While my other LP thread is on hold due to brain-mangling, hate-inducing, hair-pulling frustration (I lost an entire session's worth of screengrabs), I started getting nostalgic for one of my favorite adventure games from back in the day.
The Nostalgia Goggles came off when I started to play it, though, and I'm hoping that through the course of this Let's Play, I can still have fun with this game.
Let's Play The Adventures of Willy Beamish
Ah, The Adventures Of Willy Beamish. Was any game so egregiously missed by the public? So good and yet advertised so badly?
The advertisements for Willy Beamish were pretty darn misleading: "What if you were nine years old, but knew everything you know now?"
I thought it was going to be like 18 Again or something.
It was not.
The humor was definitely intended for teenagers or older, but the main character's attitude was pretty delightfully childlike. (Unfortunately, so was a lot of the humor.)
The Adventures Of Willy Beamish was one of just a few games from Sierra subsidiary Dynamix, which produced three adventure games and a couple of action games (Stellar-7 and Nova-9) before kind of vanishing off the face of the earth.
It's really too bad, because Dynamix had picked up the Sierra ball and run with it hard. Sierra itself would go on to be essentially a nonentity, although I seem to recall the original ads for Half Life having that distinctive Mt. Half-Dome logo on them...
Modern systems need to run it in DOSBox, a pretty darn stable DOS emulator. DOSBox does screen and video capture, too, which means this'll probably be a hybrid LP with occasional embedded You Tube videos - without me talking on a microphone. The computer I'm using doesn't have one.
About Copy Protection: The original Willy Beamish came with some feelies:
- a coupon sheet/menu from the local pizza parlor, which had the quick launch instructions on the back and was purple and otherwise not really needed.
- Willie's Notebook, which had a bunch of in-jokes for Sierra fans, some insight into the main character's (pretty standard) sibling rivalry, his obsession with Nintari, and a single item on a single page that is the solution to a puzzle very close to the end of the game.
As this isn't a blind Let's Play, but an I-haven't-played-this-since-it-was-new Let's Play, and the magic hypnosis phrase is extremely memorable for its randomness, I won't be consulting the notebook.
...
Actually, you know what? Before I start the game, I'm going to go through the notebook just for giggles.
The Adventures Of Willy Beamish is kind of like being a character in a cartoon in the late 80's, and that's why I like it. Let's Play!
Part Zero Willy's Notebook
Willy's Notebook was a blue, spiral-bound notebook that came with the game. As I said before, it had one real purpose in the game: A single page of the notebook had information needed to pass a puzzle.
Still, it's worth taking a look at to give you an idea of the world and the characters in it.
The front cover is defaced in standard middle-school style. He's stuck a sticker for his favorite game (Monster Squad) on it, which has begun to peel. He's drawn a Nintari logo on it, then put a Kilroy on the Nintari logo. (Yes, I'm keeping [[BlandNameProduct Nintari]] in my clipboard for this whole review, why do you ask?) It's got stains all over it, and given that he probably keeps it in his backpack, and what else he keeps in his backpack, I really don't want to know what those stains are.
The cover helpfully informs us that it's made by Meed, it is "Private Property of W.B." and Nintari "Rules". (I guess he put the quotes on for emphasis. Willy's a Troper, and he's using Wiki Markup IRL!)
The first page tells us "KEEP OUT OR DIE! Stop B4 its 2 late!" Remember being that young? Despite my age, I sure do.
The next two pages are the Sierra/Dynamix hintline and boilerplate for it, followed by The Curse of Willie Beamish.
Willie's idea of a curse. |
Skimming a few pages further, we find that Willy's planned his post-game interview for the Nintari Championship this summer.
First Sierra joke a few pages later: "Nerds play Police Quest!" Also a tip for Willy's favorite Nintari game (I will never tire of that pothole), "Monster Squad." Not to be confused with the movie of the same name, which it has nothing to do with. This tip is useless, as Monster Squad isn't even a mini-game in this, just an animation. Aww.
Pix of Willy and his best friends, Dana and Perry. Perry's name shows up in the essay at the end of this section. The only reason I know Dana's is because it's all over the page, along with "W.B.+D.M." Willy's notebook is starting to look like it belongs to a girl his age, and not a boy. Also, on the facing page, Willy found out about his parents' secret plans to hire a BABYSITTER! This "bogus parental move" has him upset.
Willy's treefort design is... ambitious. Very.
Very. |
A few pages later, we find out about his bestest (nonhuman) bud ever. A frog named Horny. Wait, wait. Let me use his phrasing: Horny the total "Studly" frog!!
(He also puts a smiley under the two exclamation points. Are we sure Willy's not a girl?)
Next page? A couple of ads. The first is for a Nintari repairman. The second is an actually funny ad that comes into play late in the game. That's right, a fourth-wall-breaking Chekhov's Gun is the copy protection.
