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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mobile_suit_gundam_extreme_vs_maxiboost_on_1_scaled.jpg]]
2 [[caption-width-right:350:Resonate with Extreme Evolution]]
3
4A series of hybrid {{Action|Game}}/{{Fighting Game}}s based upon the wildly popular ''Franchise/{{Gundam}}'' {{anime}} franchise. Each game in the series follows the same basic format: The player chooses a [[HumongousMecha Mobile Suit]] and a pilot, then engages in a series of third-person battles with the opposing forces. Both sides have a resource meter, representing their ability to wage war; to win, one must destroy enough enemy machines to deplete the enemy's resources, with the machines' value being determined by their overall power.
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6The series has gone through twelve iterations so far:
7* '''''Mobile Suit Gundam: Federation vs Zeon''''' (2000): The first game in the series, centering on ''Anime/MobileSuitGundam''. It laid down the groundwork for the entire series, as well as being an overall fun and enjoyable game. Several months later, Capcom updated the game into ''Federation vs Zeon DX'', adding in the Ground Combat Gundam and Ground Combat GM from ''Anime/MobileSuitGundamThe08thMSTeam'' to bolster the Federation's roster. The DX version was used to make the home version, which added a Campaign Mode wherein the player became a Federation or Zeon pilot and fought through the One Year War from the early skirmishes up until the final battle at A Baoa Qu.
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9* '''''Mobile Suit Zeta Gundam: AEUG vs Titans''''' (2003): This first sequel shifted the story to the popular ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' timeframe and introduced some new mechanics, such as TransformingMecha. Like its predecessor, it later had a DX version which added in several Mobile Suits left out of the original release, added in the [[SuperMode Awakenings]] system (Assault, Revive and Mobility) and was used to make the home version.
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11* '''''Mobile Suit Gundam: Gundam vs Zeta Gundam''''' (2004): A sequel to the sequel, ''Gundam vs Zeta Gundam'' could be considered the "complete" version of ''AEUG vs Titans''. It features every Mobile Suit from the previous games, as well as bonuses from ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'': Judau and the ZZ Gundam, the Purus and their Qubeley Mk-[=IIs=], and the ''ZZ'' version of Haman Karn. A home-exclusive release, the Campaign Mode from the previous two games was replaced with Universal Century Mode, where the player could explore the entire cast's role in the One Year War and Gryps Conflict, changing history by altering significant events and moving towards the best (for that faction, at least) ending.
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13* '''''Mobile Suit Gundam SEED: Alliance vs ZAFT''''' (2005): Jumping to the AlternateUniverse of Cosmic Era, this sequel focuses on ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and greatly overhauls the game engine. The action is sped up thanks to several changes, including addition of Boost Dashing, melee combos made more plentiful and easier to execute, and the ability to activate [[SuperMode Awakenings]] when your meter is only half-full. Later upgrades added in several Mobile Suits from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', including the five Second Stage Gundams and several custom [=ZAKUs=] from the first part of the show. The Platform/PlayStation2 port earned some flack for lacking any extra modes, a problem which was rectified somewhat in the Platform/PlayStationPortable release.
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15* '''''Mobile Suit Gundam SEED Destiny: Alliance vs ZAFT II''''' (2006): Focusing on ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', this game's primary change from its predecessor is a greatly expanded cast list (with some re-balancing for the machines that appeared in that game) and the expansion of the [[SuperMode Awakenings]] system similar to AEUG vs Titans DX (Speed for Mobility, Power for Assault, and Rush Mode from Alliance vs ZAFT. All with character specific effects...). Later upgrades added in the Strike Noir and Stargazer Gundam from the {{O|VA}}NA ''Anime/MobileSuitGundamSEEDCE73Stargazer'', while the home version (dubbed ''Alliance vs ZAFT II Plus'') adds in several slight variations to existing machines, such as Yzak Joule's GOUF Ignited and Andy Waltfeld's Gaia Gundam. ''Plus'' also features P.L.U.S. Mode, where the player takes on the role of Shinn Asuka and performs missions for the rest of the cast, earning new machines and making friends as he does.
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17* '''''Mobile Suit Gundam: Gundam vs Gundam''''' (2008): A CrisisCrossover game, featuring characters from every series from ''Anime/MobileSuitGundam'' up through ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (with [[Anime/MobileSuitGundam00 Setsuna F. Seiei and Gundam Exia]] appearing later as a bonus). The game's plot is...[[ExcusePlot simple]]: the [[Anime/MobileFighterGGundam Devil Gundam]] arises in 2032 and takes over arcade machines from the ''Gundam vs'' Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Gameplay is a mix of the ''SEED'' and Universal Century games, with a streamlining of the resource system, removal of the [[SuperMode Awakening]] system (replaced by [[WeaponOfMassDestruction G-Crossover attacks]]), and Mobile Assists ([[VideoGame/TheKingOfFighters Striker]]-like assists performed by allied Mobile Suits). The [=PlayStation=] Portable version added in four new machines, the [[Anime/MobileSuitGundam Guncannon]], [[Anime/MobileSuitGundam0080WarInThePocket Kampfer]], [[Anime/MobileSuitGundam0083StardustMemory Gundam GP01]], and [[Anime/MobileSuitGundamSEEDDestiny Destiny Gundam]].
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19* '''''Mobile Suit Gundam: Gundam vs Gundam NEXT''''' (2009): An overall improved version of ''Gundam vs Gundam'', boasting more new Mobile Suits, new stages, new music, re-balanced characters, and the NEXT Dash ability, allowing every character to dash-cancel their attacks for even faster action. After spending most of 2009 in arcades, a PSP port (''NEXT Plus'') was released in September, gaining [[Anime/MobileSuitGundamWing Wing Zero Custom, Altron Custom]], [[Anime/MobileSuitGundam00 the 00-Raiser and Reborns Gundam]], [[Anime/MobileSuitGundam the Zeong]], [[Anime/MobileSuitZetaGundam The O]], [[Anime/MobileSuitGundamSEED Providence Gundam]], and [[Anime/MobileSuitGundamUnicorn the Kshatriya]], along with a Mission Mode.
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21* '''''Mobile Suit Gundam Extreme Vs.''''' (2010): Released in arcades in late 2010 and in December 2011 for Platform/PlayStation3. The game resembles ''Gundam vs Gundam'', but was rebuilt from the ground up with a few changes: Mobile Assists are only given to some characters, while every MS has a character-specific SuperMode dubbed an Extreme Burst, with several having {{Finishing Move}}s on top of that. It also uses a card system similar to ''VideoGame/StreetFighterIV'' that lets the player customize play options like the interface design and MissionControl. It is also the first game in the series to include mecha and characters from non-animated Gundam works, including ''[[Manga/MObileSuitCrossboneGundam Crossbone Gundam]]'', ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'', and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]''. The home version was released December 2011 for [=PlayStation=] 3 and gained several new units, including [[Manga/MobileSuitGundamSEEDAstray Blue Frame Second L]] and [[Anime/MobileSuitGundam00 Gundam Dynames]], not to mention DownloadableContent, which introduced [[VideoGame/MobileSuitGundamSideStoryTheBlueDestiny Blue Destiny 1]] among others.
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23* '''''Mobile Suit Gundam Extreme Vs. Full Boost''''' (2012): Announced shortly before the home release of the original ''Extreme Vs.'', it was released in arcades of Japan in early 2012 and for [=PlayStation=] 3 in January 2014 with [[Manga/GundamSentinel EX-S Gundam]] added in as a code-activated [=PS3=]-exclusive unit.. The game adds a ComboBreaker feature, gives two choices of SuperMode, and gives everybody a [[FinishingMove Super Move]]. [=PS3=] version includes Online Cooperative play mode, for anyone who wants to tackle the Arcade mode with another player across the globe. Several new characters have been introduced, with stories like ''Anime/MobileSuitGundamSEEDCE73Stargazer'' and ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' joining the series.
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25* '''''Mobile Suit Gundam Extreme Vs. Maxi Boost''''' (2014): Announced along with the home version of its precursor, ''Maxi Boost'' is a further refinement of ''Full Boost''. Though the game reverts to a single SuperMode, a new ability called EX-Overdrive has been added, which can enhance the player's machine either in melee or ranged combat and can be combined with EX Burst to turn the tables of a battle. Naturally more characters are being added to the roster, most notably the debut of ''Anime/MobileSuitGundamAGE'' (with the Asuno family in the AGE-1, -2, and -3). It also sees the debut of an upgraded version of Leos' custom Extreme Gundam called Leos Type II Vs. ''Maxi Boost'' is also the first of the [=EXVS=] games to not have a port for [=PlayStation=].
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27* '''''Mobile Suit Gundam Extreme Vs. Force''''' (2015/2016): A Platform/PSVita-exclusive release, ''[=ExVs=] Force'' uses the ''Extreme Vs.'' engine redesigned to be a single-player experience. The game adds some tactical elements, with the player being able to command NPC units in real time. ''[=ExVs=] Force'' is also noteworthy for being the series debuts of the the debuts of the [[Anime/GundamReconguistaInG G-Self]] and [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Barbatos]]. It's also the only entry in the game to have a story mode in the form of Extreme Force, which acts as a prequel to the events of the EXA manga and Extreme VS. series, with the faceless protagonist's/player's identity later turning out to be [[spoiler:EX-]]. The game was given an English release for Asian countries and later brought to America, making it the first game in the series to hit US shores in over a decade.
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29* '''''Mobile Suit Gundam Extreme Vs. Maxi Boost ON''''' (2016): A sequel of ''Maxi Boost'' wherein the whole online arcade network of Japan is united into one (hence the "ON" meaning '''O'''nline '''N'''etwork). The EX Overdrive feature has been reworked, being integrated to the SuperMode. Now, players can choose from three revamped {{Super Mode}}s a-la ''Alliance Vs. ZAFT'': Melee-oriented Fighting Burst, Ranged-oriented Shooting Burst, and the new Extend Burst which improves your defense and allows you to reuse your remaining EX Gauge whenever you get shot down at SuperMode. Again, new characters are added, most notably [[Anime/MobileSuitGundamAGE AGE-FX]], [[Anime/GundamReconguistaInG Mack-Knife]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos (4th Form)]], the much awaited return of the [[Anime/MobileSuitGundamSEEDDestiny Akatsuki Gundam]], and a new playable Extreme Gundam [[spoiler: piloted by Sthesia Awar herself]]. The game was released worldwide for [=PS4=] on July 30th, 2020, and backported three suits from [=EVS2=] as exclusives in the form of the [[Anime/GundamBuildFighters Zaku Amazing]], [[Anime/GundamReconguistaInG Montero]] and [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex]].
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31* '''''Gundam VERSUS''''' (2017): Originally billed as the next evolution of the series, ''VERSUS (2017)'' is a standalone game rather than being built upon the foundation of the ''Extreme Vs.'' sub-series. Additionally, it was geared specifically for the home market, with no arcade release. The game was made for the Platform/PlayStation4 and features greatly improved graphics and destructible buildings, thanks to the help of some of the minds behind [[VideoGame/MetalGearSolidVThePhantomPain the Fox Engine]]. Awakenings have been revamped yet again, this time named "Blaze Gear" and "Lightning Gear", which grant extra benefits to the user's partner when activated. The games roster includes some returning favorites as well as some machines that never made it into the series thus far, like [[Anime/MobileSuitGundam Ramba Ral's Gouf]] and [[Anime/MobileSuitGundam00 Gundam Kyrios]]. Notable for the proper debut of ''Anime/GundamBuildFighters'' with the Build Strike Gundam Full Package and its pilot Reiji as DLC.
