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The following is a list of characters who appear in Delta Green, based on sourcebooks published by Arc Dream Publishing.note 

The list is split into several categories since there are a lot of characters and are categorized by Cast Herd.

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    Delta Green 

Major-General Reginald Fairfield


  • Been There, Shaped History: He was involved in Delta Green ops against the Nazis in the European theater during World War II.
  • Taking You with Me: Reginald Fairfield's last stand after getting into a standoff with NRO agents acting under Majestic-12 orders.

Dr. Joseph "Joe" Camp


  • Been There, Shaped History: Served in the US military and was deployed in Australia, Tibet, China and Southeast Asia in the Pacific theater during World War II.
  • You Are in Command Now: With Fairfield killed by NRO agents, he's made the defacto leader of DG before they changed their command structure as a cell-based unit so that they can better protect themselves from being targeted by Majestic-12 and still take on paranormal/alien cases.

Colonel Satchel Wade


  • General Ripper: Satchel Wade is a Colonel but this trope still applies. He is ardently anti-unnatural, advocating constant use of military action against it, he wishes to enter in Delta Green's ExComm, but since he lacks the bureaucratic connections, he instead plans and carries out mission after mission in Southeast Asia, hoping to earn a spot by sheer guts and hard work. Unfortunately for Delta Green, his ambitions leave him open for external influences - such as his Khmer mistress Li - and he starts to use any means necessary, which in this case means the unnatural and even a tribe of Tcho-Tchos, turning him into a Colonel Kurtz Expy. His recklessness and misguided ambition is what lead to him organizing Operation OBSIDIAN, ending up into the fall of Delta Green.
  • Small Role, Big Impact: His role in greenlighting Operation OBSIDIAN resulted in a lot of casualties and forced the government to have DG disbanded.

    Glavnoye Razvedyvatelnoye Upravlenie - Spetsiaini Viedotsivo 8 

  • Interservice Rivalry: The SV-8 doesn't get along with the KGB (and its predecessor), especially if they choose to use the occult to help the government.

Colonel Gregor Studnikov


  • Bad Ass Normal: Took on ghoul forces during the 1900s. This led to the founding of the SV-8.
  • Hero of Another Story: From the Soviet perspective, he's known to fight the Czech Legion and Alexander Kolchak.

General Sergei M. Shtemyenko


Renko


  • Dark Secret: Renko's gay and considering his reputation in the Soviet military, having this orientation is not tolerated.
  • Double Reverse Quadruple Agent: Agent Renko from The Labyrinth might be this; in theory he is a GRU SV-8 agent spying on Delta Green, but at the same time he actively helps the PCs and he is shown to be dissatisfied with his work at GRU. In reality, he is whatever the Handler wants him to be: A Mole trying to infiltrate and spread disinformation inside Delta Green, or maybe he is trying to defect to Delta Green and gives intel slowly to not be targeted by GRU, or maybe he is really trying to infiltrate but is Becoming the Mask, or maybe he's The Chessmaster and Double Reverse Quadruple Agent, playing all sides at the same time.
  • Wild Card: Depending on how the GMs use him, Renko can be an ally or an obstacle to Delta Green ops.

Konstantin Fedorchuk


    M-Division, Environmental Policy Impact Commission 

  • Covert Group with Mundane Front: The "EPIC" in M-EPIC stands for Environment Policy Impact Commission and it's part of the Department of Environment of Canada. The group uses this cover so they can easily secure any rubber stamps from Parliament without any questions.
  • Interservice Rivalry: The unit briefly clashed with the Canadian military in October 1967 during a UFO investigation in Shag Harbour, Nova Scotia. M-EPIC personnel suspected that Canadian soldiers present at the time were only acting on behalf of Delta Green.
  • Killer Cop: The initial recruits from the North-West Mounted Police (NWMP) were allowed to get rid of Ithaqua (or Sila) cult groups by all means, even if it means killing them. Averted with M-EPIC in terms of having its agents from law enforcement agencies being strictly told that killing anyone in an M-EPIC OP is always frowned upon unless he or she can explain why it happened.
  • Unusually Uninteresting Name: The "EPIC" in M-EPIC stands for "Environment Policy Impact Commission". It's a deliberate name to mask their operations under the guise of environmental investigations and it makes the organization obscure enough to take it from the public eye.

