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* In ''SkylandersSpyrosAdventure'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]."
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]."
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[[AC:TurnBasedTactics]]
* ''X-Com Enemy Unknown 2012'' have Dr Vahlen and Dr Shen comment aliens that you meet for the first time.
* ''X-Com Enemy Unknown 2012'' have Dr Vahlen and Dr Shen comment aliens that you meet for the first time.
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* Done in every game of the ''DevilMayCry'' series, for every single enemy.
to:
* Done in every game of the ''DevilMayCry'' series, for every single enemy. The reboot ''DmCDevilMayCry'' follows the tradition.
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* ''DeadIsland'' introduces new zombie types in the game via this trope.
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* KingdomsOfAmalurReckoning does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
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** ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'' usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech).
to:
** ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'' usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech). The {{Giant Mook}}s Dr. Salvador and Garrador are also introduced this way, as are the Plagas.
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* In BatmanArkhamCity, the first time you meet a new kind of mook, the camera zooms in and Batman describes the new enemy.
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* Whenever a level in the ''VideoGame/{{Descent}}'' games would feature a new robot, before the level starts an info screen showing the robot and some data on it would appear.
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** ''VideoGame/ResidentEvil3'' uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
to:
** ''VideoGame/ResidentEvil3'' ''VideoGame/ResidentEvil3Nemesis'' uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
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* ''MetroidPrime'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.
to:
* ''MetroidPrime'' ''VideoGame/MetroidPrime'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.
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* In ''{{Warcraft}}'' 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, [[NoticeThis their intro shows them webbing the flyers to the ground]]).
to:
* In ''{{Warcraft}}'' ''VideoGame/{{Warcraft}}'' 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, [[NoticeThis their intro shows them webbing the flyers to the ground]]).
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* Damn near every ''ResidentEvil'' game has at least one:
** Zombies and Hunters are both introduced with a FMV cutscene when first encountered in the original.
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''ResidentEvil2'' also gets its own FMV.
** Part 3 uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
** ''Code: Veronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene, and reappears as a DegradedBoss later.
** Resident Evil 4 and 5 usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech).
* Used in ''ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
** Zombies and Hunters are both introduced with a FMV cutscene when first encountered in the original.
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''ResidentEvil2'' also gets its own FMV.
** Part 3 uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
** ''Code: Veronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene, and reappears as a DegradedBoss later.
** Resident Evil 4 and 5 usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech).
* Used in ''ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
to:
* Damn near every ''ResidentEvil'' ''Franchise/ResidentEvil'' game has at least one:
** Zombies and Hunters are both introduced with a FMV cutscene when first encountered in [[VideoGame/ResidentEvil theoriginal.
original]].
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in''ResidentEvil2'' ''VideoGame/ResidentEvil2'' also gets its own FMV.
**Part 3 ''VideoGame/ResidentEvil3'' uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
**''Code: Veronica'' ''VideoGame/ResidentEvilCodeVeronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene, and reappears as a DegradedBoss later.
**Resident Evil 4 ''VideoGame/ResidentEvil4'' and 5 ''VideoGame/ResidentEvil5'' usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech).
* Used in''ColdFear'' ''VideoGame/ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
** Zombies and Hunters are both introduced with a FMV cutscene when first encountered in [[VideoGame/ResidentEvil the
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in
**
**
**
* Used in
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fixed Namespace of Doom!
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Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.
to:
Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.
mooks.
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* ''{{Doom}} 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
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* ''{{Doom}} ''VideoGame/{{Doom}} 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
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** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''ResidentEvil2'' also gets its own FMV.
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** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''ResidentEvil2'' also gets its own FMV.
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* Used in ''ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
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* The SpongebobSquarepants game ''Battle for Bikini Bottom'' contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
to:
* The SpongebobSquarepants game ''Battle for Bikini Bottom'' contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless NPCs [=NPCs=] or other targets.
