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* ''VideoGame/TheCrackpetShow'' is inspired by ''Enter the Gungeon'', being a roguelite with bullet hell shooter mechanics.
Tabs MOD

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''VideoGame/TalesOfMajEyal'', although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a ([[ObviousBeta slightly buggy]]) ''Franchise/DragonBall''-themed one.

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* ''VideoGame/TalesOfMajEyal'', although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a ([[ObviousBeta slightly buggy]]) (slightly buggy) ''Franchise/DragonBall''-themed one.

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The caves in Pikmin 4 have fixed designs.


* ''VideoGame/{{Pikmin}}'':
** ''VideoGame/Pikmin2'': Still follows the RealTimeStrategy formula of [[VideoGame/Pikmin2001 the original]], but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.
** ''VideoGame/Pikmin4'': Randomized subdungeons [[TheBusCameBack make their return]] after being absent from [[VideoGame/Pikmin3 the third installment]].

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* ''VideoGame/{{Pikmin}}'':
**
''VideoGame/Pikmin2'': Still follows the RealTimeStrategy formula of [[VideoGame/Pikmin2001 the original]], but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.
** ''VideoGame/Pikmin4'': Randomized subdungeons [[TheBusCameBack make their return]] after being absent from [[VideoGame/Pikmin3 the third installment]].
campaign.
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* ''{{VideoGame/Deadlink}}'', a roguelike FirstPersonShooter set in a cyberpunk setting.
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* ''VideoGame/{{Liberte}}'', a card-building roguelike based on the French Revolution.
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* ''VideoGame/DragonQuestMonsters'', especially the Gameboy and Gameboy Advance installments. Joker eschewed it in favor of 3D, although Joker 2 added some light roguelike elements in the bonus dungeons.

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* ''VideoGame/DragonQuestMonsters'', especially the Gameboy Game Boy and Gameboy Game Boy Advance installments. Joker ''VideoGame/DragonQuestMonstersJoker'' eschewed it in favor of 3D, although Joker 2 ''VideoGame/DragonQuestMonstersJoker2'' added some light roguelike elements in the bonus dungeons.
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* ''VideoGame/TempZero'': A twin-stick and RhythmGame hybrid.
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* ''VideoGame/{{Gimmiko}}''
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* ''VideoGame/BroodStar'' takes roguelike design elements and applies them to a VerticalScrollingShooter.

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Minor moving of Shattered Pixel Dungeon (moved to the correct game) and added few more examples


* ''VideoGame/{{Arknights}}'' have a roguelike mode called "Integrated Strategies".



* ''VideoGame/OtherworldLegends'', a roguelite BeatEmUp made by the developers of VideoGame/SoulKnight.



** ''VideoGame/ShatteredPixelDungeon'': A standalone GameMod of the above, adding a lot of features and rebalancing some aspects



** ''VideoGame/ShatteredPixelDungeon'': A standalone GameMod of the above, adding a lot of features and rebalancing some aspects


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* ''VideoGame/XenoCommand'', a roguelite RealTimeStrategy also by the developers of VideoGame/SoulKnight.
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* ''VideoGame/Doors'': Roblox horror game with randomly generated rooms that each contain multiple threats.

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* ''VideoGame/Doors'': ''{{VideoGame/Doors}}'': Roblox horror game with randomly generated rooms that each contain multiple threats.
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* ''VideoGame/Doors'': Roblox horror game with randomly generated rooms that each contain multiple threats.
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* ''VideoGame/RogueLords'', a dark fantasy roguelike RPG where you (as the Devil) send your followers to take back the world from your enemies.
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* ''VideoGame/{{OTXO}}'', a VideoGame/HotlineMiami-esque top down shooter that has you blasting your way through a mysterious supernatural mansion in search of its heart and the one you love.
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* ''VideoGame/SpaceBeastTerrorFright''
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* ''VideoGame/CHANGEAHomelessSurvivalExperience'', ExactlyWhatItSaysOnTheTin, is a realistic homelessness simulator.
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* ''VideoGame/{{Loopmancer}}'', HeroicBloodshed meets roguelike in a futuristic version of Hong Kong.

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* ''VideoGame/ANNOMutationem'': The 'Mysterious Console' [[DownloadableContent DLC]] is a roguelike minigame traversing several dungeons combined with BulletHell elements.



* ''VideoGame/DontStarve'': SurvivalGame in a strange land, after a GentlemanAndAScholar gets trapped in it by a [[DealWithTheDevil handsome devil who promised him great knowledge]].

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* ''VideoGame/DontStarve'': SurvivalGame Survival Game in a strange land, after a GentlemanAndAScholar gets trapped in it by a [[DealWithTheDevil handsome devil who promised him great knowledge]].
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* ''VideoGame/SkyRogue'' is an aerial combat roguelike game: Every mission's terrain, enemy and building placements, and mission targets are randomized.

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* ''VideoGame/SkyRogue'' is an aerial combat roguelike game: game. Every mission's terrain, enemy and building placements, and mission targets are randomized. Getting shot down ends the run, but spending a special type of currency allows the player to start their next run on a higher mission.
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* ''VideoGame/SkyRogue'' is an aerial combat roguelike game: Every mission's terrain, enemy and building placements, and mission targets are randomized.
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* ''VideoGame/StreetsOfRage 4'' has Survival mode in the ''Mr. X Nightmare'' DLC, in which the player fights through an endless array of short levels that each have randomly-chosen enemies, environments, and item drops. At the end of each level, the player can choose one of three perks (such as increased damage or ElementalPowers). The player has only one life in this mode; upon dying, the run ends and the player earns ExperiencePoints that can unlock new moves for their character.
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Capitalization was fixed from VideoGame.Mew Genics to Video Game.Mewgenics. Null edit to update index.
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* ''VideoGame/DeadEndRoad'', a car-driving SurvivalHorror roguelite.

