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A commander is you
I took the time to sort the factions into the respective categories, yet I'm not sure if I did it correctly. My results are as follows:
England - Generalist, leaning towards Ranger
Has easily the best archers in the game, but also boasts very good heavy infantry and cavalry.
France - Brute Force/Elitist
Has some of the best heavy infantry and cavalry in the game, but also fields very good ranged units and very good gunpowder artillery.
The Holy Roman Empire - Brute Force/Elitist
Has some of the best heavy troops in the game, both infantry and cavalry, but more focused on infantry.
Spain - Guerilla early on, Elitist/Brute Force later
Has some of the best skirmisher units in the game that stay useful throughout the game, but later gets things like Gendarmes and Conquistadores, Musketeers and Tercio Pikemen.
Venice - Spammer early on, Specialist/Technician later, Economist through out
Starts with lots and lots of cheap and better-than-average militia, but later gets units like Stradiots, Venetians Archers and Venetian Heavy Infantry, also Musketeers and Monster Ribaults once Gunpowder has been discovered.
Has very good starting position to build up a mediterranean trade empire.
Sicily - Spammer early on, Generalist later
Starts with lots of militia and Muslim Archers, later fans out into an average all around.
Milan - Spammer early on, Specialist/Technician later, Economist through out
Starts with lots and lots of cheap and better-than-average militia, but later gets units like Famiglia Ducale, Genoese Crossbowmen and their Militia variant, also Musketeers and Monster Ribaults once Gunpowder has been discovered.
Has very good starting position to build up a mediterranean trade empire.
Scotland - Brute Force
Has some of the best heavy infantry in the game, especially the pikemen, but relatively bad ranged units - that are nevertheless outright dangerous in melee - and below-average cavalry. Not that they need such fancy things, since a proper rush of Highlanders, Highland Nobles and Noble Swordsmen will crush anything standing in its way.
The Byzantine Empire - Ranger/Specialist, with traces of Economist
Below average infantry, with the notable exception of the Varangian Guard. Killer heavy cavalry and the best horse archers in the game.
Has the unique Fireboat unit, making early to mid-game naval battle very one-sided.
Holding one of the biggest cities in the world gives them a economic headstart, but seeing as their surrounded by hostile factions, they need it.
Russia - Spammer early on, later Ranger, Technician or Generalist, depending on the playstyle.
Lots of cheap troops early on. Good all around rooster mid-game, with excellent ranged units, both on foot and mounted. Later gets Cossack Musketeers, Berdiche Axemen and Tsars Guard.
The Moors - Guerilla/Specialist, Economist
Very good skirmishers and desert units, average heavy troops, but very dangerous gunpowder units with Sudanese Gunners and Camel Gunners.
Has a downright unfair advantage with Timbuktu and Arguin, two of the richest provinces in the game, right in their neighbourhood.
The Turks - Guerilla/Ranger early on, Brute force/Technician later
Starts out with mostly light infantry and ranged units, later gets Qapukulu, Janissary units and Monster Bombards.
Egypt - Generalist/Economist
Good all-around rooster, with some outstanding units such as the Tabardariyya and the Mamluks.
Holds some of the richest provinces in the game, and as such boast a very powerful economy.
Denmark - Brute force
Has some of the best shock troops in the game, with Viking Raiders and Dismounted Huscarls early on, which are later replaced by Swordstaff Militia and Obudshaer.
Portugal - Guerilla early on, Elitist/Brute Force later
Has some of the best skirmisher units in the game that stay useful throughout the game, but later gets things like Portuguese Knights and Conquistadores (both mounted and on foot), Portuguese Arquebusiers and Aventuros.
Poland - Guerilla early on, Brute Force later
Needs to employ hit-and-run-tactics early on, but gets some very good heavy cavalry units later.
Hungary - Guerilla/Ranger early on, Generalist later
Starts with good light infantry and ranged cavalry, gets good units of every aspect later on.
The Papal States - Generalist, possible Gamebreaker
Good all-around units, but with the power to expel any of their Catholic enemies from the church and call crusades on their cities, they may develop into a demonic spider or worse.
The Mongols - Ranger, Spammer
Some of the best cavalry and ranged infantry in the game, but mediocre melee infantry. Spammer due to their huge numbers and unending spawn until they have either found a new home or are destroyed completely.
The Timurids - Ranger/Specialist, Spammer
Some of the best cavalry and ranged infantry in the game, but mediocre melee infantry, that is still better than that of the Mongols. Has rocket launchers and unique elephant units.
Spammer due to their huge numbers, since they spawn with eight full stacks of troops.
The Aztecs - Spammer/Loyal
Huge numbers of stone age equipped, but high-morale units.
New Spain/New England/French Colonies - Technician
Small unitsizes, small rooster, but full of high tech troops - compared to the numberous, but stone age equipped natives.
Aztecs/Mayans/Tlaxcalans/Tarascans - Spammer/Loyal
Huge units sizes compared to the European factions, but stone age equipped and without any cavalry.
Apachean Tribes/Chichimec Tribes- Guerilla/Ranger/Technician
Relies on light ranged troops, but can recruit cavalry and gunpowder units once they beat enough European armies with them.
England - Generalist, leaning towards Ranger, Powerhouse
Still boasting the same rooster as in Vanilla, but with the added bonus that they start out holding about half the map, giving them a huge advantage in both military and economy.
Ireland - Guerilla
Lots of skirmishers and light troops, and the few units that could hold a steady battle line are fiendishly expensive. Very good gunpowder units.
Scotland - Brute force
The exact same as in vanilla, with the bonus of being able to recruit Galloglaich, Billmen, Viking Raiders, Norse Axeman and Welsh Axemen from settlements with enough foreign culture to make their assault even more devastating. A little more balanced since they can also recruit other foreign units.
Wales - Guerilla/Ranger
Some good heavy units with the ability to hold a line, but their true strength are their many light and ranged troops.
Norway - Brute Force
Mostly a copy of Denmark, with the addition of Gotland Footmen. Focused on heavy infantry with some cavalry and ranged units in support.
Kingdom of Jerusalem - Brute force
Focused on heavy troops, both cavalry and infantry, with some support troops. Slightly more cavalry-focused.
Principality of Antioch - Brute force
Focused on heavy troops, both cavalry and infantry, with some support troops. Slightly more infantry-focused.
Basically the same as in Vanilla, with some more focus on heavy troops early on.
Basically the same as in Vanilla, with some more focus on heavy troops and a better infantry early on.
The Teutonic Order - Brute Force/Elitist
Brimming with heavy troops, yet little in the way of skirmishers and only mediocre ranged units, save the Livonian Auxiliaries.
Lithuania - Guerilla/Loyal as Pagans, Generalist as Christians
Unable to stand to the Teutonic Order man-to-man, but with some really mean troops and high-morale religious fanatics.
After their convertion to Christianity, they get heavier infantry and some very good gunpowder troops.
Novgorod - Spammer early on, later Ranger, Technician or Generalist, depending on the playstyle.
Vanilla's Russia with a Recolor
Has some of the best shock troops in the game, with Viking Raiders and Dismounted Huscarls early on, which are later replaced by Swordstaff Militia and Obudshaer. Forming the Kalmar Union grants them access to Sami Axemen, Gotland Footmen and Svenner.
Same as Vanilla, minus the "Lithuanian" units, for obvious reasons.
Same as Vanilla, minus the Teutonic Knights heavy cavalry unit for obvious reasons.
Looks like the history was started over. Weird...
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