Superintendent John Moodie


  • Authority Equals Asskicking: Leads M-Duty officers in the province to root out pro-Sila cultists.
  • Bad Ass Normal: Took on Sila and its cultists and survived.
  • Hero of Another Story: He was deployed to Manitoba under the North-West Mounted Police in order to expand Canadian sovereignty and deny opportunities for American explorers to go up north.

Superintendent Robert McDyer


  • Bad Ass Normal: Like Supt. Moodie, he fought Ithaqua (or Sila) and its cultists and survived as an Inspector.
  • Hero of Another Story: He was deployed to Manitoba under the North-West Mounted Police in order to expand Canadian sovereignty and deny opportunities for American explorers to go up north.
  • Number Two: Worked with Superintendent Moodie when they investigate paranormal events in Manitoba before he lead another anti-paranormal unit knonw as Detachment M.

Superintendent David Wainwright


Neil McKinnon


  • Badass Bureaucrat: Neil went to the Privy Council, despite all odds that the unit could be shuffled or worse, closed due to the McDonald Commission’s investigation on whether the RCMP committed illegal operations.

Bernhard Lane


Benjamin Whitestone


  • Token Minority: He's M-EPIC Deputy Director of Jamaican-Canadian heritage.

Ravinder Singh


  • But Not Too Foreign: He's a Canadian of Sikh descent.
  • Dark Secret: His wife passed away and he has considered the use of King Yellow in order to reunite wit her.
  • Sole Survivor: Of a three-man M-EPIC team sent to investigate what's happening in a missing person's case in British Columbia.

Louis Turcotte


  • Hero of Another Story: Was involved with the RCMP Security Service in conducting covert ops againt the FLQ during the 1970s.

Dr. Richard Store


Dr. Jonathan Dawes


  • Mind Rape: Dawes died after he failed to comply with Zhothaqquah's bargain.

Dr. Phillip Labonte

Dr. Benjamin Whitestone


Dr. Allison Clark


  • The Shrink: Serves as the unit's psychologist for M-EPIC agents who return after a field op.

    PISCES 

  • Deadly Euphemism: The targets of the PISCES elite's bimonthly 'fox hunts' are people taken from prisons, asylums and homeless shelters. Their disappearances are covered up as deaths, escapes, or they are simply forgotten as these victims are chosen specifically because they won't be missed. They are subjected to the terror of the hunt and the horrors of what happens upon capture.
  • He Knows Too Much: All manner of individuals who come too close to the truth about the true masters of PISCES find their way to the secret facility of Magonia, kept isolated from the rest of the population and even the warders until Shan-infested PIA interrogators learn all the prisoner has discovered about PISCES, as well as who they've told. Once their secrets have been stripped away, they are dropped by helicopter into the North Atlantic, there to die of hypothermia.
  • Hunting the Most Dangerous Game: Every two months, the Shan-infested elite of PISCES gather in the private estate of their leader Marjorie Rittingham and participate in a traditional British fox hunt, except that the fox has been replaced by a human victim.
  • Shout-Out: PISCES is named after a organization with the same name from Gravity's Rainbow.

Marjorie Rittingham, Duchess of Staffordshire


  • Mole in Charge: In 1968, several PISCES agents were taken over by the Shan. By 1988, the Shan had managed to infiltrate one of their own into PISCES leadership. They continue to control PISCES to this day through the infected director of PISCES, the Duchess of Staffordshire.

