History Main / FinalDeath

19th Mar '17 2:58:26 PM nombretomado
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* This is the underlying point of the [[NuzlockeComics Nuzlocke]] [[SelfImposedChallenge challenge]] in ''Franchise/{{Pokemon}}'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.[[note]]It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.[[/note]] As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random CriticalHit or, worse, because of your own mistakes. [[ArcWords I believe this is all happening for a reason.]]

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* This is the underlying point of the [[NuzlockeComics [[Webcomic/NuzlockeComics Nuzlocke]] [[SelfImposedChallenge challenge]] in ''Franchise/{{Pokemon}}'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.[[note]]It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.[[/note]] As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random CriticalHit or, worse, because of your own mistakes. [[ArcWords I believe this is all happening for a reason.]]
5th Mar '17 6:11:27 PM Edgar81539
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TruthInTelevision, of course.[[note]]For the most part.[[/note]]
23rd Feb '17 9:59:43 AM CyberController
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* ''VideoGame/{{DontStarve}}'' is always on permadeath, unless you activate a Touch Stone, build a Meat Effigy, or wear a Life Giving Amulet. Touch Stones are rare and inconvenient, Meat Effigies are made from middle to endgame materials, and Life Giving Amulets are only accessible in the very late game. The multiplayer mode, Don't Starve Together, is a lot better about permadeath, allowing dead players to remain as ghosts - but there are a lot of penalties for resurrection to both the resurrector and resurrectee, and ghosts that have not yet been revived will continuously drain sanity for all players. Additionally, when all players have died at once, the entire server resets itself after a few minutes.

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* ''VideoGame/{{DontStarve}}'' ''VideoGame/DontStarve'' is always on permadeath, unless you activate a Touch Stone, build a Meat Effigy, or wear a Life Giving Amulet. Touch Stones are rare and inconvenient, Meat Effigies are made from middle to endgame materials, and Life Giving Amulets are only accessible in the very late game. The multiplayer mode, Don't Starve Together, is a lot better about permadeath, allowing dead players to remain as ghosts - but there are a lot of penalties for resurrection to both the resurrector and resurrectee, and ghosts that have not yet been revived will continuously drain sanity for all players. Additionally, when all players have died at once, the entire server resets itself after a few minutes.
23rd Jan '17 12:40:52 AM zequeins
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* Defied in one specific instance in ''TabletopGame/GeistTheSinEater''. Polydegmon, the Kerberos of Mictlan, is known as 'The Welcomer of Many' and 'The Collector of Souls'. But see, if you can somehow entreat his favor (indeed the rulebook says that while the path to his graces may be long and arduous, eventually he ''will'' concede to your request), you can request the soul of anyone who has ever died from him. It doesn't matter if the person in question experienced FinalDeath or even CessationOfExistence, he can easily summon the soul just the same. This power, combined with his [[PhysicalGod perfect stats]], [[GeniusLoci Geognosis]] and the ability to [[ScrewTheRulesIMakeThem change the rules of his realm at a whim]] seem to confirm that he is one of the mythical [[AGodAmI Deathlords.]]
21st Jan '17 9:53:55 PM Xtifr
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** In ''WizardryLabyrinthOfLostSouls'', the character that you select as the "[[MainCharacter Leader]]" is [[PlotArmor exempt from this]], and will automatically be taken back to the Temple and revived with one HP if you party doesn't find a way to resurrect him/her before then. Created characters (or anyone originating from the Guild) can still be KilledOffForReal if you're unlucky.

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** In ''WizardryLabyrinthOfLostSouls'', ''VideoGame/WizardryLabyrinthOfLostSouls'', the character that you select as the "[[MainCharacter Leader]]" is [[PlotArmor exempt from this]], and will automatically be taken back to the Temple and revived with one HP if you party doesn't find a way to resurrect him/her before then. Created characters (or anyone originating from the Guild) can still be KilledOffForReal if you're unlucky.
28th Dec '16 6:59:20 PM Mullon
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* What happens to the main character is unclear, but the player only gets one shot to beat the final level of ''VideoGame/PropCycle''. The other three levels the player could retry with more quarters, but if the player can't finish the final level, which can only be reached if the first three levels are beat, the player has to start from the beginning.
27th Dec '16 12:43:08 PM ADrago
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** ''VideoGame/DiabloIII'' continues the Hardcore tradition, only the setting is available after making Level 10 with your first character. While you can use the Auction House to gear up your Hardcore character, the Real Money Auction House is not available for them. And it makes sense -- when your character has only one life and all your character's items are LostForever on death (which can happen in any number of ways as described above) do you really want to waste real-world money on your gear?

