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* DefeatEqualsExplosion: Happens to every MS and MA upon losing all of their armor.

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Added Critical Existence Failure and Flight.


** Selecting Reborns Gundam in Arcade Mode in the Extreme VS games will lead to Ribbons saying "Reborns Cannon. Ribbons Almark" instead of "Reborns Gundam". This references the Gundam's debut in its Cannon mode when Setsuna first discovers it,in which it only revealed itself as a Gundam midway during the climax battle between Setsuna and Ribbons

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** Selecting Reborns Gundam in Arcade Mode in the Extreme VS games will lead to Ribbons saying "Reborns Cannon. Ribbons Almark" instead of "Reborns Gundam". This references the Gundam's debut in its Cannon mode when Setsuna first discovers it,in which it only revealed itself as a Gundam midway during the climax battle between Setsuna and RibbonsRibbons.
* CriticalExistenceFailure: How little armor an MS or MA has left has no impact on how they perform. Subverted with the Revive Awakening, which causes them to lose a body part (usually an arm or their head) and the weapon associated with that part.


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* Flight: Every MS and MA can fly using their boosters as long the gauge isn't completely empty.

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* AirborneAircraftCarrier: Appear in the UC games, especially in ''Federation Vs Zeon''.


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* AnnouncerChatter: Happens during gameplay in ''Gundam Vs Zeta Gundam'' (except in Universal Century mode), especially if the player doesn't choose a pilot.


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* AttackOfThe50FootWhatever: Big Zam and the two Psyco Gundams tower over regular mobile suits.


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* BottomlessFuelTanks: Downplayed. Players can only boost until their gauge depletes, after which they have to wait for it to fill back up before they can use it again.


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* CharacterCustomization: Downplayed. In the UC games, several mobile suits allow the player to choose between two or more primary weapons.
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* HundredPercentCompletion: Taken to an absurd degree with the Gallery in ''Gundam Vs Zeta Gundam''. Using points earned from playing any mode (except for Training), the player can buy:
** 158 mobile suit models.
** 25 mobile armor models.
** 23 battleship models.
** 23 miscellaneous models.
** 68 songs.
** 74 character portraits.
** 71 illustrations.
** 9 demos.
** 10 gameplay unlockables.
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* EndlessGame: Survival mode in ''Gundam Vs Zeta Gundam'' where the player completes stages until their resource gauge depletes.
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* AntiFrustrationFeatures: In the UC games, the lock-on cursor will go from red to blue to indicate that a target has moved out of range and turns from red to yellow to indicate that a target has invincibility frames (usually from getting knocked down or going out of bounds) and can't be damaged.


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* EasyModeMockery: The Easy route in Arcade mode of ''Gundam Vs Zeta Gundam'' only lets the player play 6 stages instead of 10. After finishing the 6th stage, a screen pops up that says "GAME OVER: Thanks for playing! Try another route!"
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* PreMortemOneLiner: In ''Gundam Vs Zeta Gundam'', characters can dish one of these out if they get the winning kill.
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Added example for Joke Character.

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** Ball in ''Gundam Vs Zeta Gundam'', which is slow, has awful melee capabilities, a main weapon with tons of start lag and end lag, and no sub weapon.

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* BlockingStopsAllDamage: In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).

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* BlockingStopsAllDamage: BlockingStopsAllDamage:
** In Gundam Vs. Zeta Gundam, blocking attacks with a shield (if available) staggers the player for a second but otherwise plays this trope straight up until the shield breaks.
**
In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).



* ChargedAttack: ''Alliance vs ZAFT'' introduced the Hold variety of this; the ChargeMeter appears in the ammo indicator for the weapon to which it's linked.

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* ChargedAttack: ChargedAttack:
** The sole charge attack in ''Gundam Vs. Zeta Gundam'' belongs to Barzam, which can charge its beam rifle to fire a more powerful shot.
**
''Alliance vs ZAFT'' introduced the Hold variety of this; the ChargeMeter appears in the ammo indicator for the weapon to which it's linked.



* EarlyInstallmentWeirdness: ''Extreme Vs'' introduced the Burst Attacks that would become a standard of the franchise...but in that game, they weren't universal. Since the idea was originally to recreate iconic ''Gundam'' moments like the "[[Anime/MobileSuitGundam Last Shooting]]", units that lacked such moments simply didn't get Burst Attacks.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
** The first few ''Vs'' games play much slower compared to later installments.
**
''Extreme Vs'' introduced the Burst Attacks that would become a standard of the franchise...but in that game, they weren't universal. Since the idea was originally to recreate iconic ''Gundam'' moments like the "[[Anime/MobileSuitGundam Last Shooting]]", units that lacked such moments simply didn't get Burst Attacks.
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Up To Eleven is a defunct trope


** The ''Extreme Vs.'' version of 00 Raiser takes this [[UpToEleven to greater heights]] by having a 360 degree guard GN Field. Meaning '''it blocks any attacks from any direction''' as long as it's guarding, though repeated attacks can drain it quicker. The GN Armor Type-D and Alvaaron have such shields as well, which can be worn down quicker with beam attacks.

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** The ''Extreme Vs.'' version of 00 Raiser takes this [[UpToEleven to greater heights]] heights by having a 360 degree guard GN Field. Meaning '''it blocks any attacks from any direction''' as long as it's guarding, though repeated attacks can drain it quicker. The GN Armor Type-D and Alvaaron have such shields as well, which can be worn down quicker with beam attacks.



** And Xi Gundam comes in to join the three, well maybe ''UpToEleven''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[SerialEscalation And even MORE at its EX Attack]].