    MAJESTIC 

Justin Kroft


  • Immortality Seeker: Near the end of his life, Kroft descends into megalomania and starts desiring immortality. At first he pushed the budget and agenda for Project ARC DREAM, hoping to unlock a fountain of youth. After being diagnosed with colon cancer in 1994, in his race to beat death, he has made himself a test subject at Facility-12. He has taken experimental drugs that prevent all known diseases and receives genetic therapy that will (theoretically) keep him at the same age for as long as the therapy continues; it should also arrest his cancer.
  • It's All About Me: Kroft has never once stopped to consider the Accord's effect on the people used in the Greys' experiments. Other humans mean little to Kroft, beyond what they can do for him.

Abner Ringwood


  • The Quisling: Ringwood sees the Greys as everything humanity should aspire to be: logical, intellectually curious, and free of territorial urges and unpredictable emotions. Because he believes in the Greys' benevolence and perfection, there is nothing the Greys can say or do that Ringwood will not justify or rationalise.

Adolph Lepus


  • Death Faked for You: After 13 years of CIA dirty work, Lepus was recruited by an even more secret agency: NRO Section DELTA. NRO DELTA arranged for Lepus' death and gave him a new identity. His new identity is left to the Handler to determine as needed, so that players won't know who he is.
  • An Offer You Can't Refuse: In 1971, two years after he killed Colonel Satchel Wade, the CIA caught up with Lepus and made him an offer he couldn't refuse: work for us or face trial and execution for desertion and murdering a superior officer.

    SaucerWatch 

Donald Lang


  • Conspiracy Theorist: Lang is SaucerWatch's resident conspiracy theorist. He knows there hasn't been a real election in the US since the secret coup on 22 November 1963. He knows that the same crew that killed JFK, Bobby, Dr. King, Malcolm, and Marilyn also cooked up this AIDS stuff and are giving crack away for free in the inner city to destroy racial minorities. He knows the government has those aliens on ice in Hangar 18 and has been protecting the invaders' secret base in the Bermuda Triangle since the start of the Cold War. Not that there ever was a Cold War.
  • The Paranoiac: Lang is a functional paranoid. While he is obsessed with conspiracy theories, his paranoia hasn't caused him to break his ties with friends and family. However, there are few people he trusts, even a little.

    Mi-Go 

  • Alien Abduction: Much of the mi-go's work in their Grey guises involves conducting experiments in human intuition under the cover of UFO abductions.
  • Flying Saucer: Some mi-go spacecraft are constructed saucers meant to lure MAJESTIC into further excesses.
  • The Greys: The high-tech aliens cutting secret deals with MJ-12 for fun and profit. Of course, they are not what they seem: they are, in essence, vehicles of the mi-go to interact with and understand, as closely as mi-go can understand, human perception, reality, and thought.
  • Gut Feeling: The reason the mi-go are so interested in humans is our unnerving (to them) capability to extrapolate accurate answers with little information and no clear logical chain of thought.
  • Hive Caste System: The mi-gos are divided into three castes: warriors, workers, and scientists.
  • The Masquerade: The mi-go want to harvest and study the human brain's special abilities, but they don't want humanity to become aware of their schemings. That's why they created the Greys; they knew Delta Green or Majestic-12 would suppress their existence from the public, so they have an extra layer to disguise their operations.

