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* ''Literature/TheWheelOfTime'' has balefire. It doesn't just kill you; it [[RetGone burns you out of the fabric of reality itself]]!

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* ''Literature/TheWheelOfTime'' has balefire. It doesn't just kill you; it [[RetGone burns you out of the fabric of reality itself]]!itself]]! There's also death within the DreamWorld; dying there removes you from the Pattern, meaning you can't reincarnate.
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* The manikins in ''DissidiaFinalFantasy''. While in the original game they were just Mooks, in the prequel ''Duodecim'' it's revealed that anyone killed by a manikin isn't revived for the next cycle in the GroundhogDayLoop. [[spoiler:This is why Lightning, Kain, Yuna, Laguna, Tifa, and Vaan weren't in the original. They got overwhelmed by manikins after closing the rift that they were spawning out of.]]

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* The manikins in ''DissidiaFinalFantasy''. While in the original game they were just Mooks, in the prequel ''Duodecim'' it's revealed that anyone killed defeated by a manikin isn't may not be revived for the next cycle in the GroundhogDayLoop.GroundhogDayLoop, as the manikins generally don't stop attacking, unlike the actual players on the side of Chaos and Cosmos. Being defeated by a manikin can therefore result in being beaten to death so badly that you're unable to be revived. [[spoiler:This is why Lightning, Kain, Yuna, Laguna, Tifa, and Vaan weren't in the original. They got overwhelmed by manikins after closing the rift that they were spawning out of.]]
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* ''VideoGame/DevilSurvivor2'' has several moments where one of your friends is in danger and out of your party, necessitating your intervention via battle so you can rescue them. The alternative is to skimp out on the rescue mission, which the game will freely let you do...before forcing you into an event consisting of you witnessing the victim's final moments. The only way to get the character back is to start a new playthrough.
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* ''Literature/TheWheelOfTime'' has balefire. It doesn't just kill you; it [[RetGone burns you out of the fabric of reality itself]]!
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[[folder:Web Comics]]
* ''Webcomic/CaptainSNES'': Normally, characters don't die, and if they do, it's a plot-related death, which can be [[DeathIsCheap reversed]]. There are two cases of potential "true" death however.
** Firstly, the main character is not a video game character. He has the power to make use of save points and such to avoid death, but if, for example, he travels to a new video game world and dies before saving again, he will not revert to the last save, and die.
** Second, the main villain of the comic uses an energy foreign to Videoland called "Omega Energy", which is capable of ignoring the usual rules and killing someone outright. It's all but stated to come from the real world, via [[WesternAnimation/CaptainNTheGameMaster Kevin Keene]].
[[/folder]]
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* ''OregonTrail''.

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* ''OregonTrail''.''VideoGame/TheOregonTrail''.
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* Unlike every other game in the series, the original ''SuperRobotWars'' on the GameBoy has permadeath. It can get away with it because it has [[ExcusePlot the bare minimum of plot]], compared to the series' modern trend of [[MassiveMultiplayerCrossover mixing tons of plots together]].

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* Unlike every other game in the series, the original ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' on the GameBoy has permadeath. It can get away with it because it has [[ExcusePlot the bare minimum of plot]], compared to the series' modern trend of [[MassiveMultiplayerCrossover mixing tons of plots together]].
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hottip cleanup / removal


* This is the underlying point of the [[NuzlockeComics Nuzlocke]] [[SelfImposedChallenge challenge]] in ''Franchise/{{Pokemon}}'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.[[hottip:*:It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.]] As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random CriticalHit or, worse, because of your own mistakes. [[ArcWords I believe this is all happening for a reason.]]

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* This is the underlying point of the [[NuzlockeComics Nuzlocke]] [[SelfImposedChallenge challenge]] in ''Franchise/{{Pokemon}}'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.[[hottip:*:It's [[note]]It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.]] [[/note]] As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random CriticalHit or, worse, because of your own mistakes. [[ArcWords I believe this is all happening for a reason.]]
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* In the original ''VideoGame/AirCombat'' game that launched the ''VideoGame/AceCombat'' series, if you crashed a plane or were shot down, you would lose that plane for good. Due to the technical limitations of the Playstation console, this created some FakeDifficulty in some missions, which could lead to you crashing often. The canyon stage in particular was hard because you can't properly gauge how far away from the rock walls you are flying, and the camera angle made it nearly impossible to see a turn coming around the corner because the wall texture was in the way of the clearing. If you lost all your planes, then it was game over.


