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DonaldthePotholer Since: Dec, 2009
Jan 25th 2014 at 10:31:15 AM •••

Commented out a Zero Context Example: What is this Webkinz, anyhow?

Also, removed this example as it needs clarification:

  • Eve Online doesn't let you queue skills for more than 24 hours, and your planetary harvesting will give almost no yield unless you restart it daily.
    • Averted in that skills that take weeks to complete can be queued up during that 24 hours, and planetary harvesting can be extended out to 14 days in a production cycle and be profitable depending on skill, material harvested, system security levels, etc. A player may choose to set >24 hour production cycles and skill queues, but it's not by any means required.

billybobfred [[VideoGame/PuyoPuyo Cosine!]] Since: Jan, 2001
[[VideoGame/PuyoPuyo Cosine!]]
Aug 16th 2010 at 8:41:52 AM •••

I still think this Needs A Better Title, but I couldn't think of one, so.

she her hers hOI!!! i'm tempe Hide / Show Replies
DonaldthePotholer Since: Dec, 2009
Jan 25th 2014 at 10:27:38 AM •••

The Farmville example has its parent corporation calling the practice "Appointment Gaming". Considering that Appointment Television works on a similar principle, I'd say it's a good idea for at least a redirect.

EDIT: Then again, it may also refer to playing at a certain time of day or a certain time regardless of how often you normally play. (The Trope here is "you should play at least once every 24 hours, but not necessarily at the 24-hour mark.") Is this distinction important enough for it to be its own Trope?

Edited by 68.1.57.131
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