    Karotechia 

  • Argentina Is Nazi Land: The Karotechia tried to gain the protection of Juan Domingo PerĂłn by placing their expertise at his disposal. In 1952, Perón provided men and material in exchange for Karotechia promises to find the rumoured Antarctic base located at Point 103, which Perón believed to be a superweapon research station. The Karotechia, however, was after the grotto of a nameless, formless god hinted at in the Necronomicon. The Karotechia believed this god would be the key to powers that would place them beyond the reach of Delta Green forever. Before the grotto could be located, U.S. Army paratroopers under Delta Green command assaulted the Argentine Antarctic expedition, killing all the Argentines and the three Karotechia researchers.
  • Fourth Reich: Where the first Karotechia served the Third Reich, the second Karotechia is the Fourth Reich. It is an underground empire, a network of far-right organisations and individuals with contacts and influence throughout organised crime around the world. Although each man has his own personal agenda, the Karotechia's Triumvirate has agreed to work together to resurrect National Socialism, destroy the Jewish race, and create a glorious Aryan Fourth Reich.
  • Ghostapo: The Karotechia is a special department in the Nazi Party answerable only to the Reichsführer-SS, founded by Heinrich Himmler to research and exploit the occult for military purposes.
  • The Remnant: After the Reich fell, the 37 survivors of the Karotechia joined up with the Organisation der Ehemaligen SS-Angehörigen (Organisation of Former Members of the SS), and fled Europe for the darkest corners of the world. Since the Karotechia's membership was unknown even to the SS, ex-Karotechia members were unmolested by the European police agencies who were seeking their SS and Gestapo comrades for crimes against humanity.
  • Resurrect the Villain: Using the ancient formula for resurrection, the Karotechia brought many of dead Nazis and war criminals back to unlife. Among the most important resurrected Nazis are Theodor Eicke, Josef Mengele, Reinhard Heydrich, Otto Skorzeny, Joachim Peiper and Sepp Dietrich.
  • Starter Villain: The Karotechia is, most likely, a minor enemy for Delta Green; with sufficient information, Delta Green can kill its leaders utterly and shut down this Fourth Reich. If the Karotechia come into play in your campaign, they should probably serve as a defeatable enemy for players to cut their teeth on before moving on to stronger foes.
  • Take Over the World: The Karotechia, particularly Olaf Bitterich, want their Fourth Reich to rule the world.

Reinhard Galt


  • Bad Boss: Because he no longer has the patience to deal with subordinates, La Estancia's staff live in absolute terror of Galt and his culinary preferences. He often shoots those who fail at even the most minor tasks.
  • Eaten Alive: Galt has tried a minimalist approach to culinary preparation, carving and eating his victims while they are still alive—but has been displeased with the inability of his victims to remain conscious throughout the meal.

    The Fate 

Stephen Alzis


  • The Spook: No one knows when Alzis first turned up. As far back as one person can remember Alzis, someone else can remember Alzis back farther, and most people have a keen enough survival instinct to not probe far. It is known by some that Alzis has died 15 times since 1930—most recently in a 1987 plane crash. Some believe that he is in fact an avatar of Nyarlathotep. Alzis has denied this—but isn't that just what you'd expect?

Belial


  • Human Disguise: Belial, an undead servant of Gla'aki, uses unnatural rituals to remain human in appearance, and possesses no physical characteristics that would identify him as undead.
  • Kill and Replace: Unknown to everyone except perhaps Stephen Alzis, Robert Hubert is actually a former Karotechia member, SS-Hauptscharführer Dieter Scheel, who drowned and replaced the real Hubert in 1960.

