Follow TV Tropes

Following

History YMMV / YoshisIsland

Go To

OR

Added: 257

Removed: 246

Is there an issue? Send a MessageReason:
None


* BossDissonance: As expected, Mario-type. Taken to an extreme with Marching Milde's Fort. The fort itself involves retrieving four keys, each at the end of four separate, incredibly challenging hallways. Marching Milde herself is painfully easy.


Added DiffLines:

* HardLevelsEasyBosses: As expected for a Mario game. Taken to an extreme with Marching Milde's Fort. The fort itself involves retrieving four keys, each at the end of four separate, incredibly challenging hallways. Marching Milde herself is painfully easy.

Changed: 234

Removed: 732

Is there an issue? Send a MessageReason:
None


* CrowningMomentOfHeartwarming: [[http://www.youtube.com/watch?v=ZV8PCuLQ-v0 The Ending Credits]], makes my heart skip a few beats because of that TearJerker music.

to:

* CrowningMomentOfHeartwarming: [[http://www.youtube.com/watch?v=ZV8PCuLQ-v0 The Ending Credits]], makes my heart skip a few beats because of that TearJerker music.Credits]].



** Even more battish are the Shy Guys that fly away with red coins if you don't get to them fast enough. He got away, start the level over!



*** Could that have been a stealth ShoutOut to [[Film/MontyPythonsTheMeaningOfLife Mr. Creosote]]?



** Which is ironic considering it is incredibly easy to do so in the following world, World 6, which just happens to be ''the last world in the game''.



*** Not just the secret levels in the DS game-- certain levels in Worlds 4 and 5 can reach PlatformHell levels (looking at YOU, Teeth-Chattering Chill Zone).
**** Hey, Spear Guys' Village Found? Fuck you. Seriously.



** It shows that Baby Luigi managed to survive being tested for Stars. If Bowser had found him, he probably would have killed him.



* VisualEffectsOfAwesome: Thanks to the powerful [=SFX2=] chip, many effects were employed here that were thought to be impossible on the SNES. To this day the graphics remain stylized and presented in such a way as to be widely appealing, unlike its counterparts on the SNES that have been dated dramatically.

to:

* VisualEffectsOfAwesome: Thanks to the powerful [=SFX2=] chip, many effects were employed here that were thought to be impossible on the SNES. To this day the graphics remain stylized and presented in such a way as to be widely appealing, unlike its counterparts on the SNES that have been dated dramatically.
Is there an issue? Send a MessageReason:
natter


** Not really especially when you realize that in the Mario Universe time travel isn't unheard of which is how Bowser winds up in the past in Yoshi's Island DS.
Is there an issue? Send a MessageReason:
None


** The final boss of the first game.

to:

** The final boss of the first game. AdvancingBossOfDoom is one thing, but he's slowly coming towards you, getting closer and closer, and though you knock him back a bit when you land a hit he then jogs for a moment to reclaim most of the lost distance. He also bombards you with rocks, steadily destroying the ground until you're left only three tiny platforms to glide between, and blasts you with fireballs. And throughout the fight, you never get a full look at him -- you see enough of him to tell that it's definitely still Bowser, but most of his body, including his face except for his GlowingEyesOfDoom, are in shadows.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: Thanks to the powerful [=SFX2=] chip, many effects were employed here that were thought to be impossible on the SNES.

to:

* VisualEffectsOfAwesome: Thanks to the powerful [=SFX2=] chip, many effects were employed here that were thought to be impossible on the SNES. To this day the graphics remain stylized and presented in such a way as to be widely appealing, unlike its counterparts on the SNES that have been dated dramatically.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[{{Raocow}} He's the stupid horse to Mario's stupid horse.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The squeaking noise when you slip on ice (or when rats are nearby) can count as well.
Is there an issue? Send a MessageReason:
None


** Which is ironic considering it is incredibly easy to do so in the following world, World 6, which just happens to be ''the last level in the game''.

to:

** Which is ironic considering it is incredibly easy to do so in the following world, World 6, which just happens to be ''the last level world in the game''.
Is there an issue? Send a MessageReason:


* [[AndTheFandomRejoiced And The Ambassadors Rejoiced:]] sadly, this is exclusive to the Nintendo3DS ambassadors, but still, out of the ten games they have access to, ''Yoshi's Island'' stands out for an ''[[VisualEffectsOfAwesome exceptional]]'' framerate, making its graphics flow [[PolishedPort like they never did before.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It has become a bit of a game on Youtube to add lyrics to the overworld map theme.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: [[http://www.youtube.com/watch?v=f0nYKgkFvMM Guess.]]
Is there an issue? Send a MessageReason:
the Namespace Fix, yeah


*** Could that have been a stealth ShoutOut to [[MontyPythonsTheMeaningOfLife Mr. Creosote]]?

to:

*** Could that have been a stealth ShoutOut to [[MontyPythonsTheMeaningOfLife [[Film/MontyPythonsTheMeaningOfLife Mr. Creosote]]?



* OlderThanTheyThink: Many gameplay mechanics commonly assumed to have debuted in ''SuperMario64'' -- such as the ground pound and red coins -- actually first appeared in the SNES ''Yoshi's Island''.

to:

* OlderThanTheyThink: Many gameplay mechanics commonly assumed to have debuted in ''SuperMario64'' -- such as the ground pound and red coins -- actually first appeared in the SNES ''Yoshi's Island''.



