I'd have to disagree on Story and Graphics. The graphics are obviously bad, but the aesthetic is actually quite good. Given that it's a 2-D retro side-scroller, it looks great. I'd give it a 7, so I agree with you score, but the description you gave sounded far too negative.
I really disagree about the story. I thought the story was excellent. You wake up in a cave with no idea about anything. The developer did a great job weaving a world around you. The story may be somewhat minimalistic, but I would certainly say it's well above average.
I agree with everything, except you greatly undervalued its story in my opinion. Tell you didn't want to reload if Curly died in your first playthrough.
>you didn't want to reload if Curly died in your first playthrough.
Not at all: then again, I wasn't fazed by Toy Story 3.
Anyway, I'm glad that you could give your two cents.
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Cave Story
Pixel has been compared to Miyamoto for his ability to teach without tutorials. Indeed, Cave Story shares many traits with Miyamoto's magnum opus (Mario, not Zelda): bare-bones plot, but amazing gameplay and music. What makes this even more astonishing is that this was all made by one man over the course of three years. Let's see Cave Story's strengths and flaws: