mother of Redwall Abbey during Matthias' time, Constance is tough and determined, with an aggressive streak that occasionally causes her to clash with the Abbot. She's one of the chief defenders during Cluny's siege of the Abbey, forming a rather personal rivalry with his right-hand rat, Redtooth, and is worth a small army of mice in combat. During General Ironbeak's invasion in Mattimeo she is put in charge of the defenses, and again picks up a rival, this time in the form of Ironbeak's right-hand crow, Mangiz.
  • Action Girl: She's one of the most active combatants during Cluny and Ironbeak's respective sieges of Redwall.
  • Bad Ass: One of her first actions is to pick up the feast-laden oak table in response to Cluny's demands.
  • Beware the Nice Ones
  • Hot-Blooded: Comes with the badger territory
  • It's Personal: With both Redtooth and Mangiz.
  • Made of Iron: Barely notices the absolutely hideous injuries that Redtooth inflicts on her with his cutlass. Basil notes that almost no other animal could have put up with wounds like the ones she's taken.
  • Mama Bear: Mess with the abbey or anyone in it, and she will kick your ass.
  • Natural Weapon: Uses her size and her claws as her main weapons.
  • Never Mess with Granny
  • Number Two: To the Abbot.

Basil Stag Hare

An eccentric hare who wants to be a stag, Basil is a retired regimental scout and foot-fighter, who joins forces with the Abbey during the war against Cluny the Scourge. He is fast friends with Matthias and Jess Squirrel, and accompanies both of them in Mattimeo, on the journey to retrieve the Abbey's kidnapped young ones.

Jess Squirrel

The mother of Sam Squirrel, and Mossflower's champion climber, Mrs. Squirrel—who insists on being addressed as Jess—is one of the Abbey's most resolute allies. Fast friends with Basil Stag Hare, she helps him steal Martin's portrait back from Cluny the Scourge, and later joins he and Matthias in the pursuit of Slagar the Cruel, who kidnapped her son Sam, in addition to Matthias' Mattimeo.
  • Action Mom: Jess is an expert climber and fighter, fending off numerous sparrows and stealing Martin back from under Cluny's nose in Redwall, and singlehandedly putting an end to the Painted Ones' attacks on Matthias party in Mattimeo.
  • Happily Married: She and Mr. Squirrel seem quite happy together.
  • Mama Wolf: Don't touch Sam if you know what's good for you.


President of the Guerilla Union of Shrews in Mossflower (hence her bearing their acronym as her name). She has something of a rivalry with tribal elder, Log-a-Log, but is eventually persuaded to assist Redwall against Cluny.


A respected elder and leader of the Guosim, Log-a-Log quickly makes friends with Matthias, allying his shrews with Redwall in order to recover Martin's sword and fend off Cluny the Scourge. He later joins forces with Matthias to pursue Slagar the Cruel and his slaving band.

Queen Warbeak

A young sparrow—or Sparra—whom Matthias first captures, and later befriends, during the siege of Redwall. Upon the death of King Bull Sparra, Warbeak becomes queen of the sparrows, and allies her tribe with the Redwallers, joining the war against Cluny, and later, the pursuit of Slagar the Cruel.

King Bull Sparra

The mad king of the Sparra, King Bull is the deranged king, and the former owner of Martin's sword, which he lost to Asmodeus. Void of scruples, and verging on the edge of insanity, King Bull is nevertheless a wily, dangerous adversary.

Cluny the Scourge

A brutal rat warlord with a career that has passed into legend, Cluny the Scourge arrives in Mossflower looking to settle down and become ruler of the countryside. He seizes on Redwall Abbey as a potential stronghold, and lays siege to the Abbey, intent on renaming it, Cluny's Castle, and making Mossflower his personal fiefdom. Troubled by nightmares in which he is slain by a warrior mouse, Cluny gradually loses his grip on reality, and becomes obsessed with the tapestry, and legacy, of Martin the Warrior.


Cluny's second-in-command, Redtooth is an ambitious rat who hopes to one day lead the horde himself. Loyal to Cluny out of fear and awe, Redtooth accompanies his master during his negotiations with the Redwallers, and makes a very personal—and dangerous—enemy out of Constance the badger.
  • Ambition Is Evil: It's noted several times that Redtooth is an ambitious rat, and that he may hope to have Cluny's job one day. This may well be the case, but it's never demonstrated.
  • Badass: Redtooth fought Constance, a badger, in one-on-one combat, and managed to actually wound her before being put down. Given the size disparity, and the general status of badgers as The Juggernaut, this qualifies Redtooth as a shockingly capable fighter.
  • The Dragon: Cluny's initial Number Two. He's also a fairly competent soldier, and is able to put up a respectable fight against Constance the Badger, which is no mean feat.
  • It's Personal: Develops a vendetta against Constance after she embarasses him and Cluny.
  • Sinister Scimitar: Cutlass actually, but it has the same effect.
  • You Dirty Rat


Cluny's left-hand rat, and the one who is the most personally loyal to him, Darkclaw is Cluny's stablest, and most trusted officer. While he resents playing second fiddle to the likes of Redtooth and Cheesethief, his fealty to Cluny never wavers, and he eventually ascends to the position of second-in-command.
  • The Dragon: He's Cluny's number three rat from very early on (a position he holds as other Dragons come and go), and eventually ascends to this position after Cheesethief dies.
  • Even Evil Has Standards: Generally treats the troops pretty well, and hates Cheesethief because of his behaviour.
  • Fat Bastard: In the television series, though not in the novel.
  • Kill It with Water: Boiling water to be precise.
  • Names to Run Away From Really Fast
  • Only Sane Man: Plays the role of peacemaker in the horde, keeping the rats and the weasels, ferrets and stoats from one another's throats.
  • Pragmatic Villainy: Does his best to be the peacemaker and placate the hordebeasts, not out of the goodness of his heart, but because it makes things easier.
  • Undying Loyalty: While the rest of the horde serve Cluny out of fear or ambition, Darkclaw honestly seems to do so out of personal loyalty. When Cluny has a Villainous BSOD after the failure of the seige tower, it's Darkclaw who takes control of the horde and continues issuing orders in his name so that the horde will stay loyal to Cluny.
  • You Dirty Rat


Cluny's secret weapon, the Shadow is a master of stealth, and serves Cluny as a burglar and assassin. Sent to steal the tapestry of Martin the Warrior, Shadow breaks into the Abbey, where a chance encounter with Matthias nearly ruins the entire plan.


A minor officer with vast aspirations, Cheesethief is a coward, a bully, and an all around detestable character. Disliked by the troops, but valued by Cluny, Cheesethief tries to catch his boss' eye, and drives the soldiers mercilessly to do so.
  • Ambition Is Evil: Motivated only by his desire to rise through the ranks.
  • Battering Ram: Drives one for Cluny.
  • The Bully
  • Dirty Coward
  • The Dragon: Becomes Cluny's right-hand after Redtooth dies.
  • Fantastic Racism: Views rats as the elite of Cluny's horde and deeply resents the idea of having to work for a weasel.
  • Hoist by His Own Petard: His death is a direct result of him getting full of himself and drunk on power, as Constance shoots him with a long-range arrow meant for Cluny while he's dressed in Cluny's armor.
  • Jerkass: BIG time.
  • Karmic Death: The way that Constance snipes him.
  • The Neidermeyer: Hated by all of the other hordebeasts, including Darkclaw and Killconey, due to the viciousness with which he drives them.
  • Small Name, Big Ego: He thinks he could lead the horde himself if the opportunity came up.
  • Smug Snake
  • Sociopathic Soldier: As is evidenced by his murder of fellow hordebeast Scrag.
  • The Starscream: In the TV show. In the book he makes it clear that he'd like Cluny's job, but is too chicken to go for it.
  • You Dirty Rat


A rat captain in Cluny's horde, Fangburn is loyal, but not especially bright, ranking well below Redtooth, Darkclaw, and even Killconey and Cheesethief in the horde's hierarchy. Illiterate, and easily manipulated, he's little more than a tool for the horde's brighter officers.


A rat captain in Cluny's horde, Frogblood is one of the warlord's recruiters, responsible for press-ganging fresh talent.
  • Blade on a Stick: Favoured the spear.
  • The Brute: Cluny seems to have kept around for the purposes of beating those who refused to join up with his horde.


A rat captain in Cluny's horde, Mangefur is one of the warlord's recruiters, responsible for press-ganging fresh talent. .


A ferret who joined up with Cluny for the plunder, Killconey acts as a liaison between the rat warlord, and the weasels, ferrets, and stoats of the horde. Brighter than most of Cluny's other officers, Killconey is unafraid to volunteer plans, making him a useful officer.

Asmodeus Poisonteeth

An immense adder with a fearsome reputation, Asmodeus views himself as an angel of death, helping his victims pass into eternity. Haunting the woods about Redwall Abbey, Asmodeus is avoided by all, except Matthias, who discovers that the deadly serpent is in possession of Martin the Warrior's sword.


A vixen who works as a healer, Sela is a spy and a traitor by nature. Attempting to play Cluny and the Redwallers against each other, Sela is found out by Cluny, who has her executed for her treachery.



The spoiled son of Matthias and Cornflower, Mattimeo is forced to do a lot of growing up after he and his friends are kidnapped by Slagar the Cruel. Sold into slavery in the Kingdom of Malkariss, Mattimeo fights Slagar and Malkariss every step of the way, eventually earning his position as Matthias' heir.

Orlando the Axe

A badger from the plains who has an axe to grind with Slagar after the slaver fox kidnapped his daughter, Auma. Hopelessly lost in the woodlands, Orlando joins forces with Matthias and the Redwallers to recover their children and send Slagar to his grave.
  • An Axe to Grind
  • Bad Ass: Typical of badgers, but to name one instance: the Wearet down there, who defeats Matthias in single combat? He offs him in a matter of seconds. This, in fact, had already been predicted by both Orlando and Matthias; but the fact that they needed to satisfy Malkariss' hordes with an even fight instead of a Curb-Stomp Battle in Orlando's favour.
  • The Big Guy: All badgers are big, but Orlando is specifically stated to be even bigger than Constance. And a badger is always going to be the most powerful member in any group, unless the group itself is made up of badgers.
  • Insistent Terminology: He objects to his axe being called a "hatchet".
  • Papa Wolf: Chases Slagar all the way south the find his daughter.
  • Put on a Bus: Eventually leaves for Salamandastron before the events of The Pearls of Lutra.

Slagar the Cruel/Chickenhound

Treacherous is the word that best describes Slagar the Cruel, a masked fox who leads a gang of slavers. Using a traveling carnival show as a pretense, Slagar murders several inhabitants of the Abbey and kidnaps its children, all in the name of an imaginary grudge. Pursued by the warriors of the Abbey, Slagar takes his quarry to deliver them to the 'Kingdom of Nightmares' ruled by the tyrant Malkariss. Utterly without honor or loyalty, Slagar happily betrays everyone he can with the intent of elevating his own position and achieving his vengeance.
  • Ax-Crazy: Slagar has lost his mind, to the point where he actually believes that the Redwallers ruined his face.
  • Badass Cape
  • Bad Boss: The worst one in the series, beating out all the competition. Other vermin leaders abuse their followers, but only Slagar planned to kill off every single one of them, something he apparently does on every one of his trips.
  • Best Served Cold: Waits years before getting vengeance on the Abbey residents and their children for what happened to his face
  • Body Horror: His face.
  • Chronic Backstabbing Disorder: Betrays his crew, Malkariss, and anybody else who trusts him.
  • Cool Mask: A head-covering jester's mask.
  • Cunning Like a Fox
  • Deceptive Disciple: To Malkariss.
  • Disney Villain Death: Falls down an empty well to his death.
  • Disproportionate Retribution: For (in his mind) scarring his face, he punishes Redwall by kidnapping and selling their children into slavery.
  • The Dreaded: He's known as The Cruel for a reason.
  • Evil Sounds Deep: His voice is unusually gravelly because he got bitten in the throat by an adder. He's even voiced by Tim Curry in the TV series.
  • Face-Heel Turn: He never was a good character to begin with, but he takes a turn for the worse after being bitten by Asmodeus.
  • Facial Horror: Why he wears the mask. Asmodeus' bite left his face a ruin.
  • From Nobody to Nightmare: He was originally Chickenhound, a minor antagonist from Redwall. After losing half of his face and all of his sanity, he's become a roaming slavetrader, as evil as the sewer rat that killed his own mother, hated by all those who encounter him, and feared by his own crew.
  • The Heavy: He's not the Big Bad, that's Malkariss, nor is he the Dragon, that's Nadaz. He's even outranked by Stonefleck.
  • Hired Guns: Works for Malkariss in exchange for money and power, not out of loyalty.
  • Know When to Fold 'Em
  • Malevolent Masked Man: Not a human, but still counts as this trope.
  • Manipulative Bastard: He plays his own slave crew like a fiddle.
  • Names to Run Away From Really Fast: His name is pronounced "SLAY-gar." Yep, that's one scary name.
  • Repulsive Ringmaster: When he and his minions put on their circus act.
  • Revenge by Proxy: Kidnaps Mattimeo and the other children to hurt their parents.
  • Sanity Slippage
  • Smug Snake: He is this way even as Chickenhound. Though, he's become much more high-functioning in Mattimeo.
  • Tim Curry: His voice actor in the animated series.
  • Took a Level in Jerkass: Chickenhound was a cowardly sneak thief and accidental murderer. Slagar the Cruel is a slaver, a mass murderer, a child abuser, and one of the series' better Manipulative Bastards.
  • Two-Faced: Under his mask, half of his face is dead.
  • The Unfought: He's got two Papa Wolves and a band of warriors out to get him, but nobody gets a chance to have a go at him.
  • Ungrateful Bastard: His Moral Event Horizon as Chickenhound was stealing from the Redwallers after they nursed him back to health, and killing Methuselah.
  • Would Hurt a Child: He kidnaps children and sells them into slavery.


Slagar's right-hand weasel, Threeclaws acts as the band's main slavedriver, and second-in-command. Less brutal than Halftail, and less capricious than Vitch, Threeclaws has the allegiance of the other weasels in Slagar's band, which enables him to survive the power struggle that ensues once Slagar abandons them.
  • The Dragon: Slagar's Number Two, he's always left in charge whenever the fox has other business to attend to.
  • Fantastic Racism: A milder example than many. He seems to believe that weasels are inherently better than stoats or ferrets.
  • Hooks and Crooks: He and the rest of the weasels in the slave crew are armed with iron hooks.
  • Karma Houdini: He doesn't completely escape punishment, but being sentenced to run south into the unknown lands isn't much of a punishment considering how horrible he'd been.
  • Villainous Friendship: Appears to have one with the other weasels in Slagar's band, especially his fellow survivors Skinpaw, Wartclaw, Snakespur, and Fleaback.
  • Wicked Weasel
  • Would Hurt a Child: This is the defining trait of most of Slagar's band.


A stoat in Slagar's gang, Halftail is a thug with a short temper, a sadistic streak, and little ability to think ahead. After Slagar himself he's the member of the gang most hated by the slaves, and even the other slavers are less than fond of him.
  • The Berserker: Descends into this territory during his confronation with Threeclaws and the other weasels. It takes all of them to subdue him.
  • The Brute: A Dumb Muscle sadist who works as a slavedriver.
  • The Bully: Delights in tormenting the slaves, to the point where Slagar has to rein him in.
  • Corporal Punishment: Loves administering it to the slaves; recieves it from Slagar early on.
  • Dumb Muscle: None too bright.
  • Kick the Dog: Easily the worst of the slaving band in this regard.
  • Killed Off for Real: Snakespur stabs him from behind with his hook as Halftail is about to finish off Skinpaw.
  • Knife Nut: Carries a single dagger in addition to his cane.
  • Wicked Weasel: A stoat
  • Would Hurt a Child: Would beat and abuse a child, in addition to selling them into slavery.


A ferret and one of the brighter members of Slagar's gang, Scringe acts as the voice of reason in the slaving band.
  • Evil Genius: Scringe, in contrast to Threeclaws and Halftail, actually has a good head on his shoulders. During Mattimeo's attempted escape, Scringe is the one who realizes what's going on, and takes command, eventually recapturing them.
  • Killed Off for Real: During the mutiny, Halftail knifes him before he can get his sword out.
  • Only Sane Man: In a gang of swaggering thugs, Scringe is the only one who seems intent on actually doing the job Slagar hired him to do.
  • Villainous Friendship: He's the only slaver who is decent to Vitch, who in turn, trusts him. He also appears to be on good terms with Skinpaw the weasel.
  • Weapon of Choice: A sword, which Halftail takes from him after killing him.
  • Wicked Weasel: A ferret.
  • Would Hurt a Child: He's less abusive than Threeclaws or Halftail, but he's still out to sell children into slavery.


An undersized rat in Slagar's gang, Vitch sneaks into Redwall disguised as a mouse, scouting out the kidnapping operation. He hates Mattimeo, and takes every chance to torment him after Slagar captures him.
  • Agent Provocateur: His role in Slagar's band is to pretend to be a mouse and infiltrate whatever group Slagar intends to steal slaves from, then help convince that group to trust Slagar's circus.
  • Bratty Half-Pint: More malicious than most, but he manages to be bratty too.
  • Butt Monkey: Vitch gets treated by the rest of Slagar's band almost as badly as the slaves do.
  • The Dark Chick: Plays this role in Slagar's group. He's young, he's the only rat in the group, and he acts as an infiltrator, rather than a guard.
  • Dirty Coward: He's afraid to fight the chained slaves. Then again, both Mattimeo and Tim Churchmouse kicked his ass while chained up.
  • Enfant Terrible: Vitch isn't much older than Mattimeo.
  • You Dirty Rat: The only rat in Slagar's band.


An old, deformed polecat with dreams of world domination. Founded the underground Kingdom of Malkariss.


The leader of Malkariss' priesthood, Nadaz is the "Voice of the Host", delivering Malkariss' instructions to the rest of his growing abyssal empire.
  • Accidental Murder: Slain by Matthias and Orlando the Axe when they destroy the statue he's hiding in.
  • The Dragon: To Malkariss.
  • Dragon Ascendant: Although he doesn't last long.
  • Evil Chancellor: With the caveat that his boss is pretty evil too.
  • Mouth of Sauron: As the Voice of the Host, Nadaz speaks for Malkariss, who never emerges from behind a statue.
  • Non Action Villain: Nadaz isn't a fighter, although he certainly helps to encourage the host with his drumming.

The Wearet

A primeval mustelid throwback, the Wearet is both the chief slavedriver and strongest fighter in the Kingdom of Malkariss. Challenging Matthias to a duel, the Wearet manages to defeat—though not kill—the warrior mouse in single combat, a feat that is never replicated in the series.
  • Badass: Giving Matthias a fight qualifies you in and of itself. Actually defeating him, without cheating or otherwise having an unfair advantage, puts you on a list of the biggest badasses in the series.
  • Blade on a Stick: Fights with a heavy spear.
  • The Brute: It's a hulking monstrosity that serves as Nadaz's muscle.
  • Dumb Muscle: It can only snarl and slaver.
  • Mix-and-Match Critters: Half-weasel, half-ferret.



Young Dinny

Bella of Brockhall

Abbess Germaine


Mask / Riverwyte

Verdauga Greeneyes

The once-mighty warlord of the Thousand Eyes, Verdauga Greeneyes is old, weary, and on the edge of death when we meet him in Mossflower. Having conquered most of Mossflower, Verdauga made peace with the woodlanders, allowing them to live around his fortress relatively unmolested. This doesn't sit well with his domineering daughter, Tsarmina, who tries her utmost to subvert his authority and run their domains into the ground.
  • Always Chaotic Evil: Notable as one of the major characters that averts this as well as Black and White Morality. Verdauga is a mostly sane, harsh yet fair conqueror. He rules very much as a feudal overlord, levying taxes and dispensing judgement but being generally fair about it. He's still a ruthless conqueror though and Legend of Luke mentions how he chased Luke's tribe out of their home.
  • Awesome McCoolname: What's not to like?
  • Benevolent Boss: From what we hear about him, it's obvious that the troops liked him a lot more than Tsarmina.
  • Big Bad Wannabe: When we first see him, it's safe to assume that he is the main villain, though he is not as evil as most villains in the series. Tsarmina rapidly establishes herself as being more evil as she is and kills him, thus cementing her as the true villain.
  • Cain and Abel: We meet his brother in Lord Brocktree. It turns out Verdauga was the good one.
  • Cats Are Mean: Well, he used to be.
  • Evil Overlord: Although he's a lot more tame than other examples in the series.
  • Ill Boy: We first see him severely ill, and his conquering days are clearly behind him.
  • Noble Demon: While he does imprison Martin, he obviously understands that Martin's not from around here and is perfectly willing to release him.
  • Parental Favoritism: He favored Gingivere over Tsarmina, with good reason.
  • Pragmatic Villainy: After ruthlessly crushing a rebellion, Verdauga made peace with the woodlanders and treated them, although not exactly nicely, well enough that they weren't inspired to revolt against him. His taxes were manageable and he used Kotir's soldiers to defend them from bandits and other wandering hordes.
  • Repetitive Name: Verdauga ALSO means "green eye." His name is Greeneye Greeneye.
  • Retired Monster: As seen under pragmatic villainy, he made a sort of peace with the woodlanders after crushing their rebellion. His rule is still making things plenty difficult for woodlanders, though.
  • We Hardly Knew Ye: He dies right after we meet him.

Tsarmina Greeneyes

The mad, entitled daughter of Verdauga Greeneyes, Tsarmina is power-hungry, demanding, and completely unstable. Murdering her father and framing her brother, Tsarmina takes command of the Thousand Eyes army and the fortress of Kotir, only to watch as Mossflower's residents, unable to endure the vicissitudes of her rule, rise of up in rebellion, bringing her kingdom down around her ears.
  • Absurdly Sharp Claws: Tsarmina's claws tear Martin's armour right off of his body.
  • Authority Equals Asskicking: Entirely justified. Tsarmina may not have to fight as often as the troops under her command, but she's three or four times their size and equipped with claws and fangs that can punch through iron.
  • Ax-Crazy: Post Sanity Slippage
  • Bad Boss: Unlike her father, she does not treat her troops very well, even the ones who are unfailingly loyal to her. Notably, she forces Ashleg to hobble ahead of her troops in the burning sun and lets Brogg die simply to help save her own skin.
  • Badass: She nearly killed Martin the Warrior. She probably would have succeeded if she hadn't freaked out and backed into the water.
  • Big Bad: Of Mossflower. She initially appears to be a Hate Sink that makes her father seem better in comparison...but it rapidly becomes apparent that she is the actual villain.
  • Cats Are Mean: Word of God says her name is a play on Tsar (as in Russian monarchs) and mean.
  • Dark Action Girl: She acts like she's too good to get her hands dirty, only to turn around and give Martin the beating of his life when she has no other choice.
  • David Versus Goliath: The Goliath to Martin's David.
  • The Evil Princess: Plots against her father and brother, ultimately killing the former and framing the latter.
  • Fantastic Racism: Looks down on the woodlander inhabitants of Mossflower, believing it impossible for them to pose a threat to her rule. When her castle is flooded and struck with catapult stones in the climax, she assumes that it has to be the work of her estranged brother, Gingivere.
  • Femme Fatalons: As a wildcat, this should come as no surprise.
  • God Save Us from the Queen!: Everyone wishes that her brother was the successor. They even prefer her father, who was a fairly vicious tyrant himself.
  • It's Personal: She destroys Martin's sword, causing him to vow that he would one day slay her.
  • Large and In Charge: As a cat, she's bigger than the rats and mustelids in her army and most of the woodlanders she rules.
  • Missing Mom: Verdauga's queen appears to have passed on prior to the events of the series.
  • Natural Weapon: Unarmed and unarmoured when confronted by Martin, Tsarmina makes do with her claws and fangs, nearly killing him.
  • No-Holds-Barred Beatdown: Her final battle against Martin. She nearly kills him, several times over, and Martin's never able to gain any actual advantage.
  • Panthera Awesome: The only Redwall villain to so thoroughly dominate her opponent. It's largely because, as a European wildcat, she's many, many times Martin's size.
  • Sanity Slippage: She slowly goes mad through a mix of power and the constant sound of dripping water.
  • Self-Disposing Villain: Has a Freak Out and drowns herself.
  • Self-Made Orphan: Poisons her father. He even suspects that she'll do it, but he's too old and decrepit to do much about it.
  • Sibling Rivalry: With Gingivere.
  • The Unfavorite: Although it's not like Verdauga was unjustified.
  • Villainous Breakdown: Though her sanity is obviously slipping at certain points throughout the book, it isn't until the very end, when her castle is being flooded and hammered with catapult stones, that she completely snaps and starts shooting arrows into the forest at random. Then, in her fight with Martin, she's a shrieking berserker far detached from the imperious queen she was at the start of the book.
  • Why did it Have to be Water?: She's incredibly hydrophobic. She's a cat, so it kinda makes sense.

Gingivere Greeneyes

The son of Verdauga Greeneyes, and brother of Tsarmina, Gingivere is a borderline pacifist who has little interest in ruling Kotir or oppressing the inhabitants of Mossflower. He's framed for their father's murder by Tsarmina, who has him imprisoned deep beneath Kotir.


Vizier to first Verdauga and then Tsarmina, Fortunata is a slippery character who works best behind the scenes.


One of Tsarmina's advisors, Ashleg is a pine marten, and the Only Sane Man in Kotir's increasingly dysfunctional command structure.


Kotir's Captain of the Guard, Cludd the weasel is a professional soldier who served Lord Verdauga for years. He maintains his position under Tsarmina, and while no genius, is one of her more competent aides, successfully carrying out missions where Fortunata and Ashleg fail. Braver than most of his colleagues, Cludd is killed in single combat with the Skipper of Otters.
  • Blade on a Stick: Like most of Kotir's soldiery he's armed with a spear.
  • The Dragon: To Verdauga and then Tsarmina.
  • Four-Star Badass: Cludd's title of Captain of the Guard makes him Kotir's equivalent of a general, and while he's not a brilliant officer, he proves that he's a brave one when he engages the larger, stronger Skipper in a one-on-one fight.
  • Impaled with Extreme Prejudice: On one of Skipper's javelins.
  • Villainous Valor: Cludd's no coward, and even when the duel with Skipper starts going against him, he doesn't run away, instead trying to regain the advantage.
  • Wicked Weasel: Most of Tsarmina's troops are members of the weasel family. Cludd, as their leader, is one as well.


A weasel soldier whom Tsarmina promotes to the rank of Captain, Brogg eventually takes over as Captain of the Guard after Cludd's death. A genuinely loyal, and surprisingly brave soldier, Brogg serves Tsarmina faithfully, making his Queen's safety his chief priority during the final battle for Kotir.
  • Badass Cape: Lifts Ashleg's red velvet cape from Bane's body.
  • Blade on a Stick: Like the rest of Kotir's soldiers, he carries a spear.
  • The Dragon: To Tsarmina after Cludd and Bane's respective deaths.
  • Four-Star Badass: Like Cludd before him, Brogg is a brave, if not particularly inventive officer, and his title of "Captain of the Guard" makes him the equivalent of a general.
  • Multi-Melee Master: Following his promotion to Captain of the Guard, Brogg goes into battle carrying both his old spear and Bane's curved sword, alternating between the two as necessary.
  • Sinister Scimitar: Helps himself to Bane's curved sword after the mercenary fox is slain.
  • Took a Level in Badass: After being promoted to Captain and then Captain of the Guard, Brogg becomes increasingly resourceful and brave.
  • Undying Loyalty: Brogg's main distinguishing characteristic is his loyalty to Tsarmina, whom he serves to the end.
  • Villainous Valor: Brogg, like Cludd before him, is no coward, and he engages Martin in single combat at one point, only retreating after being disarmed.
  • Wicked Weasel: Though his notably less evil than many others of his kind.


A huge, blind water rat that's used as a secret weapon by Tsarmina and the Thousand Eyes, the Gloomer is an unthinking killing machine.


A mercenary fox from the Northlands, hired by Tsarmina to help round out her ranks. He quickly proves himself a far more capable leader than Tsarmina, earning the mad queen's envy and enmity in the process.


An ancient, half-blind golden eagle who returns to Mossflower near the beginning of the story, Argulor is too old to hunt properly. Instead he lurks about Kotir, preying on Tsarmina's soldiers, and dreaming of eating Ashleg, the only pine marten he has ever encountered.

The Bats of Bat Mountpit, Mountpit



Boar the Fighter

Son of Old Lord Brocktree and father of Bella of Brockhall, Boar the Fighter is an ancient silver badger, who rules from Salamandastron. Martin hopes to recruit him into the fight against Tsarmina, only to discover that Boar is on the verge of a final clash with his own archnemesis, Ripfang the searat.


The king of the searats at the time of Mossflower, Ripfang has sunk or enslaved all of his rivals, leaving him in command of the largest army of searats ever assembled. Unlike most of his contemporaries, he does not fear Salamandastron, and has a long-running enmity with Boar the Fighter. See the folder for Lord Brocktree for the rat who may be his younger self.

     Mariel of Redwall & The Bellmaker 

Mariel of Redwall


The daughter of Joseph the Bellmaker, Mariel and her father were captured by Gabool the Wild, who forced her to serve him as a scullerymaid. When Mariel could take it no longer and attacked Gabool, she was thrown from Terramort and into the ocean, washing up, battered, and barely alive, in Mossflower. Forming a fast friendship with Dandin of Redwall, Mariel sets out for revenge on Gabool. Gaining it, she and Dandin head south, reaching Southsward, and the domain of the Urgan Nagru.
  • Action Girl: The first female protagonist, although not a Champion.
  • Easy Amnesia: She doesn't remember anything as the result of a head injury at the beginning of the book, but an herbal drink restores her memory.
  • Broken Bird: She goes through a lot after her father's ship is captured by pirates.
  • Deadpan Snarker
  • Hair-Trigger Temper: You better believe it.
  • Hot-Blooded: Mariel is always ready to fight anyone, even when it gets her into serious trouble. She even bites the searats that originally capture Joseph's ship.
  • Improbable Weapon User: A large ship's rope with knots in it. She eventually develops her own system of complicated knotwork that can be used to weaponize almost any rope.
  • Meaningful Name: Calls herself "Storm Gullwhacker" when she wakes up on the beach, as it's the last thing she remembers. She goes back to Mariel afterwards, but keeps the Gullwhacker.
  • The Not-Love Interest: For Dandin.
  • Platonic Life Partners: Travels with Dandin for several seasons, but there's never any indication of romantic feelings.
  • The Protagonist: Of Mariel of Redwall and The Bellmaker.
  • Revenge: Part of her motivation is to get back at Gabool the Wild.
  • Walking the Earth: Neither she nor Dandin can stay in one place for very long. They leave Redwall at the end of Mariel, come home briefly at the end of The Bellmaker, and then disappear again, and so on and so forth.


