History Main / InAndOutOfCharacter

19th Aug '16 6:45:41 AM Morgenthaler
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* In the JournalComic ''TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.

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* In the JournalComic ''TodayNothingHappened'', ''Webcomic/TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
18th Aug '16 3:24:09 PM Nerrin
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Added DiffLines:

* ''[[TabletopGame/ProseDescriptiveQualities Vox]]'', a game where each of the characters is HearingVoices, suggests the "table talk" representative of this trope is really chatter from the voices to the [=PCs=]. If another player is trying to suggest a combat action to you even when their character is not around, then you can assume the advice is coming from the voice you hear.
8th Feb '15 11:56:49 AM TheUnsquished
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* ''DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]

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* ''DarthsAndDroids'' ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
27th Oct '14 7:47:49 AM RobinZimm
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* In the JournalComic ''TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.shazzbaa.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.

to:

* In the JournalComic ''TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.shazzbaa.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
31st Aug '14 7:38:23 AM CrystalGlacia
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* Battles in ''TheGamers'' are shown entirely in character with no pauses while the characters strategize. In ''[[TheGamers Dorkness Rising]]'', however, this trope is played straight in the battle with the goblins, with both the characters and the goblins pausing as the characters describe their actions. Later battles are done more seriously, although at one point Cass takes advantage of a distraction to rearrange everyone's miniatures.

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* Battles in ''TheGamers'' ''Film/TheGamers'' are shown entirely in character with no pauses while the characters strategize. In ''[[TheGamers ''Film/TheGamers: Dorkness Rising]]'', Rising'', however, this trope is played straight in the battle with the goblins, with both the characters and the goblins pausing as the characters describe their actions. Later battles are done more seriously, although at one point Cass takes advantage of a distraction to rearrange everyone's miniatures.
11th Jun '14 2:42:20 AM Quanyails
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* VisualNovel/UminekoNoNakuKoroNi uses this a lot, both in the anime and the visual novel.

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%% * VisualNovel/UminekoNoNakuKoroNi ''VisualNovel/UminekoNoNakuKoroNi'' uses this a lot, both in the anime and the visual novel.
2nd Jan '14 2:42:38 PM Ptorquemada
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* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, at least he has chicken.

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* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[LeeroyJenkins at least he has chicken.chicken]].
2nd Jan '14 2:41:23 PM Ptorquemada
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* In the RPG ''TabletopGame/{{Paranoia}}'' and its sequels, the rule is that [[spoiler:if the GM asks someone what they're doing and they take longer than three seconds to answer, they stand there and do nothing. Now, report for termination, Citizen?that information was above your security clearance]].\\

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* In the RPG ''TabletopGame/{{Paranoia}}'' and its sequels, the rule is that [[spoiler:if the GM asks someone what they're doing and they take longer than three seconds to answer, they stand there and do nothing. Now, report for termination, Citizen?that Citizen; that information was above your security clearance]].\\



Also, a character using out-of-character knowledge is usually considered evidence of spying and therefore treason. This makes Paranoia possibly the only game that has a direct, in-character punishment for metagaming.

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Also, a character using out-of-character knowledge is usually considered evidence of spying and therefore treason. This makes Paranoia possibly the only game that has a direct, in-character punishment for metagaming.\\
\\
The GM's section of the rulebooks has a ''hilarious'' example of gameplay illustrating how this is supposed to work.
-->'''GM:''' Right. George, one of the guys that was yelling "Ooga-Booga" is running at you with a pointy stick. What do you do?\\
'''George:''' Um, what?\\
'''GM:''' Right. Fred, what do ''you'' do?



* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though.

to:

* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, at least he has chicken.
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