This is a list of the various civilizations and their leaders appearing in the Civ Battle Royale Mark X Season 1. Some of the civs are vanilla ones from the main game, but most are modded ones created by fans.
No real life examples related to these civilizations, please.
A vanilla civ and the winner of Mark 2, used by Blue Cassette to observe the game in progress. Exists as a single submarine hidden in Antarctica, which other civs cannot interact with.
A mod created by Gedemo.
Haida
A mod created by LastSword.
- Let's Get Dangerous!: After a lackluster start they started an aggressive and successful campaign of expansion.
The Apache
A mod created by Uighur_Caesar.
- The Rival: To the Iroquois.
A mod created by LunarNeedle.
- Butt-Monkey: The subject of multiple invasions, which them with a smaller and more barren stretch of land each time before the Metis finally eliminated them.
Metis
A mod created by Vivala.
- The Big Guy: One of the largest civilisations by area.
The Iroqouis
A vanilla civ with some modifications by Chrisy 15.
- Artificial Brilliance: Generally one of the most competent A.I.s in the CBRX.
Poverty Point
A mod created by Tomatekh.
- How Do I Shot Web?: Somehow never learned how to settle cities.
A mod by Leugi, with contributions from JFD, Janbourta, Viregel, and regalman.
- General Failure: Haiti botched multiple sieges of Caracas and was reduced to a minor power in the Caribbean.
A vanilla civ created by Firaxis.
- Villain Decay: After being hyped up months before the game started, the Aztecs turned out to be one of the least dangerous civs in the Western Hemisphere.
A mod created by More Civilizations, with contributions from Leugi, Janbourta, and Chris Sifniotis.
- The Generic Guy: So unremarkable that the power ranking slide is usually filled with references to NASCAR rather than the actual civ.
A mod made as a collaboration between DMS[ and Hoop Thrower, with contributions from Uighur_Caesar and Darth_Starkiller.
- Historical In-Joke: Ironically, was the only surviving South American civilisation to not choose the game's equivalent of communism.
A mod created by Sukritact and Technostar.
- The Dreaded: Was by far the most powerful civilisation in the early game.
- Villain Decay: Eclipsed by other powers such as the Kazakhs and the Moors in the late-game.
The Kuikuro
A mod created by Tomatekh.
- Stone Wall: Kuikuro has resisted Uruguayan attempts to conquer it for many turns, even thought Uruguayan military is the biggest and most advanced in the cylinder while Kuikuro's is one of the smallest.
Selk'nam
A mod created by Tenetisk.
- Eldritch Abomination: Commonly depicted as such in fan content.
A mod created Sukritact.
- Never Mess with Granny: Grandma Eadni was one of the most bloodthirsty leaders on the cylinder.
- Rape, Pillage, and Burn: Perpetual happiness problems have caused Eadni to sack almost every city she took.
The Vikings
A mod created LastSword.
- Born Under the Sail: But of course.
The Manx
A mod created by ryanjames.
- Guile Hero: Took Scotland's best city in a peace treaty and then survived longer than they had any right to.
A mod created by More Civilizations.
- Never Learned to Read: One of the last Civs to research Writing and often called illiterate.
- Read the Fine Print: Many joke that its giving up of Glasgow in a peace treaty to the Manx is because of being illiterate and not being able to read the treaty.
The Holy Roman Empire
A mod created by LastSword.
- Elective Monarchy: Unlike the other civilisations, the HRE electd a new leader for each era.
A mod created by JFD and Janboruta.
- Germanic Efficiency: Defied all predictions.
The Czech Republic
A mod created by SabyZ.
- Too Dumb to Live: When your empire is three cities in a line, it is probably unwise to give away the middle one in a peace deal.
The Moors
A mod created by Sukritact.
- Stock Shōnen Hero: Were not even one of the major players early on. Used a combination of wits and willpower to become one of the three surviving civilisations, and the winner by statistics.
Muscovy
A mod created by JFD and Janboruta.
- Butt-Monkey: The Canada of Europe.
A mod created by JFD and Janboruta
A vanilla civ tweaked by Chrisy15.
- Born Under the Sail: Ruled the Meditteranean.
- Proud Merchant Race: As expected.
Minoa
A mod created by More Civilizations.
The Goths
A mod created by Tomatekh.
The Golden Horde
A mod created by Chaingunfighter1.
A mod created by TarcisioCM.
Palmyra
A mod created by Firebug.
- Lady of War: Against all expectations, Zenobia was able to unify the Middle East and make Palymra a regional power.
Seljugs
A mod created by DJSHenninger.
Oman
A mod created by More Civilizations.
A mod created by Tomatekh.
- Butt-Monkey: For Asia, with it being the first civ eliminated and doing so within three parts after all its neighbors took pieces of it.
- Magikarp Power: Subverted, The Xia's unique ability allows them access to a new dynasties with cumulative bonuses, if they lose their capital or finish a Social Policy tree. In an AI domination focus game to lose your capital is usually a death sentence and to finish a full Social Policy tree takes too long to be of use. Guess what they did in Part 2?
- Meaningful Rename: Due to their unique ability their dynasty changed from Xia to Shang, not that it lasted long.
- Sacrificial Lamb: First Civ to be fully eliminated in CBRX and did so within three parts.
Qin
A mod created by Captain.
- The Worf Effect: A fairly competent leader, Ying Zheng had led his civilisation to the second spot in the stats table. He then made the surprisingly smart move of taking on the Kazakhs - then the number one power - along with the Sami. As expected, the Kazakhs were forced to split their forces. What was not expected was that the Kazakhs would still win, on both fronts, without even breaking much of a sweat.
Great Qing
- Geek Physique: One of the most advanced and cultured civs. Also one of the weaker ones.
A mod created by JFD and Janboruta.
The Canton Pirates
A mod created by Scissor_Fingers.
- Action Survivor: Never became very powerful, but managed to survive almost till the end and even outlived the Qin.
- Pirates: Obvious Reasons.
Taungoo
A mod created by EmeraldRange.
- Animal Motif: Elephants - slow, steady and powerful
Korea
A mod created by Senshidenshi.
India
A mod created by Scissor_Fingers.
- Foe Romance Subtext: On the part of the narrators, with the not so subtle implication that Indira and Prithvi's wars are excuses to see each other.
Nepal
A mod created by Last Sword.
- Foe Romance Subtext: On the part of the narrators, with the not so subtle implication that Indira and Prithvi's wars are excuses to see each other.
Maratha
A mod created by More Civilizations.
Shikoku
A mod created by Iaroque.
- Academic Athlete: Was always one of the most advanced civilisations, and also one of the stronger and more advanced ones.
- Guile Hero: Took pretty much every oppurtunity to grow and expand, including some impressive thinking outside the box.
Sulu
A mod created by Cardboardmech.
- Geek Physique: Focused too much on science and too little on expansion or growth.
- Proud Scholar Race:
- Too Good for This Sinful Earth: A largely peaceful civilisation that focused on science and trade.
Khamug Khanate
A mod created by Lungora.
- Gentle Giant: One of the largest, most powerful civilisations. A declaration of war from them could be instant death for most of their neighbours. They rarely went to war, and usually accepted peace after taking a city or two.
The Evenks
A mod created by Senshidenshi.
The Nenets
A mod created by Senshidenshi.
- Eskimos Aren't Real: Most observes and narrators often declare they don't exist.
- The Ghost: For the first few parts they barely had any screen time.
The Kazakhs
A mod created by DJSHenninger.
- Orcus on His Throne: Became one of the most powerful civilisations mainly due to other's mistakes.
- The Worf Effect: Worfed Qin and in turn was worfed by the Moors.
A mod created by More Civilizations.
Beta Israel
A mod created by DMS.
Benin
A mod created by Tomatekh.
- Stone Wall: A very defensive civilisation, Benin made it to the final round of the battle royale.
Songhai
A vanilla civ created by Firaxis.
- Glass Cannon: Crushed Algeria and Libya. Was then crushed by the Moors and Benin.
Algeria
A mod created by DJSHenninger.
- Too Dumb to Live: Kept settling cities right next to Songhai's borders.
Libya
A mod created by JMan.
Ndongo
A mod created by LastSword.
Zimbabwe
A mod created by LastSword.
- Gentle Giant: One of the more peaceful major powers.
Madagascar
A mod created by DMS and Colonialist Legacies.
- Action Survivor: One of the smallest civilisations, they made it almost to the end.
- Badass Pacifist: Largely kept to themselves, and also stopped wars between other civilisations. And then they destroyed Oman.
- Curb-Stomp Battle: The Uruguayan invasion of Madagascar.
A mod created by Senshidenshi.
New Zealand
A mod created by JFD and Janboruta.
- Chronic Backstabbing Disorder: Back-stabbed pretty much all their neighbours.
Murri
A mod created by Colonialist Legacies.
Papua
A mod created by Gedemo.
- From Nobody to Nightmare: Due to spending the first few parts doing nothing and being ranked as one of the worst civs. This changed when they suddenly went to war with Australia, who was ranked within the top 10 and coming out on top with two city captures.
- Lazy Bum: Was written off as this early on, until they invade Australia.
Tonga
A mod created by ExplosiveWatermelon.
- Eldritch Abomination: Possibly. Or Sufficiently Advanced Alien or Precursors. All we know is that they have mysterious powers over time.
Next is the list of civilizations appearing in the Civ Battle Royale Mark X Season 2.
The winner of CBRX Season 1, used by Blue Cassette to observe the game in progress. Exists as a single submarine hidden in Antarctica, which other civs cannot interact with.
- Curb-Stomp Battle: Was a major North American power. Then the Chukchi arrived and casually took over the Alaskan half of their empire. The Chinook then tried to attack their southern neighbour, the Tongva, with Malaccan help, and got curb-stomped again.
- Outside-Context Problem: An invasion by the Mongols, of all people.
- Trademark Favorite Food: Fish
Dene
- Action Girl: Portrayed as 'some sort of eco-feminists'. Well-armed, bloody angry eco-feminists.
- Ax-Crazy: Invades TAT, captures their cities, burns them down, leaves. Maybe they hate urban sprawl?
- Blood Knight: Once indirectly returned a Mississippian city they captured back to the Mississippi, so they could capture it again. And then burned it down. Returned Mississippi to life so she could kill him again.
- Godzilla Threshold: The first civilisation to use nukes (on Rio Grande).
- Nuke 'em: Rio Grande's cities were too strong to take down with conventional weapons. The Dene love fireworks. See where this is going?
- Our Elves Are Different: Forest-dwelling nature supremacists, but otherwise human.
- Pyromaniac: Had a habit of burning down just about every city they captured.
Three Affiliated Tribes
- We Hardly Knew Ye: Was the first civ to die.
- Butt-Monkey: Suffered multiple invasions by the Dene, Chinook and Mississippi.
- Name That Unfolds Like Lotus Blossom: The names of their cities.
Neutral Nation
- Artificial Brilliance: Somehow produced musketeers in the ancient era.
- How Do I Shot Web?: Struggled with settling cities.
- Land of One City: Niagara, located north of the Great Lakes, was their only city for centuries.
- Second Wind: Were brought back to life at the end of the firsst cycle, by the Dene.
New Netherlands
- Artificial Brilliance: Not all that powerful, but had a great early game by avoiding the powerful Mississippi, boxing in the inept Neutrals and expanding along the Atlantic Coast of the United States.
- Outside-Context Problem: One fine day, the Vandals came over from West Africa and took over their coastal core.
Mississippi
- The Dreaded: Was once the largest, most powerful and second most aggressive civ in North America. Now gets bulied by the Dene and Rio Grande.
- Too Dumb to Live: The Dene brought them back to life, under the condition that they do not attack any of the Dene's other protectorates. Mississippi promptly declared war on the Neutrals.
Rio Grande
- Always Someone Better: Was powerful, but overshadowed by Mississippi in the early game.
- Did Not Think This Through: Relied on a city defence bug to protect their cities from the Dene, a Proud Warrior Race with nukes and pyromaniac tendencies.
- Stone Wall: A bug has caused their cities to become insanely strong in defence.
- Underdogs Always Win: Defeated the Mississippi with the help of the Dene.
Tongva
- Action Survivor: Withstood an attack by Rio Grande, losing only one isolated city.
- Defiant to the End: Resisted a combined Dene-Chukchi invasion for quite a long time, using the Rockies and the Pacific to their advantage.
- Underdogs Always Win: Defeated a combined Chinook-Malacca invasion. To be fair, Malacca only sent a part of their fleet.
- Cosmic Plaything: The Olmecs spend their days fighting off invasions from Jamaica, Rio Grande and New Netherlands.
- Back from the Dead: Infamously crashed the original Civ Battle Royale. Returned for CBRX Season 2. Started the game bullied by Jamaica. Then came back to consolidate Central America.
- Curb-Stomp Battle: Suffered one from the technologically advanced Marajoara.
Jamaica
- Leeroy Jenkins: Forward-settled and attacked Colombia and the Olmecs. Lost both wars despite impressive initial gains.
- Taking You with Me: Their destruction at the hands of Gran Colombia inspired all the other South American civilisations to gang up on the aggressor.