32* '''''Mobile Suit Gundam: Extreme Vs. 2''''' (2018): While built upon the game engine of ''VERSUS (2017)'', ''Extreme Vs. 2'' is explicitly billed as a sequel to ''Maxi Boost ON'' and as such the game's mechanics are closer to the ''Extreme Vs.'' series — Boost Dive is gone, AssistCharacter[=s=] are back in force, and the original EX Bursts return with two new additions for a total of five. The game adds new characters like [[Anime/GundamBuildFightersTry Try Burning Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Barbatos Lupus Rex, Gundam Kimaris Vidar]], [[Anime/GundamReconguistaInG Montero]], [[Anime/MobileSuitGundamAGE Gundam AGE-1 Full Glansa]], [[Anime/MobileFighterGGundam Maxter Gundam]], [[Anime/GundamBuildFighters Amazing Zaku, Lightning Gundam, X Maoh]], [[Manga/MobileSuitGundamThunderbolt Daryl's Thunderbolt Acguy]], and even a Real-Grade version of [[Anime/SDGundamGaiden Knight Gundam]] (One that is based on the METAL ROBOT SPIRITS figure based on the ''VideoGame/DynastyWarriorsGundam'' version).
33* '''''Mobile Suit Gundam: Extreme Vs. 2 [=XBoost=]''''' (2021): [[XtremeKoolLetterz Pronounced "Cross-Boost"]] and originally announced and made to [[MilestoneCelebration celebrate the 10th anniversary]] of the ''Extreme Vs.'' sub-series, ''[=XBoost=]'' changes up the gameplay from before, most notably revamping the Burst system. Mobility Burst now only provides a pure movement boost, both Extended Burst and Linkage Burst have now been combined into the new Covering Burst, which can be used either defensively or to increase the partner's EX Gauge, and the new Raging Burst gives its user hyper armor and reduces stagger from attacks. Fighting Burst and Shooting Burst however stay the same. It also introduces a new gameplay mechanic in EX Burst Cross, which when activated by both a player and their teamate at the same time allows the team to gain additional buffs based off of both members Bursts. New characters added into the game include [[Anime/MobileSuitGundamNarrative Unicorn Gundam 03 Phenex]], [[Anime/GundamBuildFighters Star Build Strike Gundam]], [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Flauros (Ryusei-Go)]], [[Anime/MobileSuitZetaGundam Dijeh]], [[Anime/MobileSuitGundam00 Garazzo (Hilling Care Custom)]], and Over.on from ''Mobile Suit Gundam Walpurgis''.
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35The series was originally developed by Creator/{{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but [[Creator/BandaiNamcoEntertainment Namco Bandai]] stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on Creator/{{Sega}}'s NAOMI board (the arcade equivalent of the [[Platform/SegaDreamcast Dreamcast]]), the next few games used Namco's System 246/256 ([=PlayStation=] 2-equivalent, used in ''VideoGame/{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 ([=PlayStation=] 3-equivalent, used in ''VideoGame/{{Tekken}} 6'').
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38!!All these games provide examples of:
39* HundredPercentCompletion: Taken to an absurd degree with the Gallery in ''Gundam Vs Zeta Gundam''. Using points earned from playing any mode (except for Training), the player can buy:
40** 158 mobile suit models.
41** 25 mobile armor models.
42** 23 battleship models.
43** 23 miscellaneous models.
44** 68 songs.
45** 74 character portraits.
46** 71 illustrations.
47** 9 demos.
48** 10 gameplay unlockables.
49* AirborneAircraftCarrier: Appear in the UC games, especially in ''Federation Vs Zeon''.
50* AllYourPowersCombined: The essential basic ability of nearly every Extreme Gundam in the EXVS series. The original Extreme takes cues from Gundam DX with its Carnage Phase, Qubeley with the Ignis Phase and Turn A/Turn X with the Mystic Phase.
51** Leos' Extreme develops new "Phases" with battles against various Gundams, turning into "Phases" that use abilities derived from those machines and enhances their design. This accumulates into the Xenon Phase (God/Yamato Gundam), Eclipse Phase (Wing Gundam Zero) and Agios Phase (Strike Freedom Gundam). Because these packs also use hardpoints, all of them can be equipped together to form the EXA Phase, though it's usually reserved for bombing runs.
52** With Maxi Boost, Leos gets a new Extreme Gundam that essentially turns the EXA Phase into a machine of its own, managing to neatly combine all of the features and weapons of the original into one frame. This essentially grants it, along with martial arts attacks, swords that can function as funnels and even combine with the dedicated attack drones into its beam rifle for various firing modes.
53** In place of the original Extreme Gundam comes the Extreme Gundam R, which use revised versions of the original Phases, all of them piloted by "Dark Sthesias".
54** In Maxi Boost ON, the original Sthesia herself gets a new Extreme Gundam in the form of Excelia that uses attacks based on the Extreme Gundam R's armors through the Link Rephaser.
55*** Going even further, [[spoiler:EX- returns in a much younger form with the Extreme Gundam MK. II AXE, an enhanced black Extreme Gundam that leaves hard-light afterimages of various Gundams to attack in its stead]].
56* AmazingTechnicolorBattlefield: The boss fight with the Strike Freedom in ''Next Plus'' takes place on a platform in multicolored space with the Devil Gundam's burnt-out husk in the background (presumably it's the Devil Gundam's stage after its defeat). The Turn A stage (the one with the White Doll statue) has a glowing Moonlight Butterfly-style sky. Extreme Universe is a variation since it's mostly metallic, but the floor is made of gigantic hexagonal pillars that Extreme Gundam can raise, drop, and destroy with its attacks.
57* AndYourRewardIsClothes: In ''Alliance vs. ZAFT II Plus''[='=] P.L.U.S. Mode, maxing a character's friendship will give them an alternate character portrait that shows them in civilian clothes and smiling at you.
58** ''Full Boost'' reintroduces the concept, letting the player choose between alternate costumes for their characters; for the most part this is simply choosing between their pilot suit and their uniform or civilian clothing. This remained for ''Maxi Boost ON'' as well, allowing players to use GP to purchase them or raise their mobile suit proficiency level to a certain point. The same is also true of navigators, who now have alt costumes that can also be obtained via GP or intimacy levelling.
59** ''Gundam Versus'' does this a little differently, letting players chose a different pilot for their Mobile Suit, such as selecting Amuro, Kai or Hayato as the pilot of the Guncannon, or letting the ''Z Gundam'' MS be controlled by their pilots from ''Z'' or ''Gundam ZZ''. The Mobile Suits essentially play the same, making it this trope.
60* AnimeThemeSong: While the earlier games used background music from their respective series, ''Alliance vs ZAFT'' began the trend of throwing in theme songs, which continued into ''Gundam vs Gundam'', where every show is represented by its theme (except for ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', due to the same licensing issues that plagued the US release).
61** Starting with ''Gundam vs. Gundam NEXT'', each game has had its own theme song. ''NEXT''[='=]s a remix of "[[Anime/MobileSuitGundam Ai Senshi]]" by Music/{{Gackt}}, ''Extreme Vs.'' had Music/LinkinPark's "The Catalyst" from their ''A Thousand Suns'' album, and ''Full Boost'' has " FIGHT IT OUT feat. K(Pay money To my Pain)" by both Akihiro Namba and Takeshi Ueda. ''Maxi Boost'' has "Rave Up Tonight" by Fear, and Loathing in Las Vegas. ''Maxi Boost On'' has "NO FUTURE" by [=SiM=] (Silence iz Mine). And ''Extreme Vs. 2'' has "Revolution" by Coldrain.
62* AnnouncerChatter: Happens during gameplay in ''Gundam Vs Zeta Gundam'' (except in Universal Century mode), especially if the player doesn't choose a pilot.
63* AntiFrustrationFeatures: In the UC games, the lock-on cursor will go from red to blue to indicate that a target has moved out of range and turns from red to yellow to indicate that a target has invincibility frames (usually from getting knocked down or going out of bounds) and can't be damaged.
64* ArrangeMode: The Extra Mode in ''Federation vs Zeon'' is an unlockable variant of Campaign Mode that immediatly gives you fully upgraded mobile suits for the side you select and all mobile suits of the opposing side, at the cost of increasing repair time and upping the difficulty.
65* ArtShift: As in most ''Gundam'' games, the character portraits do their best to mimic the art style of their home series[[note]]with some exceptions -- the biggest being the CG animated ''MS IGLOO'', with the characters being redrawn in an anime-style interpretation of their 3D models[[/note]]. This can create a severe disconnect between characters with more detailed character designs like those from ''IGLOO'' and ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and those with simpler designs like those from ''AGE'' or ''Plamo Kyo-Shiro''.
66** ''Maxi Boost'' has an odd one-man version: It features three different incarnations of the [[Manga/MobileSuitGundamSEEDAstray Astray Red Frame]], and the artists decided to represent Lowe Guele in a different art style in each version. The vanilla Red Frame's Lowe uses his standard ''VideoGame/SDGundamGGeneration'' design, based off the art style of ''Astray''[='s=] primary mangaka, Koichi Tokita. Red Frame Kai's Lowe is based off of the [[https://www.youtube.com/watch?v=ie7Z07BWBG0 five-minute promo short]], which mimics Hisashi Hirai's character designs for ''[[Anime/MobileSuitGundamSEED Gundam SEED]]''. Red Dragon's Lowe is based off of Yasunori Toda's highly stylized artwork from the ''Astray R'' manga (which has drawn endless comparisons to ''Manga/JoJosBizarreAdventure'').
67** ''[=ExVs=] 2'' does this again, changing Kamille Bidan's portrait to resemble the new artwork from the ''Anime/MobileSuitZetaGundam: A New Translation'' {{Compilation Movie}}s and the ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'' incarnation of Amuro Ray uses the art style of ''Anime/MobileSuitGundamUnicorn'' rather than ''CCA''. On the other hand, Lowe (mentioned above) loses this, meaning all three versions of Red Frame are piloted by the original Koichi Tokita-designed Lowe.
68* AscendedExtra[=/=]DemotedToExtra: Zig-zags between these two tropes, as machines go from playable in one game to assists in another (and occasionally vanishing entirely). A prime example is the [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]], which was playable in ''Alliance vs. ZAFT 2'', vanished in ''Gundam vs. Gundam'', returned in ''Next Plus'' as Destiny's AssistCharacter, then an enemy-only character in ''Extreme Vs.'' and ''Full Boost'', and finally returning to fully playable in ''Maxi Boost''.
69** In addition to this, several female characters like Elpeo Ple and Cecily Fairchild suffered demotion between ''Next Plus'' and ''Extreme Vs.'', going from playable to being support characters. While Ple would eventually return to the playable roster in ''Maxi Boost'', Cecily remains an NPC in the mainline games, only managing playable status in ''[=GVS=]''
70** Many NPC assists, grunt units in general, made the jump to playable roles in the transition to ''Gundam Versus'' such as [[Anime/MobileSuitGundamUnicorn the ReZEL (Unicorn's assist)]], [[Anime/MobileSuitGundam0083StardustMemory GM Cannon II (GP-01's assist)]] as well as [[Anime/MobileSuitGundam 00 Graham Aker's Custom Flag]]. Both Eins and Zwei also received their own slots, allowing for the whole Trinity to fight as a team.
71* AssistCharacter: ''Gundam vs. Gundam'' introduces Mobile Assists for every playable machine, with some (such as the Acguy) having separate assist-like moves. In ''Extreme Vs'', assists are no longer universal, usually only possessed by the machines without enough weapons or moves to fill out the standard five-part moveset. Some machines (like the [[Anime/MobileSuitGundam0083StardustMemory GP02A]]) have more than one Assist Character, which are "chosen" by holding in one direction or another while pressing the command. ''Gundam Versus'' makes assists universal again, with each player having access to two at a time and choosing from a list of {{Mook}} units like the GM, Ball, Taurus, and Graze; a few rare units still have assist-type attacks, like the [[Anime/MobileSuitGundam00 Throne Eins]], which summons the Throne Zwei to power up its [[ShoulderCannon GN launcher]].
72* AttackDrone: Gundams and Mobile Suits such as the Nu Gundam, the Sazabi, Strike Freedom, the Qubeleys, and the Kshatriya use funnels as automatic weapons to fight opponents from a distance and open up for combos.
73* AttackOfThe50FootWhatever: Big Zam and the two Psyco Gundams tower over regular mobile suits.