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** ''VideoGame/DiabloIII'' continues the Hardcore tradition, only the setting is available after making Level 10 with your first character. While you can use the Auction House to gear up your Hardcore character, the Real Money Auction House is not available for them. And it makes sense -- when your character has only one life and all your character's items are LostForever lost on death (which can happen in any number of ways as described above) do you really want to waste real-world money on your gear?
12th Dec '16 6:42:32 PM Doug86
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* In the ''DragonBallZ'' game ''Legend of the Super Saiyajin'' for the SNES, this is in effect. If somebody dies in battle, that's it. If it's Goku or Gohan, immediate game over. That's right, you don't get to use the Dragonballs to restore anyone killed in battle, apart from at one fixed point in the plot.

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* In the ''DragonBallZ'' ''Anime/DragonBallZ'' game ''Legend of the Super Saiyajin'' for the SNES, this is in effect. If somebody dies in battle, that's it. If it's Goku or Gohan, immediate game over. That's right, you don't get to use the Dragonballs to restore anyone killed in battle, apart from at one fixed point in the plot.
12th Dec '16 6:28:34 AM GlitteringFlowers
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* In ''Manga/YuYuHakusho'', Yusuke and his friends are forced to play in an actualized version of a video game titled "Goblin City" against a young kid known only as the Gamemaster. The Gamemaster takes the role of the game's final boss the Goblin King, not realizing that the Goblin King is killed off after the player completes the game, whereas the player can revive as many times as he wants since the game has unlimited continues. As a result, the Gamemaster dies for real when Kurama completes the final stage.

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* In ''Manga/YuYuHakusho'', Yusuke and his friends are forced to play in an actualized version of a video game titled "Goblin City" against a young kid known only as the Gamemaster. The Gamemaster CreepyChild named Amanuma and nicknamed "Game Master". Amanuma takes the role of the game's final boss the Goblin King, not realizing that the Goblin King is killed off after the player completes the game, whereas the player can revive as many times as he wants since the game has unlimited continues. As a result, the Gamemaster Amanuma dies for real when Kurama completes the final stage.stage, horrified as he ''does'' realize that he will undoubtly perish, and pretty much saying "IDontWantToDie"; as a result, when Kurama faces the nest enemy, [[BewareTheNiceOnes he is INCREDIBLY angry]] after being forced to kill the kid. [[spoiler: Koenma manages to revive him.]]



* One of the rules in the ''Disney/WreckItRalph'' universe is that if a character dies inside their game, they'll respawn, but if they die outside their game, they're dead for good.

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* One of the rules in the ''Disney/WreckItRalph'' universe is that if a character dies inside their game, they'll respawn, but if they die outside ''outside their game, game'', they're dead for good.
12th Dec '16 6:21:31 AM GlitteringFlowers
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** Both NES entries allow for limited resurrection: The first allows one character to be brought back near the ending of the game with the Aum staff, while in ''Fire Emblem Gaiden'' dead characters can be revived if you travel to a resurrection spring (which are often difficult to reach, involving multiple encounters). A dead leader still ends the game.

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** [[VideoGame/FireEmblemAkaneia Both NES entries entries]] allow for limited resurrection: The first allows one character to be brought back near the ending of the game with the Aum staff, while in ''Fire Emblem Gaiden'' dead characters can be revived if you travel to a resurrection spring (which are often difficult to reach, involving multiple encounters). A dead leader still ends the game.



** In the fourth game, ''Fire Emblem: Genealogy of the Holy War'', the Valkyrie Staff can revive one dead party member, similar to the Aum staff. The upside is that it can be repaired and used again. Like all holy weapons however, it requires 30,000 gold to repair, and unlike the rest of the holy weapons which can be partially repaired for a fraction of the price, the staff having only one use requires the whole amount be paid.
** In ''Fire Emblem: Sword of Flame'', any character who is defeated during the first ten chapters will return later in the game. This is because the first ten chapters are basically a glorified tutorial.

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** In the fourth game, ''Fire ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War'', War]]'', the Valkyrie Staff can revive one dead party member, similar to the Aum staff. The upside is that it can be repaired and used again. Like all holy weapons however, it requires 30,000 gold to repair, and unlike the rest of the holy weapons which can be partially repaired for a fraction of the price, the staff having only one use requires the whole amount be paid.
** In ''Fire ''[[VideoGame/FireEmblemElibe Fire Emblem: Sword of Flame'', Flame]]'', any character who is defeated during the first ten chapters will return later in the game. This is because the first ten chapters are basically a glorified tutorial.


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*** ''VideoGame/FireEmblemFates'' can outright ''[[DefiedTrope defy]]'' the trope with its "Phoenix Mode", where not only permadeath doesn't happen but ''the fallen character returns in the following turn''. The feature is logically optional and the players can go for Casual or Classic if they so desire. And like in ''Awakening'', even in Classic some characters will retreat instead of fully dying: this applies to the [[spoiler: first generation]] royals of either gender and every [[spoiler: first generation]] male.
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