Marajoara
- The Strategist: Divided the larger Vandal navy into two, crushing one in detail and conquering most of Vandal Carribean.
- The Trickster: Convinced the Dene to hand over a city that they (Marajoara) had no chance of capturing by force ...
- Too Clever by Half: ... only to realise that the city was in the middle of enemy (Mississippi) territory.
Palmares
- Outside-Context Problem: One fine day, the Vandals came over from West Africa and took over their capital.
Paraguay
- Ax-Crazy: Has been at war with more or less every other South American civ.
- Banana Republic: With Solano Lopez as el Presidente.
- Bullying a Dragon: Attacking Marajoara wasn't a great idea, was it?
Peru-Bolivia
- Butt-Monkey: Kept getting invaded, mainly by Paraguay.
- How Do I Shot Web?: Struggles with settling cities.
Mapuche
- The Generic Guy: Fairly strong South American civ.
- Curb-Stomp Battle: Fielded privateers against the moddern German navy.
- Embarrassing Rescue: Would have been cut up by Germany if a Two Sicilies fleet hadn't attacked the Germans for no apparent reason.
- Trademark Favorite Food: Fish
Wales
- Cosmic Plaything: Oh, you survived the Icelandic invasion and the Gaulish conquest? Say Hello to the Spanish Armada.
Sweden
- Outside-Context Problem: Probably did not expect to get invaded by Uzbekistani helicopters.
- Villain Decay: Sweden was once billed as the top dog in Europe. Now people make catboy jokes about Karl.
Finland
- Stone Wall: Not particularly aggressive, but has a solid military and good science. In the first cycle they neither lost nor conquered a city until total war.
Soviet Union
- Artificial Brilliance: Built a core of large, prosperous cities before spreading wide. This is a good strategy to maximise science and production.
- Berserk Button: Do not choose Freedom as an ideology.
- Gentle Giant: Frightening stats. Mostly sleeps.
- Historical In-Joke: Was widely expected to choose the Order ideology. Chose Autocracy instead.
Teutonic Order
- Butt-Monkey: Provoking Germany and the USSR was probably not such a good idea in hindsight.
Kosovo
- Historical In-Joke: The cylinder's first World War began over a quarrel in the Balkans.
- Normal Fish in a Tiny Pond: Not a major power, but killed off both the Teutons and Jerusalem.
Germany
- Germanic Efficiency: One of Europe's leading powers and the world leader in production.
- Historical In-Joke: Was widely expected to choose the Autocracy ideology. Chose Order instead.
- Jerkass to One: To Two Sicilies.
- The Social Expert: Was the first civilisation to establish relations with all others. The United Nations was built in Berlin, and Germany gets extra votes as the host.
Two Sicilies
- Born Under the Sail: Rulers of the Mediterranean.
- Gondor Calls for Aid: Saved Iceland from a scary German naval invasion by using their even more scary navy.
Gauls
- Barbarian Hero: Portrayed as such, often involving Asterix imagery.
Spain
- Curb-Stomp Battle: Suffered a humiliation at the hands of the Vandals. And then another.
- Curb Stomp Cushion: But somehow managed to hold off the Gauls, by using a more advanced navy.
- Minored In Ass Kicking: Spend most of their time studying and trading. Invade the Americas in their spare time.
- Proud Merchant Race: Tons of trade routes.
Tuareg
- Curb Stomp Cushion: Played well despite their horrible starting location (in the middle of the Sahara). Survived as a single city against a more advanced major power for centuries.
- Land of One City: Reduced to this by repeated Burkinabe invasions. The one city was located in a highly defensible spot in the middle of the Atlas mountains.
Burkino Faso
- Glass Cannon: Was a large, but poorly defended empire until the Vandals and Nigeria divided up most of their empire.
- Land of One City: Their final city is defended by (neutral) Zairian peacekeepers, meaning Nigeria cannot invade without risking war with Zaire.
Nigeria
- Minored In Ass Kicking: Successfully invaded Western Egypt despite being a science-focused and defensive civilisation.
- Proud Scholar Race: One of the most advanced civilisations in the cylinder.
Zaire
- Historical In-Joke: Was widely expected to choose the Autocrcy ideology. Chose Order instead.
Namibia
- Cosmic Plaything: Namibia has two choices: get squashed by Zaire, or get squashed by Lesotho.
- Curb Stomp Cushion: Despite being under attack by two civilisations that were stronger in every way, Namibia used their terrain to defend their core.