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** And Xi Gundam comes in to join the three, well maybe ''UpToEleven''.''up to eleven''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[SerialEscalation And even MORE at its EX Attack]].



** Following the Maxi Boost ON update introduced Dystophia Phase's core unit Extreme Gundam Mk. II AXE who is this UpToEleven. Imagine the LightningBruiser and BeamSpam style of Boss-version Strike Freedom from ''NEXT'' along with Tachyon Phase and then gets ''really'' dangerous on low health with his major usage of MOONLIGHT BUTTERFLY [[VideoGame/StreetFighterAlpha Psycho Crusher]] style!

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** Following the Maxi Boost ON update introduced Dystophia Phase's core unit Extreme Gundam Mk. II AXE who is this UpToEleven.up to eleven. Imagine the LightningBruiser and BeamSpam style of Boss-version Strike Freedom from ''NEXT'' along with Tachyon Phase and then gets ''really'' dangerous on low health with his major usage of MOONLIGHT BUTTERFLY [[VideoGame/StreetFighterAlpha Psycho Crusher]] style!

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* CallBack: Almost all the units have a win pose, lose pose, and at least one of their attacks from their source material. This can also include iconic moments such as the headless RX-78-2's overhead shot against Zeong's Head, Freedom using the stabs it used against Providence and Destroy, and Alex using the stab used to finish off Bernie's Zaku II Kai

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* CallBack: Almost all the units have a win pose, lose pose, and at least one of their attacks from their source material. This can also include iconic moments such as the headless RX-78-2's overhead shot against Zeong's Head, Freedom using the stabs it used against Providence and Destroy, and Alex using the stab used to finish off Bernie's Zaku II KaiKai.
**Several dialogues also reference or mimic conversations in the anime. Noteworthy moments from Gundam Amuro and Zaku Char using lines from the early half of Gundam to obscure details like Mu La Flaga and Andrew Waltfeld talking about yogurt sauce on kebabs.



* DivergentCharacterEvolution: ''Next Plus'' introduced both the TV and movie versions of [[Anime/MobileSuitGundamWing Wing Zero]]; the ''Endless Waltz'' version is slightly more melee-focused. This was [[InvertedTrope inverted]] when the TV version was brought back in ''Extreme Vs. Full Boost'' and is much more melee-focused while the Endless Waltz version gained a buff in its ranged attacks.
** Even earlier than that, the ''Alliance vs. ZAFT'' games had the Aile Strike and Force Impulse Gundams, whose main distinction was their melee attacks (which fits with the mythos, since the Impulse was basically just a next-generation Strike). ''Gundam vs. Gundam'' started the divergence by letting the Strike change between its Aile, Sword, and Launcher Strikers on the fly, while the Impulse was stuck with the Force Silhouette but instead got all the tricks Shinn used to destroy the Freedom Gundam. ''Extreme Vs.'' added the Strike's IWSP pack from ''SEED-MSV'', and when the Impulse returned in ''Full Boost'' it gained the ability to swap between Force, Sword, and Blast forms, while Force is almost completely unchanged from ''Gundam vs. Gundam''.

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* DivergentCharacterEvolution: ''Next Plus'' introduced both the TV and movie versions of [[Anime/MobileSuitGundamWing Wing Zero]]; the ''Endless Waltz'' version is slightly more melee-focused. This was [[InvertedTrope inverted]] when the TV version was brought back in ''Extreme Vs. Full Boost'' and is much more melee-focused while the Endless Waltz version gained a buff in its ranged attacks. This was later expanded on later in the series as "clone" variants like Heine's Custom Destiny, Haman's Acguy, and Ple and Ple Two's Qubeleys sharing basic concepts with their base unit but having different attacks.
** Even earlier than that, the ''Alliance vs. ZAFT'' games had clone suits like the Aile Strike Heine's orange custom Gouf Ignited and Force Impulse Gundams, whose main distinction was their melee attacks (which fits with the mythos, since the Impulse was basically just a next-generation Strike). ''Gundam vs. Gundam'' started the divergence by letting the Strike change between its Aile, Sword, and Launcher Strikers on the fly, while the Impulse was stuck with the Force Silhouette but instead got all the tricks Shinn used to destroy the Freedom Gundam. ''Extreme Vs.'' added the Strike's IWSP pack from ''SEED-MSV'', and when the Impulse returned in ''Full Boost'' it gained the ability to swap between Force, Sword, and Blast forms, while Force is almost Yzak's custom white Gouf Ignited having completely unchanged from ''Gundam vs. Gundam''.different melee kits outside their whip.



**Characters with win quotes against their allies or friends may revolve around this such as Bernie and Chris from 0080 hoping the other is still safe or Destiny Shinn's quotes against Stella involves him crying over pulling the trigger himself.



* FragileSpeedster: Waltfeld's Gaia Gundam moves faster than Stella's and has better melee combos, but has below average HP compared to other units in its tier. The Hambrabi also has thin armor.

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* FragileSpeedster: Waltfeld's Gaia Gundam moves faster than Stella's and has better melee combos, but has below average HP compared to other units in its tier. The Hambrabi also has thin armor. Most floor cost units will also fit into this category alongside other squishy expensive units like Strike Freedom and Wing Zero.



* VictoryPose: Used extensively, along with Defeat Poses. Later games have the winner have different poses depending on what attack they finished the opponent with.

