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The replicating FOEs in the 6th Stratum are also susceptible to instant death. They have more resistance to it than the Sonar Worms but they still make for easy grinding and EN farming.
Edited by MachThreeSlug on Mar 3rd 2019 at 8:28:54 PM
My Earthlain Pugilist at level 99 (but not retired) did 6800 damage with Death's Edge when my party was at 1 HP and without any other buffs...
So now I have a plan. Three Therian Impact Pugilists, Level 99 with max Retire buffs, best Cesti in the game in the front row. I'm gonna boost their damage with a Shaman's prayers in the back row. Finally, I'm gonna have a Necromancer get me 3 Wraiths with 9999 HP and blast those onto the Star Devourer.
Even assuming that my Pugilists are only doing 7000 damage each, that's 21000 damage on the first turn, and I know I can get two turns at least.
I'll let you all know how this goes in the end.
Excuse the double post but... I felled the Star Devourer! It only took 3 turns, too! Here's how I did it...
Any skill that boosted their damage I maxed out, along with Death's Edge. They had the Polydeuces at +5 and any equipment that boosted their attack, taking it to the max of 255. note To make things easy on myself, I just duped my one Pugilist by making it the character on the guild card on a NG+ and read it off of there.
My back row was a Celestrian Necromancer and a Brouni Shaman.
The two most important skills of the Necromancer really mattered: Zombie Powder (which got me sweet 9999 HP Wraiths from the Mounting Horror) and Fair Trade (which allowed me to use those Wraiths to deal mad damage to the Star Devourer). In addition, another necessary skill was Wraith Cry, which sacrificed one of my Wraiths for a defense debuff (which ended up being worth more than another Fair Trade). It's important to note that I maxed out any skills that would randomly spawn in another Wraith, which were key to my Pugilists surviving Turn 3.
As for the Shaman; I needed it to be a Brouni for Aegis Shield to keep my team alive through the party wipe attack turn one. I also needed Ruinous Prayer to boost my Pugilists' Attacks in order to do even more damage. I also maxed out the skill Haste Prayer to give my Pugilists an extra chance at surviving Turn 3. Finally, I equipped her with the Impulse Arrow in order to gain access to the weapon skill Rain of Ruin, which allowed my Brouni to do a Defense debuff on the Star Devourer turn 2. It's very important that the Shaman doesn't have any residual healing skills, since they drop the Pugilist's damage immensely.
Now, here's how it went down:
After that, I battled two Mounting Horrors and used the Zombie Powder to get myself two wraiths at 9999 HP. After that, I took my team down to 1 HP using the poison tiles again. This does take the wraiths down to 9799 HP any less and I seriously run the risk of not winning. That few hundred damage ultimately makes a big difference. Afterwards, I summon one Wraith manually since it's HP doesn't matter.
With my whole team at 1 HP, two wraiths at 9799 HP, and one wraith at ~700HP, I go fight the Star Devourer.
Turn 2 I have the Necromancer use Fair Trade to do 9799 straight damage to Star Devourer. I have my Shaman use her weapon skill Rain of Ruin to debuff the Star Devourer's defense. All three Pugilists use Death's Edge, each doing ~11200 damage. Two things are necessary to win this fight at this point: at least one wraith is summoned in the past two turns, and that the limbs being replaced is not one of the swords, since that means a high chance of being wiped Turn 3. The tube and the boom box is the best case scenario.
Turn 3 is make it or break it time. I have my Shaman use Haste Prayer in order to give my Pugilists a chance at evading the oncoming attacks. At this point, the Star Devourer has enough limbs to wipe my party, so it's a gamble on how many attacks it uses and how many moves hit before my party gets to attack. With Haste Prayer and at least two Wraiths, as long as I can get one Pugilist to survive and my Necromancer (or two Pugilists to survive) I can win. If my Necromancer survives, I use Fair Trade to deal another 9799 damage to the Star Devourer. I need at least one Pugilist to survive and use Death's Edge to finish off Star Devourer for good, dealing another ~11200.
To summarize: ~32,100 damage turn 1, ~43,399 turn 2, at minimum ~20,999 turn 3. It really came down to a few hundred damage here or there really making the difference on whether I won or not.
So in the end I felled the Star Devourer in just 3 turns. It didn't even take that many tries!
Now, into the Nexus!
I switched from Sov-Imp-Farm-Zod-Med to Sov-Night-Farm-Zod-Gun and my damage output is flat-out hilarious. Nightseeker makes it actually possible to get some of those status kills for conditionals, but I suspect I'd have to go Sov-Night-Imp-Zod-Gun to kill Golem for the conditional on the rematch.
(Sov-Imp-Zod is insane Drive Blade damage, lol. Attack Order + Element Arms + Etheric Gleam + Charge Blade = over 2000 damage in the 40s to some FOE.)
Also Meteor Zodiac is apparently hilariously good at stomping things. Still keeping some basic Stars and Binaries for clearing out trash mooks.
I have given a name to my pain. It is Dazing Pumpkin (Nexus).
Don't be afraid to burn some Force Breaks to kill uppity FOE encounters :V
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