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* Done in ''GodOfWar'', tough the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
to:
* Done in ''GodOfWar'', tough ''VideoGame/GodOfWar'', though the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
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* The SpongebobSquarepants game ''Battle for Bikini Bottom'' contained brief cutscenes of new robots, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
to:
* The SpongebobSquarepants game ''Battle for Bikini Bottom'' contained brief cutscenes of new robots, most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
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* The {{SpongebobSquarepants}} game ''Battle for Bikini Bottom'' contained brief cutscenes of new robots, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
to:
* The {{SpongebobSquarepants}} SpongebobSquarepants game ''Battle for Bikini Bottom'' contained brief cutscenes of new robots, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
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Added Battle for Bikini Bottom example
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* The {{SpongebobSquarepants}} game ''Battle for Bikini Bottom'' contained brief cutscenes of new robots, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
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In some action games, there are many different kinds of [[{{Mook}} mooks]] and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.
to:
%%Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1327856497029234400
%%Please start a new thread if you'd like to suggest an image.
In some action games, there are many different kinds of[[{{Mook}} mooks]] {{Mook}}s and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.
%%Please start a new thread if you'd like to suggest an image.
In some action games, there are many different kinds of
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** ''Code: Veronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene.
to:
** ''Code: Veronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene.cutscene, and reappears as a DegradedBoss later.
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None
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** Zombies and Hunters are both introduced with a FMV cutscene when first encountered in the original.
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''ResidentEvil2'' also gets its own FMV.
** Part 3 uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
** ''Code: Veronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene.
** Resident Evil 4 and 5 usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech).
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*In the ''StarWars DarkForcesSaga'' game Jedi Outcast, when you first encounter a Reborn (artificially-empowered Force users; far more {{Badass}} than most Imperial {{Mooks}}, though nothing compared to those who properly learned Jedi and Sith techniques) you get a brief cutscene of his arrival.
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No \'guys\' visible in the image, among other problems.
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[[quoteright:349:[[{{Bayonetta}} http://static.tvtropes.org/pmwiki/pub/images/grace__glory_219.jpg]]]][[caption-width-right:349:[[DemonicSpiders Prepare to see these guys a lot.]]]]
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[[quoteright:349:[[{{Bayonetta}} http://static.tvtropes.org/pmwiki/pub/images/grace__glory_219.jpg]]]][[caption-width-right:349:Prepare to see these guys a lot.]]
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[[quoteright:349:[[{{Bayonetta}} http://static.tvtropes.org/pmwiki/pub/images/grace__glory_219.jpg]]]][[caption-width-right:349:Prepare jpg]]]][[caption-width-right:349:[[DemonicSpiders Prepare to see these guys a lot.]]
]]]]
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[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/licker2_1736.jpg]]
[[caption-width-right:296:ThisIsGonnaSuck.]]
[[caption-width-right:296:ThisIsGonnaSuck.]]
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[[caption-width-right:296:ThisIsGonnaSuck.
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[[quoteright:349:[[{{Bayonetta}} http://static.tvtropes.org/pmwiki/pub/images/grace__glory_219.jpg]]]]
[[caption-width-right:349:Prepare to see these guys a lot.]]
[[caption-width-right:349:Prepare to see these guys a lot.]]
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[[caption-width-right:349:Prepare to see these guys a lot.
[[caption-width-right:296:ThisIsGonnaSuck.]]
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Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.
to:
Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.
mooks.
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* ''{{Doom}}'', particularly the third one, has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
to:
* ''{{Doom}}'', particularly the third one, ''{{Doom}} 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
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Formatting
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In some action games, there are many different kinds of [[{{Mook}} mooks]] and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developpers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.
to:
In some action games, there are many different kinds of [[{{Mook}} mooks]] and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developpers developers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.
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Please do not include bosses in the examples. This trope is for regular enemies apearing for the first time.
!! Examples:
ActionAdventure:
!! Examples:
ActionAdventure:
to:
Please do not include bosses in the examples. This trope is for regular enemies apearing appearing for the first time.
time.
