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For Metalhead14 and other people who don't get why GoW (and the games that are inspired by it) don't count, well that's simple:
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For Metalhead14 and other people who don\'t get why GoW (and the games that are inspired by it) don\'t count, well that\'s simple:
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God of War doesn't have a deep combat as the others, heck even the creator admitted it:
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God of War doesn\'t have a deep combat as the others, heck even the creator admitted it:
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\"Depth is the maximum range of possible non-redundant game states that are relevant to a (high level) player.It\'s about combinations, exponentiation. You can make a game with 50 options that don\'t combine, and have 50 different possibilities, or you can make a game with 10 options, and have them combine with themselves and have 100 different possibilities.Adding a lot of attacks doesn\'t make the system deep, they need to be differentiated from one another and recombine. You can get a lot more possibilities through recombining existing options than through just trying to make each individual possibility manually.\"

There\'s this video about some of the technical stuff of Legend of Korra (which is one of the weaker games made by Platinum) so that you guys can have at least a starting point:

https://www.youtube.com/watch?v=KIZWM5v89-U
Changed line(s) 1 from:
n
For the people who don't get why GoW (and the games that are inspired by it) don't count, well that's simple:
to:
For Metalhead14 and other people who don\'t get why GoW (and the games that are inspired by it) don\'t count, well that\'s simple:
Changed line(s) 3 from:
n
God of War doesn't have a deep combat as the others, heck even the creator admitted it:
to:
God of War doesn\'t have a deep combat as the others, heck even the creator admitted it:
Changed line(s) 9 from:
n
to:
\"Depth is the maximum range of possible non-redundant game states that are relevant to a (high level) player.It\'s about combinations, exponentiation. You can make a game with 50 options that don\'t combine, and have 50 different possibilities, or you can make a game with 10 options, and have them combine with themselves and have 100 different possibilities.Adding a lot of attacks doesn\'t make the system deep, they need to be differentiated from one another and recombine. You can get a lot more possibilities through recombining existing options than through just trying to make each individual possibility manually.\"

There\'s this video about some of the technical stuff of Legend of Korra (which is one of the weaker games made Platinum) so that you guys can have at least a starting point:

https://www.youtube.com/watch?v=KIZWM5v89-U
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