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* The basic premise of ''Anime/SwordArtOnline'' is that you die in real life if you die in the game.
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** In {{Armageddon MUD}}, player characters who die are resurrected ''only'' in cases of extreme bug abuse/server issues.
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* Used in ''{{Otherland}}'' in a fictional MMORPG, where character death is permanent. After losing his high-level character due to the interference of the titular network, [[SeriousBusiness Orlando's driving goal is to find out why]].

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* Used in ''{{Otherland}}'' ''Literature/{{Otherland}}'' in a fictional MMORPG, where character death is permanent. After losing his high-level character due to the interference of the titular network, [[SeriousBusiness Orlando's driving goal is to find out why]].
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there we go, that should fix the fomatting issue on my newest entry.


* The Flying Men in ''VideoGame/Mother1'' and ''VideoGame/EarthBound''.

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* The Flying Men in ''VideoGame/Mother1'' ''[[{{VideoGame/Mother1}} Mother 1]]'' and ''VideoGame/EarthBound''.
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* The Flying Men in ''EarthBound''.

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* The Flying Men in ''EarthBound''.''VideoGame/Mother1'' and ''VideoGame/EarthBound''.
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Bweh.


This trope is specific to gameplay; the equivalent of this in other fiction is DeaderThanDead. The inverse of this is DeathIsASlapOnTheWrist. See also KilledOffForReal. Compare OutOfContinues. If it's completely optional, that's a FinalDeathMode if the game enforces it, or NoDeathRun if its an entirely SelfImposedChallenge.

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This trope is specific to gameplay; the equivalent of this in other fiction is DeaderThanDead. The inverse of this is DeathIsASlapOnTheWrist. See also KilledOffForReal. Compare OutOfContinues. If it's completely optional, that's a FinalDeathMode if the game enforces it, or NoDeathRun if its it's an entirely SelfImposedChallenge.
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This trope is specific to gameplay; the equivalent of this in other fiction is DeaderThanDead. The inverse of this is DeathIsASlapOnTheWrist. See also KilledOffForReal. Compare OutOfContinues.

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This trope is specific to gameplay; the equivalent of this in other fiction is DeaderThanDead. The inverse of this is DeathIsASlapOnTheWrist. See also KilledOffForReal. Compare OutOfContinues. If it's completely optional, that's a FinalDeathMode if the game enforces it, or NoDeathRun if its an entirely SelfImposedChallenge.
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* Sarena from LaMouetteNoire was already deceased at the start of the series, despite the series being based on a (fictional) video game, and that she had ''many'' VideoGameLives.

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* Sarena from LaMouetteNoire ''Webcomic/LaMouetteNoire'' was already deceased at the start of the series, despite the series being based on a (fictional) video game, and that she had ''many'' VideoGameLives.
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* Sarena from LaMouetteNoire was already deceased at the start of the series, despite the series being based on a (fictional) video game, and she had ''many'' VideoGameLives.

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* Sarena from LaMouetteNoire was already deceased at the start of the series, despite the series being based on a (fictional) video game, and that she had ''many'' VideoGameLives.
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* Sarena from LaMouetteNoire was already deceased at the start of the series, despite the series being based on a (fictional) video game, and she had ''many'' VideoGameLives.
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This was Ogre Battle 64, not the original Ogre Battle (the March of the Black Queen).


* While not "turn-based", ''VideoGame/OgreBattle'' is tactical, and sometimes, if a human dies, they ''permanently'' change class into an angel or a zombie. The angel's nice, but only happens to [[GamePreferredGender female]] characters who were extremely lawful in life. The zombie class can happen to any human, and is exceptionally [[SpoonyBard spoony]]. (However, they could upgrade to a passable skeleton, only to turn into an even spoonier ghost.) In some games, there was a zombie dragon for dragons.