74* BackFromTheDead: ''AEUG Vs. Titans'' introduced the Revive Awakening, which lets you avoid death but costs one of your mobile suit's limbs (and everything connected to it, like weapons, shields, or abilities); it can be used multiple times, as long as you refill the meter beforehand. ''Gundam vs Gundam NEXT'' brought this ability back, but only gave it to certain machines which did this kind of thing in their home series. The Hyaku-Shiki loses its left arm, limiting its melee options and taking away the [[{{BFG}} Mega Bazooka Launcher]]. The O can use this multiple times, first losing its head to no great effect, but losing its left arm and beam rifle the second. In the meantime, the Titan's Gundam Mk-II loses its left arm, which gets rid of its shield and its ability to reload, limiting it to what ammo it has left.
75** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its BreathWeapon beam or the Hyaku Shiki continuing the fight with only one arm and leg left. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset.
76* BattleCouple: [[OfficialCouple Official Couples]] Allelujah and Marie co-pilot the Gundam Harute and Garrod and Tifa co-pilot the Gundam X, X Divider, and Double X.
77* BeenThereShapedHistory: ''Federation vs. Zeon Deluxe'''s method of handling events from the original anime is to basically throw the player right into the middle of it. From the Federation side alone, this results in situations such as the player rescuing Sayla when she takes the Gundam for a joyride, assisting Kai and Miharu in the battle over the Atlantic Ocean, assisting Amuro in destroying the Big Zam, and even [[spoiler:''killing Kycilia Zabi'' [[KillSteal before Char has the chance to]].]] You even end up catching the eye of your side's supreme commander very early on, but other than that nobody seems to really notice you until the point [[GameplayAndStorySegregation the game decides you're on their level]], unless you spent the level defending them.
78* BlockingStopsAllDamage:
79** In Gundam Vs. Zeta Gundam, blocking attacks with a shield (if available) staggers the player for a second but otherwise plays this trope straight up until the shield breaks.
80** In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).
81** The ''Extreme Vs.'' version of 00 Raiser takes this to greater heights by having a 360 degree guard GN Field. Meaning '''it blocks any attacks from any direction''' as long as it's guarding, though repeated attacks can drain it quicker. The GN Armor Type-D and Alvaaron have such shields as well, which can be worn down quicker with beam attacks.
82* BoringButPractical: Many low and mid-tier Mobile Suits are like this. Most of them don't really have flashy moves or potential one-hit kill attacks that the higher tier ones do, but they do usually have a well rounded moveset for both long and short range, meaning skilled players can make up for their shortcomings. Since they also have low costs, they can continue fighting again and again.
83* BossFight: Sometimes a stage's goal will be to take out one specific character. ''Gundam Vs Gundam'' always have [[Anime/MobileFighterGGundam Devil Gundam]] as the FinalBoss of which ever route in the game. ''Gundam vs Gundam NEXT'' adds in full-on boss battles usually with mobile armors, including the [[Anime/MobileSuitGundam Elmeth]], [[Anime/MobileSuitGundamThe08thMSTeam Apsaras III]], [[Anime/MobileSuitGundam0083StardustMemory Gundam GP03 Orchis]], [[Anime/MobileSuitZetaGundam Psyco Gundam]], [[Anime/MobileSuitGundamZZ Quin Mantha]], [[Anime/MobileSuitGundamCharsCounterattack Alpha Azieru]], [[Anime/MobileSuitGundamF91 Rafflesia]], [[Anime/MobileSuitVictoryGundam Zanneck]], [[Anime/TurnAGundam WaDom]], and [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom with METEOR]].
84** ''Extreme Vs'' brings in the [[Anime/MobileSuitGundam00 Regnant]] and [[OriginalGeneration Extreme Gundam]], which currently has [[{{BFG}} Carnage Phase]], [[{{BFS}} Tachion Phase]] & [[AttackDrone Ignis]] [[AnIcePerson Phase]] forms.
85*** The home version adds the [[Anime/MobileSuitGundam Zakrello]], [[Anime/MobileSuitGundamMSIGLOO Big-Rang]], [[Anime/MobileSuitGundamThe08thMSTeam Apsaras II]], [[Manga/MobileSuitCrossboneGundam Divinidad]], [[Anime/MobileSuitVictoryGundam Adrastea]], [[Anime/MobileSuitGundamSEEDDestiny Destroy Gundam]], [[Anime/MobileSuitZetaGundam Psycho Gundam Mk-II]] and [[Anime/MobileSuitGundam00 GN Arms Type-D]].
86*** ''Full Boost'' adds more, such as the [[Anime/MobileSuitGundamUnicorn Shamblo]], [[Anime/MobileSuitGundam Big Zam]], and the [[OriginalGeneration fourth Phase of Extreme Gundam]], [[BlowYouAway the Mystic Phase]].
87*** ''Maxi Boost'' added even more bosses, such as the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice Gundam with METEOR along with Strike Feedom Gundam with METEOR]] returning from NEXT, [[Anime/MobileSuitGundamAGE Vagan Gear Sid]], the [[Anime/MobileSuitGundam0083StardustMemory Dendrobium Orchis]], the [[OriginalGeneration fifth MA-like phase of Extreme Gundam]] [[SpectacularSpinning the Dystophia Phase]], and phases of the new [[EvilCounterpart Extreme Gundam R]]: [[{{BFS}} Tachyon]], [[{{BFG}} Carnage]], [[AttackDrone Ignis]], and [[BlowYouAway Mystic]] Rephasers.
88*** ''Maxi Boost ON'' adds one boss coming out of the Extreme Gundam Dystopia Phase being the evil upgrade [[OriginalGeneration Extreme Gundam Mk. II AXE]].
89*** ''Gundam Versus'' has a few of these, but Trial 10 allows you to fight the [[Anime/MobileSuitGundam00 Alvaaron]] in its Alvatore MA mode, which you can bring down to the core MS. It's also a DLC for the game too, and you can even hop in the Alvatore for a brief bit!
90*** ''Extreme Vs. 2'' adds Graze Ein as a boss character in the arcade mode. Whether Graze Ein will be playable is up for debate since his boss moves do fit with the gameplay and could possibly be used for his movesets. And if he becomes playable, he can fit well into the larger Mobile Suit category with characters like Char's Nightingale and EX-S Gundam. When you play in 99 routes though, you face off against the [[OriginalGeneration Gundam Galvaria]] in either of the three armor packs like the Extreme Gundam and its R counterpart. The Carnage equivalent being the [[{{BFG}} B34MER]], the Tachyon equivalent being the [[{{BFS}} H4ND3R]], and the Ignis equivalent being the [[AttackDrone W45P3R]].
91*** ''[=XBoost=]'' adds the [[Anime/GundamBuildFighters Psycho GM]] from the GM's Counterattack which fights similar to both Psycho Gundam units of past games its based on and the [[Anime/GundamReconguistaInG G-Rach]].
92* BottomlessFuelTanks: Downplayed. Players can only boost until their gauge depletes, after which they have to wait for it to fill back up before they can use it again.
93* BottomlessMagazines: Averted in the traditional sense, but MS that reload their guns manually like the [[Anime/MobileSuitZetaGundam Zeta]] and [[Anime/MobileSuitGundamUnicorn Unicorn]] Gundams never run out of magazines[=/=]e-pacs. Played straight by the [[Manga/MobileSuitGundamSEEDAstray Hyperion Gundam]] when it activates its N-Jammer Canceller, giving its beam SMG infinite shots until time runs out.
94* BreakableWeapons: In the UC games and the original ''Gundam Vs Gundam'', shields only block damage if an attack happens to hit them, and can be destroyed if they take enough damage. If the shield has a weapon or special function linked to it, that disappears too. The Gundam X and Gyan suffer the worst from this, as their shields house important weapons (the former's beam rifle and the latter's missile and bomb launchers). Losing the shields reduces them to just melee (and, in the GX's case, vulcans).
95** The Gundam and ZZ can benefit from this, as losing their shields gives them access to DualWielding saber attacks.
96** Some weapons are "breakable" in the sense that, when they run out of ammunition, the MS [[ThrowAwayGuns discards them and swaps over to another]]. The Gouf Custom does this, jettisoning the Gatling shield in favor of the much weaker 3-barrel machine gun, while the Turn X (in ''Next Plus'') starts with its beam rifle, swaps out for its bazooka, and then fires beams from its right hand.
97*** In ''Versus'', Garret Schmitzer's Zaku I from ''Zeonic Front'' has this as its modus operandi. It starts off with the MMP-80 machine gun and the Dom's raketen bazooka, but once they run out of ammunition it ditches them for the Zaku I's standard 105mm machine gun and bazooka, which have lower damage and ammo. It also has a special attack where it performs a shield charge then attacks with a Gouf's heat saber; the shield has its own health bar and once broken, the attack changes to a simple shoulder tackle without the auto-guard properties.
98*** When Gundam Harute runs out of GN Missiles in its transformed mode, the next attack for that command means Harute will purge its GN Missile container to detonate it with a huge explosion, swapping the missiles with GN Cannons from its wings that fire diagonally.
99* CallBack: Almost all the units have a win pose, lose pose, and at least one of their attacks from their source material. This can also include iconic moments such as the headless RX-78-2's overhead shot against Zeong's Head, Freedom using the stabs it used against Providence and Destroy, and Alex using the stab used to finish off Bernie's Zaku II Kai.
100** Several dialogues also reference or mimic conversations in the anime. Noteworthy moments from Gundam Amuro and Zaku Char using lines from the early half of Gundam to obscure details like Mu La Flaga and Andrew Waltfeld talking about yogurt sauce on kebabs.
101* CapcomSequelStagnation: ''Extreme Vs.'' got three expansions (''Full Boost'', ''Maxi Boost'', and ''Maxi Boost ON'') before ''Extreme Vs. 2'' came along. [[{{Irony}} Ironically]], ''[=ExVs=]'' was developed '''after''' the franchise moved from Capcom to Bandai Namco.
102* CastingGag: Happens VERY often between and around characters that share voice actors. Examples include Yzak Joule (who shares his voice with Domon) being annoyed by the craziness of the Mobile Fighter G Gundam cast or Amuro and Char apparently macking on Yurin L'Ciel (whose actress also voiced Lalah in Origin).
103* CastSpeciation: ''Maxi Boost'' began introducing alternate versions of existing characters, like an [[Anime/MobileSuitGundam RX-78 Gundam]] that [[CombiningMecha combines]] with the G-Parts, an armorless [[Anime/MobileSuitGundamZZ ZZ Gundam]][[note]]Originally the ZZ was always in Full Armor mode and cast its armor off after certain moves[[/note]], the [[Anime/MobileSuitGundamSEED Perfect Strike Gundam]], or the [[Anime/MobileSuitGundam00 Avalanche Exia]]. The originals are still there, but Namco tried to make both machines distinct; for example, the original Strike Gundam [[StanceSystem form-changes]] between the Aile, Sword, and Launcher packs at will[[note]]And it has the IWSP pack[[/note]] while the Perfect Strike uses weapons from all three at the same time.
104** The first set of DLC from ''Full Boost'' consists almost entirely of slightly tweaked versions of existing MS, with new pilots, reduced costs, and one or two new moves. For example, there's a version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice]] piloted by Lacus Clyne which relies heavily on the Strike Freedom as an AssistCharacter, or a version of the [[Anime/MobileSuitZetaGundam Gundam Mk-II]] piloted by [[Anime/MobileSuitGundamZZ Elle Vianno]] which loses the Super Gundam transformation in favor of assists from Beecha's Hyaku-Shiki and Iino's Zeta Zaku. Later DLC for the game was far more varied.
105** ''Gundam Versus'' introduces [[Anime/MobileSuitGundam Ramba Ral's original Gouf]], which contrasts with [[Anime/MobileSuitGundamThe08thMSTeam Norris Packard's Gouf Custom]] that's been in the series since the beginning. The Gouf Custom's main quirks are its Gatling gun (which is powerful but has limited ammunition that, when expended, leaves it with a weak vulcan gun), the ability to BuildingSwing with its wire-type heat rod, and a move where it blocks incoming attacks with a broken section of highway. Ral's Gouf has its heat rod as its main gimmick; while it functions the same as other whip-type weapons (like Crossbone X-1 Kai's screw whip or Epyon's heat rod), it builds "charge" on every successful hit, which increases its damage; besides this, the Gouf supplements its finger vulcans with a Dom's giant bazooka and a rushing kick that has armor properties.
