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MachThreeSlug Doin' stuff from Australia Since: Dec, 2011 Relationship Status: Armed with the Power of Love
Doin' stuff
#1651: Mar 3rd 2019 at 1:28:22 AM

The replicating FOEs in the 6th Stratum are also susceptible to instant death. They have more resistance to it than the Sonar Worms but they still make for easy grinding and EN farming.

Edited by MachThreeSlug on Mar 3rd 2019 at 8:28:54 PM

I do lots of stuff. The real question is am I any good at that stuff.
EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#1652: Mar 3rd 2019 at 2:26:15 PM

My Earthlain Pugilist at level 99 (but not retired) did 6800 damage with Death's Edge when my party was at 1 HP and without any other buffs...

So now I have a plan. Three Therian Impact Pugilists, Level 99 with max Retire buffs, best Cesti in the game in the front row. I'm gonna boost their damage with a Shaman's prayers in the back row. Finally, I'm gonna have a Necromancer get me 3 Wraiths with 9999 HP and blast those onto the Star Devourer.

Even assuming that my Pugilists are only doing 7000 damage each, that's 21000 damage on the first turn, and I know I can get two turns at least.

I'll let you all know how this goes in the end.

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#1653: Mar 3rd 2019 at 7:37:34 PM

Excuse the double post but... I felled the Star Devourer! It only took 3 turns, too! Here's how I did it...

    Team Comp 
My front row was three Therian Impact Pugilists (it was important that they're Therian in order to maximize damage).

Any skill that boosted their damage I maxed out, along with Death's Edge. They had the Polydeuces at +5 and any equipment that boosted their attack, taking it to the max of 255. note 

My back row was a Celestrian Necromancer and a Brouni Shaman.

The two most important skills of the Necromancer really mattered: Zombie Powder (which got me sweet 9999 HP Wraiths from the Mounting Horror) and Fair Trade (which allowed me to use those Wraiths to deal mad damage to the Star Devourer). In addition, another necessary skill was Wraith Cry, which sacrificed one of my Wraiths for a defense debuff (which ended up being worth more than another Fair Trade). It's important to note that I maxed out any skills that would randomly spawn in another Wraith, which were key to my Pugilists surviving Turn 3.

As for the Shaman; I needed it to be a Brouni for Aegis Shield to keep my team alive through the party wipe attack turn one. I also needed Ruinous Prayer to boost my Pugilists' Attacks in order to do even more damage. I also maxed out the skill Haste Prayer to give my Pugilists an extra chance at surviving Turn 3. Finally, I equipped her with the Impulse Arrow in order to gain access to the weapon skill Rain of Ruin, which allowed my Brouni to do a Defense debuff on the Star Devourer turn 2. It's very important that the Shaman doesn't have any residual healing skills, since they drop the Pugilist's damage immensely.

Now, here's how it went down:

    Prebattle Prep 
Before entering the fight I damaged my entire team to about half health using poison tiles. This was necessary in order to do as little damage to the wraiths I'm about to get as possible.

After that, I battled two Mounting Horrors and used the Zombie Powder to get myself two wraiths at 9999 HP. After that, I took my team down to 1 HP using the poison tiles again. This does take the wraiths down to 9799 HP any less and I seriously run the risk of not winning. That few hundred damage ultimately makes a big difference. Afterwards, I summon one Wraith manually since it's HP doesn't matter.

With my whole team at 1 HP, two wraiths at 9799 HP, and one wraith at ~700HP, I go fight the Star Devourer.

    The Final Battle 
Turn 1 I buff my team with the Shaman's Ruinous Prayer and debuff Star Devourer's defense with the Necromancer's Wraith Cry by sacrificing the one wraith with ~700 HP. I have all three Pugilists use Death's Edge. After buffs, each one does ~10700 damage. Finally, the Brouni's Aegis Shield protects my team from taking any damage. Hopefully a wraith is summoned to replace the dead one, but it isn't that important.

Turn 2 I have the Necromancer use Fair Trade to do 9799 straight damage to Star Devourer. I have my Shaman use her weapon skill Rain of Ruin to debuff the Star Devourer's defense. All three Pugilists use Death's Edge, each doing ~11200 damage. Two things are necessary to win this fight at this point: at least one wraith is summoned in the past two turns, and that the limbs being replaced is not one of the swords, since that means a high chance of being wiped Turn 3. The tube and the boom box is the best case scenario.

Turn 3 is make it or break it time. I have my Shaman use Haste Prayer in order to give my Pugilists a chance at evading the oncoming attacks. At this point, the Star Devourer has enough limbs to wipe my party, so it's a gamble on how many attacks it uses and how many moves hit before my party gets to attack. With Haste Prayer and at least two Wraiths, as long as I can get one Pugilist to survive and my Necromancer (or two Pugilists to survive) I can win. If my Necromancer survives, I use Fair Trade to deal another 9799 damage to the Star Devourer. I need at least one Pugilist to survive and use Death's Edge to finish off Star Devourer for good, dealing another ~11200.