A descendent of Gonff the Mousethief, Dandin is a troublemaker who doesn't quite fit in at Redwall Abbey. Taking up Martin the Warrior's sword, Dandin leaves the Abbey with Mariel, aiming to stop Gabool the Wild and put an end to the threat of the searat kings. With Gabool defeated, Dandin, still restless, returns Martin's sword to the Abbey, before setting off for Southsward with Mariel, and getting caught up in the war against the Urgan Nagru.
  • Bond One-Liner: "I don't want you alive, rat." Said in response to Riptung's "you'll never take me alive."
  • The Champion: He's not addressed as such in Mariel, but given that he's a mouse armed with Martin's sword, who feels the need to smite evil on behalf of the Abbey, it's fair to say he's fulfilling the role. By The Bellmaker this is no longer the case.
  • Cool Sword: In Mariel of Redwall where he carries Martin's sword.
  • Delinquent: Seen as one before the events of Mariel.
  • Knife Nut: In Bellmaker, where he's armed with a set of daggers.
  • Heroic Lineage: Descended from Gonff. Specifically, he's Gonff's great-grandson.
  • Older and Wiser: In The Bellmaker
  • The Not-Love Interest: With Mariel.
  • Platonic Life Partners: He and Mariel come off like this in Bellmaker
  • Sword Fight: During the climactic battle for Fort Bladegirt he engages Captain Riptung in a one-on-one duel.
  • Took a Level in Badass: He starts as a scapegrace youth but becomes a powerful fighter when he gets Martin's sword, slaying numerous searats, including Captain Riptung. By The Bellmaker he and Mariel are both veteran warriors, who form the focal point of the revolt against the Foxwolf.
  • Walking the Earth: He and Mariel leave Redwall at the end of The Bellmaker, setting out to find more adventures and more wrongs to right.

Joseph the Bellmaker

A skilled bellmaker whose work was commissioned by Rawnblade of Salamandastron, Joseph is the father of Mariel, who is, presumably, all he has, and a prisoner of Gabool in Mariel of Redwall. Surviving Gabool's murder attempt on him, Joseph founds a resistance movement dedicated to ridding the world of the searat king. In The Bellmaker he sets off for Southsward, after learning—from the spirit of Martin the Warrior—that Mariel and Dandin have been captured by the Foxwolf.

Rawnblade Widestripe

The Badger Lord of Salamandastron and the great-grandson of Sunflash the Mace, Rawnblade Widestripe has a very short rein on his temper, and a burning hatred of all searats. Having sworn to slay Gabool the Wild and all those who serve him, Rawnblade massacres the crew of the Waveblade and sets out for Terramort Isle and a deadly confrontation with his nemesis.
  • Archenemy: He sees Gabool as his. Given that Gabool is terrified of him, but doesn't even acknowledge Mariel, Joseph, or Dandin's existence, the King of the Searats would seem to reciprocate.
  • Armour Is Useless: Averted. Rawnblade's armour is what saves his life when Gabool nails him in the chest with a dagger.
  • The Berserker: Rawnblade's got an especially bad case of the Bloodwrath and at times, can hardly distinguish friend from foe.
  • BFS: The two-handed sword Verminfate which no other beast in the novel could even hope to lift.
  • Fatal Flaw: Rawnblade's anger and pride are such that even a near-totally insane Gabool, is able to manipulate him effectively, leading the badger lord into a pit trap and an almost fatal encounter with Skrabblag.

Tarquin L. Woodsorrel

The Honorable Rosemary (Hon Rosie)

  • Action Girl
  • Annoying Laugh: It's said to be able to curdle cream from thirty paces away.
  • Cute but Cacophonic: She's very nice and friendly, but goodness, her laugh.... Even the reader gets to see just how bad it is if you listen to the audio version.
  • Disney Death: Twice! She's actually said to have more lives than cats.
  • Nice Job Breaking It, Hero: Their plan's going well, and the vermin are falling for their trick... and then Rosie lets out a huge laugh, messing up the whole situation.


Durry Quill


Rufe Brush

  • Beware the Quiet Ones: Often described as strong and silent, he is one of the organizers of Abbey defenses versus Greypatch.
  • Call Forward: He's the one who put Martin's Sword on the weathervane. In the first book, another squirrel goes to look for it there.
  • Characterization Marches On: In Mariel of Redwall, he's a strong silent type. In The Bellmaker, he's far less confident and more emotional. Oddly, he seems to switch characterization with Oak Tom, who was emotional and kind (although still capable of badassery) in Mariel and generally curt at all times in The Bellmaker.

Gabool the Wild

The King of the Searats, and Lord of Terramort Isle, Gabool the Wild could charitably be described as completely out of his mind. Paranoid, suspicious, and obsessed with the Great Joseph Bell, Gabool hears voices, sees things that aren't there, and regularly hallucinates that his old enemies are coming for him. Prone to purging his subordinates, and tossing enemies (real and imagined) to his pet scorpion, Skrabblag, Gabool's nightmares become all too real when Mariel, Dandin, and Rawnblade's forces all converge on his headquarters at once.
  • Authority Equals Asskicking: How he gets to be king of vicious pirates.
  • Ax-Crazy: Completely freaking nuts at the end of the book, Gabool responds to any provocation with violence, and is so out of touch with reality that might well qualify for the insanity defense in real life.
  • Bad Boss: To the point where his petty greed and habit of settling disputes with his captains by killing—coupled with his eventual, raving madness—them does far more damage to the searat forces than the good guys do before the final battle.
  • Beard of Evil
  • Big Bad: Of Mariel of Redwall
  • Combat Pragmatist: Despite his reputation as a fearsome fighter, he likes to fight dirty when facing foes who he thinks can actually kill him. Whether it's hiding a sword under the dining table, setting up a dagger behind a tapestry, or using a rug to cover a pit containing a deadly scorpion, there's no trick too low for Gabool the Wild.
  • Hoist by His Own Petard: The scorpion that he tries to use to kill Lord Rawnblade ends up being flung right on top of him, and he gets stung to death by the creature's poisoned barb.
  • I Have You Now, My Pretty: He does this.... with a bell.
  • Knife Nut: Wears several daggers and knives in addition to his signature curved sword.
  • The Mentally Ill: Practically schizophrenic by the end, Gabool is delusional, paranoid, and suffers from auditory and visual hallucinations and insomnia. Unlike most other big bads, who are crazy in the colloquial sense, Gabool comes off as someone who is battling genuine mental illness.
  • Orcus on his Throne: He's never even aware that Mariel and her friends are after him.
  • Sanity Slippage: He gets progressively more insane the longer the book goes on.
  • Sinister Scimitar: Gabool's sword, a long, curved, double-edged blade, is closer to a scimitar than it is your typical searat cutlass.
  • Villainous Breakdown: Far from the most stable of beasts even at the very beginning of the book, he starts falling apart at rapid pace after Greypatch's betrayal.


Once Gabool's oldest associate and most trusted aide, he turned on the Searat King after becoming afraid of the latter's increasing paranoia and insanity. Fleeing to Mossflower aboard the Darkqueen, Greypatch aims to become ruler of the area, with Redwall as his base of operations.
  • The Big Bad: To Redwall Abbey in Mariel.
  • The Dragon: Was originally Gabool's right-hand rat, having served with him since they were both in their youth.
  • The Heavy: Certainly the most active villain in the book.
  • Kill It with Fire: His favorite tactic.
  • Pragmatic Villainy: What he wants to pursue, but his bloodthirsty tendencies make him Not So Different from Gabool.
  • Screw This, I'm Outta Here!: With a twist - while he deserts Gabool's forces, his choice of the retirement spot only makes him more dangerous as an antagonist.
  • Smug Snake: Unduly proud of his cunning and incapable of seeing when he and his crew are clearly biting more than they can chew.
  • Surrounded by Idiots: A common complaint from him, particularly whenever any of his crew tries to get ideas that do not involve obeying him.
  • The Starscream: While he doesn't usurp Gabool's throne, and, in fact, never tries to, he still sucessfully betrays Gabool. And certainly pushes him to sidelines as a villain, by actively going out and threatening Redwall, while Gabool sits on his trone and goes progressively insaner.
  • You Dirty Rat: He's a searat, like Gabool, and all their fellows.


A black scorpion that Gabool and Greypatch brought back from the southern isles, Skrabblag is kept starved and angry in a prison beneath Fort Bladegirt. Kept a secret from Gabool's allies and enemies alike, Skrabblag, and the pit trap leading down to his cell, are the searat king's last line of defense.


The commander of the Greenfang and one of Gabool's original eight captains, Bluddrigg was a surly captain who regularly argued with his boss, claiming that he and his crew had been cheated out of their fair share of the spoils. He was slain by Gabool at a feast, prompting Greypatch's betrayal and Saltar's quest for revenge.
  • The Captain: Of the Greenfang.
  • Names to Run Away From Really Fast: His name is a deliberately misspelling of "blood" and "rigging".
  • Off with His Head!: Beheaded by Gabool while trying on a crown.
  • Siblings in Crime: With his brother Saltar, who was one of his fellow captains.
  • Small Role, Big Impact: Bluddrigg is only around for a few pages, but his death prompts Greypatch to turn on Gabool, and Saltar to return to Terramort, bent on revenge. This in turn leads to Greypatch's siege of Redwall, and further unravels Gabool's sanity.
  • The Starscream: Gabool views him as such, though whether Bluddrigg was actually treacherous, or just trying to get a fairer deal for himself and his crew (as he claims) is never really stated.
  • You Dirty Rat: One of many searats in service to Gabool.


The commander of the Darkqueen and one of Gabool's original eight captains, Saltar was a corsair hook fighter with an ugly reputation. Coming upon Mariel and Joseph's ship, the Periwinkle Saltar captured it, killed most of the crew, and sold Mariel and Joseph to Gabool as slaves. When Gabool murdered Saltar's brother, Bluddrigg, the searat captain returned to Fort Bladegirt, and was slain in a duel with Gabool.
  • Badass: He was winning his duel with Gabool, and forced the searat king to essentially cheat.
  • The Captain: Of the Darkqueen.
  • Dual Wielding: A more realistic example than some, holding a cutlass in one hand, and a shorter iron hook in the other.
  • Even Evil Has Loved Ones: Saltar admits that he and Bluddrigg never liked each other much, but the other captain was still his brother, and had to be avenged.
  • Famed In-Story: He has a reputation that is second only to Gabool's own.
  • Hooks and Crooks: Uses an iron hook as well as his cutlass.
  • Siblings in Crime: He and his brother were both searats and captains in Gabool's fleet.
  • The Starscream: He aims to slay Gabool and become searat king, though he's motivated more by revenge than ambition.
  • You Dirty Rat: A searat, like all Gabool's captains.


An up-and-coming searat of limited imagination, Garrtail is given command of the Greenfang in the aftermath of Gabool's execution of Bluddrigg, becoming one of the searat king's eight captains. He sails off in pursuit of Greypatch and the Darkqueen, and is the only one of Gabool's captains to actually catch up to the traitor.
  • The Captain: The second captain of the Greenfang.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. Garrtail in particular is noted for his loyalty to Gabool.
  • Dumb Muscle: Why Gabool appoints him to take Bluddrigg's place—he believes Garrtail will be too dim to betray him. This works against Garrtail when he goes up against the much smarter and more experienced Greypatch.
  • Impaled with Extreme Prejudice: Greypatch impales him with a marlinspike while he wades towards the Darkqueen.
  • Undying Loyalty: Gabool believes that Garrtail is entirely loyal to him, and appoints him due to this. There are hints that Garrtail's loyalties may have been effected by his association with the other captains, but he never acts on it.
  • You Are in Command Now: Given command of the Greenfang after Gabool beheads Bluddrigg.
  • You Dirty Rat: Like all Gabool's other captains.


The commander of the Waveblade and one of Gabool's original eight captains, Orgeye was beached in a storm and washed up on the beach near Salamandastron. He and his entire crew were butchered by Rawnblade Widestripe, who used the Waveblade in his attack on Terramort Isle.
  • The Captain: Of the Waveblade.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another.
  • We Hardly Knew Ye: He gets very little characterization and is swiftly killed off by Rawnblade.
  • You Dirty Rat: A searat, like all of Gabool's captains.


The commander of the Rathelm and one of Gabool's original eight captains, Flogga served the King of the Searats longer and more ably than any rat save Greypatch. Returning to Terramort Isle after a fruitless search for the Darkqueen, Flogga was mistaken for Greypatch by Gabool, who threw him to Skrabblag the scorpion.
  • Asshole Victim: Serves as Skrabblag's first victim in the novel; since he's a searat, nobody cares.
  • The Captain: Of the Rathelm.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another.
  • Fed to the Beast: How he meets his end.
  • Greed: Lets his desire for the treasure Gabool is offering "Greypatch" overrule his fear of the searat king's madness. He pays for this with his life.
  • We Hardly Knew Ye: We get one scene featuring him before he's killed off by Gabool.
  • You Dirty Rat: A searat, like all Gabool's captains.


The commander of the Seatalon and one of Gabool's original eight captains, Catseyes encounters the hulk of the Greenfang on his way back to Terramort Isle, and captures Dandin and Durry. Putting into port at Fort Bladegirt, Catseyes remains in the harbour while sending his first mate, and most of his crew, to check Gabool's mood. He is killed by Joseph the Bellmaker, who pretends to be bringing him a message from Gabool.
  • Affably Evil: Like Riptung, Hookfin, and Grimtooth, he seems to a decent enough boss, and is on friendly terms with his crew.
  • The Captain: Of the Seatalon.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another.
  • Names to Run Away From Really Fast: If you're a rodent in this series, the thought of being watched by a cat's eyes should scare you silly.
  • We Hardly Knew Ye: Doesn't get much more characterization than Orgeye or Flogga, despite his slightly greater screentime, and dies soon after being introduced.
  • The Starscream: Wondered if Flogga, or any of the other captains were planning to rebel against Gabool, and seemed interested in joining in if they were.


The commander of the Nightwake and one of Gabool's original eight captains, Riptung is an expert swordfighter and veteran searat with years of experience under his belt. Returning to Terramort Isle shortly before the resistance's final assault on it, he, Hookfin, and Grimtooth lead the combined forces of the searat crews against Mariel and her allies.
  • Affably Evil: Riptung is a fairly cheerful searat in the few scenes he gets, and appears to be on good terms with fellow captains Hookfin and Grimtooth.
  • Badass: The only searat in the novel who manages to acquit himself well against the protagonists, killing a mouse and a vole, and presenting Dandin with his only challenging adversary of the book.
  • The Captain: Of the Nightwake.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. By the time of the attack on Fort Bladegirt, Riptung, Hookfin, and Grimtooth are the only ones left, and they head up the defense of the fortress, while Gabool retreats to his chambers.
  • Defiant to the End: In contrast to a lot of the series' villains, Riptung never contemplates surrender, and his last act is to scream his Famous Last Words in Dandin's face.
  • Famous Last Words: A classically villainous "You'll never take me alive."
  • Master Swordsman: Described as such by the text and his brief, but intense duel with Dandin (who is wielding Martin's sword and is therefore all but unstoppable) would suggest this was indeed the case.
  • Names to Run Away From Really Fast: Both his name, and that of his ship, the Nightwake, should clue you in that he's a very bad guy.
  • Suicide by Cop: Possibly. Pinned against a wall by Dandin, Riptung screeches that he'll never surrender, and lunges one last time. This could be a last ditch attack, but it could just as easily be him forcing Dandin to kill him.
  • Sword Fight: Pits his skill with the cutlass against Dandin and the Sword of Martin the Warrior.
  • You Dirty Rat: A searat, like all of Gabool's captains.


The commander of the Blacksail and one of Gabool's original eight captains, Hookfin returns to Terramort Isle just before Mariel, Dandin, Rawnblade, and Joseph launch their assault. Leading the defense of Fort Bladegirt alongside Riptung and Grimtooth, Hookfin encounters a ghost from his past when Tan Loc the vole catches up with him.
  • Affably Evil: Hookfin doesn't seem like an especially bad searat to work for, and he's on good terms with his fellow captains, Riptung and Grimtooth.
  • Archenemy: Of Tan Loc, whose family he murdered.
  • The Captain: Of the Blacksail.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. By the time of the attack on Fort Bladegirt, Riptung, Hookfin, and Grimtooth are the only ones left, and they head up the defense of the fortress, while Gabool retreats to his chambers.
  • Laser-Guided Karma: He's caught by Tan Loc, a former oarslave whose family he slew, as he tries to escape from Fort Bladegirt.
  • Names to Run Away From Really Fast: "Hookfin" is bad enough, but Blacksail? There's a ship you probably want to steer clear of.
  • You Dirty Rat: He's a searat, like all Gabool's other captains.