----
!! Video Game Examples:
ActionAdventure:[[AC:ActionAdventure]]
----
!! Video Game Examples:
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FirstPersonShooter:
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HackAndSlash:
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PlatformGame:
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RealTimeStrategy:
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RolePlayingGame:
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SurvivalHorror
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[[quoteright:349:[[{{Bayonetta}} http://static.tvtropes.org/pmwiki/pub/images/grace__glory_219.jpg]]]]
[[caption-width-right:349:Prepare to see these guys a lot.]]
[[caption-width-right:349:Prepare to see these guys a lot.]]
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None
Added DiffLines:
In some action games, there are many different kinds of [[{{Mook}} mooks]] and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developpers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.
Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.
Will often overlap with BossSubtitles, but not always.
Compare DegradedBoss, where an enemy is a boss at first but reappears as a regular enemy later.
Please do not include bosses in the examples. This trope is for regular enemies apearing for the first time.
!! Examples:
ActionAdventure:
* ''AliceMadnessReturns'' does this.
* ''{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
* In ''SkylandersSpyrosAdventure'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]."
FirstPersonShooter:
* ''{{Doom}}'', particularly the third one, has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
* ''MetroidPrime'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.
HackAndSlash:
* ''{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.
* Done in every game of the ''DevilMayCry'' series, for every single enemy.
* Done in ''GodOfWar'', tough the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
* ''GauntletLegends''! http://www.youtube.com/watch?v=ewTjygaoCMc
* ''Videogame/DantesInferno'' has enemies (usually the various "sin demons") introduced by cutscenes.
* In the fourth ''{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
PlatformGame:
* In ''KirbysReturnToDreamLand'', levels with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).
RealTimeStrategy:
* ''DawnOfWar'' also does it for your own units in some cases (in the first two games, which had linear missions).
RolePlayingGame:
* Happens in the ''MassEffect'' series- the first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes.
* In ''{{Warcraft}}'' 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, [[NoticeThis their intro shows them webbing the flyers to the ground]]).
SurvivalHorror
* The game ''VideoGame/ParasiteEve'' has several cutscenes introducing new monsters, such as the first rat you fight; immediately before you're shown the gruesome transformation the rat undergoes, but subsequent encounters just have the rat showing up without any fanfare.
!!Non-video game examples
* In the first ''Film/LordOfTheRings'' movie, the scenes introducing the Uruk-hai orcs are mostly without dialogue.
Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.
Will often overlap with BossSubtitles, but not always.
Compare DegradedBoss, where an enemy is a boss at first but reappears as a regular enemy later.
Please do not include bosses in the examples. This trope is for regular enemies apearing for the first time.
!! Examples:
ActionAdventure:
* ''AliceMadnessReturns'' does this.
* ''{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
* In ''SkylandersSpyrosAdventure'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]."
FirstPersonShooter:
* ''{{Doom}}'', particularly the third one, has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
* ''MetroidPrime'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.
HackAndSlash:
* ''{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.
* Done in every game of the ''DevilMayCry'' series, for every single enemy.
* Done in ''GodOfWar'', tough the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
* ''GauntletLegends''! http://www.youtube.com/watch?v=ewTjygaoCMc
* ''Videogame/DantesInferno'' has enemies (usually the various "sin demons") introduced by cutscenes.
* In the fourth ''{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
PlatformGame:
* In ''KirbysReturnToDreamLand'', levels with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).
RealTimeStrategy:
* ''DawnOfWar'' also does it for your own units in some cases (in the first two games, which had linear missions).
RolePlayingGame:
* Happens in the ''MassEffect'' series- the first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes.
* In ''{{Warcraft}}'' 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, [[NoticeThis their intro shows them webbing the flyers to the ground]]).
SurvivalHorror
* The game ''VideoGame/ParasiteEve'' has several cutscenes introducing new monsters, such as the first rat you fight; immediately before you're shown the gruesome transformation the rat undergoes, but subsequent encounters just have the rat showing up without any fanfare.
!!Non-video game examples
* In the first ''Film/LordOfTheRings'' movie, the scenes introducing the Uruk-hai orcs are mostly without dialogue.