Ineffectual Egg (B)
Creature - Egg
0/3
Defender
Whenever a creature becomes blocked by ~, that creature's controller loses 1 life.
{2}: ~'s controller sacrifices it. Any player may activate this ability.
In memory of many, many useless idiots on Twitter.
You are dazzled by my array of very legal documents.Todd Howard - WB
Legendary Creature - Human
Protection from creatures with Skyrim counters on them.
{T}: Put a Skyrim counter on target creature.
Whenever a creature with a Skyrim counter on it attacks or blocks, that creature's controller loses 1 life and you gain 1 life.
0/2
"It just works."
Does make me think about some Skyrim cards;
Would Miraak be Bolas colors given his impulsiveness, eagerness to dominate, liking for knowledge and selfishness?
Harkon is an easy Black White vampire lord.
And Alduin is probably Black and Red.
Sign on for this After The End Fantasy RP.I don't know much about Skyrim, but it might make sense to go by faction. Like if that were a setting for a Magic set, how would you fill out the colors with the bigger pieces? And then that would inform the colors of characters within them.
Miraak would be Bolas/Grixis colors, yeah. Maybe less on the Blue side, since unlike Hermaeus Mora it's unclear how much Miraak cares for knowledge in and of itself vis-a-vis consolidating power.
Harkon I'm thinking would be Mardu colors (Red/White/Black) given red is actually a big vampire color, due to vampires giving in more to their base natures (such as feeding), which IIRC Harkon does as well.
Alduin... could actually be Mardu as well. He's closely tied to Akatosh (who would most certainly be white) and Alduin's purpose is to bring a new form of 'order' to the world. In fact I'd almost peg him as Black/White. Red is more 'freedom and individuality' which Dragons... don't really have under Alduin's rule.
Card Tax:
The Night Mother - 5WB
Legendary Creature - Spirit Elf
Defender, Hexproof
Each other creature you control is an Assassin in addition to its other types and has "{T}: Target creature gets -X/-X until end of turn, where X is this creature's power."
0/7
"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear."
Alright, with that in mind...
- Alduin, the World-Eater 4WWBB
- Legendary Creature - Dragon Avatar
- Flying, Trample
- When ~ attacks, put one Dragon from your hand or graveyard into play tapped and attacking. That creature gains Trample until end of turn. Return that creature to your hand at the end of combat.
- When ~ dies or is exiled, instead place it into your library 3rd from the top.
- 9 / 9
- The World-Eater returns.
- Miraak, First of the Dragonborn 2UBBR
- Legendary Creature - Human Wizard Cleric
- Hexproof, Wither
- 4, tap, take control of target creature while you control ~.
- Sacrifice a Dragon; Regenerate ~ and put a +1 / +1 counter on ~.
- 6 / 6
- Let Solstheim tremble at the return of its true ruler.
Paarthurnax, Master of the Greybeards - 4WUG
Legendary Creature - Dragon Monk
Flying
Creatures you control have "{2}: This creature gains your choice of hexproof, trample, or first strike until end of turn."
{1}: Tap target untapped creature you control and put a +1/+1 counter on it. At the beginning of the next end step, untap it. Activate this ability only during your turn.
7/7
Not all dragons are tyrants.
Edited by kagescorpionakki on Jul 3rd 2019 at 12:47:44 PM
What is so amusing about this? Why do you take lives? How can you forget?Ulfric Stormcloak - 4WBR
Legendary Creature - Human Warrior
Other Warrior creatures you control get +1/+1.
Whenever ~ blocks or becomes blocked by a creature, destroy all Auras and Equipment attached to that creature.
6/5
"Skyrim belongs to the Nords!"
Wuuthrad - 3
Legendary Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature blocks or becomes blocked by an Elf, it gets +10/+10 until end of turn."
Equip {1}
"Fuck elves." -Ysgramor, probably.
Vordt of the Boreal Valley (1UBR)
Legendary Creature - Human Beast Mutant
3/3
Rile - When ~ is dealt damage, if it isn't riled, put a +1/+1 counter on it. It becomes riled.
As long as ~ is riled, it has "When ~ attacks, you may pay 1UB. If you do, tap target creature an opponent controls and remove a +1/+1 counter from that creature."
The vile watchdog of the Boreal Valley.
Jumping Rocket - 4
Artifact - Equipment
{0}: If equipped creature has flying, it gains "this creature can't be blocked by creatures with flying" until end of turn. Otherwise, equipped creature gains flying until end of turn. ~ deals 1 damage to equipped creature. Activate this ability no more than twice each turn.
Equip {1}
In blowing oneself up, one can reach unprecedented heights.
Wall of Fists - 4R
Creature - Elemental Wall
Defender, First Strike
{R}: ~ deals 1 damage to each creature its blocking.
