This does strike me as a personal criticism and only one possible interpretation. A lot can also change in the game depending on how you play it and the choices you make, to the point where how much of the game's themes you actually see can change as well. Which might be a valid criticism unto itself, but still, YMMV.
Cross-posted from the characters page:
@Sor Pepita Not a big deal, but before you go through and correct the whole page, 'castoff' isn't capitalized in-game except when referring to a specific castoff as part of their title, like the Last Castoff or the First.
Same goes for numenera, cyphers, glaives, nanos, and jacks, incidentally.
Edited by UnsungIs it too early to start working on the Characters page? Not sure about the etiquette on that.
Hide / Show RepliesNot sure myself, but anything in the latest "preview beta" is close enough to final and ought to be fair game I think. It's supposed to have just an early portion of the game, right? If you're privy to anything past that, I'd leave off, or start using spoiler tags.
Other games (Starbound, Terraria) had just about every beta version troped out, but they were also in early access so long and got popular enough that it was released in everyone's minds anyway.
Anyone else have ideas?
On my head be it, then. Posted.
Needs better descriptions, but it's a start.
Edited by UnsungHang on; why is the Character Alignment bit flagged as Flamebait? The entry's discussing how the Tides work in the game and what each one represents, as much gameplay mechanics as fluff.
Or is the whole Character Alignment trope flagged as Flamebait automatically? Because that makes a lot more sense.
Hide / Show RepliesThe main article for Character Alignment is tagged flamebait with the warning to keep off of works pages. So yeah, this is an automatic carryover.
It looks like that although on this page we're trying to describe the system invented for Torment, the Character Alignment trope article is trying to be specific to the old D&D alignment grid of order v. chaos and good v. evil. Seems unlikely that'll change if it's marked flamebait, so maybe that bit should link something else. There's already a pothole to Karma Meter, so I would think that. It's just a more complicated form of it, right?
Editing to add: went ahead and moved it, if anyone objects feel free to tell me why.
Edited by Radhil
Removed:
I'm not so sure this is true. The game never implies that there is only going to be one specific person's life that you have to judge. The choice the player makes in the end has a lot of A Million Is a Statistic and The Needs of the Many. The character can choose to remain loyal to his party or his fellow castoffs in the face of greater suffering. He can choose to save one person at the expense of others. Ultimately, the player is called upon to decide whose life or lives are worth saving by analyzing the value of each of them. That does not seem to be a lost aesop.
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