History Main / FinalDeath

21st Aug '16 12:25:09 PM nombretomado
Is there an issue? Send a Message


* You get three tries to bring someone back with the only resurrection spell in ''{{Rifts}}''. It's ''very'' high-level. If you fail all three times (you have a 45% chance to succeed), one other mage may make three attempts. If the other mage fails thrice, the dead person is gone.
* In ''EclipsePhase'' characters get [[BodyBackupDrive cortical stacks and off-site backups]], allowing players to keep playing the same character even if they get vaporized. However it is possible for a persistent enough enemy to steal or destroy the stack, and delete all backups. In addition, if a character is infected with a strain of the Exsurgent virus that stays dormant long enough their backups may be overwritten with infected versions.

to:

* You get three tries to bring someone back with the only resurrection spell in ''{{Rifts}}''.''TabletopGame/{{Rifts}}''. It's ''very'' high-level. If you fail all three times (you have a 45% chance to succeed), one other mage may make three attempts. If the other mage fails thrice, the dead person is gone.
* In ''EclipsePhase'' ''TabletopGame/EclipsePhase'' characters get [[BodyBackupDrive cortical stacks and off-site backups]], allowing players to keep playing the same character even if they get vaporized. However it is possible for a persistent enough enemy to steal or destroy the stack, and delete all backups. In addition, if a character is infected with a strain of the Exsurgent virus that stays dormant long enough their backups may be overwritten with infected versions.
16th Aug '16 10:28:07 AM htuttle
Is there an issue? Send a Message


* In the ''VideoGame/{{X-COM}}'' series you can hire recruits cheaply and easily. Usually most of them will suffer perma deaths before they're experienced enough to stop being [[OneHitPointWonder One Hit Point Wonders]] who graduated at the ImperialStormtrooperMarksmanshipAcademy. Maybe if your troops are lucky, they might just get an incapacitating wound instead of flat-out dying, but even that comes with long-term consequences.

to:

* In the ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' series you can hire recruits cheaply and easily. Usually most of them will suffer perma deaths before they're experienced enough to stop being [[OneHitPointWonder One Hit Point Wonders]] who graduated at the ImperialStormtrooperMarksmanshipAcademy. Maybe if your troops are lucky, they might just get an incapacitating wound instead of flat-out dying, but even that comes with long-term consequences.
13th Aug '16 8:40:02 PM nombretomado
Is there an issue? Send a Message


* The manikins in ''DissidiaFinalFantasy''. While in the original game they were just Mooks, in the prequel ''Duodecim'' it's revealed that anyone defeated by a manikin may not be revived for the next cycle in the GroundhogDayLoop, as the manikins generally don't stop attacking, unlike the actual players on the side of Chaos and Cosmos. Being defeated by a manikin can therefore result in being beaten to death so badly that you're unable to be revived. [[spoiler:This is why Lightning, Kain, Yuna, Laguna, Tifa, and Vaan weren't in the original. They got overwhelmed by manikins after closing the rift that they were spawning out of.]]

to:

* The manikins in ''DissidiaFinalFantasy''.''VideoGame/DissidiaFinalFantasy''. While in the original game they were just Mooks, in the prequel ''Duodecim'' it's revealed that anyone defeated by a manikin may not be revived for the next cycle in the GroundhogDayLoop, as the manikins generally don't stop attacking, unlike the actual players on the side of Chaos and Cosmos. Being defeated by a manikin can therefore result in being beaten to death so badly that you're unable to be revived. [[spoiler:This is why Lightning, Kain, Yuna, Laguna, Tifa, and Vaan weren't in the original. They got overwhelmed by manikins after closing the rift that they were spawning out of.]]
24th Jul '16 6:12:50 PM nombretomado
Is there an issue? Send a Message


* {{Creatures}} series embodies this - a creature, be it Norn, Grendel or Ettin, that dies, dies for good. There are ways to stall death indefinitely but once a creature dies, there is no way to reverse it. The game uses a save system that prevents simply reloading the game and injecting a [[ChemistryCanDoAnything ton of various chemicals]] in the creature's system to stall death.

to:

* {{Creatures}} ''VideoGame/{{Creatures}}'' series embodies this - a creature, be it Norn, Grendel or Ettin, that dies, dies for good. There are ways to stall death indefinitely but once a creature dies, there is no way to reverse it. The game uses a save system that prevents simply reloading the game and injecting a [[ChemistryCanDoAnything ton of various chemicals]] in the creature's system to stall death.
22nd Jul '16 2:42:17 AM Morgenthaler
Is there an issue? Send a Message


* In ''Peace Keepers'' (aka ''RushingBeat Syura''), Prokop (one of the four default fighters) will suffer a PlotlineDeath if the player takes the wrong path in a certain stage, eliminating him from the character roster for the rest of the game.

to:

* In ''Peace Keepers'' (aka ''RushingBeat ''VideoGame/RushingBeat Syura''), Prokop (one of the four default fighters) will suffer a PlotlineDeath if the player takes the wrong path in a certain stage, eliminating him from the character roster for the rest of the game.
25th Jun '16 9:03:33 PM nombretomado
Is there an issue? Send a Message


** [[VideoGame/FalloutNewVegas New Vegas]] has ally permadeth only in "Hardcore" mode.
* In ''BaldursGate 1'' & ''2'', whether or not party members can die the final death is configured by difficulty. On the "easy" and "normal" settings, dead characters can always be resurrected; on "core" and "hard" it's possible for them to be permanently killed if enough damage is done to them in one turn, or if an instant death spell is cast on them. As an exception to this, being the target of a successful disintegration effect or being petrified and then having the statue damaged will always kill a character completely dead, but petrification is at least reversible by applying a ''Stone to Flesh'' effect on the statue. And as an exception to ''all'' of this, having the protagonist killed or Imprisoned is an instant game over, even if you could have technically "gotten better" at the hands of your party members if it had been a tabletop game.

to:

** [[VideoGame/FalloutNewVegas New Vegas]] has ally permadeth permadeath only in "Hardcore" mode.
* In ''BaldursGate 1'' ''VideoGame/BaldursGate'' & ''2'', ''[[VideoGame/BaldursGateII 2]]'', whether or not party members can die the final death is configured by difficulty. On the "easy" and "normal" settings, dead characters can always be resurrected; on "core" and "hard" it's possible for them to be permanently killed if enough damage is done to them in one turn, or if an instant death spell is cast on them. As an exception to this, being the target of a successful disintegration effect or being petrified and then having the statue damaged will always kill a character completely dead, but petrification is at least reversible by applying a ''Stone to Flesh'' effect on the statue. And as an exception to ''all'' of this, having the protagonist killed or Imprisoned is an instant game over, even if you could have technically "gotten better" at the hands of your party members if it had been a tabletop game.
13th Jun '16 8:54:06 AM superkeijikun
Is there an issue? Send a Message


* ''VideoGame/TheOregonTrail''.

to:

* ''VideoGame/TheOregonTrail''.In ''VideoGame/TheOregonTrail'', members of your wagon's party remain dead if they perish. If you die, the game ends. Your final score in the game is determined, in part, by how many of your party members survive the journey.
13th Jun '16 8:51:56 AM superkeijikun
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Starbound}}'' features a hardcore difficulty setting: dying would not result in your character respawning on their ship, and would lock out the character's save file, rendering it unplayable.
13th Jun '16 8:45:59 AM superkeijikun
Is there an issue? Send a Message


* In ''VideoGame/SweetHome'', you have five party members at the start of the game, and the ones that die stay dead. The [[MultipleEndings ending]] you get depends on how many of them are still alive at the end of the game.
** To clarify, there were no reviving party member tricks, and only a limited number of inventory healing items throughout the game and one minor cleric.
*** And said cleric only healed status effects, not health.

to:

* In ''VideoGame/SweetHome'', you have five party members at the start of the game, and the ones that die stay dead. There is no way to revive anyone who dies, and the "healer" of your group can only undo status effects and cannot recover HP. The [[MultipleEndings ending]] you get depends on how many of them are still alive at the end of the game.
** To clarify, there were no reviving party member tricks, and only a limited number of inventory healing items throughout the game and one minor cleric.
*** And said cleric only healed status effects, not health.
game.
7th Jun '16 2:12:59 PM DrFraud
Is there an issue? Send a Message

Added DiffLines:

* In ''Overfall'' a dead character is gone forever, with no resurrection possible.
This list shows the last 10 events of 139. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FinalDeath