5/1
Edited by kagescorpionakki on Jul 30th 2019 at 4:44:26 AM
What is so amusing about this? Why do you take lives? How can you forget?Would the Wall of Fists be in a set with something that would allow it to block multiple creatures?
Probably, were it a real card. TBH I just thought 'each' would be justified over 'target' at 5 CMC.
Card tax:
MENACING... - BR
Enchantment
Strike a dramatic pose: target creature gains menace until end of turn and must attack this turn if able. Activate this ability only once each turn.
ゴゴゴゴゴ
Darkeater Midir (2BBRR)
Legendary Creature - Dragon
6/6
Flying, trample
2BR: ~ gets +1/+0 until end of turn. You may have ~ deal 1 damage to each other creature.
Chosen to wage war on the Dark, Midir became corrupted by it.
Confused - R
Enchantment - Aura
Enchanted creature has "Whenever this creature attacks, flip a coin. If you lose the flip, prevent all damage this creature would deal this turn and this creature deals 1 damage to itself."
It hurt itself in its confusion!
Toxic Poisoned - 1B
Enchantment - Aura
When ~ enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, double the number of -1/-1 counters on this creature."
It was hurt by poison!
Dragonrider Cataphract (3R)
Creature - Human Knight
3/3
You may pair this creature with an unpaired Dragon creature when either of them enters the battlefield. They remain paired for as long as you control both of them.
As long as ~ is paired with a Dragon, ~ has flying and trample and that Dragon gets +1/+1.
The Legion - 4BR
Legendary Creature - Human Assassin
Haste, Wither
When ~ enters the battlefield, create three tokens that are copies of ~, except the tokens aren't legendary.
When ~ leaves the battlefield, exile all creatures you control named The Legion.
3/1
The Wraith - 3UB
Legendary Creature - Spirit Assassin
{1}: ~ gains hexproof until end of turn. Prevent all combat damage that would be dealt by ~ this turn.
~ can't be blocked.
3/7
The Nurse - 1WR
Legendary Creature - Human Cleric
{T}: ~ deals 3 damage to target attacking or blocking creature.
Whenever an opponent casts a spell targeting a creature they control, untap ~.
0/4
The Defect (WUR)
Legendary Artifact Creature - Construct
3/3
~ gets +1/+1 for each white permanent attached to it.
~ gets +2/+0 for each red permanent attached to it.
~ gets +0/+2 for each blue permanent attached to it.
William Afton - UBR
Legendary Creature - Human Assassin
Hexproof
{2}{B}, {T}: Exile target creature. It's controller creates a 1/1 colorless Spirit Construct artifact creature token named "Remnant".
{0}: Return ~ from your graveyard to the battlefield transformed. Activate this ability only if your opponents control five or more Spirits.
0/1
He will come back...
-TRANSFORM-
Springtrap
Legendary Artifact Creature - Construct
Indestructible, Trample, Haste
~ gets +1/+1 for each artifact creature your opponents control.
~ attacks each turn if able.
5/5
...he always does.
Ancestral Folly - U
Target opponent draws 3 cards.
The Ban Hammer - UBBR
Legendary Enchantment Artifact
This spell can't be countered.
{U}{B}{R}, {T}: Choose a card name other than a basic land card name. Exile all permanents with that name. Search each player's hand, library, and graveyard for all cards with that name and exile them.
"I reject your banlist and substitute my own!"
- Risen Great Barrier Reef UUUGGG
- Creature - Elemental
- When ~ or another Elemental creature ETB under your control, you may look at the top 3 cards of your deck; place any lands on to the battlefield under your control and put any nonland cards into your hand.
- 3 / 3
War of the Damned - 7BB
Enchantment
At the beginning of each end step, each player returns all creature cards from their graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other types and colors.
As long as one corpse remains intact, the fighting will not end.
Demon From Below - 2BRR
Creature - Demon
Haste
BR, pay 7 life: If you both own and control Demon From Below and a creature named Demon in Pain, exile them, then meld them into The Demon Prince.
3/4
Demon In Pain - 2BBR
Creature - Demon
Trample
(melds with Demon From Below)
4/3
The Demon Prince
Legendary Creature - Demon
Flying, Trample, Haste
The Demon Prince counts as a Red and Black Creature.
Tap: Deal 2 Damage to any Creature or Player
BR, Tap: Deal 2 Damage to all Creatures and all Players
7/7
The last flicker of a chaotic flame.
Edited by M84 on Aug 18th 2019 at 3:54:12 AM
Disgusted, but not surprised
Itcambak - B
What is so amusing about this? Why do you take lives? How can you forget?Legendary Creature - Zombie Cat
You may cast ~ from your graveyard or from exile.
~ can't be sacrificed.
1/1
The cat came back, the very next day...