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Reviews VideoGame / XCOM Enemy Unknown

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SeeZeroSky Since: Feb, 2016
03/18/2022 22:22:50 •••

Completely Irredeemable

This game, including the DLC, costs roughly $50.

For the same price, you can buy a shock collar. Do that instead. That way, you can experience something that's at least painful AND consistent.

This game accomplishes approximately nothing. The gameplay is clunky and bland. Firefights are entirely counter-intuitive. Hit percentages are a lie and flanking doesn't work. Don't play this game.

The graphics are hideous. There are superior textures in Far Cry 1, nearly a decade older. Don't look at this game.

The design is half-baked and constricting. There's only really one truly efficient way to construct a base, but there aren't many options to begin with. XCOM is a brilliant organization that sends an Osprey halfway around the world with only FOUR soldiers on board. Perfect sense. At maximum, you can upgrade to a team of SIX. Not nearly enough. If you do a poor job of defending earth, you lose funding and countries drop out of the program, with no alternative. Apparently, millions of people just surrender at the first sign of trouble. Don't think about this game.

The story is laughable, mitigated by stilted voice acting and dull dialogue. No sense of character whatsoever, save for what you can imagine with your interchangeable soldiers.

Don't bother with this game.

Timesquirrel Since: Jan, 2015
02/18/2016 00:00:00

Try the reallly good mod \"long war\". With it, it\'s almost like a brand new game :)

Barsidius_Krex Since: Sep, 2015
02/29/2016 00:00:00

You clearly have no understanding of the mechanics. The game makes it clear from the beginning that the aliens have you outgunned and outnumbered - straight up firefights are just a good way to get your soldiers killed. Hit chances are pre-seeded so you can't reload and make the same shots over and over again. Flanking removes cover bonuses and increases critical chance. Everything works exactly as intended.

The aesthetic is consistent and the visuals are hardly a selling point in a tactical TBS.

The game is balanced around four-to-six man squads - you have just as many troops as you need to progress through missions. XCOM is a secret paramilitary organization receiving funding not from entire countries but from top government officials each wrestling with the larger invasion. If they underperform, yes, those governments are going to cut XCOM off and try to handle the situation themselves.

The story is perfectly adequate and does an excellent job of conveying the "enemy unknown" aspect of the game, with the alien continually unveiling new threats well into the late midgame. Again, hardly a selling point in a tactical TBS.

I'd say the genre isn't for you, but it looks like you didn't even try to understand it.

WarJay77 (Troper Knight)
03/18/2022 00:00:00

Man, this is from 6 years ago

Current Project: Incorruptible Pure Pureness
SpectralTime Since: Apr, 2009
03/18/2022 00:00:00

  • shrug* Guess he was good and angry after posting a furious review of a game I rather liked.

marcellX Since: Feb, 2011
03/18/2022 00:00:00

I\'m one to defend commenting on an old review, people try and/or discover things at different times. It\'s another thing when you\'re replying to a comment.


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