- Meaningful Name: Namibia is called the 'Land God Made in Anger'. That more or less summarises their record in the game - an underdog who started out with a horrible location, but stubbornly managed for centuries to hold on to their (rather terrible) piece of the cylinder from larger and more advanced neighbours.
Lesotho
- Dude, Where's My Respect?: Chola and Zanzibar fought a life-and-death war in Lesotho's coastal waters. And let's not talk about that time they almost got invaded by a Vandal Antarctican settlement. In a war they (Lesotho) started.
Zanzibar
- Too Dumb to Live: Declared war on the Chola, a powerful naval civ, while being a mostly coastal civilisation. Lost all of their cities and only managed to survive because they took a Hejazi city from Chola.
Somalia
- Too Dumb to Live: Spent their time and resources ineffectively harassing Zanzibar and Hejaz before signing unfavourable peace deals and imploding.
- Epic Fail: Gave away their last city in a peace deal, to end a war they could have survived.
Egypt
- Artificial Brilliance: Fought off Zaire and Namibia while invading Hejaz at the same time. (But then lost round 2 to Nigeria.)
- Born Under the Sail: Rivals Two Sicilies in the Eastern Mediterranean.
- Land of One City: Medina, in the Arabian desert.
- Cosmic Plaything: Was invaded by Egypt and the Chola at the same time. Lost to both.
Jerusalem
Kurdistan
Georgia
- Curb-Stomp Battle: There was no battle, the USSR just walked in and occupied Tbilisi."The aid rushed back in. 'My queen! Lenin just declared war!' Tamar paused. 'Well, we’re dead.'"
- Protectorate: To the Soviet Union. Until they chose Freedom.
- Artificial Brilliance: Like the Soviet Union, they built a core of large, prosperous cities before spreading wide. This helped them maximise science and production. Unlike the Soviet Union, they chose Order, which suits such a gameplay.
Great Perm
- Home Field Advantage: Held off PARG using a token army, due to the chokepoints provided by the Urals separating them.
- Too Dumb to Live: Chose Freedom while having two scary neighbours, who had chosen Order and Autocracy. As if that was not enough, they invaded Georgia. Poster boys for Bears Are Bad News.
PARG
- Epic Fail: Lost a war to Northern Yuan. Then went and declared war on an isolated Punjabi city, and lost five cities to it.
Northern Yuan
- Gentle Giant: What is it with Mongolia and peace-loving civs?
- Jerkass to One: (Southern) Yuan. Maybe they want to be seen as the 'true' Yuan?
Yuan
Manchu
Chukchi
- Outside-Context Problem: To Chinook. Can become one to the other North American civs as well.
Japan
- Curb-Stomp Battle: By the time the Chukchi declared war on them, Japan had been reduced to four cities on Honshu. The Chukchi surrounded them in every direction.
- Genius Ditz: Japan is either a genius or a ditz, possibly both. As one exasperated observer noted, "Japan defies all common logic, sense, or structure. They are a civ that truly lies beyond our understanding, one which makes its home in dimensions far removed from ours ... To attempt to predict their next move is an exercise marked by desperation and futility. Japan doesn’t act, want, or think. Japan simply is."
Taiping
- Curb-Stomp Battle: Dealt one to Vietnam. Then suffered one at the hands of Malacca. Then stomped Yuan.
Vietnam
- Land of One City: Reduced to one city by Laos, Taiping and Malacca. That city (Sai Gon) lasted a long time before eventually falling to Laos.
Laos
- Better to Die than Be Killed: Killed themselves by burning down their last city. This is the first time in the CBR a civ has eliminated itself.
- Dying Moment of Awesome: Laos had utterly failed to make an impression, right up until their peacekeeper squadron somehow eliminated the last Kurdish city and then started burning it down. Then they lost their final homeland city, meaning that when their Kurdish city finished being razed, they'd be eliminated. This meant that Laos was the first civ in CBR history, possibly in Civ V AI games history, to eliminate itself. The fans interpreted it as Fa Ngum choosing to go out on his own terms, and Laos entered the annals of CBR legend.
- Too Dumb to Live: Let's see - (1) Declare war on Chola, a stronger neighbour, while you are a land power and they have no land-locked border cities. (2) Avoid losing only because the Chola are a primarily naval civ and have no big land army. (3) Hand over half your inland empire in a peace deal.
Bhutan
- Home Field Advantage: Held off Punjab's very scary army, using the chokepoints provided by the Himalayas.