The second commander of the Crabclaw and one of Gabool's eight captains, Grimtooth is one of the smarter, and saner, corsairs in the searat king's employ. Returning to Terramort Isle hours before the final battle, Grimtooth and his fellow captains, Riptung and Hookfin, lead the searat crews in the defense of Fort Bladegirt, where he is killed by Mariel.
  • Affably Evil: Like all of Gabool's captains, Grimtooth is a thoroughly evil rat. That said, he's pleasant enough to his crew, and seems to get on well with his fellow captains Riptung and Hookfin.
  • The Captain: Of the Crabclaw.
  • Co-Dragons: With Saltar's death and Greypatch's betrayal, the seven remaining ship captains become Gabool's immediate subordinates, all equal in rank to one another. By the time of the attack on Fort Bladegirt, Riptung, Hookfin, and Grimtooth are the only ones left, and they head up the defense of the fortress, while Gabool retreats to his chambers.
  • In the Back: Struck from behind by Mariel while trying to kill her father, Joseph.
  • Names to Run Away From Really Fast: Grimtooth has arguably the most ominous sounding name of all Gabool's henchrats.
  • Only Sane Man: He's the first of the searat captains to both notice Gabool's madness and manage to survive it.
  • You Are in Command Now: He was given command of the Crabclaw after Gabool executed its previous captain, Skullgor, for running aground.
  • You Dirty Rat: Like all of Gabool's other captains, he's a searat.

The Bellmaker

Gael Squirrelking

  • Meaningful Name: His name comes from the word "gaol", an old word for "jail", and a reference to how he's held prisoner in his own dungeon.

The Foxwolf/Urgan Nagru

A fox from the Northlands, Urgan Nagru arrived in the kingdom of Southsward broke, starving, and completely out of luck. Taking advantange of Gael Squirrelking's kindness, Nagru effectively stole the squirrel's kingdom out from under him, making himself and his mate Silvamord the rulers of all Southsward. A thorough barbarian, he wears the pelt of a wolf that he claims to have slain.
  • Big Bad Duumvirate: Of The Bellmaker with his wife, Silvamord, whom he rules jointly with.
  • Creepy Souvenir: The wolf pelt he wears (despite the fact that it was dead when he found it).
  • Cunning Like a Fox: Though not nearly to the degree of Slagar or Mokkan.
  • Hoist by His Own Petard: He is slain when he's knocked against a tree and bumps his head against the wolf skull he wears; the teeth pierce his own skull.
  • Orcus on His Throne: He is generally like this for most of the book, until the end when he fights Finnbarr.
  • Sdrawkcab Name: The name that he bestowed upon himself is the name of the wolf, Urgan, spelled backwards. He says this is so that his enemies know that he can come at them from any side.
  • Unholy Matrimony: With Silvamord, although their relationship is a bit rocky in places.
  • Wolverine Claws: He replaces the claws in the wolf pelt he wears with iron hooks.


Mate and partner of Urgan Nagru, Silvamord is the more cunning of the two, though she lacks Nagru's raw physical power. More of a manipulator than a fighter, Silvamord helps her mate keep his control over the kingdom of Southsward, despite their intense mutual dislike of one another.


A badger who serves as nursemaid to Truffen, the squirrel prince.


Searat captain of the Pearl Queen. He loses both it and most of his crew to the heroes and has no choice but to retreat into Mossflower with his only surviving flunky, Blaggut.
  • Bad Boss: Constantly abuses and bullies his underling, Blaggut, despite the latter's friendly demeanor and loyalty.
  • Bad Liar: The Redwallers never buy for a second that he and his cohort are not searats.
  • Butt Monkey: Bad things just happen to him from beginning to end. He loses his ship and all of his crew. He's treated with suspicion by everyone at Redwall due to his criminal past and unpleasant demeanor, he's forced into doing all sorts of humiliating chores for them, he tries and fails to find any sort of treasure in the abbey due to constantly getting outwitted by children, and the only person he has any power over is his dimwitted subordinate. And after he pushes things too far, Blaggut finally has enough and kills him.
  • Jabba Table Manners: Mellus compares him and Blaggut to pigs at a trough.
  • Jerkass: Unlike Blaggut, he's just greedy and unpleasant all around.
  • Lethal Chef: The Redwallers put him to work in the kitchen after he claims to be one. His results send the abbot straight to the nearest washroom.
  • Not-So-Harmless Villain: For most of the book, he comes across as too inept, pathetic, and comical to be a real threat to anyone besides Blaggut. Then he kills Mother Mellus, despite the sheer difference in size between them.
  • Would Hurt a Child: When it's revealed that the Abbey’s "treasure" is just some dibbun toys, he loses it and attempts to attack the kids.


The former boatswain for Slipp and the only member of the crew to survive after Joseph and company steal their ship.
  • Anti-Villain: He can only be considered a villain because of his association with the less ambiguously evil Slipp. He eventually becomes a straight-up good guy with minimal change to his personality.
  • Apologetic Attacker: The last thing he says to Slipp as he strangles him to death is: "Sorry, Cap'n."
  • The Atoner: After he avenges Mother Mellus by killing Slipp, he returns to Redwall to return what the latter stole and face their judgment.
  • Butt Monkey: Oh, so much!
  • The Dog Bites Back: After Blaggut has to put up with his crap for the entire book, Slipp finally crosses the line when he murders Mother Mellus. Blaggut promptly kills him afterwards.
  • Earn Your Happy Ending: Blaggut is one of a very few vermin throughout the entire series who showed any signs of being good, and he got to live in the end after his Heel-Face Turn, as opposed to Veil Sixclaw and Romsca, who both suffered from Redemption Equals Death.
  • Friend to All Children: Despite having lived with bloodthirsty searats for most of his life, he gets along surprisingly well with the dibbuns at Redwall.
  • Genius Ditz: May not have much in the way of common sense, but he is a good boatbuilder.
  • Good Feels Good: It doesn't take long for him to come to this conclusion during his time in the abbey.
  • Kindhearted Simpleton: Not the brightest character around, but very big-hearted, despite his criminal past.
  • Jabba Table Manners
  • Minion with an F in Evil: He's just too damn nice for a searat.
  • My Species Doth Protest Too Much: One of the very few vermin characters in the series who lacks the violent, greedy, and selfish tendencies of his brethren and is a genuinely friendly sort.
  • Mook-Face Turn: Eventually strangles his boss to death, saying that he's "bad all through" and will never change.
  • The Pigpen: Blind Simeon can tell when he's near just by the stench alone.
  • Token Good Teammate: His pleasant demeanor likely made him this among the searat crew of the Pearl Queen.
  • Vitriolic Best Buds: He acts under the assumption that he and his captain are best friends, even though Slipp only abuses him.


Urthstripe the Strong



Ferahgo the Assassin

A devious and intelligent weasel warlord known as "The Assassin," who has risen to dominate the lands of the Southwest. Witty, handsome, charming and utterly without morals or scruples, Ferahgo sets his sights on the mountain of Salamandastron and leads his mighty army, the Corpsemakers, to take it from its lord, Urthstripe.


The smug, condescending son of Feragho. He is deeply dissatisfied with his father's leadership, and aims to turn the loyalty of the Corpsemaker's to himself. Out of his depth at warfare, Klitch hides his inadequacies behind an appropriately villainous swagger, aiming to impress rather than truly lead.



  • Kid Hero: He's barely a teenager, and not only does he go after Martin's sword when it's stolen, he ends up wielding it.
  • Tuckerization: Named after a female fan named Samantha Kim.


  • Kid Hero: Like Samkim.
  • Tuckerization: A fan named Laura sent Mr Jacques a list of reasons she would be a good mole, so he anagrammed her name and created Arula.

Baby Dumble


Wild King Macphearsome

Dingeye and Thura

  • Alas, Poor Villain: If they could even be considered "villains." They were just two members of Ferahgo's army who deserted because they wanted a better life. They weren't even Jerkasses (except to some extent towards each other), which is very rare when it comes to vermin.
  • Big Eater: Rather disgustingly played with in that they can't tear themselves away from food and keep eating until medication and a Vomit Discretion Shot becomes necessary. At least one hopes the "fizzick" was meant to make them vomit, as the alternatives are worse.
    • Becomes rather sad when one considers that the reason they're gorging themselves is because they've spent so long not knowing where their next meal was coming from - the Corpsemakers' rations are established as being awful and being the comic relief they're probably not competent enough to feed themselves very effectively.
  • Captain Obvious: "That stuff's water - it's all wet!"
  • Dying Alone: After Thura catches the Dryditch Fever, Dingeye leaves him in to die by himself in the middle of the woods.
  • Flat Earth Atheist: Dingeye claims that "when a creature's dead 'e's finished and that's all there is to it" seconds before Sister Nasturtium has a vision of the spirit of Martin.
  • Jabba Table Manners: They eat so untidily one somehow manages to bite the other in the process.
  • Large Ham: When caught trying to sneak into the Abbey, their response is to throw melodramatic crying fits, begging and pleading to be allowed in for protection from the "freezin' cold rainy nights" in the middle of summer, and annoy the Abbess into giving in.
  • Malaproper: "Wot's a nabby?"
  • The Midlands: Their accents are decidedly Brummie, as opposed to the generically uneducated Funetik Aksent used by most vermin. More noticeable in the audiobook.
  • Minion with an F in Evil: One wonders why Ferahgo even wanted them back.
  • Never My Fault
  • Off with His Head!: Dingeye gets beheaded.
  • Punch Clock Villain: Neither of them are evil compared to other vermin in the book, and the only beast they killed was by complete accident.
  • Screw This, I'm Outta Here!: How their subplot starts. Sadly it doesn't work.
  • Those Two Guys: What happens when Those Two Bad Guys aren't that bad.
  • Typhoid Mary: Thura's symptoms don't show up until too late. It seems likely Dingeye was carrying the fever too, but never had a chance to show signs.
  • Unwitting Instigator of Doom: Due to harboring a deadly disease. More tragic as both generally liked the Redwallers.
  • Verbal Tic: Both address each other as "mucker" every sentence.
  • Vitriolic Best Buds: They snap and snark at each other but seem quite content, until the Dryditch Fever hits.


    Martin the Warrior 

Laterose of Noonvale (Rose)

A mousemaid who lives in Noonvale, searching for her brother, Brome.

Grumm Trencher

A mole traveling with Rose.


Rose's younger brother - a young mouse.
  • Guile Hero: Proves this when he disguises himself as a rat, infiltrates Badrang's fortress, and singlehandedly frees the rest of the slaves without raising a weapon.
  • It's All My Fault: Blames himself for Rose's death and all the fighting, as none of this would have happened if he hadn't run away from home and been captured by Badrang.
  • The Medic: Becomes pretty skilled at medicine and becomes known as Brome the Healer.
  • Thou Shalt Not Kill: Realizes that he could never kill anyone, though he does fight occasionally.


A squirrel - a slave at Marshank.
  • Badass: One of the best fighters in the book, and gets a chance to attack Badrang himself. When Badrang calls for backup, Felldoh manages to take several of them with him.
  • The Berserker: His last fight has Felldoh willy nilly slaughtering vermin all the while laughing manically. It's rather terrifying
  • Blood Knight: Oh jeez. Felldoh is happiest when slaughtering Badrang's minions. He's noticeably dour otherwise, only smiling when he's fighting - especially in his last battle when he's laughing.
  • The Dog Bites Back: He gets a chance to fight Badrang, and proceeds to beat him up while giving him a "The Reason You Suck" Speech.
  • Fatal Flaw: His rage and unwillingness to ask for help.
  • Foil: To Martin. Both headstrong, rebellious, leaders with a tendency towards berserker rage. Felldoh mentions Martin all the time, the two get along very well the few times they meet and characters constantly compare them both. However, Felldoh is a deliberate warning to Martin, an example of what can go wrong if he gives into his rage and desire for vengeance.
  • Go Out with a Smile: He has a smile on his face when he dies.
  • Javelin Thrower: His favored weapon.
  • Last Stand: Badrang calls in a big group of his horde for help, and though Felldoh has no chance, he fights to the death.
  • Peaceful in Death: According to the other characters, he looks this way.
  • Rebel Leader: One of the leaders of the rebellion once the slaves meet up with the Rambling Rosehip Players.
  • Revenge Before Reason: He throws away the advantage he had harrying Badrang's forces and picking them off one by one AND indirectly gets his comrades pinned down and nearly wiped out by Badrang's horde when they rush to help him, because he tries to challenge Badrang to single combat. What's worse, the idea almost works, because the Tyrant does not want to appear cowardly before his soldiers, but Felldoh blows the whole plan at the last moment, by torturing Badgrang, instead of delivering a killing blow as soon as he was down.


A young otter - a slave at Marshank.
  • No Pronunciation Guide: The TV show pronounces his name "Kay-la", while the audiobook (which is narrated by Brian Jacques, if that helps) pronounces it as "Kee-la".
  • Rebel Leader: The closest thing the slave resistance has to a leader before they escape.


A bankvole slave at Marshank.
  • Asshole Victim: Gets what's coming to him.
  • The Mole: Badrang has him report on the slave resistance's activities.


A hedgehog who travels with Rose, Martin, and Grumm after being freed from the pygmy shrews' slavery.

  • Gender Flip: Male in the book, but female in the television adaptation.
  • Thou Shalt Not Kill: He'll fight if he needs to, but doesn't actively try to kill. He later becomes known as "Pallum the Peaceful".

Badrang the Tyrant

A former corsair and self-described tyrant, Badrang the stoat aims to become ruler of the entire Eastern Coast. To that end, he enslaves a veritable army of woodlanders, putting them to work erecting an impregnable fortress known as Marshank, which will defend the coastline from his rivals. In the process he captures a young Martin the Warrior and relieves him of his father's sword, taking it for himself. Prone to putting on airs, and convinced of his own superiority, Badrang trusts no one, least of all his former partner-in-crime, Tramun Clogg.
  • Adaptational Badass: In the cartoon, where he actually gives Martin a fight at the end. Contrast the novel, were he lasts less than a paragraph, and gives the mouse nothing but superficial wounds.
  • Badass Cape: Wears a blue cape in the novel, the artwork, and the television show.
  • Big Bad: Of Martin the Warrior.
  • Boisterous Weakling: Badrang was, in theory at least, a feared corsair, and he certainly behaves as though this were the case. In practise, however, he's manhandled by Felldoh, only narrowly outfoxes Clogg, and manages to inflict only the lightest of wounds on Martin before being slain.
  • Card-Carrying Villain: He doesn't call himself "The Tyrant" because he thinks it's good for his public image.
  • Cool Sword: He's the only villain to hang onto Martin the Warrior's sword for an entire novel, only losing it during his last battle with the hero.
  • Evil vs. Evil: With Tramun Clogg, whom he once betrayed and left to die.
  • Funny Animal Anatomy: The cartoon makes him look more like some kind of canine than like a real stoat.
  • Names to Run Away From Really Fast: He's called "The Tyrant" for a reason...
  • Oh, Crap: His reaction when he realizes that a good percentage of the army fighting him are his former slaves - slaves he had beaten and starved - and that they're probably on a Roaring Rampage of Revenge.
  • Slobs Vs Snobs: The snob to Tramun Clogg's slob.
  • Smug Snake: Pretty proud of his fortress and position there.
  • Villainous Breakdown: After his Oh, Crap moment, all the fight goes out of them and he frantically tries to find a way to flee.
  • Wicked Cultured: Deliberately affects an upperclass manner of speech in order to put his corsair past behind him.
  • Would Hurt a Child: Ties Martin to the top of the fortress wall so that he'll die either in the storm or from birds the next morning. Felldoh also mentions that he was beaten by Badrang when he was not more than an infant.