To summarize: ~32,100 damage turn 1, ~43,399 turn 2, at minimum ~20,999 turn 3. It really came down to a few hundred damage here or there really making the difference on whether I won or not.

So in the end I felled the Star Devourer in just 3 turns. It didn't even take that many tries!

Now, into the Nexus!

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#1654: Mar 7th 2019 at 7:37:53 AM

I switched from Sov-Imp-Farm-Zod-Med to Sov-Night-Farm-Zod-Gun and my damage output is flat-out hilarious. Nightseeker makes it actually possible to get some of those status kills for conditionals, but I suspect I'd have to go Sov-Night-Imp-Zod-Gun to kill Golem for the conditional on the rematch.

(Sov-Imp-Zod is insane Drive Blade damage, lol. Attack Order + Element Arms + Etheric Gleam + Charge Blade = over 2000 damage in the 40s to some FOE.)

Also Meteor Zodiac is apparently hilariously good at stomping things. Still keeping some basic Stars and Binaries for clearing out trash mooks.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#1656: Mar 14th 2019 at 5:58:00 AM

Don't be afraid to burn some Force Breaks to kill uppity FOE encounters :V

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
Tarsen Since: Dec, 2009
#1657: Apr 19th 2019 at 9:04:25 AM

finally mustered up the motivation to pick V back up and go back to the pre-mastery save to respecc my party for the 3rd stratum

decided ultimately the shelve the blade dancer in favor of a chain duelist and a more well-rounded barrage pug, hopefully not having to protect dead weight will speed progress up...

well, if i recall the problem was how damn fast and heavy hitting the enemies were. i think that chain duelist is gonna go down just as fast as the dancer when push comes to shove.

AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#1658: Apr 19th 2019 at 1:20:16 PM

That postgame dungeon in Nexus with the Hexgourds is a pain in the neck, I definitely need to figure out a movement strategy so I don't get boxed in.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
Tarsen Since: Dec, 2009
#1659: Apr 19th 2019 at 2:39:34 PM

it worked! im finally managing to survive stratum 3 and making progress at last.

EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#1660: Apr 19th 2019 at 3:02:41 PM

Blade Dancer is very unfriendly towards dungeon crawling, but absolutely brutal for boss fights. I was able to beat most of the stratum bosses really quickly thanks to blade dancer + chain fencer

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#1661: May 14th 2019 at 4:53:58 PM

I recently finished the Giant's Ruin in Nexus. I actually managed to get the conditional drop for the Golem, though I won't be able to afford that endgame armor until a bit later.

The Golem also happens to be the first boss I got a conditional drop from. I couldn't get the conditional drops from Cernunnos and the Wyvern when I first fought them, but I'll get them eventually. Meanwhile, I'm going through the level based on the first stratum of the third game, which is giving me a lot of nostalgic feels since The Drowned City was the first Etrian Odyssey game I really buckled down on and said "I'm going to finish this game."

Edited by dragonfire5000 on May 14th 2019 at 4:56:18 AM

SpookyMask Since: Jan, 2011
#1662: Jun 18th 2019 at 12:56:19 AM

So do any of the games in series have story or plot? Kinda figured out I could go for those ones since I kinda find it hard to get invested in dungeon crawlers where party members have no dialog or personality at all(like some of wizardry games at least give personality traits to pcs, but lot of wizardry clones don't)

EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#1663: Jun 18th 2019 at 1:39:48 AM

Each of the games has a story going on. It usually isn't a very stand-out or deep story, but at the very least you learn more about the labyrinth and the general world at hand.

That being said, Etrian Odyssey Untold 1 and 2 both have fully fleshed out stories and characters in them, at the cost of limited customization to your team. The Untold games are remakes of the first two games. Untold 1's story isnt good. I've heard Untold 2's story is good, with some memorable characters to boot. YMMV on that, however.

On top of that, EO IV is noteworthy for having more story in it than most of the other Etrian Odyssey entries (besides the Untold games). While your team doesnt have much in the room of characterization, the reoccurring characters do and, for me at least, the nature of the plot itself was more than enough to keep me satisfied.

EO Nexus is another entry with a surprising amount of story, in a similar manner to IV. That said, I haven't finished that one so other people are better talking about that one.

Ultimately, however, the Etrian Odyssey games have never had a focus on story. They've always been about exploration, combat, and (most importantly) map drawing. If you're coming to the EO series looking for a complex story and deep characterization you'll be sorely disappointed.

