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I wouldn't call that "overly complex". In fact I don't think this is a thing.
We can never truly eradicate the coronavirus, but we can suppress its threat like influenzaMight look at Deep-Immersion Gaming for when it's not meant to be a direct representation of the game.
Worth noting there is a certain sector of the Wide-Open Sandbox-Rogue Like hybrid genre based around this idea, that marries Emergent Gameplay and Emergent Narrative with minimal graphics. Minecraft is probably the best known example, but Dwarf Fortress and Cataclysm are other strong examples. (I'm currently on a kick for cataclysm, and it can be best described by my misadventure this afternoon that ended in fleeing a massive horde of zombies on a bicycle down the center of a city with a massive haul of loot from a hardware store that I refused to leave behind. (Salvation came when I turned a blind corner to find a miraculously intact main battle tank with some fuel in the tanks and charge in the batteries.)
Edited by Scorpion451
Do we have a trope for when a video game is portrayed in a medium, it behaves in a way that is far too advanced for any available system and is able to do basically anything, far more things than any dev would think about? (Unless it's justified in-universe by being played on some highly advanced unique supercomputer) Basically an inverse of Pac Man Fever. Example: the games played by the heroes in Jo Jo's Bizarre Adventure Part 3 in a wager against Telence D'Arby, which have extremely sophisticated 3D graphics, highly advanced physics and rich character customization.
Edited by MaciekOst