Cap'n Tramun Josiah Cuttlefish Clogg (Cap'n Tramun Clogg)

Badrang's one-time partner, Tramun Clogg is a grossly fat pirate stoat with an axe to grind against the tyrant of Marshank. Arriving on the Eastern Coast, Clogg attempts to wrest control of Marshank from Badrang, starting a war that, in the end, only helps the rebellious slaves.
  • Affably Evil: He's a bad guy, but he's right cheerful about it and willingly gives a drink to Ballaw.
  • The Alcoholic: Enjoys his drinks; Badrang once tries to poison him by putting a bottle near him when he's sleeping. Just take a look at the picture! Also, in the first episode of the third season in the animated series, he does a brief dance in front of his crew. In all honesty, it looks like he may have had one too many at that point.
  • Evil vs. Evil: With Badrang.
  • Fat Slob
  • Never Learned to Read: Signs the peace treaty with an "X," which fits with his lower-class characterization.
  • Overly Long Name: Most vermin have single-word two-syllable names; not good enough for him, evidently. He's also the only one shown to have anything resembling a normal human name ("Josiah").
  • Sanity Slippage: He's rather crazy by the end.
  • Slobs Vs Snobs: His entire war with Badrang comes off as a villainous version of this, with fat, drunken Clogg as the slob, and snooty, arrogant Badrang as the snob.
  • The Unfought: Survives the events of the novel, but escapes being a Karma Houdini by dint of having gone quite thoroughly insane.


A corsair fox in Clogg's crew, Crosstooth switches his services over to Badrang after the pirate stoat is defeated by the Tyrant. An experienced fighter, Crosstooth does a lot of damage during the battle for Marshank, before being slain by Martin and Queen Amballa.
  • Badass: The only villain in the book—including Badrang—to give a good account of himself, killing numerous pygmy shrews and pinning Queen Amballa, before being jumped from behind by Martin.
  • Blade on a Stick: Favours a long-handled spear.
  • Cunning Like a Fox: He's a lot smarter than Clogg.


A badger and one of the leaders of the Rambling Rosehip Players.
  • The Big Guy: Since she's a badger, she's rather large and strong compared to everyone else, and she's the one pulling/pushing the cart all the time.
  • It Has Been an Honor: Says this to the Players and slaves when all hope seems lost.
  • Team Mom: To the Players.

Ballaw de Quincewold

A hare and one of the leaders of the Rambling Rosehip Players.


A squirrelmaid member of the Rambling Rosehip Players.
  • Distressed Damsel: Plays the part of one in a show, and when she gets lost, the first thing she does is pitifully call everyone's names and then cry.
  • Large Ham: Extremely hammy in both her performances and real life.
  • Non-Action Guy: When everyone else is training for battle, she sniffs that they're all just going to get hurt or get rough paws from handling the weapons. She gets put on kitchen duty instead.
  • The Tease: Flirts with everyone - another of the Players jokes that she's even seen Celandine fluttering her eyelashes at butterflies.


A baby pygmy shrew, son of the leader, Queen Ambala.
  • Spoiled Brat: Gets everything he wants and nobody dares lay a paw on him.


An elderly mole who Rose, Martin, Grumm, and Pallum encounter during their travels.

The Warden of Marshwood Hill

A heron who rescues the heroes from a group of reptiles.

The Gawtrybe

A group of uncivilized squirrels that harrasses Martin, Rose, Grumm, and Pallum on Boldred's mountain.

    Outcast of Redwall 

Sunflash the Mace

The son of Bella of Brockhall and her husband, Barkstripe, Sunflash—formerly Sunstripe—is an unusually coloured badger, with a single yellow stripe in the midst of his forehead. Captured and tormented for years by Swartt Sixclaw when both were young, Sunflash makes a vow to one day slay the ferret. Following his destiny to Salamandastron, Sunflash becomes Badger Lord of the mountain like his grandfather and great-grandfather before him, only to learn that Swartt, with a vast army at his command, is now camped out on his doorstep.
  • Adorkable: To some extent. When the molemaids and baby hogs from the Dubbo-Lingl cave start climbing all over his body, he just stands still grinning with embarrassment. And later on, after Fordpetal says how handsome he is, he immediately gets up and leaves, as though he were about to start blushing.
  • Archenemy: Of Swartt Sixclaw, who captured and tormented him as a teenager.
  • Armor Is Useless: Deconstructed. When Sunflash is charging towards Swartt during the battle at Salamandastron, the armor and helmet he wears protects him from arrows and rocks. But at the same time, the armor slows him down, he gets sand into his chain mail, and he's practically blinded by his own sweat and the small visor slits his helmet provides.
  • Badass
  • The Berserker: Suffers from a bad case of the Bloodwrath.
  • Berserker Tears: After he sees Skarlath die.
  • Carry a Big Stick: A hornbeam tree limb, eventually molded into his trademark mace.
  • Combat Pragmatist
  • Distinguishing Mark: The yellow stripe on his head for which he is named.
  • Early-Bird Cameo: He makes an appearance in the last chapter of Mossflower.
  • Friend to All Children: Sunflash loves children and gets along with them astoundingly well. He goes into his first Bloodwrath when he finds out children are being enslaved by searats, and only breaks out of the ensuing Heroic BSOD once the kids he just rescued thank him.
  • The Hero
  • In the Blood: Descended from Boar the Fighter and Lord Brocktree, two of the most famous Badger Lords ever.
  • Invincible Hero: No one stands a chance against Sunflash in a fair fight. Since Swartt doesn't fight fair, that doesn't really drag the book down.
  • It's Personal: With Swartt Sixclaw, and how. The entire book boils down to a grudge match between the two of them that can be traced back to when they were teenagers.
  • Large and In Charge
  • Martial Pacifist: His evolution from revenge driven kid to one of these is a key part of his character development.
  • One-Man Army
  • Parental Abandonment: Doesn't remember his parents at all really, and has no idea how he came to be Swartt's captive.
  • The Protagonist: Veil may be given top billing (and is the title character) in The Outcast of Redwall, but Sunflash is clearly the main character.
  • Reluctant Warrior: Eventually
  • Retcon: After being named Sunflash in Mossflower, he was named Sunstripe in all the other books he was mentioned in before Outcast. Outcast cleaned this up and established that he changed his name from Sunflash to Sunstripe after defeating Swartt and becoming a Martial Pacifist because Sunstripe was a gentler, less warrior-like name.
  • Revenge: His goal, initially.
  • Revenge Before Reason: Immediately after escaping from his enslavement under Swartt Sixclaw, Sunflash resolves to go back and take his vengeance now that he's eaten and has a weapon (the hornbeam limb). Skarlath quickly objects, pointing out that Swartt has way too many mooks for Sunflash to survive fighting, and Sunflash basically says he doesn't care. It takes a bit for Skarlath to talk him out of it.
  • Warrior Poet


A kestrel who was captured by Swartt Sixclaw during a bitterly cold winter, Skarlath was freed by Sunflash before Swartt could eat him. He is Sunflash's closest friend and ally in his war with Swartt.
  • Big, Badass Bird of Prey: A kestrel.
  • Carnivore Confusion: Somehow gets along with mice, moles and other creatures that a bird of prey might consider eating.
  • Killed Off for Real: Shot out of the sky by Nightshade.
  • The Lancer: To Sunflash.
  • The Smart Guy: The narration states that "Skarlath was wise for a young kestrel." Given that he provides Sunflash with much needed council and saves his life by convincing him to abstain from a suicidal revenge on Swartt, the description is merited.
  • Sacrificial Lion: Though a big, fairly tough bird of prey, he is killed rather underhandedly by Nightshade.
  • Undying Loyalty: Sunflash earns this from him the moment he helps him escape from Swartt.

Swartt Sixclaw

A vicious, psychopathic ferret with a sixclawed paw, Swartt Sixclaw was left maimed and furious when Sunflash the Mace escaped him. Swearing vengeance, Swartt tracks Sunflash across the length and breadth of the country, leaving a trail of poison and death in his wake, as his army and infamy swell. Growing from the young leader of a robber band into the greatest warlord in the country, Swartt never loses sight of his one goal in life—recapturing Sunflash, and putting him to death as slowly and painfully as possible.
  • Archenemy: Of Sunflash the Mace, who maimed his sixclawed paw during his escape.
  • Archnemesis Dad: From Veil's perspective, Swartt is this. Swartt, on the other hand, could not care less about his son, regarding him as little more than trash.
  • Arranged Marriage: Custom dictates that he marry the daughter of Bowfleg, the Warlord he slew to take command of the horde from.
  • Badass Cape: Always swirls his cloak about his body.
  • Bad Boss: Though not to the extremes of some of the other villains, as he's at least smart enough to reward good behaviour.
  • Big Bad: Of Outcast
  • The Chessmaster: Swartt is a master planner and knows how to put all of his soldiers to good use.
  • Chronic Backstabbing Disorder: To everyone.
  • Creepy Souvenir: Wears a necklace of the teeth and claws of slain foes.
  • Dangerously Genre Savvy: His manipulation of Captain Zigu is particularly impressive. He outlines an attack plan knowing Zigu won't be able to resist sneering at it. When Zigu prompts him for a better idea, Swartt comes up with a revised plan, which just so happens to involve one of his captains leading a dangerous charge. Three guesses who the captain is.
  • Deuteragonist: One of the rare obvious examples of this in Redwall, getting near as much screentime as Sunflash.
  • Disney Villain Death: Gets tossed off a mountain after Sunflash smashes his head in.
  • Evil Cripple: Has one dead paw.
  • Evil Old Folks: Swartt's somewhere in late middle age/early old age when Sunflash finally puts an end to him. He hasn't lost any of his evil along the way.
  • Eviler Than Thou: Repeatedly.
  • From Nobody to Nightmare: We follow Swartt on his journey from the leader of a small band of thieves and murderers, to Warlord of the entire country, witnessing all of the wreckage he leaves in his wake.
  • Handicapped Badass: Swartt may only have one hand, but is still a brutally effective fighter despite it.
  • The Heavy
  • It's Personal: With Sunflash.
  • It's All About Me: Swartt will sacrifice everyone if it means killing Sunflash.
  • Lack of Empathy: He didn't get the nickname "The Pitiless One" by caring about any of those under command.
  • Manipulative Bastard: Swartt is a master of exploiting emotional weaknesses and turning situations to his advantage. To wit, there are more Genre Savvy characters in Outcast than any other Redwall book. Swartt outsmarts them all.
  • Master Poisoner: Typically offers his victims the chance to drink from a silver chalice, the inside of which is smeared with poison.
  • Offing the Offspring: Kills his son Veil with a javelin
  • Parental Abandonment: Hands his son Veil off to an old rat to raise after his wife, Bluefen, dies, then abandons him during a battle without a second thought.
  • Power Fist: Fits out his dead paw with a heavy, spike-studded gauntlet that he uses as a club.
  • Red Baron: The Pitiless One
  • Red Right Hand: One of Swartt's paws has sixclaws on it. It is maimed by Sunflash early in the story.
  • Revenge: Seeks to slay Sunflash for wrecking his paw.
  • The Sociopath: Textbook example.
  • Smug Snake: Despite his posturing, Swartt ultimately lacks competence as a warlord, leading his horde from one misfortune to another, or martial prowess, being physically intimidated by no less than three tougher vermin warriors over the course of the book. He gets to the top and stays there through manipulation, vicious backstabbing, no small amount of sheer luck and Nightshade's help.
  • Teens Are Monsters: Was bad even as a youth.
  • Uriah Gambit: Used on Captain Zigu, who gets to lead the first charge against Salamandastron.
  • Villain Ball: He manages to capture Sunflash twice, but instead of immediately killing him, he chose to let him live because he wanted to torture him and give him a slow, agonizing death.
  • We Have Reserves: How he directs the attack on Salamandastron. It gets most of his army killed.
  • Wicked Weasel: A ferret.
  • Xanatos Speed Chess: See Dangerously Genre Savvy and Manipulative Bastard. He adapts very quickly to new situations in his ranks, and knows exactly how to make them work to his benefit.


A clever vixen who acts as Swartt's seer and second-in-command, Nightshade is a manipulator second only to her boss. She's with Swartt from the beginning, and follows him from the time they are in they in their teens (or the equivalent thereof) until the onset of old age.
  • Closer to Earth: Then Swartt anyway
  • Cunning Like a Fox
  • The Dragon: To Swartt. She's not a physical threat, but fear of her mystic powers keeps the horde in line, she's easily his Number Two, and in the end, Sunflash has to get past her to reach Swartt.
  • Evil Genius: Swartt's sounding board for evil plans.
  • Evil Old Folks: By the end of the book, Nightshade is too old to run anymore and she knows it.
  • Family-Unfriendly Death: Her death was so violent that it was treated as a Gory Discretion Shot. While the book made it seem like she was clubbed to death, The Redwall Wiki states that she was crushed to death.
  • Hypercompetent Sidekick: Swartt woudn't get too far without her and she is the one who deals the biggest blow to the good guys, by killing Skarlath.
  • Manipulative Bitch
  • Names to Run Away From Really Fast
  • Screw This, I'm Outta Here!: After she kills Skarlath, Nightshade abandons her soldiers and her plan to kill Sunflash altogether and takes flight when she sees him gunning for her.
  • Seers: Nightshade can see the future, and predicts it for Swartt. Her most valuable service to him, however, is the simple fact that other creatures acknowledge her as a seer, and will follow her words.
  • Undying Loyalty: To Swartt, whom she gives her absolute all to.
  • Villainous Friendship: Type III. She's utterly loyal to Swartt and does everything she can to make his dreams a reality. While Swartt certainly values her as a useful ally, and goes out of his way to keep her alive so he can make use of her services, he does not care about her at all on a personal level.


Swartt's former mentor, Bowfleg is a retired warlord who rarely, if ever, stirs from his base in the eastern scrublands. Swartt has his eye on Bowfleg's army, which leaves the older ferret in a very bad spot.

Wurgg the Spinecracker

A gigantic weasel who acts as Bowfleg's main enforcer.


A stoat captain in Bowflet's army who doesn't trust the newly returned Swartt any further than he can throw him.
  • Dangerously Genre Savvy: He warns Bowfleg from the start that Swartt is dangerous. Immediately after Bowfleg's body is discovered, he rightfully suspects Swartt and hauls him in. He was even smart enough to call Swartt out on all his lies about how he didn't poison Bowfleg, and that he didn't know who Nightshade was.
  • Death by Pragmatism: He's the only one of Bowfleg's camp who Swartt can't fool, so naturally he has to go.
  • Mook Lieutenant
  • Too Dumb to Live: Inverted. Greenclaw was the only one who was smart enough to realize that Swartt and Nightshade were lying their asses off about what happened to Bowfleg. He ends up getting killed anyway before he has time to slay Swartt.
  • Undying Loyalty: To Bowfleg, whose death he is trying to avenge when he's killed.
  • We Hardly Knew Ye


A giant dogfox from the Northlands, who causes trouble in the ranks of Swartt's army. While he's more than a physical match for Swartt, he underestimates the ferret's cunning, and makes the fatal error of trusting Nightshade.
  • An Axe to Grind: A double-headed axe, no less.
  • Badass
  • Deadpan Snarker
  • Death by Materialism: Gets fooled into walking into a quarry full of adders simply because Nightshade told him it was full of treasure.
  • Jerkass
  • Smug Snake: He's not as smart as he thinks he is, and walks straight into the trap Swartt and Nightshade set for him.
  • Villainous BSOD: When he realizes he just walked into a quarry full of adders, he just stands still and stares at them in utter horror before they kill him.
  • Xanatos Gambit: Attempted. If Swartt challenges him to a duel, Balefur's sure that he'll win. If Swartt doesn't challenge him, then he loses the respect of his horde, which makes it easier for Balefur to take over anyway. Swartt, being smarter than Balefur, never offers the fox a challenge and has Nightshade manipulate him into disposing of himself.

