Tekken has some of the most Awesome Music you'd find in a fighting game. Namco Sound Team, we love you.
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The first game had relatively more subdued music than the rest of the series. Some tracks, however, were deemed worthy to be re-arranged for the second game (the following links are for the re-arranged versions):
Fiji. So awesome that it got remixed for Tekken Tag Tournament 2, more than 15 years later!
Kyoto, Japan. Bonus points for its awesome title: "All Things Are in Flux and Nothing is Permanent".
Monument Valley, USA. One of the most unsettling BGMs you're likely to ever hear in a fighting game, it really does evoke the feeling of being stranded in the middle of the desert and fearing for your life. The title? "Here is the Point of No Return".
The early games were ripe with awesome music, as par for Namco games in the 1990's.
Tekken 3 began featuring more rock and electronic music compared to the first two games. It also introduced a few of the composers who would go on to make the most iconic soundtracks of the series, including Nobuyoshi "sanodg" Sano and Keiichi Okabe.
The hidden characters theme is great to rock out to. Julia's theme in the PS1 version is based on it. Composed by Nobuyoshi Sano.
Forest Law's Theme doesn't sound like all that but gets better the farther it goes.
Jin's theme (by Keiichi Okabe) is another solid rock piece.
Paul's theme is a nice rock song that keeps you on your toes with its seemingly discordant rhythms. Composed by Nobuyoshi Sano.
Kuma's and Panda's theme (composed by Keiichi Okabe) is probably one of the most criminally overlooked tracks in the entire series.
Mokujin's theme (courtesy of Nobuyoshi Sano) is driven mainly by one bass line looping throughout the entire track. Bonus points for incorporating some actual wood sounds into the loop!
The two console-exclusive secret characters actually have awesome themes of their own. Unlike the other soundtracks, a different composer (Minamo Takahashi) made these tracks, but they still manage to fit with the rest of the album.
Ogre and True Ogre's theme. Usually split into their individual parts, the song is actually better off as one complete track. There's a bridge which plays once Ogre is defeated, which denotes his transformation into True Ogre. The same composer (Nobuyoshi Sano, or sanodg) would later go on to use the same technique in Tekken Tag Tournament 2 for Jun and Unknown.
This soundtrack ventured more into a more techno/electronic theme, with a lot of the tracks incorporating vocoder sounds. This album also marks the introduction of Akitaka Tohyama and Yuu Miyake, two more of the series' most notable composers.
Yoshimitsu's theme by Nobuyoshi "sanodg" Sano — probably the closest a song from the soundtrack came to having distinct lyrics until Tekken 5's console opening theme.
Ogre's theme, by Keiichi Okabe, sounds perfect for a ritual for a deity like Ogre himself.
Hwoarang's theme, also by Keiichi Okabe, is a very fast-paced jungle-dnb song, and is quite fitting for an unbeaten taekwondo fighter.
Nina's theme, also by Tohyama, is nothing to sneeze at either.
Unknown's theme (by Keiichi Okabe), which for some reason is one of the most maligned tracks in the Tekken soundtrack.
The Opening theme, courtesy of Akitaka Tohyama. Some loyal fans of the series will probably recognize Tekken Tag Tournament 2's console opening theme as a remix of this very track.
Tekken 4 has a very underrated soundtrack, especially for the series itself. It also features probably the most diverse soundtrack in terms of genre, venturing from trance, electronic, rock, to world music, among others. A new composer was introduced in this game as well: Satoru Kosakinote For reference, as well as to show how much of a mark he made in this soundtrack, every single track listed under this folder is a composition of his, unless otherwise indicated.
A Fist for a Fist, the console opening movie theme, accompanies the triumphant return of Kazuya Mishima into the series canon.
Bit Crusher is an awesome electronic/jazz fusion track.
The Inner Shrine, the Hon-maru track, is a calm yet intense tune, especially considering the Story Mode battles that take place here. It also stands out due to being the only song in the soundtrack made by a different composer, Hiroshi Okubo.
Uninhabited, the Mall theme, composed by Akitaka Tohyama.
This soundtrack featured more rock/nu-metal tracks, making for, if not universally appreciated, at least very memorable music.
Sparking, the console opening theme. Notable for being the first song in the series which featured actual vocals.
Three words: HALL OF FATE, it is so epic that it became one of the most listened within Dark Resurrection. Composed by Ryuichi Takada.
Streets, the theme in the Acid Rain stage. On certain occasions, the game plays a remixed version of the theme, Street Wise (Asura Mix). Both were composed by Satoru Kosaki.
Ground Zero Funk is perfect for the Mishimas. Also is a remix of a piece called the "Beatitudes" commonly attributed to Tomaso Albinoni. Composed by Kohta Takahashi.
Formless Like Water, the theme for the waterfall stage. Surprisingly spiritual and ethereal, but with a heavy, funky bass beat. Estrada da Estrela, the remix from Dark Resurrection, is even better. Both courtesy of Akitaka Tohyama.
Its predecessor, Antares, is also good. So good, in fact, that it was used as the theme for Soul of Devil Jin in Soul Calibur 5. Composed by Junichi Nakatsuru, who eventually became the musical director for Soul Calibur V.
Stage 2 of Devil Within uses this wonderful techno track as its theme.
The theme that plays whenever you face Jinpachi, The Finalizer, is hands down one of the best boss musics in Tekken history.