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* While not "turn-based", ''VideoGame/OgreBattle'' ''VideoGame/OgreBattle64'' is tactical, and sometimes, if a human dies, they ''permanently'' change class into an angel or a zombie. The angel's nice, but only happens to [[GamePreferredGender female]] characters who were extremely lawful in life. The zombie class can happen to any human, and is exceptionally [[SpoonyBard spoony]]. (However, they could upgrade to a passable skeleton, only to turn into an even spoonier ghost.) In some games, there was a zombie dragon for dragons.
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Added realm of the Mad God

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** In {{Realm of the Mad God}} once you die, you lose all of you items and levels, then restart.
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This is a video game specific trope; the equivalent of this in fiction is DeaderThanDead. The inverse of this is DeathIsASlapOnTheWrist. See also KilledOffForReal. Compare OutOfContinues.

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This trope is a video game specific trope; to gameplay; the equivalent of this in other fiction is DeaderThanDead. The inverse of this is DeathIsASlapOnTheWrist. See also KilledOffForReal. Compare OutOfContinues.
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\'\'Terraria\'\' and \'\'Minecraft\'\' both have blocky construction. Beyond that, the games are quite different.


** Terraria, the "Minecraft if it were 2-d and more combat based" game, has hardcore difficulty. If you die, the character you made is gone. As multiple characters can go through your worlds, it's not a total loss if you stored items regularly. You still lose that inventory and HP/MP gained on the character.

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** Terraria, the "Minecraft if it were 2-d and more combat based" game, * ''VideoGame/{{Terraria}}'' has hardcore difficulty. If you die, the character you made is gone. As multiple characters can go through your worlds, it's not a total loss if you stored items regularly. You still lose that inventory and HP/MP gained on the character.
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* In BloodCrusher2, you cannot restart the game from previous checkpoints. If you die, you have to restart the game in its entirety.

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* In BloodCrusher2, ''BloodCrusher2'', you cannot restart the game from previous checkpoints. If you die, you have to restart the game in its entirety.
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* Face of Mankind: characters respawn using clones, which cost money. If you are killed and have no clones or money left, your character is officially dead.

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* Face In ''Face of Mankind: Mankind'', characters respawn using clones, which cost money. If you are killed and have no clones or money left, your character is officially dead.

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Already there.


* ''OneChance''.



** OneChance is a modern Flash game that tries its best to do this.

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** OneChance ''OneChance'' is a modern Flash game that tries its best to do this.

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* This is [[spoiler:the entire point of]] Jesse Venbrux's ultra-short freeware game ''Execution''.
** To elaborate on this, You start the game looking at a man tied to a pole through your scope. Shooting him yields the message: 'You Lose'. [[spoiler:Attempting to play a second time starts the game with 'Your actions have consequences, it is already too late'. If you try to play, the man will still be dead.]]

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* This is [[spoiler:the entire point of]] Jesse Venbrux's ultra-short freeware game ''Execution''.
** To elaborate on this,
''Execution''. You start the game looking at a man tied to a pole through your scope. Shooting him yields the message: 'You Lose'. [[spoiler:Attempting to play a second time starts the game with 'Your actions have consequences, it is already too late'. If you try to play, the man will still be dead.]]
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*** This mode returns in ''Awakening''.

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*** This mode returns in ''Awakening''.''VideoGame/FireEmblemAwakening''.
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* In the ''MonsterRancher'' games, your [[{{Mon}} monsters]] will eventually die of old age if you don't freeze or combine them.

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* In the ''MonsterRancher'' ''VideoGame/MonsterRancher'' games, your [[{{Mon}} monsters]] will eventually die of old age if you don't freeze or combine them.
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** In its sequel, ''The Execution'', the player commands a firing squad aiming at whichever between Pink Lizard or the hero had been arrested, depending on the ending gotten in the first game. Execute them, and that's it. They're dead.

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** In its sequel, ''The Execution'', the player commands a firing squad aiming at whichever between Pink Lizard or the hero had been arrested, depending on the ending gotten in the first game. Execute them or leave them be. [[spoiler:Execute them, leave and that's it. They're dead.come back gives you a bloody background. Leaving the game without executing them, leaving and returning, will leave them scott-free.]]
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* The relatively unknown PSX game ''Hell Night'' had you fleeing through an AbsurdlySpaciousSewer with a partner. If the monster caught up with you, your partner would die permanently and instantly. You'd be on your own until you found the next one.

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* The relatively unknown PSX game ''Hell Night'' ''VideoGame/HellNight'' had you fleeing through an AbsurdlySpaciousSewer with a partner. If the monster caught up with you, your partner would die permanently and instantly. You'd be on your own until you found the next one.

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