Captain Zigu

A shipwrecked ferret corsair who makes common cause with Swartt, Zigu dislikes his new boss almost as much as Swartt dislikes him. A skilled swordsbeast, Zigu is deadly with the rapier, which leads him into a dangerous contest with Sabretache.
  • Dirty Coward: Sabretache calls him out on it.
  • Duel to the Death: With Sabretache.
  • Faux Affably Evil: He affects a gentlemanly demeanor, but beneath the mask, he's really unpleasant. Just ask poor Fordpetal.
  • Royal Rapier: Carries a rapier as part of his affectation of culture.
  • Smug Snake: He accepts Sabretache's challenge to duel, assuming that nobeast could actually beat him. Bad call.
  • Trying to Catch Me Fighting Dirty: Oh, yeah. Beating a defenseless hare to death with the flat of his blade definitely qualifies. He also ends up resorting to this when dueling Sabretache.
  • Uriah Gambit: He runs an almost successful one: His plan is to let Swartt get himself killed in the attack on Salamandastron, then take over the horde. Trouble is, Swartt has a counter-plan.
  • Wicked Cultured: Zigu affects a snooty, upper-class accent and considers Swartt to be a barbarian clod.
  • You Just HAD To Say It: He can't resist mocking Swartt's attack plan, which gives Swartt the perfect leverage to manipulate him into leading a dangerous charge. If he'd just kept his mouth shut, his plan might actually have worked.


Wilthurio Longbarrow Sackfirth Toxophola Fedlric Fritillary Wilfrand Hurdleframe Longarrow Leawelt Pugnacio Cinnabar Hillwether Jodrellio (Jodd).

  • Overly Long Name: LOOK AT IT.
  • Otherkin: Wants to be a squirrel, and ties his tail to his ears in hopes of stretching it.


Veil Sixclaw

Swartt's son, whom he abandoned during a battle near Redwall, Veil grows up to be near as cruel and manipulative as his father. Exiled from the Abbey, Veil takes his misery with him wherever he goes.
  • Big Eater: Almost as much as a hare.
  • Calling the Old Man Out: He does it to Swartt in style.
  • Deadpan Snarker
  • Decoy Protagonist: He isn't even born until Part 2 of the book, and he doesn't do much of importance until the end of Part 2; by then, the novel has already established that Sunflash is the protagonist, not Veil, despite the book's description talking about nothing but him. He even dies in the end, and his death only impacted one character (a character who quickly got over it). At best, Veil's the Tritagonist.
  • Enfant Terrible: Even when he's an infant, the text does not paint him as innocent.
  • Even Bad Men Love Their Mamas: Even if said mama is adoptive. Sure, it killed him, but he did give his life for Bryony.
  • Even Evil Has Standards: When he meets his father Swartt at the end, he is decidedly not impressed.
  • Famous Last Words: "Go 'way...let me sleep!"
  • Heroic Sacrifice: Dies taking a hit for Byrony.
  • Impaled with Extreme Prejudice: Gets a javelin to the back, courtesy of Swartt.
  • Kick the Son of a Bitch: Kills Brool and Renn as payback for them tormenting him and stealing his food.
  • Murder by Mistake: Subverted. When Veil tries to kill Friar Bunfold by poisoning his oat'n'barley water, Myrtle ends up drinking it instead. She doesn't drink a fatal amount though.
  • Parental Abandonment: Swartt ditched him at the side of the road without a second thought.
  • Red Right Hand: Shares his father's sixclawed paw, and ends up with literal red paws.
  • Redemption Equals Death: Played straight with the readers, but inverted In-Universe. It isn't until after Veil sacrifices his life to save Bryony from getting impaled by Swartt that she realizes he was Evil All Along. Meanwhile, the readers were too busy crying, because his final act of saving Bryony proved to everyone that he wasn't evil.
  • The Sociopath: Not nearly as bad as Swartt, but he still shows all the signs. The only one he cares about is Bryony, and it took a threat to her life to make him realize it.
  • Sticky Fingers: A kleptomaniac.
  • Sweet Tooth: For the Friar's honey. It gets him into trouble.
  • Teens Are Monsters: He shows all the signs of developing psychopathy.
  • Then Let Me Be Evil: Possible reason for why he goes bad.
  • Turn Out Like His Father: A major concern of the Abbey-dwellers. They know who Swartt is and what he's done.
  • Ungrateful Bastard: He steals food and weapons from an old mouse and his two grandchildren, and then he repays Togget and Bryony for rescuing him from Brool and Renn by yelling at them and injuring Togget.
  • Villain Protagonist: The only true example in the entirety of the Redwall series.
  • Wicked Weasel

Brool and Renn

    Pearls of Lutra 

Martin III

Grandson of Matthias, son of Mattimeo and Tess Churchmouse. He is not the second Martin the Warrior, seeing as the one he was named after was already a Dead Guy Junior.

Grath Longfletch

The last surviving member of Holt Lutra, whose family was slaughtered by Captain Conva on Ublaz's orders.


  • Wise Beyond Their Years: She realizes that the Pearls are nothing but trouble and casts them into the sea. Later becomes the Abbess.

Emperor Ublaz “Mad Eyes”

A former corsair who found the island of Sampetra before any others could, Ublaz the pine marten used his skill as a hypnotist to bring the local monitor lizards under his sway, setting himself up as Sampetra's emperor. With an army of Trident Rats and monitors to back him up, Ublaz controls Sampetra's supply of timber, and with this leverage, makes himself master of the corsairs who sail the southern oceans. Defined by his need to look the part of a monarch, Ublaz is willing to authorize the massacre of an entire otter tribe in order to obtain the Tears of All Oceans for his crown.

Lask Frildur

The Monitor-General, Lask Frildur is the largest and most brutal of Sampetra's monitor lizards and serves as Emperor Ublaz's right-hand reptile. Sent to Mossflower to recover the Tears of All Oceans, Lask kidnaps Abbot Durral in order to ransom him for the pearls. A savage to the core, Lask detests the more honourable Captain Romsca of the Waveworm, leading to a violent clash between the two.
  • The Dragon: About as literal as you can get in this setting.
  • Evil vs. Evil: He and Romsca eventually have a falling out that leads to both their deaths.
  • Evil Is Visceral: He has foul breath and he drools; he's described as more disgusting than other reptiles.
  • Four-Star Badass: Lask's title is Monitor-General, and during his offscreen battle against Romsca he proves that he and a few of his lizards are a match for an entire crew of corsairs.
  • I'm a Humanitarian: Implied, since we never see the Monitors actually eat anybeast, although Conva was certainly terrified of them.
  • Large and In Charge: The largest monitor on the island.
  • Mutual Kill: With Romsca. Her crew and his monitors do the same.
  • Natural Weapon: Lask and his monitors are armed only with their fangs and claws. It's enough to fight an entire pirate ship to a mutual kill.
  • Smug Snake: Though less so than his boss.
  • Sssssnake Talk: or rather, Lizzzzzzard Talk


A big female monitor, Zurgat is Lask Frildur's deputy, and takes over as interim Monitor-General in his absence. Entirely loyal to Ublaz, she commands the defense of Sampetra against the Wave Brethren, the rebelling Trident Rats, and Martin III and Grath's forces.
  • Dark Action Girl: Given that she's a huge, flesh-eating lizard this isn't surprising.
  • Four-Star Badass: Like Lask before her, she's a capable fighter who leads from the front.
  • Pyromaniac: She's very eager to use the fire-bales (should that be fire-balezzz?) against the invaders.
  • Sssssnake Talk: Like all the monitors, she turns "s" into "z" and elongates the sound.

Sagitar Sawfang

The leader of Ublaz's Trident Rats, Sagitar Sawfang is the Emperor's left-hand, responsible for guarding the Emperor, maintaining order on the island, and taking care of all the other jobs that the monitors cannot be wasted on. She eventually betrays Ublaz to Rasconza, which turns out to be a fatal error.


A corsair ferret who was Conva's first mate, Romsca became captain of the Waveworm after his death. Resentful of Ublaz for his role in her captain's suicide, Romsca nevertheless obeys her orders, and conveys Lask Frildur to Mossflower, where the lizard kidnaps Abbot Durral. Becoming attached to the elderly mouse, Romsca has a violent falling out with the Monitor-General, resulting in the deaths of almost everyone aboard the Waveworm.
  • Anti-Hero: Although she starts out as a villain, she eventually grows protective of the prisoners.
  • Badass
  • The Captain: Of the Waveworm.
  • Dark Action Girl: She's a pirate captain, with all that entails.
  • Evil vs. Evil: Not too fond of Ublaz's monitor troops. They end up fighting for control of the ship.
  • Mutual Kill: With Lask Frildur.
  • Noble Demon: Though she ultimately works for Ublaz, she's very protective and friendly towards her prisoners, particularly the Abbot.


A corsair fox who leads the Wave Brethren after killing their original leader, Barranca. Consistently getting the better of Ublaz, Rasconza begins to believe he can easily overthrow the Emperor, a mistake he eventually lives to regret.

Cleckstarr Lepus “Clecky” Montisle


Baby Arven

Fermald the Ancient




  • Jerk with a Heart of Gold: He's impatient at times, which leads to him being very grumpy or rude. But he's still friendly for the most part, and he becomes even nicer following Piknim's death.


    The Long Patrol 

Tamello "Tammo" de Fformelo Tussock

A young hare who jumps at the chance to join up with the Long Patrol, Tammo is poorly prepared for the realities of war. Innocent and unready for violence, Tamello loses friends, and eventually, his illusions, during the battle against Damug Warfang and his Rapscallions.

  • Break the Cutie: This idealistic young rip goes through a lot after running away from home, but the incident that hits him hardest is the death of his mentor figure, the squirrel Russa Nodrey.
  • Butt Monkey: The young hare goes through quite a few mishaps during the early stages of his adventure. Even after he gets some experience under his belt, he still finds himself dealing with the odd misfortune here and there.
  • Idiot Hero: Well, more naive than an idiot, but you get the idea.
  • Jumped at the Call: He's quite eager to run away from home to join the Long Patrol.
  • Knife Nut: He uses his mother's old dirk.
  • Official Couple: With Pasque.
  • Only Known by Their Nickname: See Overly Long Name below.
  • Overly Long Name: So everyone calls him Tammo.
  • The Protagonist: Of The Long Patrol.
  • Rascally Rabbit: A hare, technically.
  • Took a Level in Badass: He starts out naive and having trouble killing the foebeast. By the end of the book, he's learned how to hurl his dirk with incredible accuracy, and even avenges Russa's death by slaying her murderer with one well-flung javelin.
  • "Well Done, Son!" Guy: He and his father butt heads often in the beginning of the book, and part of his mother's motivation for encouraging him to run away is because she knows that it won't end well if they stay under the same roof. In the epilogue, it's hinted that his father finally admits how much his son has grown up.

Russa Nodrey


Friar Butty

Lady Cregga Rose Eyes

The Badger Lady of Salamandastron at the start of The Long Patrol, Cregga was once a near-mad berserker whose hatred of vermin drove her to push her soldiers to their limit. After the final battle with the Rapscallion horde, wherin she lost her eyes and her connection to the Bloodwrath in battle with Damug Warfang, she moved to Redwall and Took a Level in Kindness by becoming their beloved Badger Mother. Cregga is one of the longest-lived characters in the entire series, appearing in Marlfox and Taggerung, in addition to the book she originated in.
  • The Berserker: Her defining characteristic when she was Lady of Salamandastron. The "rose eyes" became inflamed with blood in battle.

Russano the Wise

Damug Warfang

The son of Rapscallion leader Gormad Tunn, Damug Warfang slays his brother Byral Fleetclaw and takes command of his family's thousand-strong army following his father's death. Seeking an easy victim who won't fight back, Damug steers clear of Salamandastron—where his father was mortally wounded—and instead seizes on Redwall Abbey, then saddled with a collapsing wall, as a perfect target.

Sneezewort and Lousewort


Songbreeze Swifteye

Dannflower Reguba

  • The Berserker
  • The Hero
  • Hurting Hero: With his father's constant disapproval hanging over him, and the subconscious belief that he'll never be a proper warrior, Dannflor has a lot of emotional baggage. Song helps him get over it, though.
  • Tooka Levelin Badass: Notably when he takes on Raventail single-pawed and quite nearly kills him. From that point on, he becomes the warrior his father always wanted him to be.
  • "Well Done, Son!" Guy: It doesn't help when his dad calls him a coward.



Janglur Swifteye

Rusvul Reguba

  • Abusive Parents: Martin knows he tries to be a nice guy, but he's a fighter at heart and doesn't realize he's being unreasonably harsh.
  • Heel Realization: When Dannflor takes off to retrieve the tapestry of Martin the Warrior, Rusvul realizes that he was much too harsh on his son for failing to guard it earlier, and expresses his regret when talking to Janglur later on.
  • "Well Done, Son!" Guy


Gawjo Swifteye

Mighty Megraw

Sollertree / Skyspike

The Marlfox Brood








High Queen Silth

  • An Axe to Grind: In her younger days, at least.
  • Beauty Is Bad: Played with—while she herself is no beauty, she's had countless valuable and precious treasures stolen to fill her bedchamber, in her delusion that death cannot visit where there are things of beauty.
  • Bigger Bad: The heroes never confront fact, they never even really hear of her; she's dead and forgotten by the time they reach Castle Marl.
  • The Caligula
  • Death By Genre Savvy: She outthinks herself when Lantur suspiciously pours them some wine.
  • Evil Matriarch: Slew her mate over a leadership dispute, and fosters treachery amidst her children while ruling them with an iron paw.
  • God Save Us from the Queen!: With a hair-trigger temper, excessive vanity, and her own safety and comfort first and foremost, she rivals Tsarmina of Mossflower in this regard.

Raventail and his Barbarians

     Legend of Luke 

Trimp the Rover



Ranguvar Foeseeker

Luke the Warrior

The father of Martin the Warrior, Luke led his people north in the hopes of escaping the violence that had characterized their lives in the south. When his tribe was massacred by Vilu Daskar, Luke swore revenge and sailed after the stoat, leaving his son Martin, and his tribe, to fend for themselves.


Vilu Daskar

A cultured, intelligent and seemingly charming stoat corsair who prowls the waves in his red ship the Goreleech. After murdering the wife of Luke the Warrior, Vilu earns the undying hatred of Luke who pursues him across the waves to seek revenge. Vilu holds a penchant for taking slaves as well as pillage and slaughter and even his own crew lives in mortal fear of their captain who in his own words "does his best to be the worst".

     Lord Brocktree 

Lord Brocktree of Brockhall

A legendary Badger Lord, who reinvented the Long Patrol and revitalized Salamandastron after retaking the mountain from the wildcat, Ungatt Trunn. The father of Boar the Fighter and the ancestor of Bella of Brockhall, Sunflash the Mace, Rawnblade Widestripe, and numerous other Badger Lords since, Brocktree—or Brock to his friends—is second only perhaps to Martin the Warrior in terms of his lasting impact on the series.

Dorothea Duckfontein “Dotti” Dillworthy

Lord Stonepaw


Stiffener Medick

Jukka the Sling

King Bucko Bigbones

  • Adipose Rex: While a dangerous fighter, it's noted he hasn't really had a real opponent in some time, and thus has a noticeable paunch that doubles as a Weak Point.
  • Funetik Aksent: Scottish (from the North)
  • Screw the Rules, I Make Them!: Challenging him for the crown takes up three tests, outbragging, outeating and outfighting him, but only the last one counts.
  • Unknown Rival: To Karangool, who left him for dead (and has no idea who this hare is that wants to kill him).
  • Violent Glaswegian

Ungatt Trunn

A fascistic wildcat who rules the Blue Horde: a great army that believes itself to be the chosen race, and he, their supreme leader. Too egotistical to await his father's death and inherit a kingdom, Trunn intends to conquer the mountain of Salamandastron and subject its inhabitants to slavery or death. With a violent career that has left countless innocents dead, Trunn is troubled by only one thing: the faceless badger warrior of his dreams that he must inevitably face one day.