Punjab
- The Dreaded: Punjab's sheer size detracts enemies.
- The Rival: To Chola.
Chola
- Always Someone Better: Actually a decent civ, but they have the misfortune of bordering Punjab.
- Born Under the Sail: Rivals Malacca in the Indian Ocean.
- Guile Hero: Managed to avoid conflict with Punjab while taking advantage of weakened neighbours, geography and coalitions. Oh, and their really advanced navy. When Punjab finally came for them, they used the hilly terrain, timely diplomacy and BOATS to prevent being steamrolled.
Malacca
- Born Under the Sail: Faced Taiping and the Kulin in a naval war. Beat both of them. Decisively.
- The Dreaded: The most powerful civilisation in South-east Asia and one of the strongest on the cylinder. Their navy is feared across the Pacific and Indian oceans.
VOC
- Epic Fail: Died to Hawaii, then a Land of One City.
- Too Dumb to Live: Declared war on the Chola, a powerful naval civ, while being an archipelago. The only reason one of their cities survived was because the Chola couldn't find it.
Kulin
- Expy: Of Mk2 Australia. They conquered their continent and a few nearby islands, becoming a major power early on, but ended up stuck there, thus getting screwed out of a shot at victory by geography and their own incompetence.
Tahiti
- Curb-Stomp Battle: Tahiti had a couple of islands in the Pacific, and no army to speak of. The Kulin were a continent-sized superpower with one of the scariest fleets in the Pacific. Kulin decided that Tahiti had to be taken over, and Tahiti was taken over.
- The Gadfly: Settle a colony in Hawaii right on Hawaii's doortep? Check. Try to conquer Hawaii with canoes? Check. Settle colonies across the Pacific in New Zealand? Check. Declare war on a continental superpower? Check!
Hawaii
- Outside-Context Problem: Spent their days chilling in the Pacific and trying to evict Tahiti from Hawaii. Then the Chukchi took over their homeland.
- Teach Her Anger: Hawaii used to be a largely pacific civ, only engaging in the occassional inconclusive slapfight with Tahiti to evict them from the big island. Once they lost their homeland to the Chukchi, they became much more warlike, even eliminating the VOC by conquering their last city.
Next is the list of civilizations appearing in the Endgame of Civ Battle Royale Mark X Season 2.
The winner of CBRX Season 1, used by Blue Cassette to observe the game in progress. Exists as a single submarine hidden in Antarctica, which other civs cannot interact with.
Dene
- Noble Savage: In contrast to the cheating Canalles Rosillo.
- Our Elves Are Different: Forest-dwelling nature supremacists, but otherwise human.
Neutral Nation
- Land of One City: Until they died to Rio Grande.
Rio Grande
- Cheaters Never Prosper: Got into endgame by exploiting a bug in the CBR code. It didn't help them against Marajoara.
Marajoara
- Proud Scholar Race: The most advanced civilisation. Not having to worry about war sure helped.
- Butt-Monkey: Keeps getting attacked by the USSR.
Soviet Union
- Dirty Commies: Guess which ideology they chose this time.
- Gentle Giant: Frightening stats. Mostly sleeps.
Germany
- Gentle Giant: Frightening stats. Mostly sleeps.
- Those Wacky Nazis: Chose the Autocracy ideology. Of course.
Gauls
- Barbarian Hero: Portrayed as such, often involving Asterix imagery.
- Proud Merchant Race: Tons of trade routes.
- Those Wacky Nazis: Chose the Autocracy ideology, for some reason.
Nigeria
- Proud Scholar Race: Once the most advanced civilisation in the cylinder, before being invaded by the Vandals.
Zaire
- Curb-Stomp Battle: Got squished between Nigeria and Lesotho.
Lesotho
PARG
Northern Yuan
- Curb-Stomp Battle: Stood no chance against the numbers the Chukchi could throw at them.
Chukchi
- Outside-Context Problem: To Dene. They never thought their alliance with Germany would drag them into a war against a world superpower.
Taiping
Punjab
Chola
Malacca
- Born Under the Sail: Faced Taiping and the Kulin in a naval war. Beat both of them. Decisively.
- The Dreaded: The most powerful civilisation in South-east Asia and one of the strongest on the cylinder. Their navy is feared across the Pacific and Indian oceans.
- Expy: Of Mk2 Australia. They conquered their continent and a few nearby islands, becoming a major power early on, but ended up stuck there, thus getting screwed out of a shot at victory by geography and their own incompetence.