106* CharacterCustomization: Downplayed. In the UC games, several mobile suits allow the player to choose between two or more primary weapons.
107* CharacterSelectForcing: Some of the mission mode stages will force you to use a certain machine. This is especially apparent in ''Next Plus''[='=] Plus Mode, which features routes that loosely re-create the events of the different ''Gundam'' anime.
108* ChargedAttack:
109** The sole charge attack in ''Gundam Vs. Zeta Gundam'' belongs to Barzam, which can charge its beam rifle to fire a more powerful shot.
110** ''Alliance vs ZAFT'' introduced the Hold variety of this; the ChargeMeter appears in the ammo indicator for the weapon to which it's linked.
111** ''Extreme Vs'' and ''Extreme Vs Full Boost'' makes some modifications to charged shots in some units, such as X-1 Full Cloth, Banshee, Wing Zero TV Version, Crossbone X-3 and Gerbera Tetra. Filling up the ChargeMeter for the appropriate slot activates a timer-based function for them: [[BeamSpam Peacock Smasher]] for X-1 FC and [[{{BFS}} Muramasa Blaster]] safety release for X-1 FC and X-3, [[SuperMode Destroy Mode]] for Banshee, ZERO System for Wing Zero TV Version, and [[LightningBruiser Sturm Booster]] for Gerbera Tetra.
112* CherryTapping: Pretty much any tertiary weapon (i.e., Gundam's Vulcan cannons) is like this, though there are some exceptions.
113* CloseRangeCombatant: Certain Mobile Suits and Gundams, like the G Gundam and the IBO cast, specialize in fighting in close range combat. While they do have some long range moves, most of their moves in their moveset consist of dealing damage to the enemy opponents up close.
114* ColonyDrop: The ''Anime/MobileSuitGundam'' cast's G-Crossover attack.
115** In ''Extreme Vs. Full Boost'', Sazabi's Burst Attack involves dropping a miniature Axis on the map.
116* CompositeCharacter: A couple of the machines in ''Extreme Vs.'' combine elements of past incarnations; for example, ''Next Plus'' had both versions of [[Anime/MobileSuitGundamWing Wing Zero]] as separate characters; ''[=ExVs=]'' combines their best aspects into a single character. When the TV Wing Zero was re-introduced in ''Full Boost'', it was given an entirely new moveset.
117** Extreme Gundam and its Leos counterpart can be considered these as the units weapons packs are based on recurring Gundam archetypes.
118*** Taken up a notch in ''Maxi Boost'' with the Valiant Surface which combines and refines all of the aspects and weaponry of Leos' Extreme into a single perfect unit.
119** ''Maxi Boost ON'' has Sthesia's Extreme Excellia Phase which has all the aspects of long-ranged Mobile Suits in the franchise, with a "digital magic" added feel for her gimmicks. [[spoiler: (As she and her Gundam all were from data, that is.)]]
120* ContinuityNod:
121** ''Fed vs Zeon'' has a rather hidden nod to the famous LostEpisode "Doan's Island" (besides the eponymous island being one of the stages). In the Federation Mission Mode, after Garma dies, a stage opens up in the Pacific that sends you to Doan's Island and pits you against a single Zaku II that only uses melee attacks. The stage is very easy to miss, since it's only available immediately after Garma's death; if you do any other mission first, [[PermanentlyMissableContent you can't do it on that run]].
122** Nearly every one of the original Gundam's animations is a reference to ''something'' it did in the anime, no matter how obscure; even one of the animations for firing the beam rifle at an opponent that's behind you is based on a recurring shot from space battles where Amuro would fire it one-handed from underneath the other arm.
123** ''Gundam Vs Gundam'' and ''Next Plus'' include both the Gundam [=GP01=] and the Full Burnern variant from ''Anime/MobileSuitGundam0083StardustMemory''. Much like how Kou acquired it in the OVA, you can't select the Fb variant from the start, but instead respawn with it if you're shot down while using the original.
124** The ''Extreme Vs'' games take this to an interesting extent, as all the units in the game ''explode'' in series-accurate ways when shot down ([[Anime/MobileSuitGundamSEED Cos]][[Anime/MobileSuitGundamSEEDDestiny mic]] [[Manga/MobileSuitGundamSEEDAstray Era]] [[Anime/MobileSuitGundamSEEDCE73Stargazer MS]] have pink explosions, [[Anime/MobileSuitGundam00 GN Drive]]-powered MS release their stored GN particles when defeated, etc).
125** Selecting Reborns Gundam in Arcade Mode in the Extreme VS games will lead to Ribbons saying "Reborns Cannon. Ribbons Almark" instead of "Reborns Gundam". This references the Gundam's debut in its Cannon mode when Setsuna first discovers it, in which it only revealed itself as a Gundam midway during the climax battle between Setsuna and Ribbons.
126* CriticalExistenceFailure: How little armor an MS or MA has left has no impact on how they perform. Subverted with the Revive Awakening, which causes them to lose a body part (usually an arm or their head) and the weapon associated with that part.
127* DefeatEqualsExplosion: Happens to every MS and MA upon losing all of their armor.
128* DefeatMeansFriendship: Averted in P.L.U.S. Mode, where beating up on a character will make them think less of you; if you want to befriend them, you have to do missions with them and avoid attacking them.
129* DegradedBoss: In ''Extreme Vs.'', the Divinidad BossFight comes in two forms: one is a standard boss battle against a single powerful machine, while the other involves fighting several weaker Divinidads before the real Dogatie shows up, mimicking the FinalBattle of ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]''.
130* DevelopersForesight: Unlike the other Celestial Being Gundams, the 00 Gundam Seven Swords/G doesn't activate Trans-Am during its EX Burst (unless it uses the sniper shot Burst Attack). This is a nod to the source material, where the Seven Swords/G can only maintain Trans-Am for 0.03 seconds due to the instability between the two GN Drives -- which was the exact reason the 0-Raiser was created in the TV series.
131* DifficultButAwesome: Given the variety of playstyle several units has to offer, there's bound to be a select few units that tend to have a kit that makes them challenging but rewarding to master:
132** Gundam Epyon, especially in ''Extreme Vs.''. If it gets to melee range, it'll shred you like an overclocked blender. However, that's a big "if" -- as per canon, Epyon has no ranged weapons whatsoever, and unlike in ''Next Plus'' it doesn't have the benefit of a Virgo II AssistCharacter to screen it against enemy fire. That means to get close to your enemies, you either have to be brave enough to weather the enemy attacks (and since they know exactly what you're doing, they ''will'' do their damnest to keep you away), or good enough to know the proper way to approach unscathed. It's thankfully very in comparison to most other units, a very fast whip-attack (which was buffed to be able to erase projectiles starting at MBON) and swift and deadly melee attacks, players who would rather charge forward to let off their inner beasts would find Epyon to be really reliable as long as they could avoid getting pelted by projectiles often.
133** Melee-focused units in general are this. Approaching to get to melee range would be difficult enough, but when you pick units like Epyon or [[Anime/MobileFighterGGundam God Gundam]] that you opponent ''knows'' are geared for close combat, they're automatically going to do their best to play keepaway and gun you down from a distance. The difficulty varies depending on the units' particular ways of defending themselves or getting to melee range faster[[note]]For example, God Gundam has the [[DoppelgangerSpin God Shadow]] that protects against ranged attacks and the God Field Dash for brief bursts of speed[[/note]].
134** Units that forego melee attacks entirely for more ranged attacks(eg:Cherudium Gundam and Zabanya) tend to be this for several players, especially in a game where melee attacks is just as effective as gunning down enemies are. However, if used really well, they are essentially a huge thorn on the enemies' side, especially when the ranged unit's teammate is effectively preventing the opponents from getting near the melee-less units.
135** Certain units have a "counterattack" melee ability (often simply done by pulling the direction backwards and pressing the melee button), most of which are incapable of blocking (eg:Quantum Burst!00 QAN[T]'s counterattack stance does not let it block ranged attacks, while 00 QAN[T] Full Saber allows it to block certain projectiles). Successfully pulling off a melee-counterattack requires perfect timing of initiating the stance moments before the enemy lands a close-quarter hit (so as to avoid giving them time to side-step away from the direction of the stance to safely initiate a combo), which is a good deal for those prioritising survival.
136** Among all six of [[Anime/MobileSuitGundam00 Setsuna F Seiei's]] playable units, Avalanche Exia is considered by most of the playerbase to be the most challenging of the bunch to be utilised, given its moveset being made for the sake of charging towards an enemy or barely discouraging them from making any attempts to flee. A well-seasoned player could easily turn Avalanche Exia into a 2500-cost Epyon but with a few ranged kits, a sword-thrust attack that is guaranteed to hit and break the opponent's combo attempt and a shield-dash that lets it charge towards an enemy while blocking most projectiles heading in front of it.
137*** Another one out of the six units piloted by Setsuna that is complicated to utilise is the 00 Gundam 7 Swords, whose kit and playstyle requires an unorthodox way of approaching and assaulting enemy players (Not exactly helped by the fact that it is a 3000 cost unit, meaning there's little room for error). A top player likened playing as 7 Swords as playing as a unit meant for a different game.
138* DivergentCharacterEvolution: ''Next Plus'' introduced both the TV and movie versions of [[Anime/MobileSuitGundamWing Wing Zero]]; the ''Endless Waltz'' version is slightly more melee-focused. This was [[InvertedTrope inverted]] when the TV version was brought back in ''Extreme Vs. Full Boost'' and is much more melee-focused while the Endless Waltz version gained a buff in its ranged attacks. This was later expanded on later in the series as "clone" variants like Heine's Custom Destiny, Haman's Acguy, and Ple and Ple Two's Qubeleys sharing basic concepts with their base unit but having different attacks.
139** Even earlier than that, the ''Alliance vs. ZAFT'' games had clone suits like the Heine's orange custom Gouf Ignited and Yzak's custom white Gouf Ignited having completely different melee kits outside their whip.
140* DownerEnding: ''Gundam vs Zeta Gundam'' has a route that results in the events of ''Anime/MobileSuitGundamCharsCounterattack'' happening early, and boy is it depressing. It starts when both Lalah and Sayla are killed during the One Year War; jump ahead to the Zeta era, where Char and Haman lead the Axis Zeons against the Federation; Haman and Kamille are killed at Luna 2[[note]]An assumption, since both get special dialog if shot down on this stage and don't show up in later stages whether or not they lived[[/note]]. Despite Amuro piloting the Zeta, he is defeated by Char and Axis successfully falls on Earth, causing the nuclear winter. Char, however, mysteriously disappears...
141** At ''Maxi Boost'', whenever you play as Leos in his Extreme II Valiant surface and at the end of ''any'' arcade route [[spoiler: he seemingly defeats his girl Sthesia Awar in her Extreme Dystopia Phase]].
142** Characters with win quotes against their allies or friends may revolve around this such as Bernie and Chris from 0080 hoping the other is still safe or Destiny Shinn's quotes against Stella involves him crying over pulling the trigger himself.
143* DownloadableContent: ''Extreme Vs.'' has [[Anime/MobileSuitGundam Zeong]], Blue Destiny 1, [[Anime/MobileSuitZetaGundam The-O]], [[Anime/MobileSuitVictoryGundam Gottrlatan]], [[Anime/MobileSuitGundamSEED Freedom Gundam]] and [[Anime/MobileSuitGundam00 Arche Gundam]]. To coincide with ''The Best'' re-release of the game, both the Xi Gundam from ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and the [=GP03=] Dendrobium Stamen from ''Stardust Memory'' were released (both being Y500 apiece like the 1st 6), alongside a [=DLC=] pack which has the 1st 6 [=DLC=] in one bundle for Y2000. Later, the Arios + GN Archer, Strike Noir, Zaku III, and Astray Gold Frame were also added.