  • And I Must Scream: His death. His broken body is lying on the shore, the tide is coming in, and he's STILL ALIVE. And he's too injured to do anything about it. Groddil coming along was almost a Mercy Kill for him.
  • Archenemy: He and Brock dream about slaying each other long before they ever meet face to face.
  • Arrogant Kung-Fu Guy
  • Authority Equals Asskicking
  • Badass: One of the few villains to actually put up a good fight during the latter part of the series, facing Brock personally, and giving him a hell of a brawl.
  • Badass Cape
  • Bad Boss: Second only to Slagar for the title of worst boss among the all Redwall villains, against stiff competition. Besides the usual executions for incompetence and leaving his mooks to die whenever it could improve his own sutuation, he tormented his subordinates For the Evulz, with them failing him being merely a pretext, not that Ungatt really needed it when he felt secure, as evidenced by what he did to Groddil in the backsory.
  • Big Bad: Of Lord Brocktree
  • Cats Are Mean
  • Circling Monologue: Before killing two subordinates for their failures.
  • Cool Helmet: A spiked one with a chainmail fringe.
  • Cultured Badass: Has a philosophical outlook on life, reflecting at length on predator/prey relationships, age and experience, etc.
  • Evil Sounds Deep: Described as having a deep, rasping voice.
  • Fantastic Racism: Towards the "lower orders".
  • Genius Bruiser: One of the smarter antagonists in the second half of the series, and certainly one of the biggest and strongest. As a male wildcat in the prime of his life he's second only to Gulo the Savage in terms of sheer physical power.
  • Guttural Growler: Snarls most of his commands.
  • I Am X, Son of Y: Inverted, when the Grand Fragorl adds "son of King Mortspear" to his long list of titles, he makes it very clear she is not to use it again, as he makes his own destiny.
  • I'm a Humanitarian: Considers eating the captive hares when food runs out.
  • Large and In Charge
  • Master Race: His men are the Chosen Ones, destined to rule over the "lesser orders."
  • A Nazi by Any Other Name: Trunn's fascistic and cruel, believes he is the destined ruler of the world, and plans to enslave or annihilate the "lesser orders". He's Adolf Hitler in a wildcat's skin.
  • Nightmare Fetishist: Loves spiders, and apparently learns tactics from them.
  • Not So Stoic: He's collected at first, but not so by the end.
  • Panthera Awesome: A European wildcat, which makes him one of the few creatures in the series capable of taking on a Badger Lord on a fairly even basis.
  • Prongs of Poseidon: One of few characters in the series whose weapon of choice is a trident.
  • Spear Counterpart: He and his niece Tsarmina have a lot in common. Both are intelligent, but paranoid bad bosses who espouse Fantastic Racism, prefer not to dirty their hands but can put up a fight when they have to, have a fox for an advisor, grow steadily more unstable, are haunted by horrific nightmares, and are eventually undone by their own madness and cruelty to their subordinates.
  • Wicked Cultured
  • Wine Is Classy: Served in enemy skulls, as well.

The Grand Fragorl

A ferret who serves as Ungatt Trunn's mouthpiece. She's scared to death of her boss, whom she serves out of fear rather than any genuine loyalty.


A crippled fox who acts as Trunn's shaman and soothsayer.


A one-time corsair who serves as Trunn's right-hand fox. He has ambitions of his own, and conspires with Ripfang to ensure that no matter what happens between Lord Brocktree and Ungatt Trunn, the two of them will still have important positions.
  • The Captain: Was a pirate captain. Seeks to become one again.
  • Co-Dragons: He's Trunn's Number Two in the army. He eventually shares command of it alongside Ripfang and the Grand Fragorl.
  • Cunning Like a Fox: Though notably less so than most examples. Karangool is smart, but gets thoroughly outmanouvered by Ripfang in the end.
  • Funetik Aksent
  • Screw This, I'm Outta Here!: Tries this, only for Ripfang to hijack the plan.
  • The Starscream: Eventually turns on Trunn, after watching him slowly lose control of the situation.


A disfigured former searat who joins up with Ungatt Trunn's army when pirating doesn't work out for him. With an eye for the main chance, and a sadistic streak that surpasses even that of Trunn and his top lieutenants, Ripfang rises swiftly through the ranks, becoming one of the wildcat's chief henchbeasts by the end. He is believed by many to be the same Ripfang who appeared in Mossflower, as the commander of the vast searat armada that eventually slew Boar the Fighter.

  • The Captain: Becomes a searat captain at the end.
  • Co-Dragons: To Trunn, alongside Karangool and the Grand Fragorl.
  • Dangerously Genre Savvy: Easily the villain in the book who is the most aware of the tropes, and seeks to avoid falling into obvious traps.
  • Even Evil Has Loved Ones: The brothers fight a lot, but seem to care about each other on some level. When Ripfang is promoted to officer status he makes sure that Doomeye recieves all the same benefits and is very upset when he is killed.
  • Foreshadowing: Has nightmares about a badger who will kill him. Many fans believe that this badger is Boar the Fighter, and interpret it to mean that this is the same Ripfang from Mossflower.
  • From Nobody to Nightmare: Ripfang and his brother are a pair of mook searats at the start of the novel. By the end, they're ranking officers and are among Trunn's most trusted killers. If you believe this is the same Ripfang from Mossflower he eventually assembles an armada and returns to attack Salamandastron himself.
  • Karma Houdini: Gets away clean at the end of the novel. Unless he's the same Ripfang from Mossflower in which case Boar the Fighter catches up with him years later.
  • Mook Promotion: Moves up the ranks swiftly, becoming one of Trunn's Co-Dragons, alongside the Grand Fragorl and Karangool.
  • Names to Run Away From Really Fast
  • Red Right Hand: A single long fang that portrudes out of his mouth even when it's closed.
  • Screw This, I'm Outta Here!: Makes his getaway at the end of the novel
  • Siblings in Crime: Alongside his brother Doomeye.
  • Slasher Smile: His facial disfigurement gives him a permanant one.
  • Sociopathic Soldier: Most vermin are this in one form or another, but Ripfang is a special case, cutting down his own troops for disobeying orders, instructing Doomeye to shoot through opponents, and generally not giving a damn about anything beyond his own personal advancement.
  • The Starscream: He, Doomeye and Karangool begin plotting against Trunn after the revelation that the wildcat fears losing to Brock.
  • We Have Reserves
  • You Dirty Rat


Ripfang's brother, a dimwitted, but incredibly skilled archer. He's always with his brother, and acts as his backup in most situations.

     The Taggerung 

Deyna/Zann Juskarath Taggerung

An otter, marked from birth as the Taggerung — the destined champion of the Juska tribesbeasts. Captured by Sawney Rath of the Juskarath and raised as Sawney's son, Deyna/Taggerung eventually flees the tribe, seeking a better life where he won't be used as an assassin and enforcer.

  • The Champion: Of first his Juska tribe and later, Redwall Abbey. He's the first otter to hold either title.
  • The Chosen One: According to the Juska, he inherited the spirit of the Taggarung, and possesses supernatural fighting abilities. They might even be right, as no one ever manages to beat Deyna at anything in the whole book.
  • Cool Sword: Becomes the champion of Redwall, and wields Martin's sword as a result.
  • Knife Nut: He uses Sawney's knife for most of the book.
  • Raised By Vermin
  • Tyke Bomb

Nimbalo the Slayer




Boorab the Fool



The Juska

Sawney Rath

A ferret and the leader of the Juskarath who bear his name, Sawney is a clever, cunning chieftain, who rules through his intellect. Upon discovering that the prophesied Taggerung of his tribe is an otter, Sawney captures the infant, and raises him as his own son.


A cowardly stoat whose mother insisted that he, and not Deyna, was the Taggerung. Raised to believe that he must slay the Taggerung and take his place, Gruven spends most of the novel stumbling incompetently in Deyna's footsteps, in a failed attempt at making good on his vow.

Vallug Bowbeast and Eefera

  • Archer Archetype: Vallug Bowbeast
  • Co-Dragons: Though they both could easily be the Bigbads of the book.
  • Dragon-in-Chief: They're a much bigger threat than Gruven, by the virtue of actually being intelligent.
  • He's a Woman in Russia: The Russian translation had Eefera as a girl.
  • Improbable Aiming Skills: It is said that Vallug could hit a dragonfly in flight.
  • Off with His Head!: Vallug. Jacques loved doing this, apparently.
  • Teeth-Clenched Teamwork: They clearly despise each other and plan on killing each other eventually, but they both know that the other possesses talents that they need in order to succeed (i.e. Vallug's archery skills and Eefera's strategic thinking).
  • You Need a Breath Mint: After Eefera eats some ramsons, Vallug jokes that his breath is so bad that he could knock out the Redwall guards just by exhaling in their faces.

Ruggan Bor

A golden fox, and chieftain of the Juskabor tribe. Having swallowed up Gruven's Juskazann (formerly Sawney's Juskarath), Ruggan commands an army three hundred strong, and aims to become the new Taggerung by slaying either Deyna or Gruven. Cold and all but emotionless, he's the novel's most threatening antagonist.

  • Badass Longcoat
  • Cunning Like a Fox
  • Curtains Match the Window: Has golden fur and golden eyes.
  • Eyes of Gold: To match his fur. They never blink.
  • Karma Houdini: Played with. While he's one of the few villains to survive the events of the book, he and his army suffered a rather humiliating defeat at the hands of Salamandaston reinforcements, and were forced to leave Mossflower forevermore under threat of death from Russano the Wise.
  • Knight of Cerebus: For Taggerung, being the first villain in the novel to actually pose a threat to Deyna, or intimidate the audience.
  • Know When to Fold 'Em: When faced with Russano the Wise near the end of the book, he lowers his sword and surrenders—Taggerung or not, he knows Russano by reputation, and isn't stupid enough to try and fight him.
  • Not So Stoic: He laughs insanely when he becomes the Taggerung.
  • The Stoic: Never shows any facial expression or changes his tone.
  • True Final Boss: Subverted. He kills Gruven and becomes the new Taggerung, then prepares to attack Redwall, only for Russano the Wise to arrive and save the Abbey in a Deus ex Machina.
  • The Unfought: Relatively speaking. While he and Deyna engage in a brief clash, it's left relatively inconclusive.
  • Villainous Valour: Deyna holds the sword of Martin the Warrior under Ruggan Bor's throat and tries to convince him to leave. Ruggan doesn't even alter his tone of voice, and continues to repeat his questions as to the Taggerung's whereabouts until he receives an answer that satisfies him.


Trisscar Swordmaid



Bescarum Lepuswold Whippscut (Scarum)

  • Big Eater: Quite possibly the biggest one in the whole series.
    • In fact, he's a minor deconstruction of this hare trait. His appetite gets him in trouble numerous times, and while his punishment usually isn't severe, he does still have to face consequences for munching on things he isn't supposed to.
  • Crouching Moron, Hidden Badass: It's the hares' trademark at this point in the series.
  • Denied Food as Punishment: How the Redwallers deal with him after he eats a trifle that was supposed to be a prize for Dibbuns.
  • Easily Forgiven: Besides the punishment mentioned above, he usually doesn't get more than a slap on the paw.
  • Jerk with a Heart of Gold: He cares only about himself when he's hungry and tends to whine about it over and over again. Nevertheless, he still cares about his friends, even if he doesn't know how to show it properly.
  • Overly Long Name: So everyone just calls him Scarum.
  • What the Hell, Hero?: Sagax and Kroova rightfully get mad at him when he eats all their food during their trip to find Redwall, which almost led to them starving to death.

King Agarnu

The Pure Ferret King of Riftgard, Agarnu is a bloated, one-legged monarch who, following a disastrous excursion in his younger years, never leaves his island. Needing his father's crown in order to cement his status as king, Agarnu sends his daughter, Kurda, and son, Bladd, to retrieve both the crown, and the escaping slaves.

  • Big Bad: He's supposed to be this, but he doesn't do anything but tell his children to go retrieve his father's crown. See Orcus on His Throne below.
  • Dirty Coward: In the backstory, when his father was locked in a death battle with a monstrous adder, all Agarnu could think about was running and saving his own hide.
  • Evil Albino: As a Pure Ferret, he has white fur and pink-red eyes.
  • Evil Cripple: His past expedition took one of his legs, which he's since replaced with a fish-bone variant of a peg leg.
  • Fat Bastard: To the extent that he has his slaves carry him around on a litter.
  • Non-Action Big Bad: Never leaves his island, or indeed, his throne.
  • Orcus on His Throne: He does nothing in the book besides sit on his throne.
  • Put on a Bus: He doesn't make an appearance for quite a while after Triss, Shogg and Welfo escape from Riftgard. Up until the end of the book, where he dies.
  • Super Drowning Skills: He doesn't know how to swim and ends up dying because of it. Being a Fat Bastard didn't help keep him afloat either.
  • Too Dumb to Live: A non-fatal example—he has a kingdom overlooking the sea, but no ships of his own apart from one that he commissioned to be built. When Triss and her friends steal that ship, he's left with no way for his guards to pursue them. Kurda even calls him out on it!

King Sarengo

The long-dead father of King Agarnu, Sarengo was a very different beast from his son and grandchildren. On an expedition to Mossflower he was slain in combat with the adder Berussca, though not before taking her with him. The quest to locate his crown is one of the major plotlines in Triss.

Princess Kurda

The daughter of the King Agarnu, and granddaughter of King Sarengo, Princess Kurda is an arrogant young Pure Ferret who prides herself on her skill with the rapier. When Triss and her friends escape from Riftgard, Kurda and her brother Bladd are sent to retrieve the slaves, and the crown of their grandfather, King Sarengo, which was lost in Mossflower seasons ago.

  • Archenemy: Triss views Kurda as her single worst enemy, and desires revenge on her more than anyone else.
  • Death by Falling Over: Dies after running away from Triss like a coward and falling on her own broken sabre.
  • Dirty Coward: While she shows no signs of cowardice when confronting Plugg, she completely loses her nerve when Triss comes after her.
  • The Dragon: She's actually this to King Agarnu, who sent her and Prince Bladd after Triss in the first place...and to go to Mossflower to retrieve an ancestral heirloom that will confirm his right to be king.
    • Dragon with an Agenda: She's not too happy about that. She has designs on becoming queen.
    • Co-Dragons: She and Prince Bladd have an equal chance of being chosen as their father's successor.
  • Even Evil Has Loved Ones: Subverted. Kurda doesn't shed a single tear over Prince Bladd after he dies, and Plugg Firetail calls her out on it.
  • Evil Albino: As a Pure Ferret, she has white fur and pink-red eyes.
  • The Evil Princess: Aims to humiliate or dispose of her brother and eventually replace her father, the king.
  • Funetik Accent: Like all the Pure Ferrets, she speaks with an accent that is probably intended to be Germanic.
  • God Save Us from the Queen!: In the climax, she reveals her intent to usurp her father and become this.
  • The Heavy: She's only The Dragon to her father in the overall scheme of things, but it's Kurda who pursues Triss and actually drives the plot forwards.
  • Informed Ability: Subverted. While she's repeatedly called a master swordsbeast, we don't see many occasions of her fighting ability outside of practice, or against opponents who can fight back. Her fight with Plugg Firetail turns into a grappling match in short order, and her "duel" with Triss is completely one-sided.
  • Kingpin in His Gym: Like the trope's namesake, she loves to practice with her saber. Eventually deconstructed. Kurda's never been in a real swordfight in her life, and when they start fighting for real Triss hands her her ass.
  • Small Name, Big Ego: She claims to be the best swordsbeast in all of Riftgard. Problem is, she's never had the opportunity to face a real adversary before the events of the book.
  • Smug Snake: She talks a big game, but isn't so great when dealing with setbacks.
  • Wicked Weasel: A thoroughly evil albino ferret.

Prince Bladd

Kurda's fat, childish brother, who is sent along with her on the mission to retrieve Triss and Sarengo's crown. Prone to calling for help whenever trouble arises, he is nevertheless a more likeable beast than his sister.

