Wondering if Sonic Adventures would fit in this trope, thinking of what happens during the last parts of the game. In the last part of the game when the player plays as Super Sonic, Station Square (functioning as a hub world) is destroyed by Perfect Chaos. Due to the lack of people in the buildings, it seems as they were conveniently evacuated beforehand.
Whatever the reason, I am pretty sure the buildings in that area of the game counted as empty (at least for avoiding to get a high age rating on the game).
We need a "Playing With" page for this.
Don't make me destroy you. @ Castle SeriesWhat about "conveniently empty streets" or "conveniently empty cities"? Primeval has his...glaring◊ issue◊ in the first episode of the fourth season.
There were exactly two bystanders for the entire 20 minutes a spinosaurus was rampaging around a supposedly populated area (they made a point of having a main character confiscate the couple's iPhone).
Edited by Draco18sSomewhere a real estate broker is crying at the building he COULD have leased.
I was also think that Marlo Stanfield's use of Conveniently Empty Building in The Wire would qualify, as would the use of vacant buildings in the legalized-drug zone. Hell, vacant buildings are a MAJOR aspect of the setting in Baltimore, in The Wire... although would that qualify as this trope?
Does PJ Masks apply? Every night when they have a skirmish with a villain, surely both sides make a lot of noise and conveniently nobody —and I mean NO... BO... DY— is walking or driving through the city's streets. Nobody goes outside to see what all this noise is about. Nobody even comes to the windows to have a peek!
(P.S.: Sorry for the "city/'s" up there. It's appearing on itself by some unexplainable TV Tropes' server's processing craziness!)
Edited by EuMesmoVII