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* ''VideoGame/DeathRoadToCanada''

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* ''VideoGame/DeathRoadToCanada''''VideoGame/DeathRoadToCanada'': A RoadTripPlot from [[OnlyInFlorida Florida]] to [[CanadaEh Canada]], trying to escape a zombie apocalypse that has destroyed most of civilization. It's a lot sillier than it sounds.



* ''VideoGame/DontStarve''

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* ''VideoGame/DontStarve''''VideoGame/DontStarve'': SurvivalGame in a strange land, after a GentlemanAndAScholar gets trapped in it by a [[DealWithTheDevil handsome devil who promised him great knowledge]].


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* ''VideoGame/MewGenics'': Mixes Roguelike with TurnBasedTactics and a side of RaisingSim, and a whole lot of cats.
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* ''VideoGame/SorryWereOpen'' has turn-based RPG roguelike elements combined with SurvivalHorror, in a WorkplaceHorror retail setting.
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Capitalization was fixed from Video Game.hets to Video Game.Hets. Null edit to update index.

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* ''VideoGame/MordheimCityOfTheDamned'' - A roguelike TurnBasedStrategy game with RPGElements.

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* ''VideoGame/MordheimCityOfTheDamned'' - ''VideoGame/MordheimCityOfTheDamned'': A roguelike TurnBasedStrategy game with RPGElements.



* ''VideoGame/Pikmin2'': Still follows the RealTimeStrategy formula of [[VideoGame/Pikmin2001 the original]], but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.

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* ''VideoGame/{{Pikmin}}'':
**
''VideoGame/Pikmin2'': Still follows the RealTimeStrategy formula of [[VideoGame/Pikmin2001 the original]], but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.campaign.
** ''VideoGame/Pikmin4'': Randomized subdungeons [[TheBusCameBack make their return]] after being absent from [[VideoGame/Pikmin3 the third installment]].



** ''VideoGame/ShatteredPixelDungeon'' - a standalone GameMod of the above, adding a lot of features and rebalancing some aspects

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** ''VideoGame/ShatteredPixelDungeon'' - a ''VideoGame/ShatteredPixelDungeon'': A standalone GameMod of the above, adding a lot of features and rebalancing some aspects
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** This is the modern definition of the term, used by most of the video game community outside of "Roguelike Communities", including this website. For differentiation, it is someties called '''roguelite'''.

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** This is the modern definition of the term, used by most of the video game community outside of "Roguelike Communities", including this website. For differentiation, it is someties games that only qualify under the new definition (and not the old one) are called '''roguelite'''.
'''roguelite'''s.

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** This is the original definition of the term, and most "Roguelike Communities" specifically about "Roguelikes" only use the term this way. For differntiation, it is sometimes called '''traditional roguelike'''.

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** This is the original definition of the term, and most "Roguelike Communities" specifically about "Roguelikes" only ''only'' use the term this way. definition. For differntiation, differentiation, it is sometimes called '''traditional roguelike'''.

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The TropeMaker for the genre is the 1980 video game ''VideoGame/{{Rogue}}'', a terminal-based DungeonCrawling game which popularized the gameplay combination of random level generation and permadeath. ''Rogue'''s design inspired a huge family of dungeon crawlers over the next few decades, which became known as "roguelikes", and the term eventually came to be applied to any game which uses the design philosophy of procedural generation and permadeath.

The alternative term ''roguelite'' is also sometimes used to describe games which use roguelike-style design principles, but in a toned-down or simplified way. This term is often used to distinguish modern roguelikes from their more complex dungeon-crawling forebears. However, there is no universally agreed-upon definition for the term. Indeed, even defining "roguelike" itself has proven to be an extremely tricky task, with the definition having shifted a number of times over the years. See the [[Analysis/{{Roguelike}} Analysis]] page for more details.

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The TropeMaker for the genre is the 1980 video game ''VideoGame/{{Rogue}}'', a terminal-based DungeonCrawling game which popularized the gameplay combination of random level generation and permadeath. ''Rogue'''s design inspired a huge family of dungeon crawlers over the next few decades, which became known as "roguelikes", and "roguelikes"; since the term eventually came to be applied to any game which uses 2000s, many other games adopted the design philosophy of procedural generation and permadeath.

The alternative
permadeath, and the term ''roguelite'' is also sometimes "roguelikes" came to be used to describe on those games which use roguelike-style design principles, but in a toned-down or simplified way. This as well.

Due to the gradual evolution of
term is often used to distinguish modern roguelikes from their more complex dungeon-crawling forebears. However, there is no universally agreed-upon "roguelike", the term nowadays has two different definitions; the definition for and usage of the term. Indeed, even defining term "roguelike" itself has proven to be an extremely tricky task, with also become a [[FlameBait highly contentious issue]] among internet gaming communities, and using the incorrect definition having shifted a number in incorrect contexts can lead to intense arguments.

* "Roguelike" (older definition): A subgenre
of times over turn-based {{Role Playing Game}}s that uses random generation, permadeath, {{dungeon crawling}}, and high-complexity designs in the years. See same pattern as ''Rogue''.
** This is the original definition of the term, and most "Roguelike Communities" specifically about "Roguelikes" only use the term this way. For differntiation, it is sometimes called '''traditional roguelike'''.
* "Roguelike" (newer definition): A genre of video games that uses random generation and permadeath designs similar to ''Rogue''.
** This is the modern definition of the term, used by most of the video game community outside of "Roguelike Communities", including this website. For differentiation, it is someties called '''roguelite'''.

More information on the term's history can be found on
the [[Analysis/{{Roguelike}} Analysis]] page for more details.
page.

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