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* VictoryPose: Used extensively, along with Defeat Poses. Later games have the winner have different poses depending on what attack they finished the opponent with. Most victory poses are taken from either their source material or their gunpla box art.
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* CallBack: Almost all the units have a win pose, lose pose, and at least one of their attacks from their source material. This can also include iconic moments such as the headless RX-78-2's overhead shot against Zeong's Head, Freedom using the stabs it used against Providence and Destroy, and Alex using the stab used to finish off Bernie's Zaku II Kai


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* CastingGag: Happens VERY often between and around characters that share voice actors. Examples include Yzak Joule (who shares his voice with Domon) being annoyed by the craziness of the Mobile Fighter G Gundam cast or Amuro and Char apparently macking on Yurin L'Ciel (whose actress also voiced Lalah in Origin).
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The series was originally developed by Creator/{{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but [[Creator/BandaiNamcoEntertainment Namco Bandai]] stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on Creator/{{Sega}}'s NAOMI board (the arcade equivalent of the [[UsefulNotes/SegaDreamcast Dreamcast]]), the next few games used Namco's System 246/256 (Playstation 2-equivalent, used in ''VideoGame/{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 (Playstation 3-equivalent, used in ''VideoGame/{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 78, equivalent to the UsefulNotes/{{Playstation 4}}.

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The series was originally developed by Creator/{{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but [[Creator/BandaiNamcoEntertainment Namco Bandai]] stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on Creator/{{Sega}}'s NAOMI board (the arcade equivalent of the [[UsefulNotes/SegaDreamcast Dreamcast]]), the next few games used Namco's System 246/256 (Playstation 2-equivalent, used in ''VideoGame/{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 (Playstation 3-equivalent, used in ''VideoGame/{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 78, equivalent to the UsefulNotes/{{Playstation 4}}.\n
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* BattleCouple: [[OfficialCouple Official Couples]] Allelujah and Marie co-pilot the Gundam Harute and Garrod and Tifa co-pilot the Gundam X, X Divider, and Double X.
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Fix


** The first set of DLC from ''Full Boost'' consists almost entirely of slightly tweaked versions of existing MS, with new pilots, reduced costs, and one or two new moves. For example, there's a version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice]] piloted by Lacus Clyne which relies heavily on the Strike Freedom as an AssistCharacter, or a version of the [[Anime/MobileSuitZetaGundam Gundam Mk-II]] piloted by [[Anime/MobileSuitGundamZZ Elle Vianno]] which loses the Super Gundam transformation in favor of assists from Beecha's Hyaku-Shiki and Iino's Zeta Zaku. Later DLc for the game was far more varied.

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** The first set of DLC from ''Full Boost'' consists almost entirely of slightly tweaked versions of existing MS, with new pilots, reduced costs, and one or two new moves. For example, there's a version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice]] piloted by Lacus Clyne which relies heavily on the Strike Freedom as an AssistCharacter, or a version of the [[Anime/MobileSuitZetaGundam Gundam Mk-II]] piloted by [[Anime/MobileSuitGundamZZ Elle Vianno]] which loses the Super Gundam transformation in favor of assists from Beecha's Hyaku-Shiki and Iino's Zeta Zaku. Later DLc DLC for the game was far more varied.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: In ''Gundam vs Zeta'', Kamille's Titans route gives him a final battle with Amuro; at several points during the fight, they both shout out various stock phrases (like "Why you!" and "I'll get you!") in perfect unison.
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* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, ''[=XBoost=]'' changes up the gameplay from before, most notably revamping the Burst system. Mobility Burst now only provides a pure movement boost, both Extended Burst and Linkage Burst have now been combined into the new Covering Burst, which can be used either defensively or to increase the partner's EX Gauge, and the new Raging Burst gives its user hyper armor and reduces stagger from attacks. Fighting Burst and Shooting Burst however stay the same. It also introduces a new gameplay mechanic in EX Burst Cross, which when activated by both a player and their teamate at the same time allows the team to gain additional buffs based off of both members Bursts. New characters added into the game include [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], [[Anime/MobileSuitZetaGundam Dijeh]], [[Anime/MobileSuitGundam00 Garazzo (Hilling Care Custom]], and Over.on from ''Mobile Suit Gundam Walpurgis''.

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* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, ''[=XBoost=]'' changes up the gameplay from before, most notably revamping the Burst system. Mobility Burst now only provides a pure movement boost, both Extended Burst and Linkage Burst have now been combined into the new Covering Burst, which can be used either defensively or to increase the partner's EX Gauge, and the new Raging Burst gives its user hyper armor and reduces stagger from attacks. Fighting Burst and Shooting Burst however stay the same. It also introduces a new gameplay mechanic in EX Burst Cross, which when activated by both a player and their teamate at the same time allows the team to gain additional buffs based off of both members Bursts. New characters added into the game include [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], [[Anime/MobileSuitZetaGundam Dijeh]], [[Anime/MobileSuitGundam00 Garazzo (Hilling Care Custom]], Custom)]], and Over.on from ''Mobile Suit Gundam Walpurgis''.
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* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, ''[=XBoost=]'' changes up the gameplay from before, most notably revamping the Burst system. Mobility Burst now only provides a pure movement boost, both Extended Burst and Linkage Burst have now been combined into the new Covering Burst, which can be used either defensively or to increase the partner's EX Gauge, and the new Raging Burst gives its user hyper armor and reduces stagger from attacks. Fighting Burst and Shooting Burst however stay the same. It also introduces a new gameplay mechanic in EX Burst Cross, which when activated by both a player and their teamate at the same time allows the team to gain additional buffs based off of both members Bursts. New characters added into the game include [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]].