    Black Cod Island 

  • The Exile: In 1555, a community of Deep One hybrids fled their village of Cha'atl in Haida Gwaii when other tribes descended upon them to destroy their evil influence, and came to Black Cod Island looking for sanctuary. They never lost sight of the reason they had been banished to Black Cod Island, and the lesson of the Cha'atl massacre remains clear in their minds.
  • Hidden in Plain Sight: The oldest and most significant Deep One colony in North America was founded in 1555 by an infected offshoot of the Haida of the Pacific Northwest. It remains hidden on Black Cod Island, Alaska, in plain sight, as a model 'American-Indian' settlement.
  • The Immune: While Russian diseases decimated the Aleut and Tlingit peoples, it had no effect on the inhuman Black Cod. By the time America gained possession of Alaska in the 1860s, the Black Cod were the only tribe in the area that had not been decimated by disease, slavery or violence. No one except the Black Cod themselves know for certain why they were spared the horrors which ravaged Native American cultures.
  • Make It Look Like an Accident: Victims captured and sacrificed by the Deep One hybrids of Black Cod Island are always tourists, someone snatched from a hunting trip, misplaced in a walk in the woods, or snatched from open rainforests. Since deaths from exposure are common, and often no remains are found for as much as a decade or more, these disappearances are not considered at all unusual and have never aroused local suspicion.
  • Meaningful Name: The Black Cod people are named after Anoplopoma fimbria, a species of fish sometimes called black cod or butterfish in the US and Canada. Many of the fish's traits are similar to the Black Cod people: it is an opportunistic feeder, preys on its fellow fish, is extremely long-lived, and can survive at great depths.
  • Out with a Bang: Every two months on the nights of the new moon, the Black Cod call He-Who-Swims-With-Corpses to accept their worship and sacrifice. These sacrifices mostly take the form of horrific sexual rituals where He-Who-Swims-With-Corpses breeds with tribe members, often killing and consuming them in a fit of lust.
  • The Theme Park Version: In 1989, in order to lessen local suspicion following the deaths of two Deep One hybrids, the 'Black Cod way of life', or at least a facsimile thereof, was opened to tourists and graduate students from the Department of Anthropology in the University of Alaska Fairbanks. In truth, all an outsider ever sees is lifted directly from an anthropology textbook, and their stories are boringly tame. Twenty years of research has compiled the illusion of a Haida-like culture, and it is generally accepted that the Black Cod are a Haida offshoot. The oddities in their language and culture (particularly their worship of the sea) have been noted as nothing more than a curiosity.
  • Town with a Dark Secret: To the public, the people of Black Cod Island appear to be a friendly community with ancient traditions, their industry and self-sufficiency admired by all. But the Black Cod people are not Haida. They are not even human. In secret, these Deep One hybrids abduct lone travellers in the Alaska wilderness for sacrifice to their dark lord, a huge, primal Deep One called He-Who-Swims-With-Corpses.
  • Very Loosely Based on a True Story: The Haida's Fish-Wife legend is a mutation of the facts of the 1555 raid on the Deep One hybrid village of Cha'atl. The people of Black Cod Island, descendants of the survivors of Cha'atl, claim not to know this story; to them, it is history, and a secret one at that. The Haida tribes do not know the true history of the Black Cod, but their elders remember tales of the Devil-Fish people. If the Agents talk seriously about half-men, half-fish people, one or two elders may become very grave, wondering if they have really been living near their ancestral enemy all this time. If confronted with proof of the Black Cod's dark origins, any Haida would recognise them instantly as descendants of the Fish-Wife.

Joe Kátl


  • Affably Evil: There is something in Joe Kátl's attitude that makes him naturally personable even among humans, something not commonly found among Deep One hybrids. As such, he has found himself in contact with the outside world for many years, acting as liaison for Black Cod business interests on the mainland.
  • Really Gets Around: Joe Kátl's weakness is human women. He spends tens of thousands of dollars on whores from all over Alaska, even flying some in for his pleasure. So far this has remained outside the view of the Black Cod elders, but his luck is rapidly dwindling. Eventually, he will impregnate one of these Xaat'aa (humans) and produce something monstrous.

Martin Kíldaaw


  • Amoral Attorney: Martin Kíldaaw was groomed from an early age to become an interface between humans and the Black Cod. After graduating from Stanford Law School in 1981, he has become a relentless attorney who uses the humans' laws against themselves and works tirelessly to protect the Black Cod's interests from encroachment.

