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CaptainCrawdad Since: Aug, 2009
Apr 16th 2020 at 10:35:06 PM •••

Removed:

  • Lost Aesop: The question "What does one life matter?" was used heavily in promotional material for the game and is asked by several major characters during the story. It's clearly intended to be the Central Theme and Driving Question of the story, and the use of the phrase "one life" would lead a reasonable player to imagine the story would perhaps confront the ideas of A Million Is a Statistic or The Needs of the Many. This never happens. Like 90% of Western RPGs, the player makes choices that determine if certain characters live or die, but there is never any particular focus on one life, nor is the player given any reason why one life should or shouldn't particularly matter. Notably, every choice for the final decision of the game involves at least one important character not surviving, so the player is left scratching their head to as to which "one life" is supposed to be "mattering," beyond the trivial trope of some characters living and some characters dying that is common to almost every Western RPG.

I'm not so sure this is true. The game never implies that there is only going to be one specific person's life that you have to judge. The choice the player makes in the end has a lot of A Million Is a Statistic and The Needs of the Many. The character can choose to remain loyal to his party or his fellow castoffs in the face of greater suffering. He can choose to save one person at the expense of others. Ultimately, the player is called upon to decide whose life or lives are worth saving by analyzing the value of each of them. That does not seem to be a lost aesop.

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Unsung Since: Jun, 2016
Apr 17th 2020 at 7:19:28 AM •••

This does strike me as a personal criticism and only one possible interpretation. A lot can also change in the game depending on how you play it and the choices you make, to the point where how much of the game's themes you actually see can change as well. Which might be a valid criticism unto itself, but still, YMMV.

Unsung it's a living Since: Jun, 2016
it's a living
Jun 18th 2017 at 1:20:21 PM •••

Cross-posted from the characters page:

@Sor Pepita Not a big deal, but before you go through and correct the whole page, 'castoff' isn't capitalized in-game except when referring to a specific castoff as part of their title, like the Last Castoff or the First.

Same goes for numenera, cyphers, glaives, nanos, and jacks, incidentally.

Edited by Unsung
Unsung it's a living Since: Jun, 2016
it's a living
Jan 18th 2017 at 3:47:01 PM •••

Is it too early to start working on the Characters page? Not sure about the etiquette on that.

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Radhil Since: Sep, 2012
Jan 19th 2017 at 6:12:41 AM •••

Not sure myself, but anything in the latest "preview beta" is close enough to final and ought to be fair game I think. It's supposed to have just an early portion of the game, right? If you're privy to anything past that, I'd leave off, or start using spoiler tags.

Other games (Starbound, Terraria) had just about every beta version troped out, but they were also in early access so long and got popular enough that it was released in everyone's minds anyway.

Anyone else have ideas?

Unsung Since: Jun, 2016
Jan 20th 2017 at 12:03:27 PM •••

On my head be it, then. Posted.

Needs better descriptions, but it's a start.

Edited by Unsung
ShadowFighter88 Since: Nov, 2010
Apr 10th 2016 at 3:45:09 PM •••

Hang on; why is the Character Alignment bit flagged as Flamebait? The entry's discussing how the Tides work in the game and what each one represents, as much gameplay mechanics as fluff.

Or is the whole Character Alignment trope flagged as Flamebait automatically? Because that makes a lot more sense.

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Radhil Since: Sep, 2012
Apr 11th 2016 at 10:16:12 AM •••

The main article for Character Alignment is tagged flamebait with the warning to keep off of works pages. So yeah, this is an automatic carryover.

It looks like that although on this page we're trying to describe the system invented for Torment, the Character Alignment trope article is trying to be specific to the old D&D alignment grid of order v. chaos and good v. evil. Seems unlikely that'll change if it's marked flamebait, so maybe that bit should link something else. There's already a pothole to Karma Meter, so I would think that. It's just a more complicated form of it, right?

Editing to add: went ahead and moved it, if anyone objects feel free to tell me why.

Edited by Radhil
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