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Given that it seems to be one of the largest cities in both Kanto and Johto, has two gyms and is located at the center of the region, I'd say that it's a safe bet.
Then again, there are a lot of states where the capital is nowhere near the largest or most central city.
For Hoenn, for instance, I'd assume Rustboro might be the capital based on "historical downtown" architecture, even though Lilycove or Slateport are supposed to be larger.
true enough. Still, it just seems more important on some level than the other cities in the game. Maybe it's the presence of two gyms; maybe it's because the climax of the Team Rocket plot occurs here; maybe it has to do with the fact that it can only be reached by passing through one of those four gatehouses, implying a greater level of security for this city than anywhere else in the nation.
Of course I could be completely wrong, but hey.
edited 27th Jun '10 2:13:59 PM by SullenFrog
RL has been in the way as of late,sorry. Though I'm gonna take a quick second to call the Tentacool line if no one else has yet.
I'll be doing Articuno next, if no one else will take it. It will be up at some point this week.
Tentacool and Tentacruel are a box jellyfish pokemon, known for their (relatively) clear bodies and unique red crystal like protrusions on both the sides of their heads and one at the very front. As per their name,both morphs have tentacles,though only does a Tentacruel have a great many.
edited 28th Jun '10 5:27:09 PM by Skorpio
^ Not to be picky or anything, but why would Tentacool/Tentacruel need to collect and convert solar energy to attack their prey when they can just use poisonous cnidocytes like jellyfish in real life?
EDIT: Also, why would Tentacool/Tentacruel possess photosynthetic properties, the only grass attack they can learn is Giga Drain? Lastly, jellyfish aren't exactly filter feeders...
edited 28th Jun '10 4:59:38 PM by CaptainNapalm
Also, numerous spelling errors.
and I don't think jelyfish can become fossils
The phtosynthisis and filter feeding kind of came in due to the fact that the rubies store energy.A secondary source as well as aiding the main way of hunting,that and the main 'dex mentioned something about them being in the cooler/warmer water mix due to minerals.Filter from for the minerals and store and convert the energy,not exactly photosynthisis,but something close.
As for the fossils,the jellyfish themselves may leave occasioanal impressions on rocks.But it is mainly from the polyp clusters.
These guys are the Zubats of the sea.
edited 28th Jun '10 6:34:29 PM by Scholastica
^^ Um, not to be rude or anything, but what 'dex entry are you looking at? Because all of the 'dex entries that I've found on reference sites have no mention of that little tidbit. (They do mention poisonous stingers a lot, with occasional references to the Tentacool/cruel emitting bursts of energy from their red "jewels...")
edited 28th Jun '10 6:34:25 PM by CaptainNapalm
Well, here it is, Noctowl Hoothoot's entry. I decided to focus on their notable biology (sight) and made mention of a certain attribute of Johto Pokémon and their habitat during the time of GSC, I tried to justify it, let's see if it holds.
I'm not going to mention that I'm still working on the Nido entry and getting it more almost-ready-but-not.
Hoothoot is a small bird Pokémon of brown colouration and an almost-round body (without visible neck) adorned with clock-like features. It is well known for its stubborn propensity to stand in one foot even when hurt and for its particular ability to measure time which is made patent by their constant hooting at specific times.
Noctowl is Hoothoot's evolution; it is a larger bird whose belly plummage is arranged in triangle shapes, it has wide and dark wings and a structure of two-pronged "feather horns" above its head.
Both Pokémon have very light and thin feathers of brown and cream colouration whose disposition in their bodies make them look bulkier than they really are (in particular in Hoothoot's case, who looks round all the way). The feathers in their tails and bellies are arranged in such a way as to push incoming air in only one direction, a particular trait that allows the glide of a Hoothoot or Noctowl to produce little to none warning sound.
Both species are also known for their red eyes. The face of Hoothoot features particular eye markings of black colouration that look like the hands of a clock, whose function seems to be to hide Hoothoot's notorious red-irised eyes and line of sight from the vision of sidelined competitors or prey. Noctowl's feather horns help protecting their eyes and also function as a display of social status.
