History Main / FinalDeath

12th Feb '18 8:37:57 PM nombretomado
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* In the FightingGame ''WeaponLord'', you can continue after losing a match normally, like almost all fighting games. However, if the opponent defeats you with a FinishingMove, you will not be given this chance, and you'll have to start all over.

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* In the FightingGame ''WeaponLord'', ''VideoGame/WeaponLord'', you can continue after losing a match normally, like almost all fighting games. However, if the opponent defeats you with a FinishingMove, you will not be given this chance, and you'll have to start all over.
3rd Feb '18 8:56:17 PM CodyHansen
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* In the Super NES game ''Wings 2: Aces High'' (aka ''Blazing Skies''), if a pilot crashes his plane or gets shot down, then that pilot is gone for the rest of the game. If you lose all of your pilots, it's game over for you.
3rd Feb '18 7:17:32 AM morenohijazo
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* ''VideoGame/{{Terraria}}'' has hardcore difficulty. If you die, the character you made is gone. As multiple characters can go through your worlds, it's not a total loss if you stored items regularly. You still lose that inventory and HP/MP gained on the character.

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* ''VideoGame/{{Terraria}}'' has hardcore difficulty. If you die, the character you made is gone. Unlike the ''VideoGame/{{Minecraft}}'' example, dying doesn't force you to delete the world, only the character; this means you can start another character to attempt to continue the game. As multiple characters can go through your worlds, it's not a total loss if you stored items regularly. You still lose that inventory and HP/MP gained on the character.
31st Jan '18 5:20:17 AM Cryoclaste
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* In ''{{Uplink}}'', if you are caught doing any hacking activities, you will receive a warning or, depending on the severity, your account will be terminated. This means entering the game presents you with a simple "you hacked __ systems, but now you are dead" screen. Most importantly, there are no in-game instructions for covering your tracks. The only way to continue on if you're on the verge of getting terminated is extremely expensive and involves installing motion sensors and ''explosives'' in your remote terminal and putting enough money aside to purchase a new one when you blow up your old one to erase any incriminating evidence.

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* In ''{{Uplink}}'', ''VideoGame/{{Uplink}}'', if you are caught doing any hacking activities, you will receive a warning or, depending on the severity, your account will be terminated. This means entering the game presents you with a simple "you hacked __ systems, but now you are dead" screen. Most importantly, there are no in-game instructions for covering your tracks. The only way to continue on if you're on the verge of getting terminated is extremely expensive and involves installing motion sensors and ''explosives'' in your remote terminal and putting enough money aside to purchase a new one when you blow up your old one to erase any incriminating evidence.
30th Jan '18 7:25:16 PM infernape612
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** ''VideoGame/CallOfDutyInfiniteWarfare has #YOLO mode. This comes with the extreme difficulty of [[HarderThanHard Veteran.]]

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** ''VideoGame/CallOfDutyInfiniteWarfare ''VideoGame/CallOfDutyInfiniteWarfare'' has #YOLO mode. This comes with the extreme difficulty of [[HarderThanHard Veteran.]]
23rd Jan '18 5:53:15 AM Cryoclaste
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* The ''Series/{{Buffy|the Vampire Slayer}}'' XBox game and ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' work like this. The health bar for Buffy and enemies is really just a guide to show when they can be killed. On the one hand vampires need to be staked, zombies need their head removed, ect. On the other hand, Buffy dies for good if fed on, bitten, or is dealt one of the special killing moves with no health.

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* The ''Series/{{Buffy|the Vampire Slayer}}'' XBox Xbox game and ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' work like this. The health bar for Buffy and enemies is really just a guide to show when they can be killed. On the one hand vampires need to be staked, zombies need their head removed, ect. On the other hand, Buffy dies for good if fed on, bitten, or is dealt one of the special killing moves with no health.
17th Jan '18 7:21:09 AM Cryoclaste
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* ''ManiacMansion'' operates on this principle, but since the only ways to actually ''die'' (being spotted just gets you stuck in a [[CardboardPrison Cardboard Dungeon]]) are either [[GuideDangIt so convoluted as to be nearly impossible to accomplish by accident]] or [[TooDumbToLive require such a lapse of thought on the part of the player]], [[SubvertedTrope one might not even realize it until after a couple of plays through]].

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* ''ManiacMansion'' ''VideoGame/ManiacMansion'' operates on this principle, but since the only ways to actually ''die'' (being spotted just gets you stuck in a [[CardboardPrison Cardboard Dungeon]]) are either [[GuideDangIt so convoluted as to be nearly impossible to accomplish by accident]] or [[TooDumbToLive require such a lapse of thought on the part of the player]], [[SubvertedTrope one might not even realize it until after a couple of plays through]].
5th Jan '18 7:06:48 PM Albert3105
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* ''Anime/SwordArtOnline: Hollow Realization'' spins this trope on its head: as compared to the original SAO, players in ''Sword Art: Origin'' do not die in real life if their avatars die. On the other hand, [=NPCs=] that die remain dead. This applies [[StoryAndGameplayIntegration in-game]] as well: party members who are [=NPCs=] in ''Origin'' become LostForever if they die.

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* ''Anime/SwordArtOnline: Hollow Realization'' spins this trope on its head: as compared to the original SAO, players in ''Sword Art: Origin'' do not die in real life if their avatars die. On the other hand, [=NPCs=] that die remain dead. This applies [[StoryAndGameplayIntegration in-game]] as well: party members who are [=NPCs=] in ''Origin'' become LostForever PermanentlyMissableContent if they die.
4th Jan '18 5:30:23 PM nombretomado
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** HideoKojima considered using this method for ''VideoGame/MetalGearSolid'', but thankfully discarded the idea.

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** HideoKojima Creator/HideoKojima considered using this method for ''VideoGame/MetalGearSolid'', but thankfully discarded the idea.
26th Dec '17 7:48:30 PM jormis29
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* Disney/TreasurePlanet: Battle At Procyon utilizes this. In the campaign, if any of your ships other than [[WeCannotGoOnWithoutYou your command ship]] is sunk, then that ship is gone for the entire campaign.

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* Disney/TreasurePlanet: Battle At Procyon ''VideoGame/TreasurePlanetBattleAtProcyon'' utilizes this. In the campaign, if any of your ships other than [[WeCannotGoOnWithoutYou your command ship]] is sunk, then that ship is gone for the entire campaign.
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