144** The first press run of the game included a code to unlock the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam]]; it was later made available as free DLC (everything else is Y500 a unit). The same thing is going to happen with [[Manga/GundamSentinel EX-S Gundam]] at ''Full Boost'', except you can only get EX-S with new copies and cannot be found on the [=PlayStation=] Store.
145** ''Full Boost'' also got its own selection of new characters; the first announced, as Day 1 DLC, were Johnny Ridden's High Mobility Zaku from ''MSV'', and Lacus Clyne in the Infinite Justice from ''SEED Destiny''. Many of the first units release though were "clones" of already existing units with a different pilot (Quatre in the Wing Zero, Kamille in the black Titans Gundam Mk-II, Lunamaria in the Impulse, etc), and very few actually new Mobile Suits, most being official palette swaps of existing units like Andrew Waltzfeld's Gaia Gundam and Gato's Gelgoog. It woyld eventually get full-fledged DLC in the Summer of 2014, when four units from ''Maxi Boost'' (the Re-GZ, Banshee Norn, Altron Gundam, and Strike Rouge Ootori) were ported over, along with two move-swaps (the Gundam X and Astray Gold Frame Amatsu Mina). Then in late May 2015 it followed the tradition of its predecessor and got a new batch of DLC to tie in with the release of the best-seller version: The first batch included Char's Zaku II, the Full Armor Unicorn Gundam, Gundam Sandrock Kai (TV Version) and Avalanche Exia. The second had the Penelope, Nobel Gundam, Blitz Gundam, and Harute Gundam, and the third had the Perfect Gundam, Tallgeese II, 00 Gundam Seven [=Swords/G=] and Astray Red Dragon.
146** ''Gundam Versus'' brings back the Gundam Virtue, the God and Master Gundams and the Baund Doc, while bringing in the debuts of the [[Anime/MobileSuitGundam00 Alvaaron]], [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Barbatos Lupus, Gundam Gusion Rebake]], Pale Rider, Gundam Pixy, [[Anime/MobileSuitGundamSEED Perfect Strike Gundam, Buster Gundam, Raider Gundam, Aegis Gundam]], [[Anime/MobileSuitGundamCharsCounterattack Nightingale]], [[Manga/MobileSuitCrossboneGundam Phantom Gundam]], [[Anime/MobileSuitGundamAGE Farsia]], [[Manga/MobileSuitGundamThunderbolt Atlas Gundam]], Garrett's Zaku I, Mudrock, [[VideoGame/MobileSuitGundamSideStory0079RiseFromTheAshes GM Sniper II]] and the [[Anime/GundamBuildFighters Build Strike Gundam Full Package]]. Preorders for the game also got players the Hot Scramble Gundam and the Virtue.
147** Early purchases and pre-orders of ''Maxi Boost ON''s [=PS4=] port got everyone the Barbatos Lupus Rex as a bonus. It was eventually released as paid DLC.
148* {{Dualvertisement}}: Between ''Extreme Vs.'' and ''Gundam EXA'', the manga [[MilestoneCelebration celebrating]] ''Gundam Ace'' Magazine's 10th anniversary. The FinalBoss of both games is ''EXA''[='s=] villainous EX- and his Extreme Gundam, while ''Full Boost'' makes protagonist Leos Arroi playable with his own custom version of Extreme, and his partner Sthesia Awar joins as a navigator. ''Maxi Boost'' continues this with the sequel manga ''Gundam EXA Vs'', with Leos now finding the missing Sthesia [[spoiler:only to find out that she was being [[WetwareCPU "controlled"]] by Ex Treme, and now Leos has to fight "her" in "her" [[SpectacularSpinning Extreme Gundam Dystopia Phase]]]]. This again continues in ''Maxi Boost ON'' wherein [[spoiler:the final stage puts you in a continuation of your battle there, albeit with the Extreme Dystopia Phase being destroyed, Sthesia liberated from it, and out comes the Extreme Gundam AXE Phase to fight you.]]
149* DuelToTheDeath: In ''Alliance vs ZAFT II Plus'', one of the Enemy missions with Andrew Waltfeld is this; you're dropped into the map back-to-back with a single hit point, meaning first blood wins.
150* EarlyBirdCameo: Banagher Links with the Unicorn Gundam and Marida Cruz with the Kshatriya appeared in ''Gundam vs Gundam NEXT'' before the actual ''Gundam Unicorn'' anime.
151* EarlyInstallmentWeirdness:
152** The first few ''Vs'' games play much slower compared to later installments.
153** ''Extreme Vs'' introduced the Burst Attacks that would become a standard of the franchise...but in that game, they weren't universal. Since the idea was originally to recreate iconic ''Gundam'' moments like the "[[Anime/MobileSuitGundam Last Shooting]]", units that lacked such moments simply didn't get Burst Attacks.
154* EasyModeMockery: The Easy route in Arcade mode of ''Gundam Vs Zeta Gundam'' only lets the player play 6 stages instead of 10. After finishing the 6th stage, a screen pops up that says "GAME OVER: Thanks for playing! Try another route!"
155* EndlessGame: Survival mode in ''Gundam Vs Zeta Gundam'' where the player completes stages until their resource gauge depletes.
156* EvilCounterpart: At the ''Extreme Vs.'' games, as EX- is one to Leos, the Dark Sthesias are four {{Evil Counterpart}}s to the original Sthesia Awar. They are [[HotBlooded Acht]], [[TheCynic Ses]][[{{Sadist}} to]], [[HotterAndSexier No]][[CombatSadomasochist no]], and [[TokenMiniMoe Pri]][[CreepyChild mo]]. They pilot Extreme Gundams Tachyon, Carnage, Ignis, and Mystic rephasers, respectively]].
157* ExcusePlot: ''Gundam vs Gundam''. Devil Gundam taking over arcade machines? Who cares, let's get to the fighting.
158* ExtremityExtremist: The Gouf, as well as the God and Master Gundams, have extremely few ranged moves, focusing almost entirely on melee combat; Gundam Epyon has absolutely none, fighting only with a heat whip and beam sword.
159** This gets changed up a little in ''Extreme Vs'', where God and Master have more standard ranged attacks, but are still melee focused. This also applies to the Susanoo, which lacks a standard projectile, instead having a move which powers up its melee attacks (though it does still have the beam chakram and Tri-Punisher).
160** In ''Extreme Vs. Full Boost'', the aforementioned Gundam Epyon makes a comeback since its last appearance from ''Next Plus''. Its moves are all still set to pure melee, and its AssistCharacter is removed, emphasizing more on heavy melee combos, [[https://www.youtube.com/watch?v=kDlx725O04E as shown here]]. An Epyon player would have to go LeeroyJenkins on 2v2 PVP matches, eating much damage before dealing that much to the enemy, due to this.
161* FaceHeelTurn and HeelFaceTurn: Can happen in Universal Century Mode and P.L.U.S. Mode, depending on several factors.
162** Rather prominently, ''Gundam vs Zeta Gundam'' has routes where the three main characters each end up with the Titans for various reasons. For Amuro, he and Lalah defected from the war and both ending up working willingly for the Newtype Labs. For Kamille, his parents were killed by the AEUG's attack on Green Noah, leading him to join the Titans for revenge. For Quattro, his story is an extension of the Project Zeta storyline, and he defects to the Titans after causing Garma's death as per the original series.
163* {{Fanservice}}: Non-sexual variety: Allowing the player to go to town with their favorite Mobile Suits is a pretty big draw for ''Franchise/{{Gundam}}'' fans.
164** Played straight at ''Extreme Vs. Full Boost'', where you can unlock different sexy alternative costumes for [[OriginalGeneration Steshia Awar of Gundam EXA]]; ranging from a SexySantaDress to three types of swimsuits. Then come November 2013, and we see two new {{Sexy Santa Dress}}es for her: [[https://dl.dropboxusercontent.com/s/0t27yd3wcr6swn8/Steshia%20Bk.bmp black-themed]] and [[https://dl.dropboxusercontent.com/s/7rtmizejrmgubl5/Steshia%20W.bmp white-themed]]. Nice.
165** ''Extreme Vs. Maxi Boost'''s addition of [[spoiler: Extreme Ignis Rephaser pilot [[MsFanservice Sthesia Awar]] [[CombatSadomasochist Nono]] is also one]].
166* FastBallSpecial: During [[TheBerserker EXAM Mode]], Blue Destiny 1's GM assist becomes this. Also qualifies as GrievousHarmWithABody, since the poor GM is obviously not a willing participant.
167** Crossbone X-3 whirls Giri's Quavareze around by its tail and throws it to the target, with the damage increasing depending on how long you delay the move.
168** Corin's Kapool can fling Miashei Kune's Kapool at enemies as well; if it connects, it glomps onto them, temporarily lowering their speed.
169* FinishingMove: ''Extreme Vs'' adds these, usable only when the player is in Extreme Burst Mode. Examples include the 00 Gundam's [[{{BFS}} Raiser Sword]] and Strike Freedom's [[BeamSpam METEOR Full Burst]]. Only a part of the units then have EX Burst Attacks. By ''Full Boost'' however, ALL units are given each an EX Burst Attack.
170* FireIceLightning: Extreme Gundam's armor phases are in this trope. [[https://www.youtube.com/watch?v=A9xQlowTla0 And its order of sortie even arranged perfectly as the trope in Trial Mission Mode's Final Mission.]] ''Full Boost'' added the wind-elemental Mystic Phase.
171* Flight: Every MS and MA can fly using their boosters as long the gauge isn't completely empty.
172* ForWantOfANail: The Project Zeta storyline in ''Gundam vs Zeta'', where Garma Zabi doesn't die, which leads to Ramba Ral and the Black Tri-Stars surviving as well and eventually to Zeon conquering the Federation at Jaburo.
173** InSpiteOfANail: The outcome of this storyline is the Federation rebelling against Zeon during the Zeta era, which is literally just the original Gundam series' events played out with more powerful MS.
174* FragileSpeedster: Waltfeld's Gaia Gundam moves faster than Stella's and has better melee combos, but has below average HP compared to other units in its tier. The Hambrabi also has thin armor. Most floor cost units will also fit into this category alongside other squishy expensive units like Strike Freedom and Wing Zero.
175* FunWithAcronyms: Extreme Gundam Type II Vs. -- officially it stands for '''V'''aliant '''S'''urface, but it's obviously a nod to the title "Gundam ''Vs.'' Series".
176* GameBreakingBug: In ''Extreme Vs'', a bug can give the [[Anime/MobileSuitGundam00 00 Gundam]] permanent Trans-Am (which includes defensive teleportation in the form of Quantumization, making it nigh-on impossible to hit).
177** In ''Maxi Boost'', the [[Manga/MobileSuitGundamSEEDAstray Hyperion Gundam]] also has a mode that gives it invulnerability for a short amount of time, as well as there being a bug to make it permanent.
178* GlassCannon: [[Anime/MobileSuitGundam00 Arios]] in ''Extreme Vs.'' is a combination of this and FragileSpeedster; it only has 300 HP (tied with the [=GunEZ=] and Hildolfr), but it's one of the fastest 1000-tiers in the game and can bring some nice firepower to bear thanks to its missiles, rolling fire attack, and permanent invincible GN Archer assist.
179* [[EvilCounterpart Good Counterpart]]: Leos' Extreme Gundam is this for the boss version, with his three forms (Xenon, Eclipse, Aios) explicitly lining up with the Tachyon, Carnage, and Ignis respectively. Most of its moves are copied directly from their counterpart, meaning you can see what it's like to be on the giving end of those attacks rather than the receiving end.
180* GoodOldFisticuffs: Certain Mobile Suits and Gundams like Doan's Zaku II, Amuro's Nu Gundam/Hi-Nu Gundam, Bellri's G-Self, and Yuu Kajima's Blue Destiny Unit 1 incorporate some melee moves into their movesets that use punches and kicks, just like in their source material.