Hoothoot's and Noctowl's eye structure is fairly complicated. Where human eyes have thrichromatic vision (red, green and blue from three kinds of receptive cone cells) and most birds have tetrachromatic vision, Noctowl's eye cells give him unique hexachromatic vision, with two unique perception levels of ultraviolet light in the middle- and super- ultraviolet spectre (~300 nm and ~60 nm respectively) and basic perception of infrared light; the perception in the UV-range may be triggered at will, but this has not been conclusively proven.
It is possible that the ability to perceive motion in the super-ultraviolet spectre, where photon interaction is more related to shell electrons and phase changes than to the actual reflective properties of surfaces, grants Noctowl the ability to not only detect Ghost-type Pokémon and their illusory attacks, but also to track the teleportation of Pokémon like Abra, allowing them to follow and attack such evasive foes.
A special ability that this species has is the telling of time thanks to an internal magnetosensitive organ that registers Earth's rotation through the motion of iron-laced microhairs; Hoothoot uses visual tracking of sunlight in order to compensate for the organ's (already incredible) precision, granting it granularity of less than a half-minute for the more experienced specimens.
When a trained Hoothoot senses the approach of a particular point of time that it may feel in need to report, it will start hooting incessantly. It has been observed that Hoothoot have the habit of accompanying their tracking of time by particular motions like switching their standing foot or tilting their heads, which they usually do when they are left unattended or to avoid getting distracted. The period of their foot switching in the wild approaches 12 minutes, whereas the period of head tilting of a well-trained specimen is variable but fixed once started and seems to be related to multiples of 2.4142 seconds to within four sigmas (essentially 99%) of accuracy.
Hoothoot and Noctowl live in forests, where they silently move across the lower and denser layers of branches and occasionally approach thickets or clearings. They are nocturnal Pokémon who take advantage of their incredible sight to feed themselves at night and hide during the day.
Up until some years ago, the accelerated rythm of construction in the mountain and forest lines across Johto caused enough discomfort in the local populations of Hoothoot and Noctowl that they started moving away; despite being recognized as a Johto Pokémon and being features in scientific and touristic resources as such, they were only barely found anywhere but the westernmost Kanto routes. However they have recently returned to their natural habitat, most likely after the successful completion of the Magnet Train railroad extension.
As with most bird Pokémon, Hoothoot and Noctowl base their diet on small bugs; they are no strangers to berries as well. Both members of the evolutive line prey at night, however unlike most other nocturnal species like Sneasel they don't pursuit their prey but wait for individuals who are conveniently located to be preyed upon.
Hoohtoot tracks bugs on the floor and dive to annoy them into heading towards nearby trees; in this way Hoothoot can track the location of bug nests with ease. Sometimes Hoothoot can become so focused on a climbing Caterpie that a strong movement of the tree, like when hit by a ramming Rhyhorn, will cause them to drop down and start hopping around in confusion.
Hoothoot and Noctowl live in very small groups (barely over ten individuals) that track each other's location in order to gather into larger clusters in times of need. Groups nest in the wider and denser parts of trees, where the chick are protected.
It is not uncommon for Trainers crossing the forests to find themselves watched by a Noctowl: they are always eager to learn the tricks, shortcuts and dangers of the forests they inhabit in the interest of defending their kin.
Hoothoot are sociable Pokémon that enjoy the thrill of the night, but are not very active themselves. As such they find themselves at home with Trainers who hold night jobs or who travel primarily during the night; they abhor the nocturnal city life, too noisy for their tastes, and prefer the dangerous night of the city outskirts. It is even believed the construction of the Kanto-Johto raliroad across southern Johto was the major cause of their temporary migration a couple of years ago.