My favorite part, cheesy though it may be, is this:
Also, Cedric the Owl falling out of a tree, dead.
Last important bit in the notebook: Willy wrote a one page paragraph essay entitled "My Best Friend." Reproduced here for your consideration. Essay in bold, Ms. Glass' notes in italics.
"My Best friend."
I have a lot of cool friends like Dana and Perry, but my bestest friend is the ghost of my grandfather Beamish. He is totally awesome, even if he is dead and can't buy me ice cream anymore. He's kind of like a "fairy grandfather." He is the best, coolest, most excellent, friend I have ever had.
The End.
C- This was supposed to be about someone real!
Actually, Ms. Glass, it is. Unfortunately.
Willy's a bit obsessed with Nintari, keeping track of his high scores and his efforts to achieve landmarks such as 1,000,000,000 and 2,000,000,000. Yes. Those are billions. Also, apparently Monster Squad is the only game for Nintari. Probably for that awesome line "Wolfman's got nards!"
Then we get the writing credits for the manual and game, as written by Willy. Apparently, Dynamix is "a swell place to work!"
"Swell"? Really, guys? "Swell." Okay.
Swell. |
Also, another set of exclamation point smileys. Just so you know I'm telling the truth here.
Actual play starts next post.
FreemanBeamish is responsible for that kitchen, and everything else about this house. And I thought the kitchen in my apartment was awesome (minus the terrible ventilation). 7) Where did the freaking maggots come from!? 8) ABRAKADABRA I AM A BAT! 9) Okay, that does it. This boy is definitely schizophrenic. 10) No worries on confusing Elbie for Alicia. Glasses'd characters are common enough, and bats aren't that uncommon. Plus, Elbie doesn't look like a bloodsucker from Lost Boys. 11) See? Totally hallucinating. Ignore the Or Is It finisher. Also, to Reecer 6: I thought it was fairly obvious that the bit about the babysitter being a vampire was the (possible) fever-dream part. Everything from the maggots to when he blacked out. Nothing from before that was a dream. Just to clarify. . . . And I'll just stick Session 5 here as well so I can get these thoughts out of the way. 1) The plumbers are on strike and you don't know what's wrong with the water... Kid, were you dropped when you were younger? 2) . . . Why haven't they kicked Tiffany out of the house yet? That level of stupid is beyond belief. 3) When someone offers you a job and says they'll pay you "obscene amounts of money, " politely decline and run the fuck away. 4) But this English is different! It's English in a Japanese accent! That makes it Japanese! *starts gagging* 5) *sounds of wood striking bone* 6) Why was the grandpa carrying generic ninja equipment around what the hell 7) They know of Penn and Teller. Given, this was a '90s game, but I'm glad to see references to them here and there — so few people around here know who the hell those two are. Too bad the writers didn't pick up anything from them via osmosis. 8) "How am I going to get home?" "Ninjas." I wish you were joking, but I can already tell you aren't. 9) Poor Black Wolfe, expecting the designers of this game to have the forethought and design savvy to create two images of any location in the game for a day/night transition. I mean, who would do that? It's not like there's games based on fantasy series by famous British-Australian authors that do as much. 10) *watches little Willy get his ass beat once... twice... three times...* How on Earth were you supposed to know that that was how to advance the plot and not get a Game Over? 11) Seriously, an LA gangs reference mixed with West Side Story? 12) I thought that thing was a nightstick, not a spanner. Guess I was wrong. And once again, juvenile delinquency saves the day! 13) . . . They're all ninjas. They're... *sigh* I'm not even going to get into how nonsensical this is, but suffice to say I would have been fine if they'd actually dealt with this like actual ninjas. 14) . . . Did the family just teleport him overseas!? Where did they get the traditional Japanese house ensemble? and why is the dad still wearing his shoes indoors if they are!? AGHPFTGBLRGH 15) . . . I've got nothing. I'll wait 'til you next update. Caught up now. Again, I hope the text dump isn't too much of an issue, I know it's probably overboard. I just tend towards running commentaries.Working on Update 6 right now, and I thought I'd run through that bit of dialogue with the tourist family again: Willy: Help! Police! They're after me! Can't you people do anything besides take pictures? Grandpa: What did he say? Girl: He said the police are after him. Grandpa: A pity. He seemed like such a nice boy. And then the Cripes mangle you.
I have a question for you all:
I find that once Day 4 begins, it is impossible to get the custom T-shirt made. Despite supposedly not having enough, I was supposed to purchase a T-shirt on Day 2. The question is, do I try to win the contest without Gigi there, or do I roll back to Day 2 and get that shirt printed up before continuing the LP? If I'm being honest, I should do this without the Save Scumming, but this is a Sierra game, after all.