**** Hey, Spear Guys' Village Found? Fuck you. Seriously.

to:

**** Hey, Spear Guys' Village Found? Fuck you. Seriously.
Is there an issue? Send a MessageReason:
None


** Aside from in-game fuel, there's a commercial for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded. Yeah.

to:

** Aside from in-game fuel, there's a commercial [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded. Yeah.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfHeartwarming: The Ending Credits, makes my heart skip a few beats because of that TearJerker music.
* CrowningMusicOfAwesome: Let's see, the final boss, the overworld theme, the [[http://www.youtube.com/watch?v=BFYBRHXr4gs&fmt=18 underground]]... Really, the [[AwesomeMusic/YoshisIsland entire soundtrack]].

to:

* CrowningMomentOfHeartwarming: [[http://www.youtube.com/watch?v=ZV8PCuLQ-v0 The Ending Credits, Credits]], makes my heart skip a few beats because of that TearJerker music.
* CrowningMusicOfAwesome: Let's see, the [[http://www.youtube.com/watch?v=C1Ose7A8P94 final boss, boss]], the overworld theme, the [[http://www.youtube.com/watch?v=BFYBRHXr4gs&fmt=18 underground]]... Really, the [[AwesomeMusic/YoshisIsland entire soundtrack]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Not to mention, throughout that exchange, Kamek's staring directly at the player with an expression like he's thinking 'Why me?'
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if your not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Hey, Spear Guys' Village Found? Fuck you. Seriously.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: A programming oddity causes one of the introductions screens right when starting level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.

to:

* GoodBadBugs: A programming oddity causes one of the introductions screens right when starting a level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: A programming oddity causes one of the introductions screens right when starting level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not really especially when you realize that in the Mario Universe time travel isn't unheard of which is how Bowser winds up in the past in Yoshi's Island DS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[AndTheFandomRejoiced And The Ambassadors Rejoiced:]] sadly, this is exclusive to the Nintendo3DS ambassadors, but still, out of the ten games they have access to, ''Yoshi's Island'' stands out for an ''[[VisualEffectsOfAwesome exceptional]]'' framerate, making its graphics flow [[PolishedPort like they never did before.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneNuke: in the original, getting OneHundredPercentCompletion on any given level is quite the feat, considering that, other than five flowers and twenty red coins - both well hidden - the player must also have his or her stars reaching the {{Cap}} of thirty by the end of the level; that said, managing to do so in every level in the first world awards the player with the [[http://www.mariowiki.com/Flip_Cards Flip Cards]]bonus minigame by making it ''accessible at will''. This means that - especially when dissing the whole "avoid Kamek and you get 10 lives" thing - you can use the minigame purely as a source for items, including a whole pack of egg-ammo, the possibility to tell red and yellow coins apart, an "add 20 stars" item... [[GameBreaker you get the picture.]]
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: Let's see, the final boss, the overworld theme, the [[http://www.youtube.com/watch?v=BFYBRHXr4gs&fmt=18 underground]]... Really, the [[CrowningMusic/{{ptitlegt572gjxnjtp}} entire soundtrack]].

to:

* CrowningMusicOfAwesome: Let's see, the final boss, the overworld theme, the [[http://www.youtube.com/watch?v=BFYBRHXr4gs&fmt=18 underground]]... Really, the [[CrowningMusic/{{ptitlegt572gjxnjtp}} [[AwesomeMusic/YoshisIsland entire soundtrack]].
Is there an issue? Send a MessageReason:
natter


** [[YourMileageMayVary Your mileage will most likely vary]], however, with the music from ''Yoshi's Island DS''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[YourMileageMayVary Your mileage will most likely vary]], however, with the music from ''Yoshi's Island DS''.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Raphael the Raven, the fifth world boss of the original ''[=~Yoshi's Island~=]'', proved popular enough to reappear in ''VideoGame/PaperMario'' doing a HeelFaceTurn.

to:

* EnsembleDarkhorse: Raphael the Raven, the fifth world boss of the original ''[=~Yoshi's Island~=]'', ''[[VideoGame/YoshisIsland Yoshi's Island]]'', proved popular enough to reappear in ''VideoGame/PaperMario'' doing a HeelFaceTurn.
Is there an issue? Send a MessageReason:
None


** Burt the Bashful. To defeat him, Yoshi pulls Burt's pants down until he [[DefeatByModesty dies of embaresment.]]

to:

** Burt the Bashful. To defeat him, Yoshi pulls Burt's pants down until he [[DefeatByModesty dies of embaresment.embarrassment.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's hard to not burst out laughing when Baby Bowser makes his entrance -- either at just the sight of him, watching him ground pound Kamek flat and kick him off-screen, or him demanding a ride on Yoshi.

Removed: 319

Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: Baby Mario's crying when he falls off of Yoshi gets very annoying, very fast. In this case, [[TheyPlottedAPerfectlyGoodWaste it was a deliberate tactic]]. When you lose Baby Mario, you'll want to get him back ''fast''.
** To say nothing of the other babies, particularly Baby Wario's scratchy whine.

Top