Noctowl is a predatory Pokémon who, despite remaining comfortable with their Trainer during most of the time will prefer to leave them at night and scout the skies looking for a fellow hunter of the night; together they establish a temporary alliance for watching and securing prey. In this respect Noctowl gets along better with Murkrow, and when available with the very rare Umbreon.
edited 28th Jun '10 7:35:51 PM by SilentReverence
So Hoothoots are Super OCD with the timing stuff? What would happen if someone where to physically restrain a Hoothoot/Noctowl and prevent it from moving it's legs or twitching it's head? Begin going crazy, perhaps?
also, wouldn't the Magnet Train railroad, and any other magnetic devices, mess with their internal timing mechanism?
edited 28th Jun '10 7:46:43 PM by Blissey1
After trial and error they may just teach their young to avoid it.
I really like the article, although I have to agree with Blissey on the subject of the Magnet Train screwing with their time-keeping powers.
edited 28th Jun '10 8:05:41 PM by SullenFrog
Thanks for the highlights. I have wondered a bit about the whole Magnet Train stuff and how would it affect their powers — one of the two reasons for keeping the entry as Rolling Updates (the other one is that I haven't been able to come up with anything about their courting and mating). I'd initially guess that since trains are always on time (is there a trope for that?) Hoothoot and Noctowl would eventually learn their periods and adjust their sensitivity. Maybe related, to the best of my knowledge Real Life birds who use magnetism and sunlight to guide themselves don't seem to be distracted by power plants and power lines in any below-mesoscale range (or I haven't done enough research).
Then again we don't really know anything about technologies related to shielding in the Pokémon world.
Oh, and yeah, I meant "hunt".
I'll revisit the entry later.
Hey guys! Straight from some library way up in the Canadian north...
Slateport City is one of the largest cities in Hoenn. Believed to be the first settlement built when the reigon was colonized, Slateport remains as the reigon's primary import and export centre, as well as a hotbet of commerce and trade between nearby cities and reigons. Slateport also proves to be a popular vacation spot for non-trainer travellers from reigons like Kanto and Sinnoh. The large stretch of coastline to the south is almost always clogged with sunbathers and umbrellas.
Slateport is a coastal city, sitting at the southeastern tip of Hoenn. The reigons surround it are open grassland, and many farms have been set up here. Most of their crops are shipped to Slateport where they are either purchased in the city or loaded onto ships.
Slateport, despite not having a gym of it's own, is an excellent centre of commerce and a good place to pick up inexpensive goods like Potions, Antidotes, and Pokéballs in bulk. In addition to numerous duty-free shops and warehouse outlets, the large market stall to the east of the city boasts a startling variety of hand-mae items- many of which can be useful to an enterprising trainer. A large soft drink conglomerate has also set up shop here; they will often give away free samples. In addition, the city boasts the largest harbor in Hoenn and provides a ferry service to and from Kanto and Johto. The S.S. Anne has been known to dock here and host one of her exclusive Trainer parties; indeed, she was built and launched here ten years ago. Tourist attractions include a museum chronicling the history of oceanic exploration. Recently, a Battle Frontier tent has been set up here in lieu of a gym.
edited 29th Jun '10 12:32:28 PM by CrowT.Robot
"Believed" to be the first settlement? That's hopefully historical record.
Question- how much are we taking from the history of locations' real-life analogues? Was Slateport ever nuked?
It is a coastal city. Groudon and Kyogre could have flattened the area a few times when they were fighting.
Yes, but didn't that fight take place before civilization took place?
Also, we shouldn't start bringing in Hiroshima/Nagasaki into this.
Straight from Haliburton, ahead of schedule, and choked by Runescape-playing kids...
A Pokémon line thought to be almost 90 million years old, the previously-extinct Cranidos line has recently been revived thanks to advances in tissue regeneration technology. Bipedal reptilians, their most distinctive feature is the "skullcap" that can be found in both Pokémon. This skullcap is a thick layer of ossified cartilage that surrounds the upper cranium. In the mature form, the Rampardos, the skullcap is larger and adorned by a sharp set of horns. Both animals are bipeds and balance with the help of a long, muscular tail. They are surprisingly swift, and individuals have been clocked at almost 68 km an hour.
