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* ''VideoGame/BloodOver'': A [=2D=] doujin game where players are encouraged to "overkill" enemies by effectively using the protagonist's guns and kick attacks as well as their partner to deal out heavy damage to their opposition.



* ''Videogame/CastlevaniaLordsOfShadow'' and ''Videogame/CastlevaniaLordsOfShadow2'' a SpinOff of the Castlevania franchise in which you get to play as the series' BigBad Dracula himself, both in his time as a human and as a vampire, the game encourages a varied and aggresive fighting style through it's meter system and various SuperMode to keep the fighting fresh.
* ''VideoGame/DevilMayCry'': The TropeMaker for 3d games, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya.

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* ''Videogame/CastlevaniaLordsOfShadow'' and ''Videogame/CastlevaniaLordsOfShadow2'' a SpinOff of the Castlevania franchise in which you get to play as the series' BigBad Dracula himself, both in his time as a human and as a vampire, the game encourages a varied and aggresive aggressive fighting style through it's meter system and various SuperMode to keep the fighting fresh.
* ''VideoGame/{{Croixleur}}'': An arcade-styled doujin game heavily inspired by the Bloody Palace from the later ''Devil May Cry'' entries where players must quickly dispatch waves of enemies using various weapons of their choice under a time limit.
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''VideoGame/DevilMayCry'': The TropeMaker for 3d [=3D=] games, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya.


* ''VideoGame/{{Assault Spy}}'': A spy themed "stylish, fast paced, pure-action game with a dash of comedy" [[https://store.steampowered.com/app/767930/Assault_Spy/ on Steam]].

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* ''VideoGame/{{Assault Spy}}'': A spy themed "stylish, fast paced, pure-action game with a dash of comedy" [[https://store.steampowered.com/app/767930/Assault_Spy/ on Steam]].Steam]] and [[https://www.gog.com/game/assault_spy GOG]].


Compare and contrast with two other subgenres: ''[[VideoGame/DynastyWarriors musou]]'', which pit the player against entire armies of individually-harmless enemies, and "souls" or "soulsborne," the fan name for a trio of Creator/FromSoftware games (''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'') and others in their style that ''greatly'' prefer "teaching through difficulty" over combat depth or scoring systems.

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Compare and contrast with two other subgenres: ''[[VideoGame/DynastyWarriors musou]]'', which pit the player against entire armies of individually-harmless enemies, and "souls" "Souls" or "soulsborne," "Soulsborne," the fan name for a trio of Creator/FromSoftware games (''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'') and others in their style that ''greatly'' prefer "teaching through difficulty" over combat depth or scoring systems.


* ''VideoGame/GodOfWar'': A hack-and-slash series featuring chained swords, grapples, and magic as its combat components, and perhaps the genre's most basic example. ''God of War'' features easy-to-master combat, a few token combo setups, and a simple scoring system that rewards extended combos at certain lengths. While nowhere near as deep as genre classics like ''Devil May Cry'', the series' accessibility makes it a good choice for casual players trying out stylish action for the first time. [[https://www.youtube.com/watch?v=DjTG5LpaG3o This video]] from ''God of War III'' shows the best of what the series allows.

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* ''VideoGame/GodOfWar'': A hack-and-slash series featuring chained swords, grapples, and magic as its combat components, and perhaps the genre's most basic example. ''God of War'' features easy-to-master combat, a few token combo setups, and a simple scoring system that rewards extended combos at certain lengths. While nowhere near as deep as genre classics like ''Devil May Cry'', the series' accessibility makes it a good choice for casual players trying out stylish action for the first time. [[https://www.youtube.com/watch?v=DjTG5LpaG3o This video]] from ''God of War III'' ''VideoGame/GodOfWarIII'' shows the best of what the series allows.


* ''VideoGame/GodOfWarSeries'': A hack-and-slash series featuring chained swords, grapples, and magic as its combat components, and perhaps the genre's most basic example. ''God of War'' features easy-to-master combat, a few token combo setups, and a simple scoring system that rewards extended combos at certain lengths. While nowhere near as deep as genre classics like ''Devil May Cry'', the series' accessibility makes it a good choice for casual players trying out stylish action for the first time. [[https://www.youtube.com/watch?v=DjTG5LpaG3o This video]] from ''God of War III'' shows the best of what the series allows.

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* ''VideoGame/GodOfWarSeries'': ''VideoGame/GodOfWar'': A hack-and-slash series featuring chained swords, grapples, and magic as its combat components, and perhaps the genre's most basic example. ''God of War'' features easy-to-master combat, a few token combo setups, and a simple scoring system that rewards extended combos at certain lengths. While nowhere near as deep as genre classics like ''Devil May Cry'', the series' accessibility makes it a good choice for casual players trying out stylish action for the first time. [[https://www.youtube.com/watch?v=DjTG5LpaG3o This video]] from ''God of War III'' shows the best of what the series allows.