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* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, ''[=XBoost=]'' changes up the gameplay from before, most notably revamping the Burst system. Mobility Burst now only provides a pure movement boost, both Extended Burst and Linkage Burst have now been combined into the new Covering Burst, which can be used either defensively or to increase the partner's EX Gauge, and the new Raging Burst gives its user hyper armor and reduces stagger from attacks. Fighting Burst and Shooting Burst however stay the same. It also introduces a new gameplay mechanic in EX Burst Cross, which when activated by both a player and their teamate at the same time allows the team to gain additional buffs based off of both members Bursts. New characters added into the game include [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]].
(Ryusei-Go)]], [[Anime/MobileSuitZetaGundam Dijeh]], [[Anime/MobileSuitGundam00 Garazzo (Hilling Care Custom]], and Over.on from ''Mobile Suit Gundam Walpurgis''.
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Direct link.


* '''''Mobile Suit Gundam Extreme Vs.''''' (2010): Released in arcades in late 2010 and in December 2011 for UsefulNotes/{{Playstation 3}}. The game resembles ''Gundam vs Gundam'', but was rebuilt from the ground up with a few changes: Mobile Assists are only given to some characters, while every MS has a character-specific SuperMode dubbed an Extreme Burst, with several having {{Finishing Move}}s on top of that. It also uses a card system similar to ''StreetFighter IV'' that lets the player customize play options like the interface design and MissionControl. It is also the first game in the series to include mecha and characters from non-animated Gundam works, including ''[[Manga/MObileSuitCrossboneGundam Crossbone Gundam]]'', ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'', and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]''. The home version was released December 2011 for [=PlayStation=] 3 and gained several new units, including [[Manga/MobileSuitGundamSEEDAstray Blue Frame Second L]] and [[Anime/MobileSuitGundam00 Gundam Dynames]], not to mention {{DLC}}, which introduced [[VideoGame/MobileSuitGundamSideStoryTheBlueDestiny Blue Destiny 1]] among others.

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* '''''Mobile Suit Gundam Extreme Vs.''''' (2010): Released in arcades in late 2010 and in December 2011 for UsefulNotes/{{Playstation 3}}. The game resembles ''Gundam vs Gundam'', but was rebuilt from the ground up with a few changes: Mobile Assists are only given to some characters, while every MS has a character-specific SuperMode dubbed an Extreme Burst, with several having {{Finishing Move}}s on top of that. It also uses a card system similar to ''StreetFighter IV'' that lets the player customize play options like the interface design and MissionControl. It is also the first game in the series to include mecha and characters from non-animated Gundam works, including ''[[Manga/MObileSuitCrossboneGundam Crossbone Gundam]]'', ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'', and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]''. The home version was released December 2011 for [=PlayStation=] 3 and gained several new units, including [[Manga/MobileSuitGundamSEEDAstray Blue Frame Second L]] and [[Anime/MobileSuitGundam00 Gundam Dynames]], not to mention {{DLC}}, DownloadableContent, which introduced [[VideoGame/MobileSuitGundamSideStoryTheBlueDestiny Blue Destiny 1]] among others.
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Trivia


* DummiedOut: In ''Gundam vs Gundam NEXT Plus'', hacking can be used to gain access to normally unplayable machines like the bosses or the MS added for Next Plus Mode. The Next Plus mecha are incomplete, with maybe one or two attacks...with a couple of exceptions. [[Anime/MobileSuitGundamSEED Buster, Blitz]], and [[Anime/MobileSuitGundamSEEDDestiny Lunamaria's ZAKU]] were mostly copied over from ''Alliance vs. ZAFT'', while [[Anime/MobileSuitGundamWing Sandrock Kai]] was included for a stage where you fight the entire Wing Team. Hacking these four as playables shows that they're already mostly complete, only really lacking voice clips[[note]]All the more unfortunate for Sandrock, since Quatre's seiyuu Creator/AiOrikasa is already in the game as [[Anime/MobileSuitVictoryGundam Fara Griffon]].[[/note]], assists and balanced stats.
** Extreme VS has renders of various mobile suits such as [[Anime/MobileSuitGundamAGE Gundam AGE-1]] and the G-Armor as well as the Striker Custom from Gundam Katana. However, the first two units would never see action until several years later with ''Maxi Boost''. Bits of data also refer to other units like the EX-S which later became DLC for ''Full Boost'' as well as an ELS unit.
** [[https://www.reddit.com/r/Gundam/comments/73umyx/possible_major_discovery_found_while_messing_with/ Interestingly, Gundam VS Zeta Gundam has fully English dubbed legacy audio for the otherwise]] [[NoExportForYou Japan-only]] ''AEUG VS Titans'' suggesting that [=AVsT=] was going to get some sort of English release.
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deleted the wrong one, whoops.

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* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): While built upon the game engine of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacter[=s=] are back in force, and the original EX Bursts return with two new additions for a total of five. The game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version).
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* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, it adds new characters such as [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], as well as a new gameplay mechanic in EX Burst Cross.