    New Life Fertility 

  • Corporate Conspiracy: New Life Fertility provides medical treatement for infertile women of the world's elite. The treatments use the powers of Shub-Niggurath, the children born from New Life's treatments can't mate with other humans, are smarter and healthier, and have a natural inclination to worship Shub-Niggurath.
  • Enfant Terrible: Since before birth, all second-generation New Life children have heard the call of Shub-Niggurath. While they are not yet old enough to evince consistent personality traits (the oldest of them, Marcus Andersson, is only 6), for game purposes they are considered permanently insane from birth. One who meets the dark young Caprus will run to it with open arms and the happy burbling cries of a child who is reunited with its mother.
  • Evil, Inc.: New Life Fertility is a private company that provides very expensive but completely infallible fertility services to the global elite—with the helping hand of Lac Maternum, or the milk of Shub-Niggurath. The highest leaders, and the oldest New Life children, are devout worshippers of Shub-Niggurath.
  • Family-Values Villain: The Dasingers' human biases have led them to particularly enshrine traditional parenting. They look down on adoption and surrogate births, for example, and believe marriage is a crucial component of their process.
  • He Knows Too Much: Soon after Axel and Rudella Dasinger had private genetic testing done and discovered how different the New Life children (including their own descendants) were, during a vacation to the Bahamas, both slipped on a steep slope and fell to their deaths. At least, that was what Mary Dasinger and her siblings reported to the authorities.
  • Human Subspecies: New Life children, created using the milk of Shub-Niggurath, are effectively a new species, as their DNA is no longer compatible with human DNA for purposes of procreation.
  • Punch-Clock Villain: Most of the non-medical staff employed by New Life Fertility know nothing of the company's true nature as a cult of Shub-Niggurath and are not initiates into the cult. A few of them would be outraged if they knew the truth about their employers.
  • Red Right Hand: Second-generation New Life children are human-like, and only their eyes, with horizontal slits for pupils, betray their monstrous origins. New Life provides custom, cosmetic contact lenses even to infants so that they may pass for normal.
  • Self-Made Orphan: New Life children have begun to take the reins of wealth and power from their parents, sometimes violently. Seventy-five families with mature New Life children and second-generation offspring have seen one or both parents murdered due to their hostile reaction to their grandchildren's eyes, which betray their inhuman nature.
  • Villainous Incest: The inherent attraction between New Life children ignores familial boundaries. There has been a few incidents of New Life children sexually abusing younger New Life siblings, unable to overcome the reproductive drive encoded in their DNA.
  • Villain with Good Publicity: New Life Fertility is famous for their completely infallible, if extremely expensive treatment, and also for their non-profit NGO New Life foundation, which sponsors a number of social works. The clientele of New Life includes millionaires, celebrities and royalty, and if the agents go after New Life they'll have to fight their large network of supporters, connections, law firms, PR companies and hired thugs.
  • Wealthy Yacht Owner: New Life's fertility clinic and its non-profit New Life Foundation are both based on the Cybele, a 135-metre long superyacht originally commissioned by a member of Oman's royal family in 1985.

    The Lonely 

  • Ax-Crazy: The Furious act out in a spasm of violence. They tend to attack when their targets are in public, at work or at a gathering, and then their violence is indiscriminate.
  • The Danza: Each book that CptnSnshn introduces to a potential Lonely is unique and always features a main character with the same first name as the Lonely. When a Lonely writes the manuscript of a second book, they join the Grim.invoked
  • Loners Are Freaks: The Lonely is a collection of unaffiliated loners and incels who are organized through the internet by a mysterious figure known as CptnSnshn. CptnSnshn has an uncanny ability to find isolated people in nearly any subculture and reinforce and amplify their loneliness and resentment, and their abilities have only grown stronger with the rise of the internet. The many persons that become CptnSnshn are actually a Phantom of Truth: an avatar of the King in Yellow, representing the entropy and destruction of social relations. As CptnSnshn keeps corrupting them more and more, they tend to either disappear out of existence or become mad bombers or mass shooters. It's posited that they become Lonely (or are already Lonely) because of some special kind of freakiness that causes most normal humans to shun and belittle them.
  • Mystical Pregnancy: For a new Lonely to exist, they have to first find their special book that tells the story they need to read. That book is created by another Lonely living somewhere nearby through their own form of parthenogenesis. For several weeks, the expectant Lonely gains a small amount of weight and feels a knot or tightness in their abdomen, but no medicine will relieve the sensation. One night, when sleeping, they have strange and troubling dreams, then find a new book tangled within their clothes, which they have somehow birthed during the night, when they wake up the next morning. They recall exactly where they need to place the book and when, exactly so the new Lonely could find it.
  • The Resenter: The Grim progress from resignation to resentment. A sense of frustrated entitlement haunts them and wounds them. They act out angrily online, where they unleash their dissatisfaction against anyone or any group who seems to be living the happier life that is denied them.
  • Ret-Gone: In very rare cases, an entire apartment building may become populated exclusively by the Lonely and disappear with all people in it, leaving behind a vacant lot. Property records and other bureaucratic paperwork rewrite themselves, although not perfectly. No one nearby notices the building is gone, although if pressed they may scratch their head and say yes, there was an apartment building around here someplace, but it must have been torn down at some point.