This soundtrack mixes the Genre-Busting soundtrack of Tekken 4 with the heavy metal and fast-paced music of Tekken 5.
Two against the darkness, the console opening movie theme. Even out of context, it's a very rousing track. Composed by Rio Hamamoto and Ryuichi Takada.
Yodeling in Meadow Hill the BGM of Hidden Retreat in Tekken 6 is seen by some as a bit too silly for a game like Tekken, but others think this song is AMAZING. Composed by Keiichi Okabe.
Arisa, the theme of Anger of the Earth, by Masaru "Go" Shiina.
Karma, the theme of Electric Fountain by Akitaka Tohyama.
G, the theme of Fallen Colony. This song actually had 3 versions, one for the Arcade version, a special 5.1 Surround Sound version mixed specially for the console versions, and the OST version, called the Blast Version. The link has all three of them mixed together, completing the song. Composed by Go Shiina.
Edge of Spring, for the Mystical Forest stage. Very serene and peaceful. Composed by Keiichi Okabe.
The character select theme, "Aim to Win" (by Akitaka Tohyama), which is also the theme from the Christmas 2010 trailer that introduced Jaycee and the younger Heihachi. A lot of people consider this the best theme in the game...and it's just the CHARACTER SELECT.
Battle Cry, the Online Battle Lobby theme. Hypnotic and soothing. Composed by Taku Inoue.
There are quite a few stages in the game that are revisions of older Tekken stages. As such, they also have remixed themes to go with them. Here are some examples:
Moonlit Wilderness - D.T.O. Mix (by Satoru Kosaki), which is the updated take on Tekken 5's stage/theme. It's basically the "Moonlit Wilderness" track taken Up to Eleven, with the violins, pianos and most prominently the drums turned all the way up.
Fiji - Paraiso Mix, a remix of the Fiji stage theme from the very first Tekken. Doesn't get any more old school than that! Arranged by Yoshie Arakawanote If you're wondering why there are no composers listed under Tekken and Tekken 2, all arrangements from those games are courtesy either of this composer or Yoshie Takayanagi.
Snow Castle - Mundus Arrange, which is what you get when the original composer of the badass Winter Palace stage theme from Dark Resurrection (Masaru "Go" Shiina), takes inspiration from his work on God Eater, transforms it into an even more badass version with full orchestra, and makes it sound like something straight out of Soul Calibur. WOW. Includes Ominous Latin Chanting.
Fantastic Theater, the theme for the DLC stage Odeum of Illusion. An awesome (and insanely catchy) fusion of jazz/swing and Tekken-style techno. Composed by Keiichi Okabe and Keigo Hoashi.
Mystic Force, the theme for the DLC stage Extravagant Underground. An amazing orchestral piece befitting a luxurious subway station in Russia. Also composed by Keiichi Okabe and Keigo Hoashi.
The Big One, the theme for the DLC stage Moai Excavation. The OST version (the one linked) is called the "Quiet Strings Mix", and adds some violin sections that are not heard in the game version, which is called the "Corpse Kicker Mix". Composed by Yuu Miyake.
Knocc 'em Down: what happens when Snoop Dogg meets Tekken. Made even more sweeter by the appearances by respected fighting vets like Justin Wong, that this will play in Snoop's own stage and that apparently, the Doggfather's One of Us Tekkenites.
Your Sunset, the soothing and nostalgia-inducing customization theme. Yes, even the customization theme is outstanding. Composed by Taku Inoue.
Tekstep Fountain, the Fontani di Trevi stage theme. When the Tekken composers decide to do Dubstep, they don't mess around - they make it AWESOME. Composed by Akitaka Tohyama.
Abyss of Time, the Indonesia stage where a Wayang Kulit ("shadow puppet") stage is performed in the background. Abyss of Time is often compared to Tekken 6's Karma/Electric Fountain due to similar tunes, but what sells the song is the Indonesian woman's vocals. Composed by Akitaka Tohyama, who — not coincidentally — also composed the tracks "Karma" and "Hacked" from the Tekken 6 soundtrack, both of which closely resemble this track.
Plucking Tulips, the Netherlands stage theme, is just as catchy, having become an iconic tune rather quickly in the fandom. Fun Fact: the game version, which has a shorter intro, is called "Plucking flower field". Composed by Akitaka Tohyama.
What you will see, Jun's and Unknown's theme, a triumphant return from the series' original composer Nobuyoshi "sanodg" Sano. It is actually split into two parts: Heaven and Hell. The "Heaven" portion, used for the Heavenly Garden stage, starts as soft, gentle trance. But during the bridge it transitions into a Scare Chord before becoming the "Hell" portion, used for the Fallen Garden stage. This variant is pure, chaotic Dubstep.
The Wii U version adds, as one of the Tekken Ball tracks, High School Love. It's an intentionally cheesy song, and an awesome and hilarious departure from the rest of the music in the game. Composed by Go Shiina.
There are also three new remixes of Snow Castle added to the Wii U version, called the Dead Person remixes. Each one incorporates elements of certain themes affiliated with the character they represent: Devil Jin (Antares + Snow Castle), Jinpachi (Gold Rush + Tiamat + Conclusion + The Finalizer), and Ganryu (Quiet Interim Report + Formless Like Water + Estrada da Estrela). Composed and remixed by Go Shiina.
This game soundtrack is more reminiscent of that of the first Tag game, particularly the vocoder sounds and the industrial/electronic influences, mixed with a lot of dubstep.