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* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, it adds new characters such as [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], as well as a new gameplay mechanic in EX Burst Cross.
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* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): While built upon the game engine of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacter[=s=] are back in force, and the original EX Bursts return with two new additions for a total of five. The game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version).

to:

* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): While built upon 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the game engine 10th anniversary]] of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacter[=s=] are back in force, sub-series, ''[=XBoost=]'' changes up the gameplay from before, most notably revamping the Burst system. Mobility Burst now only provides a pure movement boost, both Extended Burst and Linkage Burst have now been combined into the new Covering Burst, which can be used either defensively or to increase the partner's EX Gauge, and the original EX Bursts return with two new additions for Raging Burst gives its user hyper armor and reduces stagger from attacks. Fighting Burst and Shooting Burst however stay the same. It also introduces a total of five. The game adds new gameplay mechanic in EX Burst Cross, which when activated by both a player and their teamate at the same time allows the team to gain additional buffs based off of both members Bursts. New characters like [[Anime/GundamBuildFightersTry Try Burning added into the game include [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version).Flauros (Ryusei-Go)]].
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* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): While built upon the game engine of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacters are back in force, and the original EX Bursts return with two new additions for a total of five. The game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version).
* '''''Mobile Suit Gundam: Extreme Vs. 2 XBoost''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, it adds new characters such as [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], as well as a new gameplay mechanic in EX Burst Cross.

to:

* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): While built upon the game engine of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacters AssistCharacter[=s=] are back in force, and the original EX Bursts return with two new additions for a total of five. The game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version).
* '''''Mobile Suit Gundam: Extreme Vs. 2 XBoost''''' [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, it adds new characters such as [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], as well as a new gameplay mechanic in EX Burst Cross.
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* '''''Gundam Versus''''' (2017): Billed as the next evolution of the series, ''Gundam Versus'' is a standalone game rather than being built upon the foundation of the ''Extreme Vs.'' sub-series. Additionally, it's geared specifically for the home market, with no planned arcade release. The game is made for the Playstation 4 and features greatly improved graphics and destructible buildings, thanks to the help of some of the minds behind [[VideoGame/MetalGearSolidVThePhantomPain the Fox Engine]]. Awakenings have been revamped yet again, this time named "Blaze Gear" and "Lightning Gear", which grant extra benefits to the user's partner when activated. The game's roster includes some returning favorites as well as some machines that never made it into the series thus far, like [[Anime/MobileSuitGundam Ramba Ral's Gouf]] and [[Anime/MobileSuitGundam00 Gundam Kyrios]]. Notable for the proper debut of ''Anime/GundamBuildFighters'' with the Build Strike Gundam Full Package and its pilot Reiji as DLC.

* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): The next and most recent addition to the series, the game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on a Gunpla figure based on the ''VideoGame/DynastyWarriorsGundam'' version). While the game is built upon the game engine of ''Versus'', it's explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series -- Boost Dive is gone, {{Assist Character}}s are back in force, and the original EX Bursts return with two new additions for a total of five.

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* '''''Gundam Versus''''' VERSUS''''' (2017): Billed Originally billed as the next evolution of the series, ''Gundam Versus'' ''VERSUS (2017)'' is a standalone game rather than being built upon the foundation of the ''Extreme Vs.'' sub-series. Additionally, it's it was geared specifically for the home market, with no planned arcade release. The game is was made for the Playstation 4 UsefulNotes/PlayStation4 and features greatly improved graphics and destructible buildings, thanks to the help of some of the minds behind [[VideoGame/MetalGearSolidVThePhantomPain the Fox Engine]]. Awakenings have been revamped yet again, this time named "Blaze Gear" and "Lightning Gear", which grant extra benefits to the user's partner when activated. The game's games roster includes some returning favorites as well as some machines that never made it into the series thus far, like [[Anime/MobileSuitGundam Ramba Ral's Gouf]] and [[Anime/MobileSuitGundam00 Gundam Kyrios]]. Notable for the proper debut of ''Anime/GundamBuildFighters'' with the Build Strike Gundam Full Package and its pilot Reiji as DLC.

DLC.
* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): The next While built upon the game engine of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and most recent addition as such the game's mechanics are closer to the series, ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacters are back in force, and the original EX Bursts return with two new additions for a total of five. The game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on a Gunpla the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version). While version).
* '''''Mobile Suit Gundam: Extreme Vs. 2 XBoost''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate
the game is built upon the game engine 10th anniversary]] of ''Versus'', it's explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series -- Boost Dive is gone, {{Assist Character}}s are back in force, sub-series, it adds new characters such as [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], and the original EX Bursts return with two [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], as well as a new additions for a total of five.
gameplay mechanic in EX Burst Cross.

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** ''Full Boost'' reintroduces the concept, letting the player choose between alternate costumes for their characters; for the most part this is simply choosing between their pilot suit and their uniform or civilian clothing. this remaiend for ''Maxi Boost ON'' as well.

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** ''Full Boost'' reintroduces the concept, letting the player choose between alternate costumes for their characters; for the most part this is simply choosing between their pilot suit and their uniform or civilian clothing. this remaiend This remained for ''Maxi Boost ON'' as well.well, allowing players to use GP to purchase them or raise their mobile suit proficiency level to a certain point. The same is also true of navigators, who now have alt costumes that can also be obtained via GP or intimacy levelling.



** Certain Navigators also have alternate costumes as well, requiring them to either be bought or raising their Intimacy level.