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
Tarsen Since: Dec, 2009
#1664: Jun 18th 2019 at 2:32:57 AM

untold 2 does have a good story, with good characters, and for once an interesting party dynamic.

the problem is, thats the dynamic you're stuck with for the entire game, and they've inflated boss hp values to utterly stupid degrees, while not giving you access to the OP formations that would make quick work of them. expect 30+ turn battles of attrition.

elsewhere, the story of the EO games is limited. theres an overarching premise, an arc covering roughly 2 to 3 stratums involving other adventurer parties in the setting, and a storyline that becomes more clear from stratum 3-4 onwards. EO 3 had multiple routes depending on which faction you'd side with once you fulfilled the original premise the game is built on, and i think that was a turning point for the series since untold1 and it's story mode came next.

theres also a bunch of ministories in the form of the barquests, wherein theres occasionally an arcing plotline in the form of a recurring request/requestee. III also had seafaring, which had its own share of lore and miniquests attached.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#1665: Jun 18th 2019 at 4:18:24 AM

I would say that EO has about as much story as any other RPG with a silent protagonist. It's just that your silent protagonist happens to be a group this time, which makes surprisingly little difference. If story needs to happen in the dungeon, then NP Cs will be there to make story happen.

SpookyMask Since: Jan, 2011
#1666: Jun 18th 2019 at 5:53:18 AM

^That is the image in my head about dungeon crawlers, the story in them is like others jprgs where other characters talking to you as if you replied back, but you don't have any party members that are interesting or who would talk to npcs for you

Edited by SpookyMask on Jun 18th 2019 at 3:53:40 PM

Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1667: Jun 18th 2019 at 10:37:58 AM

I would hesitate to call EOU a fleshed out story.

MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#1668: Sep 14th 2019 at 6:31:39 PM

I've started playing Nexus since a few days ago. I have just completed Primitive Jungle (I defeated the boss with only one Landsknecht left and zero TP; the rest of my party had died!), and really liked the part where you're stuck on the 3rd floor but can save in the camp. It gave a very fresh spin on the survival aspect of the EO formula.

I can imagine that this is a one-time thing, right? If so, it's a shame, because I liked this part of the game.

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Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1669: Sep 14th 2019 at 6:43:14 PM

It is. The dungeons start feeling more generic after the next one.

Edited by Hobgoblin on Sep 14th 2019 at 6:43:27 AM

MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#1670: Sep 14th 2019 at 8:13:55 PM

I see. Between this and the Lush Woodlands having the twist of two bosses being fought in a row, I imagined that each dungeon would have some unusual gimmick. Oh well, at least I hope the next dungeons are fun as-are.

As I progress, I intend to gradually rotate the party, as there are now 19 classes. I went on with Hero-Imperial-Landsknecht-Medic-Protector for the Eastern Shrine (in hindsight, it was probably a bad idea to have the Imperial so soon, because the skills' TP cost is very high for this point of the game), then Hero-Protector-Landsknecht-Farmer-Medic for Lush Woodlands, and then Hero-Landsknecht-Arcanist-Farmer-Medic for Primitive Jungle. Right now I have a newly-recruited Zodiac in the place of the Landsknecht for the next stratum (at first I considered replacing the Farmer, but his ability to restore the others' Force Gauge even after you Broke them is too good. Plus, the Playing Possum skill was very valuable in the fight against the Wyvern.

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Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1671: Sep 15th 2019 at 7:07:40 AM

The game really feels rushed after Waterfall Woods, sadly. Everything goes back to being as it was in the normal game, barring the rare curveball here or there, though those are presented with much less fanfare than the first three dungeons.

Also, I hope you like Shrines.

Reflextion from a post-sanity world (Time Abyss) Relationship Status: What's love got to do with it?
#1672: Sep 15th 2019 at 9:25:00 AM

Yeah, sadly, Nexus hits its peak early and just kind of coasts downhill from there. I almost wonder if the creative process stalled after they finished making the Waterfall Woods and just kind of plodded on through putting all those forests and shrines into the game and hoping SOMETHING would come to them before their deadline hit, and nothing ever did.

MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#1673: Sep 15th 2019 at 11:42:45 AM

Feeling some buyer's remorse now.

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Watashiwa Since: Dec, 2009
#1674: Sep 15th 2019 at 12:16:15 PM

Most people will only play the opening levels. Makes sense to put the most creative stuff up front and the more standard stuff past that.

Hunter1 The Guy in the Capsule from The New Eden Galaxy Since: Jan, 2001
The Guy in the Capsule
#1675: Oct 30th 2019 at 9:07:39 AM

https://twitter.com/yuzokoshiro/status/1189448497805742081?s=21

The soundtrack to every single Etrian Odyssey game is on the various music streaming services, and for purchase on the iTunes Store, although I can't tell or confirm about other music stores.

Note that although the albums include both EMD games, neither Persona Q title is included. On a related note, the soundtrack to 7th Dragon III is also on the iTunes Store, although I suspect that's been there for a while already.

Will the transhumanist future have catgirls? Does Japan still exist? Well, there is your answer. — Unknown

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