There are roughly 400 re-animated Cranidos and Rampardos alive today. Approximately 100 of those are in the care of Trainers and Gym leaders across the nation. About 250 of them are kept in a spacious preserve for revived Pokémon, along with a sizeable herd of Bastiodon. This preserve is funded and run by a coalition of paleontologists and biologists- esteemed Sinnoh biologist Professor Rowan and Orborough Gym leader Roark, to name a few. This preserve is a hotbed of scientific acctivity, and even the famed Professor Oak has made the journey to view and research these creatures. The last 50 or so are on loan to various Professors and universites around the world for research purposes.
It was once believed that Cranidos and Rampardos were purely carnivorous. After widespread resurrections and the creation of a funded preserve, it was discovered that Cranidos and Rampardos are generally herbivorous. However, this error was so ingrained into the pop culture conscioussness that it persisted in many books and documents, including the V4.1 Pokédex. That being said, it is not unknown for them to occasionally pursue other Pokémon to obtain protein. Tests conducted in captivity have indicated that Rampardos are preferential to Yanmega meat, suggesting that the two species may have once coexisted.
In their natural time period, deciduous trees, flowers, and most plants we would recognize were rare, Cranidos and Rampardos subside mostly on ferns, cycads, and conifers. Attempts to ingest most modern flora will lead to intestinal discomfort, vomitng, and sever flatulence and diarrhea. The cost of proper food can prove to be quite expensive.
Unless diligently cared for, Cranidos and Rampardos do not fare well in today's world. Like most other extinct Pokémon, they are very susceptible to diseases that other Pokémon would shrug off. Even simple ailments like the common cold can potentially spell death for a Cranidos. It is also believed that there was more oxygen in the air 90 million years ago; as such it is not uncommon for a Cranidos or Rampardos to be constantly wheezing for air, something that will no doubt upset and worry a caring Trainer. It is also not recommended to use them in cool climates- prolonged exposure to cold weather will render them sluggish and torpid, and potentially lead to death. In addition to their many environmental discomforts, the line is very uncomfortable in cities, towns, or most man-made structures. Some are even afraid of simple technology- a few will refuse to enter a Pokéball or even go near one. Unfortunately, these discomforts tend to manifest themselves with a blind panic and aggressive behaviour. They are wary of people who are not their primary caretakers and may bite or otherwise attack anyone who they feel uneasy around. It is not recommended to enter them in a Contest. Camera flashes and large, noisy crowds disturb them, as do cramped spaces. The last such incident ended with an alarmed, crazed Rampardos breaking free of its Trainers control and severly injuring a judge, as well as attempting to kill another Trainer's Glameow.
In addition to this, several ethics groups have questioned the ethics of using extinct Pokémon in battle. (See the Anorith entry for more details.)
Before resurrections were common, it was once believed that Rampardos would hold impromptu headbutting matches in order to win mates. However, structural analysis of hte Rampardos body plan shows that such an impact against another dense skull would most likely crush the neck and spinal cord and leave it paralyzed. From what researchers have seen, Rampardos instad have "shouting contests", in order to win mates. Two or more males vocalize with loud, croaking songs. Females seem to be attracted to males that sing the loudest melodies. This behaviour is sometimes accompained by blood vessels expanding in the head, flushing it a bright red.
Researchers have sometimes seen baby Cranidos, though exactly how parents build and tend to their nests is stil lunknown, as none have been seen doing this. Female Rampardos get very agitated when others approach their nests, and as such their childrearing is still mostly a mystery.
Rampardos and Cranidos live in loose herds of up to twenty. From field observations on the preserves where they live, they widely disperse during the daytime to find food, usually only coming together at night to sleep. It is believed that this behaviour served as a defence against predators.
edited 7th Jul '10 6:51:21 AM by CrowT.Robot
Just a nitpick here, but harmonies can't be sung by an individual. Harmonies are multiple notes locking together at the same time, like chords. Perhaps melodies are what you're looking for?
One of my favorite entries so far. Dangit, now I have to amend the long-in-coming Omanyte entry! ;D
That said, a creature that could sing in harmony with itself would be awesome.
^ I had an idea like that once. A dude's name required two larynxes to pronounce, so people just called him Stan. But he did mention he could sing a duet by himself.
edited 30th Jun '10 8:40:08 PM by Pykrete
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How well does it match the trope?