** In addition to this, several female characters like Elpeo Ple and Cecily Fairchild suffered demotion between ''Next Plus'' and ''Extreme Vs.'', going from playable to being support characters. While Ple would eventually return to the playable roster in ''Maxi Boost'', Cecily remains an NPC in the mainline games, only maanging playable status in ''[=GVS=]''

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** In addition to this, several female characters like Elpeo Ple and Cecily Fairchild suffered demotion between ''Next Plus'' and ''Extreme Vs.'', going from playable to being support characters. While Ple would eventually return to the playable roster in ''Maxi Boost'', Cecily remains an NPC in the mainline games, only maanging managing playable status in ''[=GVS=]''



** The DLC from ''Full Boost'' consists almost entirely of slightly tweaked versions of existing MS, with new pilots, reduced costs, and one or two new moves. For example, there's a version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice]] piloted by Lacus Clyne which relies heavily on the Strike Freedom as an AssistCharacter, or a version of the [[Anime/MobileSuitZetaGundam Gundam Mk-II]] piloted by [[Anime/MobileSuitGundamZZ Elle Vianno]] which loses the Super Gundam transformation in favor of assists from Beecha's Hyaku-Shiki and Iino's Zeta Zaku.

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** The first set of DLC from ''Full Boost'' consists almost entirely of slightly tweaked versions of existing MS, with new pilots, reduced costs, and one or two new moves. For example, there's a version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice]] piloted by Lacus Clyne which relies heavily on the Strike Freedom as an AssistCharacter, or a version of the [[Anime/MobileSuitZetaGundam Gundam Mk-II]] piloted by [[Anime/MobileSuitGundamZZ Elle Vianno]] which loses the Super Gundam transformation in favor of assists from Beecha's Hyaku-Shiki and Iino's Zeta Zaku. Later DLc for the game was far more varied.



** ''Full Boost'' is also getting its own selection of new characters; the first announced, as Day 1 DLC, are Johnny Ridden's High Mobility Zaku from ''MSV'', and Lacus Clyne in the Infinite Justice from ''SEED Destiny''. Unfortunately, many of the upcoming DLC units appear to be "clones" of already existing units with a different pilot (Quatre in the Wing Zero, Kamille in a Titans Gundam Mk-II, Lunamaria in the Impulse, etc), and very few actually new Mobile Suits, most being official palette swaps of existing units like Andrew Waltzfeld's Gaia Gundam and Gato's Gelgoog.
*** ''Full Boost'' did eventually get full-fledged DLC in the Summer of 2014, when four units from ''Maxi Boost'' (the Re-GZ, Banshee Norn, Altron Gundam, and Strike Rouge Ootori) were ported over, along with two move-swaps (the Gundam X and Astray Gold Frame Amatsu Mina). Then in late May 2015 it followed the tradition of its predecessor and got a new batch of DLC to tie in with the release of the best-seller version: The first batch included Char's Zaku II, the Full Armor Unicorn Gundam, Gundam Sandrock Kai (TV Version) and Avalanche Exia. The second had the Penelope, Nobel Gundam, Blitz Gundam, and Harute Gundam, and the third had the Perfect Gundam, Tallgeese II, 00 Gundam Seven [=Swords/G=] and Astray Red Dragon.
** ''Gundam Versus'' brings back the Gundam Virtue, the God and Master Gundams and the Baund Doc, while bringing in the debuts of the Alvaaron, Gundam Barbatos Lupus, Gundam Gusion Rebake, Pale Rider, Gundam Pixy, Perfect Strike Gundam, Buster Gundam, Raider Gundam, Aegis Gundam, Nightingale, Phantom Gundam, Farsia, Atlas Gundam, Gerhart's Zaku I, Mudrock, GM Sniper II and the Build Strike Gundam Full Package.
** Early purchases and pre-orders of ''Maxi Boost ON''s [=PS4=] port got everyone the Barbatos Lupus Rex as a bonus.

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** ''Full Boost'' is also getting got its own selection of new characters; the first announced, as Day 1 DLC, are were Johnny Ridden's High Mobility Zaku from ''MSV'', and Lacus Clyne in the Infinite Justice from ''SEED Destiny''. Unfortunately, many Many of the upcoming DLC first units appear to be release though were "clones" of already existing units with a different pilot (Quatre in the Wing Zero, Kamille in a the black Titans Gundam Mk-II, Lunamaria in the Impulse, etc), and very few actually new Mobile Suits, most being official palette swaps of existing units like Andrew Waltzfeld's Gaia Gundam and Gato's Gelgoog.
*** ''Full Boost'' did
Gelgoog. It woyld eventually get full-fledged DLC in the Summer of 2014, when four units from ''Maxi Boost'' (the Re-GZ, Banshee Norn, Altron Gundam, and Strike Rouge Ootori) were ported over, along with two move-swaps (the Gundam X and Astray Gold Frame Amatsu Mina). Then in late May 2015 it followed the tradition of its predecessor and got a new batch of DLC to tie in with the release of the best-seller version: The first batch included Char's Zaku II, the Full Armor Unicorn Gundam, Gundam Sandrock Kai (TV Version) and Avalanche Exia. The second had the Penelope, Nobel Gundam, Blitz Gundam, and Harute Gundam, and the third had the Perfect Gundam, Tallgeese II, 00 Gundam Seven [=Swords/G=] and Astray Red Dragon.
** ''Gundam Versus'' brings back the Gundam Virtue, the God and Master Gundams and the Baund Doc, while bringing in the debuts of the Alvaaron, [[Anime/MobileSuitGundam00 Alvaaron]], [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Barbatos Lupus, Gundam Gusion Rebake, Rebake]], Pale Rider, Gundam Pixy, [[Anime/MobileSuitGundamSEED Perfect Strike Gundam, Buster Gundam, Raider Gundam, Aegis Gundam, Nightingale, Gundam]], [[Anime/MobileSuitGundamCharsCounterattack Nightingale]], [[Manga/MobileSuitCrossboneGundam Phantom Gundam, Farsia, Gundam]], [[Anime/MobileSuitGundamAGE Farsia]], [[Manga/MobileSuitGundamThunderbolt Atlas Gundam, Gerhart's Gundam]], Garrett's Zaku I, Mudrock, [[VideoGame/MobileSuitGundamSideStory0079RiseFromTheAshes GM Sniper II II]] and the [[Anime/GundamBuildFighters Build Strike Gundam Full Package.
Package]]. Preorders for the game also got players the Hot Scramble Gundam and the Virtue.
** Early purchases and pre-orders of ''Maxi Boost ON''s [=PS4=] port got everyone the Barbatos Lupus Rex as a bonus. It was eventually released as paid DLC.



