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BonsaiForest a collection of small trees (4 Score & 7 Years Ago)
a collection of small trees
10/14/2014 11:07:16 •••

Turn off your brain, Zelda fans, and get ready for some Michael Bay

The first cutscene shows a group of Hyrulian soldiers in training. One of them isn't wearing his helmet. He performs some fancy moves with his wooden sword that leave the other soldier quickly defeated. Zelda, watching from the castle wall, senses there might be something special about this soldier, named Link.

Indeed, there is something special about Link. He can run 30 miles per hour and kill dozens of monsters in seconds. Impa, Zelda's badass nursemaid, provides Link with a green tunic and tells him to wear it, because hey why not. Along with a long, flowing blue scarf, the Link we know is back in action.

Action is the key word here. Fighting is a lot of combo button-pushing. BBY. BYYY. BBBBY. Fights against special mini-boss enemies, and major bosses, require more thought and contain more depth, with you being required to dodge, block attacks, look for an opening, or try to attack in specific ways.

There is some strategy here, however. Your army, the enemy army, and any neutral or uncategorized armies are shown on the minimap. Capturing keeps and outposts by killing the bulk of the enemies within causes them to switch to your side, as teammates magically beam down into position. Keeps and outposts tend to invade neighboring keeps and outposts, so having as many on your team as possible lowers your risk of having your main base being captured and therefore losing the battle.

While you're frantically fighting, conditions are constantly changing all around you. Messages pop up letting you know a certain keep is in danger of being overrun, or a particular ally is close to death and needs your support (running up to them often heals them). You can't just ignore these things, or you're asking to lose. Maps are generally small, so getting from one place to another quickly isn't a problem. Or maybe the maps just feel small since all the playable characters run as fast as cars.

Other than making split-second tactical decisions, it's pretty braindead action. There are flashy effects, room-clearing attacks (there's an achievement for killing 100 enemies with a single special attack, which says something), disproportionately giant boss monsters, and even your special weapons are powered up to an absurd degree. You kill more enemies in a single battle than in an entire regular Zelda game. Need I say more?


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