VideoGame Fun and Servicable
This game isn't probably going to be known as an amazing crossover platformer. But, if you're a fan of Mega Man and My Little Pony, and want to spend an afternoon playing a fun game, this has you covered. The difficulty is well balanced, the platforming can be unforgiving but never unfair or cheap, so when you die it's frustrating but you know it was your own fault. The weapons are varied and fun to use, the enemies a nice combination of the franchises, and the bosses fun to fight. I also appreciate the game lets you set your own controls and adjust how many lives you get each continue, so you can adjust the challenge a bit with that.
If I have one complaint, it's that the game is a bit frugal with its power-ups. I only recall finding one energy tank in the six stages, and a handful of the large gems. You'll spend likely most of the first six stages saving up for the charge shot and then the energy balancer, but they're quite pricey and getting the gems takes a lot of time - and that's from a player who continued about one or twice each stage which caused the gem pick-ups to respawn.
But that's a nitpick really, and you're able to go back to the stages after completion to farm for power-ups.
Overall, a very fun and satisfying game.
VideoGame Has a lot of promise, but could use some polishing
Let me just start off by saying I love the Mega Man series, as well as Mega Man fan games. I have played both Unlimited and Rock Force, so I'm going to base my review on them. Granted, I know they're not perfect, (Unlimited's levels are a bit marathon and over abuse death spikes, Rock Forces story is a bit of a wall banger) but I feel like they both really set the bar for Mega Man fan games in terms of closeness when it comes to the overall feel of official Mega Man Classic gameplay.
Now then, having played through Rainbow Dash's stage, I will say I have enjoyed it so far. Overall the difficulty is pretty balanced. It's challenging, but doesn't ask too much of the player like Unlimited can with its twenty million death spike spam. Even at the end portion of the stage where it expected you to make some precise jumps, it doesn't feel like you have to make them pixel perfect like some Mega Man fan games ask of the player. Over all it's pretty good and works well with the game mechanics... however, this is where I reach my first major problem with the game.
Mega Man (or in this case, Pony)'s physics feel a bit... off. Nothing really bad or game breaking, but overall Mega Pony feels a bit slower than Mega Man normally moves in the Classic series, which can really throw a lot of players off at first. His jumping is also a bit awkward to get use to, but again it's nothing that can't be gotten use to. This really tripped me up at first, which led to a few unflattering deaths. I get that's likely to better fit the animations of Mega Pony himself, but at the same time it kind of suffers from the major complaints that seven and eight get. I would suggest increasing the speed of the animations, or at least redoing them so they're more fluent so Mega Pony can replicate Mega Man's controls a bit better, as well as touching up on the jumping mechanics so they're not as awkward to get use to. Also feel like this game could benefit from a slide function, though if there already is one, I haven't unlocked it yet.
Overall, it's a bit rough around the edges, but if you can get passed that it's an enjoyable experience, and I'm looking forward to future updates. 7/10