181* InvisibleWall: ''Alliance vs. Z.A.F.T.'' replaced the older games' mission boundaries with these. Unlike the normal version of this trope, this is actually a good thing, since the boundaries were frustrating[[note]]going outside would get you auto-piloted back, leaving you completely open to attack[[/note]], annoying [[note]]"You've left the mission area, please return!"[[/note]], and slowed down the game.
182* ItOnlyWorksOnce: A number of MS possess abilities which can only be used once per spawn. For example, the Anime/TurnAGundam and [[Manga/MobileSuitCrossboneGundam Crossbone X-3]]'s [[NukeEm nuclear warheads]] or the [[Manga/MobileSuitGundamSEEDAstray Blue Frame 2nd L]]'s high-power beam rifle. ''Maxi Boost'' adds a few more, making [[Anime/MobileSuitGundamWing Wing Zero (TV)]]'s ZERO System more powerful in exchange for this defect, as well as letting Blue Destiny 1 and the Efreet Kai use the EXAM System outside of [[SuperMode EX Burst]].
183* JokeCharacter:
184** Ball in ''Gundam Vs Zeta Gundam'', which is slow, has awful melee capabilities, a main weapon with tons of start lag and end lag, and no sub weapon.
185** Meer Campbell's ZAKU Warrior in ''Alliance vs ZAFT II'', which prances around, dances, and flings grenades. Can be a LethalJokeCharacter in the right hands.
186** The ''Extreme Vs: Full Boost'' DLC packs included a number of these, such as Haman Karn's Acguy, Doan's Zaku II, and the infamous Zeta Zaku (the Zeta Gundam with a Zaku II head).
187* LagCancel: In ''Gundam vs. Gundam Next Plus'', Kira Yamato's SEED Mode was represented by an ability that let him dash-cancel his attacks, which was quite powerful. Bandai Namco recognized this and made the move universal in ''Extreme Vs'', dividing it in two: Step Cancels (using sidesteps) that work with melee attacks and Boost Cancels (using Boost Dash) that work with ranged attacks.
188* LampshadeHanging: Quite a bit of the inter-universe dialog in ''Gundam vs Gundam NEXT''. For example, Quattro comments on the [[{{Expy}} similarities]] between Kamille and Shinn, Amuro grouses about [[FountainOfExpies Char imitators]], and most characters dismiss [[Anime/MobileSuitGundam00 Celestial Being's]] ''modus operandi'' as nonsense (though Kira, [[Anime/MobileSuitVictoryGundam Usso]], and [[Anime/TurnAGundam Loran]] agree with them).
189** If Mu La Flaga (Akatsuki) is partnered with Quattro Bajeena (Hyaku-Shiki), he'll say "Yours is golden too, huh? Well then, let's show them our Golden Combination!"
190** When you partner Char (piloting Sazabi) and Zechs (piloting Epyon), they give a lot of back-and-forth monologues in which they give off their anti-Earth rhetoric; one of Char's post-battle quotes further lampshades the fact that Zechs' attitude is an act by having him ask if Zechs is really serious about his ideals.
191** Then you have inter-universe commentary in regards to mobile suits. Some examples include Shinn mistaking Char's Red Zaku for Luna, Domon wondering if Akatsuki and Hyaku Shiki are in Hyper Mode and Ribbons noting that the classic Gundam looks like 0 Gundam but without a Solar Furnace.
192** Then there's Leos Alloy of ''Full Boost'' and ''Maxi Boost'', who calls out the titles of several individuals or a class of people (i.e. Newtypes, Coordinators, Innovators, "Shinigami" for Duo, "Big Brother" for Gym Ghingham[[note]]For his musing about Turn-X is the big brother of Turn-A Gundam[[/note]], etc.)
193** Starting from ''Gundam vs Gundam", whenever the stages don't lump in units from one series, it puts together units with related characteristics (such as Female pilots, Main antagonists, [[AttackDrone Funnel-using MS's]], etc.)
194* LastChanceHitPoint: The Revive Awakening from the UC games lets you stave off death, but costs a limb (and any weapons or abilities tied to it) in return. The crossover games give a similar ability to units which [[{{Determinator}} kept fighting in spite of damage]] in their home series; examples include the Zeong's head detaching, Exia turning into the Repair version, or the Zaku Amazing being reduced to the Amazing Booster backpack.
195* LethalJokeCharacter: Fan-favorite Acguy in ''Gundam vs Gundam NEXT''.
196** Patrick Colasour's GN-X III in ''Full Boost''. It it has exceptional mobility for a 1000-cost unit, a temporary SuperMode, and careful management of its two weapons (the GN Lance Machinegun and GN Beam Rifle) means you'll never run out of ammo. However, its Burst Attack involves grabbing the opponent and blowing them up, dealing massive damage while reducing the GN-X to 1 HP. Shades of [[Characters/StreetFighterAlpha Dan Hibiki]]...
197* LightningBruiser: The Strike Noir in ''Alliance vs ZAFT II'' and Turn A and Unicorn Gundams in ''Gundam vs Gundam NEXT''; the Noir is actually banned from tournament play in Japan, while the Turn A and Unicorn have their own balancing factors.
198* LuckilyMyShieldWillProtectMe: In the Universal Century games and the first ''Gundam vs Gundam'', some MS carry shields which absorb hits if they just so happen to be in the path of the attack, but will "break" if it takes too much damage (and you lose any weapons it carries). However, later versions of Gundam VS games will utilize unbreakable shields. See BlockingStopsAllDamage trope above.
199** ''Extreme Vs.'' series' Crossbone X-1 Kai, X-2, and X-1 Full Cloth utilize a form of second shield, the ''ABC (Anti-Beam Cloak) Mantle'', which absorbs any incoming beam damage and is depleted when it absorbs damage equal to its health. The first ''[=EXVS=]'' and ''Full Boost'' versions of X-1 Kai's ABC mantle is a once-per-life use. It has been changed in ''Maxi Boost'', finally being able to be replenished, given a long cooldown. X-2's can be taken off or worn, and is replaceable when it's depleted. X-1 Full Cloth's however, doesn't regenerate after being depleted.
200* MacrossMissileMassacre: Well any unit who can fire several missiles in short intervals would count for this. The ones who top them though are [[Anime/MobileSuitGundamZZ ZZ Gundam]], [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium "Stamen"]], [[Anime/MobileSuitGundamThunderbolt Gundam Full Armor]] and [[Anime/MobileSuitGundamWing Heavyarms Custom]].
201** And Xi Gundam comes in to join the three, well maybe ''up to eleven''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[SerialEscalation And even MORE at its EX Attack]].
202** In the MA Bosses' side, there's the [[OriginalGeneration Extreme Gundam]] [[BlowYouAway Mystic]] [[AttackDrone Phase]] that tops all the other MA Bosses. It has Xi Gundam's funnel missiles and it fires them to you ''in storms''.
203** ''Extreme Vs Maxi Boost'' adds in the [[Anime/MobileSuitGundamUnicorn Full Armor Unicorn Gundam]]; and in a slight degree, the Banshee Norn.
204*** Subverted when the FA Unicorn is at it's "Awakened" form[[note]]This is achieved when the FA Unicorn detaches its boosters, then after purging its armaments in its second form--ultimately the third form of FA Unicorn[[/note]] where it loses its missiles and grenades.
205** ''Gundam Versus'' has the [[Anime/MobileSuitGundam00 Gundam Kyrios]], which has two different missile attacks: its arm-mounted GN hand missile unit (which has a GunsAkimbo variation that fires a ''Macross''-worthy salvo) as well as a quick transform move that launches missiles from its tail unit.
206* {{Metagame}}: Most 2v2 setup from ''Gundam vs Gundam'' onward involves separating players into "front" (usually played with MightyGlacier or melee-heavy units) and "rear" (usually played by shooty units or FragileSpeedster) role. Some units are very much capable of tying up enemy players so that their partner are free to roam around and flank. There are also matters of area-of-effect attacks and unit cost balance between you and your partner (How much can you die, what role you should be in considering the cost, when to play passively before your Battle Gauge runs out) to be considered in competitive play.
207* MetaMecha: Extreme Gundam has four power suit-like "Phases": [[BeamSpam Carnage Phase]], [[{{BFS}} Tachyon Phase]], [[AttackDrone Ignis]] [[AnIcePerson Phase]], and [[BlowYouAway Mystic Phase]].
208** In the sequel of Extreme Vs, ''Full Boost'', Leos' custom Extreme Gundam sports this trope also at its three power suit-like "Phases": [[WrestlerInAllOfUs Zenon]] [[SwordBeam Phase]], [[{{BFG}} Eclipse]] [[StuffBlowingUp Phase]], and [[AttackDrone Aios]] [[BeamSpam Phase]].
209* MissionControl: ''Extreme Vs'' adds selectable navigators, whose main purpose is to tell you how awesome you are after you win. The current roster includes [[Anime/MobileSuitGundam Haro, Fraw Bow, Gihren Zabi, Lalah Sune]], [[Anime/MobileSuitGundamThe08thMSTeam Aina Sahalin]], [[Anime/MobileSuitGundam0080WarInThePocket Alfred Izuhura]], [[Anime/MobileSuitGundam0083StardustMemory South Burning, Cima Garahau]], [[Anime/MobileSuitZetaGundam Fa Yuiry]], [[Anime/MobileSuitGundamZZ Elpeo Puru]], [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]], [[Anime/MobileSuitGundamUnicorn Micott Bartsch, Suberoa Zinnerman, Audrey Burne]], [[Anime/MobileSuitGundamF91 Cecily Fairchild]], [[Manga/MobileSuitCrossboneGundam Bernadette Briett]], [[Anime/MobileSuitVictoryGundam Katejina Loos]], [[Anime/MobileFighterGGundam Rain Mikamura]], [[Anime/MobileSuitGundamWing Relena Darlian]], [[Anime/AfterWarGundamX Tiffa Adill]], [[Anime/TurnAGundam Sochie Heim]], [[Anime/MobileSuitGundamSEED Mirialia Haww, Lacus Clyne]], [[Anime/MobileSuitGundamSEEDDestiny Meer Campbell, Meyrin Hawke, Lunamaria Hawke]], [[Anime/MobileSuitGundam00 Sumeragi Lee Noriega, Feldt Grace, Nena Trinity, Mileina Vashti]] and [[OriginalGeneration Sthesia Awar]].
210** ''Extreme Vs Maxi Boost'' adds more features to the MissionControl characters by allowing them to interact with you while you are in the game.
211** They return for ''Gundam Versus'', where they can provide tips while the player is in gameplay, informing you when an opponent is on low HP or suggesting you give your CPU ally orders.
212* MoodDissonance: Depending on who the enemy is or what particular scene a boss battle is based on, it can be a bit jarring at times to hear the triumphant victory chime.
213* NoPlotNoProblem: The series zigzags with this trope. Some games, like ''Gundam vs. Zeta'' have a campaign that establishes some reason for the gameplay. Others, like ''Gundam Versus'' offer absolutely nothing in the form of a campaign, plot, characters, or context.
214* OffhandBackhand: The original Gundam and the Hyaku-Shiki perform a gun-based version of this if you fire their beam rifles at an enemy behind you.
215** In ''Extreme Vs Full Boost'', several more are introduced that perform a similar function as this, such as Reborns[[note]]It fires its GN Large Fin Fang instead of its Buster Rifle when shooting targets behind it[[/note]] and Rozen Zulu[[note]]One of its INCOM arms will detach and fire to the enemy behind it[[/note]].
216* OneSteveLimit: ''Gundam vs. Gundam'' mostly had this in effect, but then ''Next Plus'' introduced the Titans' Gundam Mk-II and all three of the Qubeleys. ''Maxi Boost'' goes a step beyond, introducing the Gundam + G-Mecha[[note]]Namely, the G-Armor fighter plane which Tomino gladly removed in the movie trilogy[[/note]], Avalanche Exia[[note]]A variation equipped with high mobility armor[[/note]], and Perfect Strike Gundam[[note]]From the HD remaster of ''Gundam SEED''[[/note]], as well as making the basic ZZ Gundam and the Full Armor version separate characters[[note]]In past games, the Full Armor ZZ would lose the armor if it used its hyper-mega launcher + missiles attack[[/note]].
