Anyone else think this trope could use a bit of cleanup? I'm seeing a lot of "examples", particularly in Video Games for some reason, where the hero literally has to break it because they're not allowed to proceed otherwise (e.g. activating the Noveria mining laser in Mass Effect 1). And a number of other examples are cases where the hero breaks it because breaking it is explicitly stated to be the Lesser of Two Evils (e.g. the Heroic Sacrifice in Metal Gear Solid 3, the ending of Mass Effect 2's Arrival DLC, etc.), making the example a case of the Perfect Solution Fallacy. It just all feels very myopic to me.
Edited by 174.49.244.86Can we get a better picture for this? This one is lacking.
Hide/Show RepliesYeah, this one kind of stinks. Let's see if the Image discussion can find anything.
What happened to the link to the Video Games subsection of this trope?
Linking to a past Trope Repair Shop thread that dealt with this page: Time for a split?
, started by CrypticMirror on Feb 15th 2011 at 2:11:00 PM