* LampshadeHanging: Quite a bit of the inter-universe dialog in ''Gundam vs Gundam NEXT''. For example, Quattro comments on the [[{{Expy}} similarities]] between Camille and Shinn, Amuro grouses about [[FountainOfExpies Char imitators]], and most characters dismiss [[Anime/MobileSuitGundam00 Celestial Being's]] ''modus operandi'' as nonsense (though Kira, [[Anime/MobileSuitVictoryGundam Usso]], and [[Anime/TurnAGundam Loran]] agree with them).

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* LampshadeHanging: Quite a bit of the inter-universe dialog in ''Gundam vs Gundam NEXT''. For example, Quattro comments on the [[{{Expy}} similarities]] between Camille Kamille and Shinn, Amuro grouses about [[FountainOfExpies Char imitators]], and most characters dismiss [[Anime/MobileSuitGundam00 Celestial Being's]] ''modus operandi'' as nonsense (though Kira, [[Anime/MobileSuitVictoryGundam Usso]], and [[Anime/TurnAGundam Loran]] agree with them).



* MissionControl: ''Extreme Vs'' adds selectable navigators, whose main purpose is to tell you how awesome you are after you win. The current roster includes [[Anime/MobileSuitGundam Haro, Fraw Bow, Ghiren Zabi, Lalah Sune]], [[Anime/MobileSuitGundamThe08thMSTeam Aina Sahalin]], [[Anime/MobileSuitGundam0080WarInThePocket Alfred Izuhura]], [[Anime/MobileSuitGundam0083StardustMemory South Burning, Cima Garahau]], [[Anime/MobileSuitZetaGundam Fa Yuiry]], [[Anime/MobileSuitGundamZZ Elpeo Puru]], [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]], [[Anime/MobileSuitGundamUnicorn Micott Bartsch, Suberoa Zinnerman, Audrey Burne]], [[Anime/MobileSuitGundamF91 Cecily Fairchild]], [[Manga/MobileSuitCrossboneGundam Bernadette Briett]], [[Anime/MobileSuitVictoryGundam Katejina Loos]], [[Anime/MobileFighterGGundam Rain Mikamura]], [[Anime/MobileSuitGundamWing Relena Darlian]], [[Anime/AfterWarGundamX Tiffa Adill]], [[Anime/TurnAGundam Sochie Heim]], [[Anime/MobileSuitGundamSEED Mirialia Haww, Lacus Clyne]], [[Anime/MobileSuitGundamSEEDDestiny Meer Campbell, Meyrin Hawke, Lunamaria Hawke]], [[Anime/MobileSuitGundam00 Sumeragi Li Noriega, Feldt Grace, Nena Trinity, Mileina Vashti]] and [[OriginalGeneration Sthesia Awar]].
** ''Extreme Vs Maxi Boost'' adds more features to the MissionControl characters by allowing them to interact with you while you are in the game. As of the first [=LocTest=] (Location Test) of ''Maxi Boost'', only [[Anime/MobileSuitGundamSEED Murrue Ramius]] was seen doing this, as she was the only MissionControl character placed for the test.

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* MissionControl: ''Extreme Vs'' adds selectable navigators, whose main purpose is to tell you how awesome you are after you win. The current roster includes [[Anime/MobileSuitGundam Haro, Fraw Bow, Ghiren Gihren Zabi, Lalah Sune]], [[Anime/MobileSuitGundamThe08thMSTeam Aina Sahalin]], [[Anime/MobileSuitGundam0080WarInThePocket Alfred Izuhura]], [[Anime/MobileSuitGundam0083StardustMemory South Burning, Cima Garahau]], [[Anime/MobileSuitZetaGundam Fa Yuiry]], [[Anime/MobileSuitGundamZZ Elpeo Puru]], [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]], [[Anime/MobileSuitGundamUnicorn Micott Bartsch, Suberoa Zinnerman, Audrey Burne]], [[Anime/MobileSuitGundamF91 Cecily Fairchild]], [[Manga/MobileSuitCrossboneGundam Bernadette Briett]], [[Anime/MobileSuitVictoryGundam Katejina Loos]], [[Anime/MobileFighterGGundam Rain Mikamura]], [[Anime/MobileSuitGundamWing Relena Darlian]], [[Anime/AfterWarGundamX Tiffa Adill]], [[Anime/TurnAGundam Sochie Heim]], [[Anime/MobileSuitGundamSEED Mirialia Haww, Lacus Clyne]], [[Anime/MobileSuitGundamSEEDDestiny Meer Campbell, Meyrin Hawke, Lunamaria Hawke]], [[Anime/MobileSuitGundam00 Sumeragi Li Lee Noriega, Feldt Grace, Nena Trinity, Mileina Vashti]] and [[OriginalGeneration Sthesia Awar]].
** ''Extreme Vs Maxi Boost'' adds more features to the MissionControl characters by allowing them to interact with you while you are in the game. As of the first [=LocTest=] (Location Test) of ''Maxi Boost'', only [[Anime/MobileSuitGundamSEED Murrue Ramius]] was seen doing this, as she was the only MissionControl character placed for the test.