217** After ''Extreme Vs. Full Boost'' featured mostly DLC that was simply the same MS but with a new pilot, this trope is played a bit straighter in ''Gundam Versus''. Distinct units like the AEUG and Titans Gundam Mk-II are kept in, but Elle's version is no longer playable. Instead, Elle is an alternate pilot for the AEUG Mk-II. Other Mobile Suits have this to an extend to cut down on number of clones.
218* OrgasmicCombat:
219** Tiffa from ''[[Anime/AfterWarGundamX Gundam X]]'' spouts some rather naughty lines in the Gundam DX, complete with orgasm scream when DX dies during the final blow. Just use the DX in Arcade and you will know why. Luckily averted starting with Extreme VS, where Tiffa only says "No!" when defeated (Alongside Garrod going "Tiffa, TIFFA!!!" and also a defeat groan from him).
220** Then ''Extreme Vs. Maxi Boost'' gives us [[spoiler: Sthesia Awar Nono, [[EvilCounterpart another form of the original]] Sthesia (the operator we all came to know since ''Full Boost''), who pilots the [[AttackDrone Extreme Ignis]] [[AnIcePerson Rephaser]]; and also spouts rather naughty lines. Also, her [[SuperMovePortraitAttack EX Awakening portrait]] rather shows that [[CombatSadomasochist she ''enjoys'' the battle a little too much]].]]
221* OriginalGeneration: As mentioned under {{Dualvertisement}}, ''Extreme VS'' draws from the manga ''Gundam EXA'' for new characters. The final boss is evolution-obsessed EX- and his Extreme Gundam. ''Extreme VS Full Boost'' adds protagonist Leos Arroi and his own custom Extreme Gundam, as well as his partner Sthesia Awar as MissionControl. And at ''Maxi Boost ON'', has Sthesia pilot her own Extreme Gundam [[BeamSpam Excellia Phase]].
222* PaletteSwap: Subverted; the various custom-colored machines (such as Char's Zaku II and Heine's GOUF Ignited) all play differently from their baseline counterparts and each other.
223** ''Full Boost'' introduced a twist on this with ''Pilot'' Swaps, where existing units were given new pilots and slightly tweaked movesets (as well as usually being lower cost). A few cases also play this trope straight, such as Gato's Gelgoog, which is just Char's Gelgoog with the moveset reworked to remove the Elmeth. When ''Extreme Vs 2'' came along, Bandai Namco streamlined the roster by taking all these characters out.
224** ''Gundam Versus'' does this a bit more reasonably, giving certain Mobile Suits new pilots that the player could choose at their leisure, making it closer to AndYourRewardIsClothes than this trope.
225* PatchworkMap: ''Gundam Vs. Gundam'', emphasizing its CrisisCrossover nature, gave each series a map that was thrown together from random locations and plot elements. ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' gets off relatively light, its map being the Sanc Kingdom with Libra visible in the sky; meanwhile, ''[[Anime/MobileFighterGGundam G Gundam]]'' gets a map that throws together landmarks from all over the world on a FloatingIsland colony surrounded by beam ringposts.
226* PopularityPower: All over the place. The most popular shows get the most MS (''[[Anime/MobileSuitGundam First Gundam]]'' and ''[[Anime/MobileSuitGundamWing Wing]]'' each have seven in ''NEXT Plus''), while popular characters get all or most of their MS, like Char[[note]]gets his Zaku, Zeong, Hyaku-Shiki and Sazabi in ''NEXT Plus''[[/note]] and Kira[[note]]gets the Strike, Freedom, and S-Freedom[[/note]], and even things like the Acguy, which was a complete and total joke in the original series, gets a loving treatment because fans adore the UglyCute little bugger.
227** There's also what might be called Shilling Power, as ''Anime/MobileSuitGundam00'' and ''Anime/MobileSuitGundamUnicorn'', the shows Sunrise is really trying to push at the moment, get a lot of attention. In ''Extreme Vs.'', ''00'' gets eight MS[[note]]00-Raiser, Cherudim, Susanoo, Exia, 00-Qan[T], and Raphael, with Dynames joining in the home version and Arche being DLC[[/note]], and all four Unicorn MS (Unicorn, Kshatriya, Sinanju, and Delta Plus) get Super Moves, making it the only series that can make that claim. Not to mention that both series get three operators apiece, including some questionable choices like Nena and Micott.
228*** ''Maxi Boost'' takes things to the point of absurdity, with no less than ''six'' different mobile suits piloted by Setsuna F. Seiei -- the Exia and 00 Gundam[=/=]Raiser from the ''[[Anime/MobileSuitGundam00 Gundam 00]]'' TV series, 00-Qan[T] from [[Anime/Gundam00AWakeningOftheTrailblazer the movie]], and Avalanche Exia, 00 Gundam Seven Swords, and 00 Qan[T] Full Saber from the [[Manga/Gundam00Sidestories 00V]] line.
229** A more literal expression from ''Extreme Vs.'', where Bandai-Namco held special events to determine what would be added to the game first. The first event was [[Anime/MobileSuitGundamWing Deathscythe Hell and Relena]] versus [[Manga/MobileSuitCrossboneGundam Crossbone X2 Kai]] and [[Anime/MobileSuitGundamF91 Cecily]] (Winner: The ''Wing'' cast), the second was [[Anime/MobileSuitGundam Ghiren Zabi]] versus [[Anime/MobileSuitGundamSEED Lacus Clyne]] (Winner: Gihren), and the third and final pitted [[Manga/MobileSuitCrossboneGundam Crossbone Full Cloth]] against [[Anime/Gundam00AwakeningOfTheTrailblazer Raphael Gundam]] (Winner: Full Cloth). Of course, everything ended up being in the game after all, the winners just got in a week or two earlier than the losers.
230** Then ''Full Boost'' continues such events. The first event was [[Anime/MobileSuitZetaGundam Hambrabi versus Gundam Mk-II]] (Winner: Hambrabi). The Gundam Mk-II that lost the poll in the process is then contested in the second event, where it's to battle [[Anime/AfterWarGundamX Gundam X-Divider]] (Winner: Gundam X-Divider). The third was [[Manga/MobileSuitCrossboneGundam Crossbone X-3]] versus [[Anime/MobileSuitGundam0083StardustMemory Gerbera Tetra]] (Winner: Crossbone X-3). As [=EXVS=] did, the winners are unlocked weeks to a month earlier than the losing ones.
231* PowerCreepPowerSeep: Inherent thanks to the game's power tiers. The original RX-78-2 Gundam is in the 2000 rank, alongside the Gundam F91 (which is about fifty years more advanced than it) and the Akatsuki (which, among other things, has AttackDrones and [[AttackReflector reflects beams]].
232** There's also the fact that characters will shift between tiers over the course of the games as they get tweaked and rebalanced. The [[Anime/MobileSuitGundamUnicorn Kshatriya]] was in the 3000 tier when it debuted in ''Gundam vs. Gundam Next Plus'', got downgraded to 2500 in ''Extreme Vs'', then fell even further to 2000 in ''Full Boost''. Inversely, the [[Anime/AfterWarGundamX Virsago Chest Break]] started in ''Extreme Vs'' as a 2000, was upgraded to 2500 in ''Full Boost'', then jumped up to 3000 in ''Extreme Vs 2''.
233* PreMortemOneLiner: In ''Gundam Vs Zeta Gundam'', characters can dish one of these out if they get the winning kill.
234* RammingAlwaysWorks: In ''NEXT'' the Zeta Gundam can perform its famous "Waverider Crash" on command; when in [[UnstoppableRage Biosensor Rage Mode]] the attack becomes even more powerful.
235** The ground-type Gundam in ''Federation vs. Zeon DX'' has a flying shoulder slam as a melee move. Bonus points in that it doesn't require switching weapons to pull off.
236* RapidFireFisticuffs: Starting with ''Extreme Vs.'', the God Gundam has this as one of its moves. Later iteratons also include the Shining Gundam, and the Master Gundam.
237* RealSongThemeTune: Music/LinkinPark's ''The Catalyst'' in ''Extreme Vs.''.
238* RelationshipValues: In P.L.U.S. Mode of ''Alliance vs ZAFT II Plus'', each character's attitude towards Shinn determines how the AI handles them; if they like you, they'll defect to fight alongside you, but if you've pissed them off they'll jump ship and try to kill you. Get a character's friendship to max, and you can opt to play as them rather than Shinn.
239* ScoringPoints: The Universal Century games were notoriously strict with their scoring system, due to ranking Accuracy and Evasion. The Cosmic Era games lightened things by restricting the score to number of enemies shot down, damage taken, and time remaining. Scoring high enough in any game in the series earns NintendoHard bonus stages.
240* SelfDestructMechanism: In ''Alliance vs ZAFT II Plus''' P.L.U.S. Mode, an AI-controlled Athrun can attempt to perform the Aegis Gundam's self destruct grapple from the famous deathmatch between himself and Kira. In ''Gundam vs Gundam'', the player can perform the move on command. And of course, Wing Zero self destructs as part of its [[VictoryPose Defeat Pose]].
241** ''Extreme Vs'' and its sequel ''Full Boost'' adds in more, like Zaku III-Kai's self destruct grapple and Zudah's kamikaze charge (albeit not so mucha deliberate mechanism as the Zudah overclocking and breaking apart violently.) PlayedForLaughs with the GN-X III's self-destruct maneuver: it's piloted by "The Immortal" Patrick Colasour, so it survives with a single hit point.
242* SerialEscalation: ''Gundam Versus'' has a big example of this, adding in a new gameplay mode with three-on-three battles (as opposed to the franchise's trademark two-on-two battles). Another mode being added is a "Boss Hunter" mode, where ''six'' allied players take on a much more highly durable boss than in previous installments.
243* SetRightWhatOnceWentWrong: The sure-fire method of getting the happiest ending in ''Gundam vs Zeta Gundam'' Universal Century Mode is to avert as much tragedy and death as possible.
244* ShoutOut: Several attacks from ''Franchise/StreetFighter'' snuck their way into the game, including the Shoryuken, Spinning Piledriver, and Spinning Bird Kick. Since Creator/{{Capcom}} made this series, this should come as no surprise.
245** Interestingly, God Gundam has a nod to {{Creator/SNK}}, as one of its melee combo strings ends with {{Dragon Punch}}es thrown with alternating arms, like [[VideoGame/ArtOfFighting Yuri Sakazaki's]] Yuri Chou Reppa.
246* SoundtrackDissonance: The theme for ''[[Anime/MobileSuitGundam0080WarInThePocket Gundam 0080]]'' is the cheerful, upbeat "Reach Out to the Sky Someday", which doesn't quite fit the pitched battles going on around it. Then again, considering this is ''[[DownerEnding Gundam 0080]]'' we're talking about here, it may be an InvokedTrope.
247** Through LyricalDissonance (or just plain not knowing Japanese), the usual theme that plays while fighting in Jaburo, "Soldiers of Sorrow", is this.
248* SNKBoss: The Devil Gundam in ''Gundam vs Gundam''; Strike Freedom in ''NEXT Plus''.
249** The Extreme Gundam. Sweet buttery Jesus, the Extreme Gundam. Especially in Tachyon Phase, where it seems to be even more aggressive.
250*** Tachyon Phase is to be seemingly challenged by the fourth phase, the Mystic Phase, where it's as aggressive as Tachyon... and then there's its [[Anime/TurnAGundam MOONLIGHT BUTTERFLY]] weapon at its wings.
251** All of the Extreme Gundam R's Rephrasers are this considering they are variations of the four phases of the original Extreme Gundam.
252** Following the Maxi Boost ON update introduced Dystophia Phase's core unit Extreme Gundam Mk. II AXE who is this up to eleven. Imagine the LightningBruiser and BeamSpam style of Boss-version Strike Freedom from ''NEXT'' along with Tachyon Phase and then gets ''really'' dangerous on low health with his major usage of MOONLIGHT BUTTERFLY [[VideoGame/StreetFighterAlpha Psycho Crusher]] style!