  • Death by Looking Up: Gets crushed to death by a falling cauldron.
  • Evil Albino: As a Pure Ferret, he has white fur and pink-red eyes.
  • Fat Bastard: Quite corpulent, like his father.
  • Not-So-Harmless Villain Speculated at by Riftun, who wagers he'd slip a knife between Kurda's shoulder blades if he had the chance. However, not much comes of it before his death.
  • Psychopathic Manchild: He's much more whiny and immature than his sister.
  • Pyromaniac: He's rather eager to set fire to Redwall's gates, and sees to the attempt himself.
  • Super Drowning Skills: Just like his father, he can't swim.
  • Vague Age: The book never says how old he is, which may explain his childish behavior. However, he's Kurda's older brother, and she acts far more mature than he does.
  • Villainous Friendship: With the freebooters. He gets along rather well with them, particularly Slitfang, and Plugg seems to outright regret his death, saying he had more guts than Kurda.
  • Wicked Weasel: An albino ferret, and heir to the throne of a kingdom that runs on slavery.


A Ratguard officer who is sent along with Kurda and Bladd to prevent them from murdering one another.

  • Call Back: Most likely unintentional, but recall Ellayo Swifteye's words in Marlfox: "Lightning has a way of finding knives." Or in this case, spears.
  • The Dragon: To Princess Kurda.
  • Family-Unfriendly Death: This is the first (and only) time in the series where a character is struck by lightning.
  • Lightning Can Do Anything: Like fry him to a crisp.
  • Mook Lieutenant
  • Too Dumb to Live: For some reason, Riftun thought it was a good idea to try and throw his metal-tipped spear at Shogg in the middle of a violent thunderstorm.
  • You Dirty Rat: Another in the long, long line of rat villains in Redwall.

Captain Plugg Firetail

An affable silver fox with a bright red tail, Plugg is the captain of the Freebooter ship Seascab and one of the most feared pirates to sail the northwestern waters. He is contracted by King Agarun to ferry Princess Kurda and Prince Bladd to Mossflower, though like most pirates, he has his own agenda.


The Seascab's cook, Grubbage is a simpleminded, near deaf rat, who is clearly in the wrong business.

  • Kindhearted Simpleton: Bumbling, simple-minded, and prone to mis-hearing what others say...and he's a pretty nice guy, despite his profession.
  • Fat Bastard: Averted. He might be fat, but he's actually one of the nicest members of Firetail's crew.
  • Punch Clock Villain: He's almost as nice as Blaggut from The Bellmaker.
  • Heel-Face Turn: In the written epilogue, it's mentioned that he was received rather warmly by the Abbot of Redwall, and agreed to take part in the expedition to Riftguard.
  • Sense Loss Sadness: Averted. Despite having no ears and being borderline deaf, Grubbage is perfectly fine with the way he is. Him mishearing everything his captain said wound up becoming a Running Gag.
  • Suspiciously Similar Substitute: Hmm, a seemingly friendly searat who is nowhere near as evil as the rest of the vermin around him, and in the end, his captain dies and he has a Heel-Face Turn and ends up being accepted into Redwall for his good behavior and kindness. Totally not Blaggut.
  • Villainous BSOD: He (and the rest of Plugg's crew) suffer from this after they watch their captain being dragged away by three adders while screaming for help.


  • Big Eater: He even accepts it as payment for undertaking a task.
  • Jerk with a Heart of Gold: He's a greedy, gluttonous owl who talks too much and only assists the Redwallers if he's promised food in return. Despite this, he still cares about the Redwallers and other kindbeasts, and he stays true to his word whenever he promises to help them.
  • Perilous Old Fool: He and Bluddbeak named the trope in the incident below.
  • Too Dumb to Live: So Ovus, despite the Redwallers' apprehension, decides to kill three adders along with his very old friend Bluddbeak, who can barely even see. By themselves. It ends as well as you think it would.

Zassaliss, Harassacs, and Sesstra

The sons and daughter of the adder Berussca, born to her shortly before her death in combat with King Sarengo, Zassaliss, Harssacss, and Sesstra are forever tied together, not only by blood, but by Sarengo's mace-and-chain, which wrapped around their tails during the battle. Left with no choice but to cooperate, the three adders, now fully-grown, have become a force to be reckoned with in Mossflower, with no one opposing their ever-widening territory.

  • Badass: Hell, yes. They fight two armies at the end and give as good as they get.
  • The Big Bad: Zassaliss is the leader of the trio, and is in the running for the title of the novel's Big Bad.
    • Big Bad Ensemble: Zassaliss' goals are in direct conflict with those of King Agarnu, as represented by Kurda and Plugg.
  • Body Horror: They're bound together at their tails by Sarengo's Epic Flail. Their tails are rotting.
  • Dark Action Girl: Sesstra, who is every bit as predatory as her brothers.
  • Eviler Than Thou: Take on Kurda and Plugg's forces, and easily show them up, proving that they, rather than the Pure Ferrets or the Freebooters, are the deadliest villains in Triss.
  • Genius Bruiser: Zassaliss is a cunning tactician. He easily spots the trap that Princess Kurda has set for he and his siblings and outwits her. And since he's a snake so huge that he can tower over a fox or a badger, he's got the bruiser part down too.
  • Hero Killer: The most dangerous antagonists in the book, bar none. They kill a robber stoat, a crow, Ovus and Bluddbeak, Plugg Firetail, one of Princess Kurda's Ratguards, and Shogg, before dying, the latter two while fighting Kurda and Triss' entire forces.
  • Multiple Head Case: Not really, but they give this impression.
  • Natural Weapon: Their poisonous fangs and sheer size.
  • Nothing Is Scarier: We don't know what they are for over half the book, we only know that whenever they're seen, somebeast starts screaming and others start running.
  • Our Dragons Are Different: Fullfill the role of a multiheaded dragon, or hydra.
  • Siblings in Crime: They're a Sibling Team who have no choice but to work together, and whose occupation could best be described as "classic fantasy dragon".
  • Two Guys and a Girl: Zassaliss and Harssacss are male, Sesstra is female.

    Rakkety Tam 

Rakkety Tam

  • Brave Scot: Though his exact point of origin isn't clear, he's obviously meant to be the Fantasy Counterpart of a Scot, and he fights the hands-down most dangerous Big Bad in the series toe-to-toe... and wins.
  • Hired Guns: Starts the story as a sellsword, though he ends it as a family beast.

Wild Doogy Plum

  • Brave Scot: Like Tam. During the finale, it's mentioned that the vermin keeping him captive have to keep replacing his gag because he keeps chewing right through it.

Gulo the Savage

A savage beast of a wolverine who seeks to usurp his father's kingdom in the northlands by murdering him. Gulo is forced to journey across the seas to chase his brother who has stolen the Walking Stone: the symbol of leadership. Gulo leads his followers on multiple rampages that claim the lives of many innocent victims to feed Gulo's lust for battle and hunger for the flesh of other beings. With an ambition matched only by his bloodlust, Gulo aims to seize the Walking Stone and kill or conquer all in his path.

  • Ax-Crazy
  • Bad Boss: His brother, Askor, is mentioned to be a fairer and less harsh ruler than him.
  • The Berserker
  • Blue and Orange Morality: The savages of the Land of Ice and Snow don't have the same taboos against cannibalism as the Mossflower-dwellers, though Gulo's ravenous hunger for the flesh of other sapient creatures is abnormal even by their standards.
  • Big Bad: Of Rakkety Tam.
  • Dumb Muscle: Averted. Gulo's not one of the smarter villains to attack the Mossflower region, but he's not stupid either. His tactics are unimaginative, but
  • I'm a Humanitarian: In a world where eating any living thing other than fish counts as cannibalism, he regularly feasts on his dead enemies, thinking it will empower him further.
  • Large and In Charge: Wolverines are the size of badgers, and Gulo is huge even for one of his kind. Despite his lack of guile or cunning, he is still one of the most dangerous antagonists in the series due to his raw physical prowess.
  • Losing Your Head: During his duel with Rakkety Tam, he gets knocked onto the sharpened edge of Tam's shield and decapitated.
  • Meaningful Name: Twice over. The scientific name for the wolverine is gulo gulo, and it means "glutton."
  • Natural Weapon: His claws and bulk, though in the climax he pulls out one of the captured claymores.
  • One-Handed Zweihänder: During his final duel with Rakkety Tam, he pulls out one of the stolen claymores and wields it one-handed. Justified, due to his huge size in comparison to the weapon's intended user.
  • Seldom Seen Species: A wolverine.

    High Rhulain 

Tiria Wildlough

Leatho Shellhound

  • Alone with the Psycho: Twice when he's attacked by Kaltag. The first time she just tries to stab him while he's tied up. The second time, she winds up burning down the whole fortress to get at him.
  • Conveniently an Orphan: Subversion. It's implied to bother him greatly that he's the last of his clan, but the cave that they used to live in is used as a good hideout for the free clans.
  • The Heart: Interestingly for such a tough character, he serves as the clans' main source of motivation for continuing their fight against Riggu Felis.
  • Honorary Uncle: To Kolun Galedeep's babies.
  • Just Like Robin Hood: Without the stealing part. He terrorizes the cats because they're evil bastards and is frequently referred to as an outlaw, but is easily one of the most heroic characters in the whole series.
  • Justified Criminal: Labeled as an outlaw for trying to save a bunch of otters who are being kept as slaves by the cats.
  • La Résistance: He's the unofficial leader of the free otterclans who are fighting to regain Green Isle from the cats.
  • Make an Example of Them: Has this pulled on him by Riggu Felis after he's captured. He spends all of perhaps a day helpless in a cage, and then with Pandion's help manages to turn the tables quite nicely.
  • Odd Friendship: With Tiria, after comforting her when she learns of her friend Brinty's murder.
  • Outlaw
  • Parental Abandonment: Justified, as he is the last of his clan left alive.
  • Retired Outlaw: As of the downfall of Riggu Felis and the cats. He's now free to just be a normal otter.
  • Super Not-Drowning Skills: Applied with excellent results in-universe. Being such a good swimmer gives him a wonderful advantage over the cats, who are nearly all hydrophobic.

Big Kolun Galedeep

Deedero Galedeep

  • Action Mom: Mostly indirect, as she never gets in on any battles, but her plans are effective.
  • Almighty Mom: She's described by Tiria as being less an ottermum and more of a force of nature. Kolun also remarks that Tiria will probably make her an officer due to how good she is at giving orders.
  • Apron Matron
  • Happily Married: To Kolun, despite how stern she is with him.
  • Henpecking Wife
  • Parenting the Husband: A little, but Kolun is less a manchild than he is just very cheerful and irrepressible.

Banya Streamdog

Cuthbert Blanedale Frunk

Pandion Piketalon

  • Big, Badass Bird of Prey: He's an osprey and is very fierce and warlike. He was also the one to destroy Riggu Felis' face, by way of latching on to him there with his talons and lifting the wildcat up until the skin simply couldn't handle the weight any longer and tore.
  • The Dog Bites Back: Riggu Felis, Pitru, and Jeefra attempted to kill him for sport, and actually lodged an iron star-shaped missile in his beak. In retaliation, he destroyed Felis' face.


Riggu Felis

  • 0% Approval Rating: Even his catguards don't like him. Even his wife is in complete contempt of him! The only one who genuinely seemed to care for him was Atunra, who was loyal to a fault.
  • An Axe to Grind: Favors this as his weapon.
  • Bad Boss: Flaying his disobedient minions alive? A-yup.
  • Big Bad: Of High Rhulain.
  • Cats Are Mean
  • Disproportionate Retribution: One bird tore off the bottom half of his face? Kill ALL the birds on Green Isle.
  • Even Evil Has Loved Ones: He seems to genuinely care about Atunra in return for her Undying Loyalty, and when she dies, he vows to find her killer and make him pay. As Yund eventually, horrifically, finds out.
  • Facial Horror: Attention is called to the fact that the lower half of his face is gone.
  • Misplaced Retribution: Pandion was long gone, so Felis made do with all the other birds.
  • Pretty Little Headshots: When he's killed, the narration notes that there's just a hole between his eyes.
  • Revenge: Is unique among Redwall villains with vendettas against good guys in that he manages to exact his revenge.
  • Revenge Before Reason: He drops everything else during the final confrontation between himself and the otterclans because he just so happened to recognize Pandion as the one who'd wrecked his face. Rather than stay back where it was safe, he ran out to the edge of the pier and hurled his axe at Pandion, killing him instantly. However, his close proximity just allowed Tiria to have that much better a shot at him.
  • A Taste Of Their Own Medicine: Was given the same merciless end as what he gave to his final victim.
  • Two-Faced: Atypically for this trope, his face is split horizontally rather than vertically.
  • Vader Breath: He even looks like a medieval, feline Darth Vader.


  • Antagonistic Offspring
  • Cats Are Mean: Disrespects his father, murders his own brother, and berates his henchmen? Fits the bill.
  • Dirty Coward: As quick to hide behind his mother's skirts as Jeefra whenever he thinks that Riggu Felis seriously intends to fight him.
  • Food Slap: He smashes a gull egg over Jeefra's head just to drive home the point how inferior Jeefra is in comparison to him.
  • Overlord Jr.
  • Smug Snake: He talks a big game but very few of his schemes are actually smart, and he tends to panic when things start going south.
  • The Starscream: To his father, Riggu Felis.


  • The Brute: Subverted. He's bigger and physically stronger than Pitru, but has none of Pitru's viciousness or will.
  • Dirty Coward: Despite being a son of Riggu Felis, he's a cowardly crybaby.
  • Plot-Triggering Death: His death is what causes his mother Kaltag to go crazy and tensions to really get going between Riggu Felis and Pitru.
  • Super Drowning Skills: A lack of knowledge on how to swim coupled with being smacked over the head with an oar by his brother Pitru heavily contribute to his death.


  • Badass Normal: He's just a regular Redwaller who doesn't really stand out from the others, yet he manages to beat the leader of a gang of water rats to a pulp with his staff, and almost kills him until Tiria stops him.
  • Dropped a Bridge on Him: Gets unceremoniously slashed to death by Groffgut, who, up until this point, had been Put on a Bus and was presumably nowhere near Redwall.
  • Dying Moment of Awesome: Immediately before his death, Brinty helps the Redwallers shove a gannet out of the gates. Then Groffgut comes out of nowhere and cuts him down.
  • Nice Guy
  • Pay Evil unto Evil: Subverted. Brinty almost killed Groffgut in a fit of rage, but Tiria snaps him out of it. Unfortunately, he ends up dying because of this when Groffgut kills him later on in the book.
  • Too Good for This Sinful Earth: He wanted to be a warrior, but couldn't find it in his heart to take another creature's life, even when he had the opportunity to slay Groffgut for what some Redwallers would've seen as a justifiable reason. He ironically ends up dying because he didn't slay Groffgut.


Gorath the Flame

Orkwil Prink

Mad Maudie Thropple

Rangval the Rogue

The Vole

Vizka Longtooth

Gruntan Kurdly




Umfry Spikkle

Corksnout Spikkle

Abbot Glisam

Brother Torilis

  • Jerkass: Most Infirmary Keepers are merely stern, if intimidating. Torilis, however, is all about rules, dignity, doing what you're told, he honestly comes across as a bit Lawful Stupid at times.
  • The Medic: Infirmary Keeper, it's his job.
  • Perpetual Frowner: He only smiles when he's operating. The problem is that it's likely a Slasher Smile. Bosie later says that Torilis would likely laugh for a season if he got his paws on Baliss, who is currently in the middle of his Corksnout-induced breakdown.

Lord Bosie Mc Scutta

Log a Log Tugga Bruster

The Gonfelins

Korvus Skurr

Baliss the Slayer

    Sable Quean 

Axtel Sturnclaw

Zwilt the Shade

  • Blood Knight: "Zwilt had always followed the trade of death, and plenty of slaughter was what he was looking forward to". Unfortunately, Vilaya doesn't agree with him.
  • Cool Sword: a broadsword.

Vilaya the Sable Quean