** ''Gundam Versus'' does this a bit more reasonably, giving certain Mobile Suits new pilots, making it closer to AndYourRewardIsClothes than this trope.

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** ''Gundam Versus'' does this a bit more reasonably, giving certain Mobile Suits new pilots, pilots that the player could choose at their leisure, making it closer to AndYourRewardIsClothes than this trope.
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* WrestlerInAllOfUs: Several MS have throws among their melee strings (God gets a back drop, Spiegel gets the ninja staple Izuna drop, and Epyon gets a Bird Mode SpinningPiledriver), but the championship belt goes to Judau's ZZ Gundam, which uses grapples and throws almost exclusively.

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* WrestlerInAllOfUs: Several MS have throws among their melee strings (God gets a back drop, Spiegel gets and Astray Gold Frame Amatsu get the ninja staple Izuna drop, and Epyon gets a Bird Mode SpinningPiledriver), but the championship belt goes to Judau's ZZ Gundam, which uses grapples and throws almost exclusively.
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** An even bigger example would be the Striker Custom from the manga ''Gundam Katana''. Images of it were datamined from the original ''Extreme Vs.'' alongside several other units like the AGE-1 and G-Armor, but while all those units were eventually added to the series there hasn't been so much as a hint of the Striker Custom in the decade since.

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* DifficultButAwesome: Gundam Epyon in ''Extreme Vs.''. If it gets to melee range, it'll shred you like an overclocked blender. However, that's a big "if" -- as per canon, Epyon has no ranged weapons whatsoever, and unlike in ''Next Plus'' it doesn't have the benefit of a Virgo II AssistCharacter to screen it against enemy fire. That means to get close to your enemies, you either have to be brave enough to weather the enemy attacks (and since they know exactly what you're doing, they ''will'' do their damnest to keep you away), or good enough to know the proper way to approach unscathed.

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* DifficultButAwesome: Given the variety of playstyle several units has to offer, there's bound to be a select few units that tend to have a kit that makes them challenging but rewarding to master:
**
Gundam Epyon Epyon, especially in ''Extreme Vs.''. If it gets to melee range, it'll shred you like an overclocked blender. However, that's a big "if" -- as per canon, Epyon has no ranged weapons whatsoever, and unlike in ''Next Plus'' it doesn't have the benefit of a Virgo II AssistCharacter to screen it against enemy fire. That means to get close to your enemies, you either have to be brave enough to weather the enemy attacks (and since they know exactly what you're doing, they ''will'' do their damnest to keep you away), or good enough to know the proper way to approach unscathed. It's thankfully very in comparison to most other units,[[WhipItGood a very fast whip-attack (which was buffed to be able to erase projectiles starting at MBON)]] and swift and deadly melee attacks, players who would rather charge forward to let off their inner beasts would find Epyon to be really reliable as long as they could avoid getting pelted by projectiles often.


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** Units that forego melee attacks entirely for more ranged attacks(eg:Cherudium Gundam and Zabanya) tend to be this for several players, especially in a game where melee attacks is just as effective as gunning down enemies are. However, if used really well, they are essentially a huge thorn on the enemies' side, especially when the ranged unit's teammate is effectively preventing the opponents from getting near the melee-less units.
** Certain units have a "counterattack" melee ability (often simply done by pulling the direction backwards and pressing the melee button), most of which are incapable of blocking (eg:Quantum Burst!00 QAN[T]'s counterattack stance does not let it block ranged attacks, while 00 QAN[T] Full Saber allows it to block certain projectiles). Successfully pulling off a melee-counterattack requires perfect timing of initiating the stance moments before the enemy lands a close-quarter hit (so as to avoid giving them time to side-step away from the direction of the stance to safely initiate a combo), which is a good deal for those prioritising survival.
** Among all six of [[Anime/MobileSuitGundam00 Setsuna F Seiei's]] playable units, Avalanche Exia is considered by most of the playerbase to be the most challenging of the bunch to be utilised, given its moveset being made for the sake of charging towards an enemy or barely discouraging them from making any attempts to flee. A well-seasoned player could easily turn Avalanche Exia into a 2500-cost Epyon but with a few ranged kits, a sword-thrust attack that is guaranteed to hit and break the opponent's combo attempt and a shield-dash that lets it charge towards an enemy while blocking most projectiles heading in front of it.
*** Another one out of the six units piloted by Setsuna that is complicated to utilise is the 00 Gundam 7 Swords, whose kit and playstyle requires an unorthodox way of approaching and assaulting enemy players (Not exactly helped by the fact that it is a 3000 cost unit, meaning there's little room for error). A top player likened playing as 7 Swords as playing as a unit meant for a different game.
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* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): The next and most recent addition to the series, the game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based off of a Gunpla figure based off of the ''VideoGame/DynastyWarriorsGundam'' version). While the game is built upon the game engine of ''Versus'', it's explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series -- Boost Dive is gone, {{Assist Character}}s are back in force, and the original EX Bursts return with two new additions for a total of five.

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* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): The next and most recent addition to the series, the game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based off of on a Gunpla figure based off of on the ''VideoGame/DynastyWarriorsGundam'' version). While the game is built upon the game engine of ''Versus'', it's explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series -- Boost Dive is gone, {{Assist Character}}s are back in force, and the original EX Bursts return with two new additions for a total of five.

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