253* SpectacularSpinning: The Gundam has a jumping spin slash, the Guncannon has various roundhouse kicks, and the Gelgoog can spin its beam naginata to deflect attacks; Double Zeta has a spinning piledriver; God Gundam's God Slash Typhoon; Wing Zero has its famous Rolling Buster Rifle attack, while Epyon has a spinning sword slice; The O has its own spinning slash; As well as Leos' custom Extreme Gundam with a spinning slash at its basic phase.
254** ''Maxi Boost'''s new MA boss Extreme Gundam Dystopia phase loves to spin around as it spams attacks.
255* SphereOfDestruction: ''Alliance vs ZAFT II'' included the Windam Missile Type, whose entire draw was being able to fire nuclear missiles. Several weapons in ''Gundam vs Gundam'' have similar effects, including the Zaku Kai's hand grenade traps, Gundam Physalis's atomic bazooka, Zanneck's mega beam cannon, Gundam Spiegel's explosive kunai, Wing Zero's twin buster rifle, and Gundam Double X's twin satellite cannon, and Turn A's hand-thrown nuke. ''Extreme Vs'' brings most of these back while adding in a couple more, like Crossbone X-1 Kai's and X-3's atomic shells, ZZ's Hyper Mega Bazooka Launcher, and AGE-3's Blustia Cannon.
256* SuicideAttack: In ''Next Plus'', [[Anime/MobileSuitGundamSEED Aegis Gundam]] can grapple an enemy and self-destruct. In ''Extreme Vs.'', the [[Anime/MobileSuitGundamMSIGLOO Zudah]] can ram an opponent while in [[ExplosiveOverclocking Overboost Mode]][[note]]making matters worse, it self-destructs whether or not you connect with the attack[[/note]]. In the same game's Trial Mission Mode, the [[Anime/MobileSuitGundam GM]] (''Gundam IGLOO'' version) and [[Anime/MobileSuitGundam00 Gaga]] also do this; there's even a mission where you fight nothing but suicide-happy Zudahs, [=GMs=], and Gagas, with the ultimate goal of just surviving.
257** In ''Extreme Vs.'', both of [[Anime/MobileSuitGundam00 Graham Aker]]'s MS (the Susanoo and Brave Commander Test Type) have a {{Seppuku}} attack where they spin around and stab themselves through the "gut" with their blades. It does incredible damage if it hits, while Graham's machine suffers damage and crumple-stun either way (and yes, it can kill itself this way).
258** Subverted with Patrick Colasaur in the GN-X III: when it performs a "Suicide" attack, it survives with 1 HP, a reference to Patrick miraculously surviving just about everything in the series.
259** Tallgeese II's Burst Attack re-creates a scene from late in ''Gundam Wing'' where Lady Une pulls a DivingSave with the Wing Gundam to push Treize out of the path of Libra's main cannon; the blast instead hits the ground, causing a large explosion.
260* SuperMode: In the Universal Century and Cosmic Era, there are Awakenings: Assault (increased damage and super armor), Mobility (increased speed and boost), and Revival (BackFromTheDead). The ''SEED'' games rename the former two to Power and Speed, and replace Revival with Combo (infinite ammo and the ability to combo pretty much anything into anything else).
261** In ''Gundam vs Gundam'', several machines have unique Super Modes, including the Zeta Gundam (Biosensor Rage Mode), Gundam F91 (M.E.P.E. Mode), Shining, God, and Master Gundams (Meikyo Shisui), Turn A Gundam (Moonlight Butterfly Mode), Freedom and Strike Freedom (S.E.E.D. Mode), and Gundam Exia, 00-Raiser, and Reborns Gundam (Trans Am Mode). The O has the ability to use all three of the old-style Awakenings.
262** ''Extreme Vs'' restores Awakenings, now called "Extreme Bursts" and character-specific; for example, the ''00'' Gundams get Trans Am, Freedom and Justice get S.E.E.D. Mode, Nu Gundam gets Psychoframe Resonance, etc.
263** ''Full Boost'' splits Extreme Bursts into two separate varieties: A(ssault)-Burst, which makes you faster and more powerful, and B(last)-Burst, which buffs your defense and increases the range of your attacks.
264** ''Maxi Boost'' goes back to just the original Extreme Burst, but adds in a second Super Mode called EX-Overdrive. Overdrive is separate and distinct from EX Bursts and is triggered by meeting certain conditions in battle. It comes in two flavors, the melee-centric F(ight)-Drive and the range-centric S(hoot)-Drive.
265** ''Maxi Boost ON'' combines EX Overdrive to the Extreme Burst for less chaotic (graphics interface-wise) plays, and adds a new burst to go along with the two drives mentioned above in ''Maxi Boost'' for players to choose from: E(xtend) Burst. It allows you to awaken out of attacks even at a half-filled EX gauge, increases your armor, and allows you to reuse the EX Gauge you have remaining for your next respawn whenever you are in Burst mode and you get shot down.
266** ''Gundam Versus'' revises the system again, this time as the melee-enhancing Blaze Gear and the gunnery-enhancing Lightning Gear; on top of this, both systems grant lesser bonuses to your allies (Blaze gives them a full reload, Lightning recharges their boost gauge).
267** ''Extreme Vs. 2'' goes back to the Extreme Burst system from its predecessors and adds in two new options: M(obility)-Burst makes your unit exceptionally fast and able to cancel pretty much any attack, while L(inkage)-Burst is built around teamwork, granting both you and your partner an ammo reload and Boost Gauge recharge, as well as giving your partner some meter for their own Burst.
268* SuperMovePortraitAttack: A character portrait flashes up when you activate your Awakening in the older games; in ''Gundam vs Gundam NEXT'', one flashes up if you land the attack that ends the battle.
269** In ''Extreme Vs'', you get one if you activate your Extreme Burst when the gauge is full.
270** In ''Extreme Vs Full Boost'', it's upgraded: you get one even if you activate your EX Burst half-full, albeit cropped to the character's face and surrounding parts only.
271* SwordBeam: [[Anime/MobileFighterGGundam God Gundam]] in ''Gundam vs Gundam'' and [[Anime/MobileSuitGundamWing Deathscythe Hell EW]] in ''Extreme Vs'' have this as their primary ranged attack. The [[Anime/GundamReconguistaInG Montero]] in ''Extreme Vs 2'' can launch slash waves from its beam wire.
272* TerribleTrio: The Dom's assist in ''Gundam vs Gundam'' is the [[CombinationAttack Jet Stream Attack]].
273** In ''Full Boost'' Hambrabi can call in the two other Hambrabis and assist him in attacks. Also, the now-2000-cost Kapool features the tag team of Corin Nander and Sochie, with Miashei as assist. There are several moves that feature the three Kapools doing a CombinationAttack.
274* ThereIsNoKillLikeOverkill: In ''Extreme Vs'', Wing Zero EW's FinishingMove is a three full-power Twin Buster Rifle shots in rapid succession, while the Double X's is a G-Falcon empowered Twin Satellite Cannon along with two GX-Bits firing ''their'' Satellite Cannons. Then taken even further with the X-Divider, which has it firing a Satellite Cannon alongside ''four'' G-Bits also firing Satellite Cannons.
275* ThrowingYourSwordAlwaysWorks: A very common move, not just among units that actually did moves like this in their home series; most of the time such attacks will cause stun on hit, making them an effective way to lead into melee combos. A few of the noteworthy variations include the the [[Anime/MobileSuitGundam RX-78 Gundam]] (beam javelin) and Char's Gelgoog (beam [[DoubleWeapon naginata]]), which can [[ChargedAttack charge their weapons]] and slow the enemy down if charged to Level 2 or 3; [[Anime/MobileSuitGundamWing Altron Gundam]] (twin beam trident) and Char's Gelgoog (again) which throw their weapons in a wide boomerang-like arc; and [[Anime/MobileSuitGundamUnicorn the Jesta]], which follows up its saber throw with a couple of rounds from its beam carbine.
276* UltimateShowdownOfUltimateDestiny: Allowing the players to recreate long-debated battles such as Amuro Ray vs Heero Yuy is one of the big draws for the series.
277* VersusTitle
278* VictoryPose: Used extensively, along with Defeat Poses. Later games have the winner have different poses depending on what attack they finished the opponent with. Most victory poses are taken from either their source material or their gunpla box art.
279* VocalDissonance: In North America, ''Anime/MobileSuitGundam'' and ''Anime/MobileSuitZetaGundam'' were dubbed by two different groups because of a voice actors strike. The US version of ''Gundam vs Zeta Gundam'' uses both groups, creating an odd dissonance between the One Year War and Gryps Conflict versions of characters. This is especially noticeable in the Project Zeta WhatIf route, where the events of the original series take place in the Zeta era, meaning you'll have Amuro talking with Creator/MatthewErickson's voice when he suddenly shouts something about Char in Creator/BradSwaile's.
280** This creates another odd moment in the Project Zeta story where Mirai refers to the Argama as White Base, because of recycled vocal samples (in the Japanese version, the dialog was redone by the original actors and thus this isn't an issue).
281** In ''Gundam Versus'', all of [[Anime/MobileSuitGundamZZ Judau Ashta]]'s voice clips have an odd, tinny quality to them; this is presumably a side-effect of recycling audio from other games, as Creator/KazukiYao has had to scale back his performances in the last few years since a lifetime of playing {{Screaming Warrior}}s like Judau, [[Manga/OnePiece Franky]], and [[Anime/{{Dancougar}} Shinobu Fujiwara]] has started taking its toll on his voice.
282*** ''Extreme Vs 2'' has another instance of this with the [[Anime/MobileSuitGundam00 Jagd Arche Gundam]]; as with Judeau, Ali al-Saachez's voice clips have poor audio quality to them, apparently from using recycled clips since Creator/KeijiFujiwara was taking a medical hiatus from voice acting at the time.
283* WeaponOfMassDestruction: ''Gundam vs Gundam'' replaced [[SuperMode Awakenings]] with G-Crossovers, powerful attacks that covered a large portion of the arena in the fashion of MAP Attacks from ''VideoGame/SuperRobotWars''. The list ranges from [[Anime/MobileSuitGundamSEED GENESIS firing into the battlefield]] to [[Anime/MobileSuitGundamWing Peacemillion flying by]]. Because they caused slowdown and didn't suit the pace of the game, these were removed in the sequel.
284* WhatHappenedToTheMouse: Early advertisements for ''Maxi Boost'' showed Reiji alongside the playable pilots, suggesting that ''Anime/GundamBuildFighters'' would be joining the cast; over a year later, there hasn't been any further mention of it. The same held true for the 00 Gundam Seven [=Swords/G=], which appeared in the game's opening FMV, but it finally joined the cast in May 2015. In early 2018, Build Strike Gundam was finally announced along with Reiji and Sei as the pilots.
285** An even bigger example would be the Striker Custom from the manga ''Gundam Katana''. Images of it were datamined from the original ''Extreme Vs.'' alongside several other units like the AGE-1 and G-Armor, but while all those units were eventually added to the series there hasn't been so much as a hint of the Striker Custom in the decade since.
286* WhipSword: Crossbone Gundam X1 Kai has an interesting twist in ''Extreme Versus'': it throws its beam zanber into the enemy machine, grabs the hilt with its scissor anchor, and then spins rapidly, lashing his opponent repeatedly.
287* WrestlerInAllOfUs: Several MS have throws among their melee strings (God gets a back drop, Spiegel and Astray Gold Frame Amatsu get the ninja staple Izuna drop, and Epyon gets a Bird Mode SpinningPiledriver), but the championship belt goes to Judau's ZZ Gundam, which uses grapples and throws almost exclusively.
288** ''Full Boost'' adds one more unit to this trope: Leos' Extreme Gundam Xenon Phase. One of his moves copies God Gundam's grapple and Heat End.
289
290...As well as several tropes from the ''Franchise/{{Gundam}}'' franchise.

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