CptnSnshn


  • As Long as There Is Evil: CptnSnshn and the Lonely can be temporarily beaten, but not truly defeated, because in the end there will always be lonely people. Someday, when humanity is nothing but a distant memory of space-time, there will be lonely cockroaches. And there too will be CptnSnshn.
  • The Corrupter: CptnSnshn spends their time on the Internet posting across a thousand forums, comment threads, chat apps, and social media platforms. They seek out the Lonely and groom them, coddle them, and connect them with other Lonely online who share their interests so they can become codependently miserable.
  • Legacy Character: There will always be a CptnSnshn; if the current one is killed, the newest to be induced into the Lonely suddenly starts acting as if they always were CptnSnshn, and within a few days they absorb and learn all the knowledge of previous CptnSnshn and the cycle will begin anew. While the connection with Carcosa can be temporarily severed, it's only temporary, as lonely people will always exist. The Lonely, and CptnSnshn, can't be beaten.
  • The Spook: CptnSnshn avoids revealing anything about their life. No Lonely knows where CptnSnshn lives, what they look like, or how old they are.

    The Sowers 

  • The Chain of Harm: Any Sworn member can block an Aspirant, leading some Sworn to exploit Aspirants, insisting on their frequent help at challenging tasks with the tacit understanding that if the Aspirant refuses then he may be blocked. Newly Sworn members who experienced this treatment then turn around and exploit the remaining Aspirants beneath them. This cycle has become more prevalent over time and is now quite common. Some Sworn now compete with each other to see who can wrangle the largest stable of unmarried Aspirants. Newly joined Aspirants are assessed and exploited quickly by these members, like new arrivals in prisons.
  • Dying Town: The Sowers establish their congregations in dying towns in the Rust Belt, creating self-sustaining agricultural communities. Their central church is located in infamous dying town Gary, Indiana.
  • Empty Shell: Since they have to pay the WP cost of their husbands' daily Bound to Jesus ritual, wives become thralls to their husbands, incapable of making decisions or performing more than the most rudimentary self-care. They do as they are told. If spoken to, they are slow to respond.
  • Forced Miscarriage: If the wife assisting the Bound to Jesus ritual is pregnant, each successful activation has a 10% chance of triggering a miscarriage later that day, so successful pregnancies are very rare in the church. Mark Brand has declared that souls of the stillborn pass to Heaven and become angels. This has been a great comfort to the wives of members, but as one pregnancy after another fails, their attempts at bright-eyed acceptance of this hopeful dogma become increasingly brittle.
  • The Fundamentalist: The Sowers believe in the divinity of Jesus Christ and that the Bible is the literal word of God. They see both mainstream and evangelical Protestant Christianity as having drifted from the path of righteousness and become corrupted by temporal power, and they see Catholics and especially Jews and Muslims as filthy blasphemers who spit upon the purity of God.
  • He Knows Too Much: About a dozen Sworn members who failed the third Temptation have been tracked down and murdered to protect the Sowers' secrets.
  • Make It Look Like an Accident: When a Golgotha murder has been necessary, great care was taken and the process carried out with substantial planning. The deaths are made to look like accidents, robberies or abductions gone wrong.
  • Stay in the Kitchen: The Sowers see wives as chattel, per God's tenth commandment. The role of the woman in the marriage is to be subordinate to the man, for it is the man whom God speaks to and works through. The woman is to serve the man and support his works. No man should ever be subordinate to a woman.