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* ''VideoGame/AstralChain'': This Creator/PlatinumGames title combines the gameplay of fellow Platinum works ''Bayonetta'' and ''[=NieR: Automata=]'' with a touch of ''The Wonderful 101'' to create a game where the player takes control of not just his or her player character, but also a weapon called the Legion at the same time. Mastering the ability to control both the player character and Legion at the same time allows for creative and dazzling combos in what Platinum dubs a ''Synergetic Action'' game.


Compare and contrast with two other subgenres: ''[[VideoGame/DynastyWarriors musou]]'', which pit the player against entire armies of individually-harmless enemies, and "souls" or "soulsborne," the fan name for a trio of Creator/FromSoftware games (''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'') that ''greatly'' prefer "teaching through difficulty" over combat depth or scoring systems.

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Compare and contrast with two other subgenres: ''[[VideoGame/DynastyWarriors musou]]'', which pit the player against entire armies of individually-harmless enemies, and "souls" or "soulsborne," the fan name for a trio of Creator/FromSoftware games (''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'') and others in their style that ''greatly'' prefer "teaching through difficulty" over combat depth or scoring systems.

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** ''VideoGame/TalesOfXillia2'' is the closest the series got to a full-blown one when playing as Ludger, since he has multiple weapons he switches between, as well as a SuperMode that looks like a Devil Trigger. Heck, it's to the point where [[https://www.youtube.com/watch?v=iB-GNixRNeY his similarities to Dante were lampshaded by a combo video]].


'''Stylish Action''' is a sub-genre of action games that involves unrealistic combat and [[RuleOfCool the fun that comes from learning how to create it]]. Its main point is to use a deep set of mechanics to be stylish, rather than the style coming from the animations itself. In short, the style is because ''you'', the player, are ''earning'' stylish combat through developing your skills, not just the character through what they're programmed to do.

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'''Stylish Action''' is a sub-genre of action [[ActionGame action]] video games that involves unrealistic combat and [[RuleOfCool the fun that comes from learning how to create it]]. Its main point is to use a deep set of mechanics to be stylish, rather than the style coming from the animations itself. In short, the style is because ''you'', the player, are ''earning'' stylish combat through developing your skills, not just the character through what they're programmed to do.


* ''VideoGame/SpiderManPS4'': A third-person action game based on Spider-Man, released exclusively for the [=PS4=], featuring air combos, web attacks, and environmental combat that gives the player a huge variety of tools to take down enemies, making fights extremely improvisational, as well as far deeper than any prior Spider-Man game. Featuring a large skill tree, including suit powers that allow for customizable special moves.

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* ''VideoGame/SpiderManPS4'': A third-person action open world action-adventure game based on Spider-Man, released exclusively for the [=PS4=], featuring air combos, web attacks, and environmental combat that gives the player a huge variety of tools to take down enemies, making fights extremely improvisational, as well as far deeper than any prior Spider-Man game. Featuring a large skill tree, including suit powers that allow for customizable special moves.

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** ''VideoGame/KingdomHeartsII'', especially the final mix version, is also this to a lesser extent, with a distinct amount of combo modifiers, fast paced gameplay, various drive form transformations for new combos and abilities, that can be activated even mid combo, and more.

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* ''VideoGame/SekiroShadowsDieTwice'': The closest example to this from Creator/FromSoftware, it is notably much more quick in terms of action then their other Souls-likes, putting emphasis on aggression, using perfect parrys to deflect moves, and using certain types of alternate weapons and tools to find weakpoints in enemies.


* '''Scoring as motivation to improve'''. Multiple difficulty settings, combo scores, battle reports, and chapter rankings give the player a tangible sense of progress, and more recent games may carry online leaderboards that let players compare their high scores against everyone else. The JustFrameBonus is a popular way of applying this to individual moves; gradually mastering the tricky timing of a particular attack or defend lets players test their skill whenever they want.

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* '''Scoring '''[[GameplayGrading Scoring as motivation to improve'''.improve]]'''. Multiple difficulty settings, combo scores, battle reports, and chapter rankings give the player a tangible sense of progress, and more recent games may carry online leaderboards that let players compare their high scores against everyone else. The JustFrameBonus is a popular way of applying this to individual moves; gradually mastering the tricky timing of a particular attack or defend lets players test their skill whenever they want.

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* ''VideoGame/TalesSeries'': Commonly compared to Fighting Games, while the combat requires endgame skills to truly master, the series prides itself on it's [[https://www.youtube.com/watch?v=rpUCRv4BHh8 deep, combo-centric gameplay by RPG standards]] that rewards skillful play with [=GRADE=] (which act as currency to trade for modifiers in NewGamePlus playthroughs).


* ''VideoGame/DevilMayCry'': The TropeMaker, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya.

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* ''VideoGame/DevilMayCry'': The TropeMaker, TropeMaker for 3d games, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya.

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