  • Undying Loyalty: Deacons of the Sowers are fanatically loyal to Mark Brand. They accept his judgement without question. They enforce his will. They carry out his orders. They are completely and utterly confident that eternity in paradise shall be their reward.
  • Very Loosely Based on a True Story: The highest-ranking members of the Sowers, a hyper-conservative Christian sect founded in the 21st century, believe they can absolve their sins by ritualistically murdering the demon Azazel, who comes back to die again as a scapegoat. Azazel's character description immediately deflates this, as he is really yet another mask of Nyarlathotep. Whether he appeared in the guise of Azazel throughout time, or if he's only started to manifest to manipulate the Sowers is left open.
  • Villain with Good Publicity: The Sowers are publicly known as a small and reserved ultra-fundamentalist Christian sect who hide in plain sight due to the metaphysical innocence from ritualistic sacrificing Azazel, which makes them invisible from the eyes of the public. If the agents go after the Sowers, they'll first start using their own resources and personnel; if the agents persist, they'll escalate and hire a law firm to harass and bully the agents (if identified) and a PR firm to call the attention of the conservative media. Reporters will visit the Sowers' compounds, where they will be sold on their image of an innocent church who are focused on farming, self-sufficiency, and recovering local communities and who are being unjustly persecuted by the federal government.
  • Winds of Destiny, Change!: The Bound to Jesus hypergeometric ritual provides a blessing which results in the operator succeeding in all Luck checks for 24 hours.

    Prana Sodality 

  • Apocalypse Cult: In 2016, Arton Brandt perceived the coming of an apocalypse, one that the Polarity Vortex was intimately connected to. With this revelation the Sodality took on a new mission: find the 'good' people in the world, Convert them in the Polarity Vortex, and prepare them to battle the forces of negativity in the coming apocalypse. Only a handful of people know it at all, and have bent the Sodality towards preparing for this apocalypse.
  • Elaborate Underground Base: The Prana Sodality owns an old ICBM silo (used before in MAJESTIC's Project FORSAL) where they have built their Polarity Vortex: a massive electromagnetic energy resonator used in an alternative medicine therapy by the Sodality's clients, supposedly removing their "bad energy" and replacing with "good energy". The polarity vortex is in the confluence of a Lloigor energy vortex, and the Polarity Vortex's structure and machinery only makes this Lloigor energy more concentrated.
  • The Social Darwinist: To the Prana Sodality, it's natural that the strong prevail and the weak wither and die.
  • The Sociopath: The Sodality can purify the bodies of the sick, but the Lloigor mindset infects them, resulting in severe antisocial personality disorders. The leadership of the Sodality and the hundreds of citizens they have treated are ruthless sociopaths, no longer capable of emotional connection with anyone, leading to a spike in crime.

    LILITH 

  • Evil Laugh: LILITH most often giggles, emitting a bone-chilling tittering laugh.
  • Human Sacrifice: LILITH occupies a female human form slain at the moment of the calling. This sacrifice is always murdered with one blow, a knife to the heart at the moment the ritual to call LILITH is completed.
  • Weakened by the Light: Sunlight (even artificial sunlight) is instantly disruptive to LILITH, causing it to immediately vacate the corpse of its victim, and rendering Earth inaccessible to it until the next new moon when it may return, if called again by ritual.

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